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axcho
06-20-2007, 12:22 PM
* Please see the official Dejeweled Development Blog (http://dejeweled.blogspot.com/) for the latest updates on the project! *

So Exilement had a great idea (http://www.stickpageportal.com/forums/showpost.php?p=889528&postcount=23) for a ragdoll game back in this thread I started (http://www.stickpageportal.com/forums/showthread.php?t=61047).

It's a game where you build elaborate contraptions in order to brutally kill and maim ragdolls. You get points for the ragdolls you kill, perhaps depending on how horribly you manage to kill them, and then use those points to get more and better building parts. For example, there would be structural things like blocks and boards, but also levers, ropes, weights, spikes, spinning blades, and whatever else we can think up.

In terms of the three reward types that make a game fun (http://www.gamasutra.com/features/20070116/rigby_01.shtml), this game satisfies competence by its level-based progression and unlocking of new building parts. Also, the visceral action of the player's machine emphasizes the feeling of mastery and effectiveness when a ragdoll is successfully killed. It satisfies autonomy in the ability to design whatever sort of contraption you want within your abilities and your in-game resources. Each unlocked building part offers a new opportunity for experimentation. Finally, it satisfies relatedness similarly to Line Rider in the ability to share your unique designs with others. This can either be through YouTube or directly facilitated by the game with a copy'n'paste-able killing machine format.

This is a game that I think is feasible and could be quite successful. I have a few smaller projects I'd like to complete before I take on this bigger one, for practice mostly, but I would like to start this game in the fairly near future. Meaning: we haven't started yet! We need to solidify the design first.

What I ask of you is that if you have an interest in contributing to the design of this project, post written suggestions, concept art drawings, or even concept animations if you're up to it. They don't necessarily have to be great, but for now we're just brainstorming.

Let the concept art begin!


***

Here are some good concept animations that people have contributed, from oldest to newest:


http://i45.photobucket.com/albums/f86/Rombie00/death-1.gif

http://img503.imageshack.us/img503/9568/crapjn3.gif

http://i63.photobucket.com/albums/h136/Plaguedsoul666/ragdoll.swf" width="300" height="300"

http://img220.imageshack.us/img220/3655/crap3rk9.gif

http://www.filecram.com/files/hvrkg%20test.gif

http://www.filecram.com/files/po%20k.gif

http://www.filecram.com/files/testr.gif

http://www.filecram.com/files/306roopypoopy.gif

http://img520.imageshack.us/img520/9885/crap4rf7.gif

http://www.filecram.com/files/test3.g if

http://www.filecram.com/files/Ragdoll%20Idea.gif

http://img513.imageshack.us/img513/2802/crap5jj0.gif

http://www.swfup.com/uploads/swf-161899.swf" width="0" height="0"

http://www.trportfolio.net/upload/uploads/908911earthquake.swf" width="300" height="200"

http://www.truploader.com/uploads/914183connectorstiffness.swf" width="300" height="200"

http://i39.tinypic.com/11j5j87.gif

http://i43.tinypic.com/33mudt1.gif

http://i28.tinypic.com/2nate9e.gif

http://www.truploader.com/uploads/832918thing.gif

http://www.truploader.com/uploads/423373thing2.gif

http://www.truploader.com/uploads/920308thing3.gif

These concepts don't quite match our intentions for the game, but they are still interesting:
sticrush (http://img516.imageshack.us/img516/4198/hvrddkgrp2.gif)
coopercrue (http://www.filecram.com/files/196roopypoopy.gif)
Kagedanji (http://i197.photobucket.com/albums/aa315/Kagedanji/trailer.gif)
coopercrue (http://www.filecram.com/files/nomhgc.gif)
mironic (http://i70.photobucket.com/albums/i88/dane450/consept.gif)


***

If you make a concept animation for the game, we'll post it up here! :D

Exile
06-20-2007, 12:59 PM
Here's what I was thinking could be the starter items. Plenty to kill a ragdoll with.

I'm thinking you can either change the size or mass of all of the objects below aside from the connectors, and the bar's size will only be changable.

http://img525.imageshack.us/img525/8796/conceptcopymo6.png

Here are two rudimentary structures I made in literally 6 minutes in Flash:

http://img507.imageshack.us/my.php?image=previewve1.swf

Inanimate
06-21-2007, 10:40 PM
The idea is really good.
Maybe bombs? The explosion could set things off balance... but it would need...

Fire? For burning ropes, causing pullleys to drop, or igniting a bomb?
Also burning the guy.


Why not the six machines?

Wheel and Axle (done)
Lever (done)
Wedge?
Screw?
Pulley?
Inclined Plane? (ramps?)

*jynx*
06-21-2007, 10:43 PM
this reminds me of a game. where this guy is ur friend but u can hurt him and place bombs everywhere and he goes flying around.

btw good idea

axcho
06-21-2007, 11:08 PM
Those are great, Exilement, and thanks everyone for the suggestions. I have some stuff I'm going to post tomorrow or this weekend, but please continue to discuss your ideas. :)

Besides for ideas for the actual gameplay, concept art for the look and feel of the game would also be great.

Rather Cheesy
06-22-2007, 02:50 AM
looks like a great Idea makes me think of "the incredable machine" games from way back when, maybe ball weights? that move down slopes and stuff, trampolines to launch weights/ragdoll places, and something that we should all love to kill the doll with, a paper shredder =D

Poseidon
06-22-2007, 07:19 AM
This is like that interactive buddy game. And that is what it is called *jynx*, the interactive buddy game. Here's a link.


The Interactive Buddy Game. (http://www.addictinggames.com/interactivebuddy.html)

general_zim
06-22-2007, 11:03 AM
@ Exilement


You also have to consider not only the mass, but how high the object was dropped from.


For example, if the wieght was dropped from the top of the screen, it would possibly be falling at terminal velocity (that is, with regular gravity)


Thus, dealing more damage.


And you can also implement the mass into that too. If the object was heavier, it would reach terminal velocity faster than one weighing less.

just pointing it out.

doodl3pin
06-22-2007, 11:39 AM
This could be a coding nightmare, good luck with it.

I see this as a "Garry's Mod" style thing; building catapults and crushing machines is endlessly fun on that game.

black_parade
06-22-2007, 01:37 PM
I have LOADS of ideas for this xD.

- A cage witch can trap stickmen until you decide to kill them either by using another trap on the cage to kill the thing inside it or squashing it under a huge weight.

- When somone walks onto a pad on the floor like lasers burst out and slice them gruesomely in half xD.

- Supersonic wave projecters witch make there heads explode randomly blood spurting everywhere.

- Mind control on the stickmen to kill eachother xD.

- Gravity powerups, Other addons.

masterspy4
06-23-2007, 10:55 AM
I would like something experimantal, like differnet elements and items with diferent combinations that do different things to the ragdoll, also different environments that may change hte combinations into something wierd or cool, thats what i would like to do, and and keep updating the game to make it more interesting.:D



edit:woot first post on second page

Exile
06-23-2007, 11:57 AM
I have LOADS of ideas for this xD.

- A cage witch can trap stickmen until you decide to kill them either by using another trap on the cage to kill the thing inside it or squashing it under a huge weight.

- When somone walks onto a pad on the floor like lasers burst out and slice them gruesomely in half xD.

- Supersonic wave projecters witch make there heads explode randomly blood spurting everywhere.

- Mind control on the stickmen to kill eachother xD.

- Gravity powerups, Other addons.

Wow, you didn't even read what the game was about, did you?

This isn't a "LOL RANDOM WEAPONS KILL BLOOD GORE CRUSH DEATH" game. It's an actual thinking game.

@General zim, I know gravity is going to play a major part in this. I thought it'd be kind of redundant to mention it, but thanks.

I'm also thinking the easiest way to pull this off would be to have a grid system, so there's some kind of uniformity to the structures.

I might draw it later but what I'm thinking the inteface would look like is just a big white empty space.. nothing fancy. on the top would be a bar with the damage done to the ragdoll and any other specs you want to throw in there. On the bottom would be a menu of items you can use. Structural, weights, miscellaneous, etc.

wishfish42
06-23-2007, 12:33 PM
I have an idea. Well in Interactive Buddy, you can put gernades and stuff in with him. So why not be able to have gernades and bombs in this? Lol, bombs on pullys, bombs on support beams, that would be awesome.

black_parade
06-23-2007, 02:21 PM
Yes a thinking game can involve cages. I know the phsycic and mindcontrol thing was out of hand.

And gravity powerups and add ons can be helpful.

thechat
06-28-2007, 03:54 PM
seems like a good idea but whoever was talking about gravity and terminal velocity...wow heavyer objects don't reach terminal velocity faster it actualy takes longer terminal velocity is when gravity and air resistance are even and the object stops accelerateing a wider object would reach it faster because air resist would be acting on a bigger area increasing it's force and gravity has a force of 9.8N so it forces things down at 9.8m/s/s or meters per second squared so if you fell for 1 sec u'd be falling at 9.8 meters per second 2 seconds and u'd be falling at 19.6 meters per second and if you fell for 3 seconds u'd be falling at... lets see,19.6+9.8=...29.4 meters per second

and if you didn't understand that i'm just saying he was wrong and it's realy complicated and i like to brag that i got a 97.7% on my semester test in science :Happy:

Eccentrix
06-28-2007, 04:04 PM
seems like a good idea but whoever was talking about gravity and terminal velocity...wow heavyer objects don't reach terminal velocity faster it actualy takes longer terminal velocity is when gravity and air resistance are even and the object stops accelerateing a wider object would reach it faster because air resist would be acting on a bigger area increasing it's force and gravity has a force of 9.8N so it forces things down at 9.8m/s/s or meters per second squared so if you fell for 1 sec u'd be falling at 9.8 meters per second 2 seconds and u'd be falling at 19.6 meters per second and if you fell for 3 seconds u'd be falling at... lets see,19.6+9.8=...29.4 meters per second

and if you didn't understand that i'm just saying he was wrong and it's realy complicated and i like to brag that i got a 97.7% on my semester test in science :Happy:

I dont know you but i hate you

Exile
06-28-2007, 10:29 PM
seems like a good idea but whoever was talking about gravity and terminal velocity...wow heavyer objects don't reach terminal velocity faster it actualy takes longer terminal velocity is when gravity and air resistance are even and the object stops accelerateing a wider object would reach it faster because air resist would be acting on a bigger area increasing it's force and gravity has a force of 9.8N so it forces things down at 9.8m/s/s or meters per second squared so if you fell for 1 sec u'd be falling at 9.8 meters per second 2 seconds and u'd be falling at 19.6 meters per second and if you fell for 3 seconds u'd be falling at... lets see,19.6+9.8=...29.4 meters per second

and if you didn't understand that i'm just saying he was wrong and it's realy complicated and i like to brag that i got a 97.7% on my semester test in science :Happy:

Yeah, exactly the reason why both size and mass are editable. Heavier objects would still fall faster, I doubt the work screen is going to be large enough to allow for terminal velocity.

Which is also why we'll probably disregard larger objects accellerating slower.

And stop bragging, you sound like you barely know what you're talking about as well.

Scarecrow
06-28-2007, 11:30 PM
Whoops, did I hear someone say copypasta + retypea?



Anywho, I think you should add some more common weapons that you can attach to things, like a club, or a sword, or a knife, etc. I'm also just wondering if it would be possible to add the ability to slice certain parts up, like, for example, slice the head clean in half, that would be rather... sweet.



Anyway, on the side, if you need music, I've just discovered that I have a talent for music making, so, if you need anything, PM me details k.

And this is not a global offer, this is just directed at Axcho.

axcho
06-29-2007, 12:34 AM
Okay, this whole argument with thechat and others needs to stop. I don't care who's right, it's irrelevant, it's wasting space in this thread, and it's creating a hostile atmosphere. No more posts about it please.


Anyway, on the side, if you need music, I've just discovered that I have a talent for music making, so, if you need anything, PM me details k.Thank you for the generous offer! Maybe you could make the music for this game. Anyway, I'll let you know if anything comes up.

So I might as well post some of the things I've been thinking about. Here are some questions to help structure our ideas:

What kinds of building parts will there be?
structural beams, blocks, hinges, weights, levers, switches, ropes, pulleys, conveyor belts, balls, springs, spikes, blades, hooks, bombs, gravity wells, magnets, motors, rockets, etc.
Might look at Armadillo Run (http://fun-motion.com/physics-games/armadillo-run/) or Blueprint (http://www.teagames.com/games/blueprint/play.php) for ideas.

What ways could a ragdoll be injured?
slicing, piercing, crushing, stretching, poison, suffocation, exploding, melting, burning, etc.

How would points be determined?
Maybe there are jewels inside each ragdoll, like at chakra points or something, and they are each worth varying amounts of points if you manage to extract them.

How would ragdolls appear?
Maybe they walk in like Lemmings from a portal.
Maybe they just appear at a spot on the screen. There could be a mode where it starts off with one ragdoll at one spot, and you build a contraption to kill that one (within a time limit?). Once you do that, it pauses again and another ragdoll is added at a random spot, and you expand your building to kill it as well, and so on until there are too many ragdolls to deal with.

There are lots of other questions to address as well, so feel free to come up with more questions and especially, more answers. Physical properties? Game modes? User interface? Ideas!

And I've come up with a brilliant name for this game. We'll call it... Dejeweled.

Of course this name is still up for debate, but I think it's pretty clever. You've all heard of the exceedingly popular game Bejeweled? Originally it was called Diamond Mine, and then when Microsoft was going to publish it, they came up with a bunch of alternative names and Bejeweled, as weird as it sounds, ended up being the best. So I thought we could sort of piggyback on that success.

donavan
06-29-2007, 12:43 AM
How about (relating to what jawz said..) When you slice the sticks up...make different positions and angles for the movie clip thats continuously squirting out blood. For each body sec. is a different rate or something like that.. And make the stick figure customizationable....


1. stick cutumize system
2. name your victim before torturing it
3. at the end you get a score on how much you tortured him and gets submited to a highscore table
4. have background changes/enviroments (i'd like preferably one of them to be in hell)
5. If not too much of a trouble possibly even hair



Weapons

1. sword
2. axe
3. bowling balls
4. flamethrower
5. missles
6. razerblades



HEY!!! You know what!? I got a genius idea!! Never been done before! When ever a certain body part is decapitaed/taken away from. Let it stay on the screen still and be able to be thrown at the stick and/or beaten with his disembered limbs! Hahaha!!

Rather Cheesy
06-29-2007, 12:58 AM
There should be different modes, I can think of acouple
Mode 1:

Stage Mode:
make the ragdoll start at a certain point, you have a goal amount of points for the stage, get that amount of points and you go to the next Stage, higher points needed for next Stage and the ragdoll doesn't give as much per damage, points count as cash which you can use to purchase new parts

Mode 2:
Slaughter Mode:
Ragdolls fall from the sky, you have to make the best contraptoin to kill as many as possiable in the time limit [you have a start button so you build it and see how it works, this is kinda based of the incredable machine] you use parts purchsed in stage mode

Mode 3.
Expermental mode:
you can build contraptoins with anything you've bought via Stage mode and you can place the rag doll anywhere, you get no points it just a playing feild you can also choose to set up ragdolls to fall from the sky so you can practise Slaughter mode...

other things:
dolls should be stuffed with jewels [thats why you get cash to buy new things]
buzz saw blade as a weapon
proposed name: "Pinata!"
these are all just off the top of my head, use em if you want or don't its up to you...

donavan
06-29-2007, 01:11 AM
There should be different modes, I can think of acouple
Mode 1:

Stage Mode:
make the ragdoll start at a certain point, you have a goal amount of points for the stage, get that amount of points and you go to the next Stage, higher points needed for next Stage and the ragdoll doesn't give as much per damage, points count as cash which you can use to purchase new parts

Mode 2:
Slaughter Mode:
Ragdolls fall from the sky, you have to make the best contraptoin to kill as many as possiable in the time limit [you have a start button so you build it and see how it works, this is kinda based of the incredable machine] you use parts purchsed in stage mode

Mode 3.
Expermental mode:
you can build contraptoins with anything you've bought via Stage mode and you can place the rag doll anywhere, you get no points it just a playing feild you can also choose to set up ragdolls to fall from the sky so you can practise Slaughter mode...

other things:
dolls should be stuffed with jewels [thats why you get cash to buy new things]
buzz saw blade as a weapon
proposed name: "Pinata!"
these are all just off the top of my head, use em if you want or don't its up to you...

Pretty damn good ideas Cheesy. I'm inpressed.

How about a...

Modes:

Tornado Mode - set up a area where you draged-and dropped items and stuff in the room. The when your all set and ready. Click on the tornado button and watch as he gets trashed up/ tossing and banging and getting cut up in the tornado by the objects

Tsunami mode - Same as tornado mode but with a tsunami...

No gravity Mode


Effects:

Make the stick figure scream and stuff..no text saying what hes saying or screaming...just voice!
And when you use something specific on him like "fire".. Make him say spefic stuff to the type of stuff EX. "AHH!!!! I'm dying! WATER!!! Help!!" or.."AWHH!! those damn knifes! Get them away from me!! AHH!!"

And I want this to be the best game in all the world then I can say "Hey, You know what. I suggested that to them.". lol.

Rather Cheesy
06-29-2007, 01:19 AM
Well I was trying to make it so you have a reason to play it and theres at least some challange, when you beat the challange you can beat the everloving bullhonkey outta the doll... like the no gravity mode though that should be an option in expermental mode, I don't think that they should be put in stage and/or slaughter...

EDIT: basically what I'm saying is we shouldn't overload this thing, to many modes would be crazy I think my three are good, you get two challanges and a fun one

Rewards for Stage mode

Expermental mode; after the first couple levels
added weapons; you unlock these through points, can be used in all modes

Rewards for Slaughter mode:

Specail options for expermental [Antigravity, Fire[melts doll], Ice[freezes doll makeing it shatterable], Meteor Mode[rocks falling form sky], etc.]
Special Weapons for expermental [Canned Tornado[unleashes a tornado makeing everything fall off its hinges and fly around damageing the doll... ...this is a modified version of donavans idea], Nukes[self explainatory], painos, Raygun, etc. ]

stickmanme1
06-29-2007, 12:28 PM
how about something where u can change everything around him like the gravity, and making snow which would make your ragdoll slow down when it touches the ground. orhow about being able to combine a sledge hammer and 2 lines to make a cannon. or how about mixing chemicals to make explosions. please use them... well maybe the last 1 is a bit far-fetched.

Scorpioxxx
06-29-2007, 01:55 PM
Trampolines?

People should be thinking along the lines of different conecter types and other random things ; like, random inverts/hardlights which would be really unhelpful during mode that RC described. Coming up with weapons is a fairly simple thing and posting different weapons is just posting what he could probably come up with in a few minutes.

Rather Cheesy
06-29-2007, 02:49 PM
how about one that "restuffs" the doll takeing away points and healing the doll?

Scorpioxxx
06-29-2007, 03:03 PM
how about one that "restuffs" the doll takeing away points and healing the doll?

Is 'restuffs' even a word, there kinda need to be a point system of some sort.

Exile
06-29-2007, 08:29 PM
There's going to be a point system

Already been discussed.

fuzzy18
06-29-2007, 09:05 PM
you should have the ability to put a spawn point over a spike pit, make the floor disappear, and resize the ragdoll,... oh yeah, and put invisible walls at places so the rag will keep walking into it... like a trap:Happy:

Scarecrow
06-29-2007, 10:07 PM
Rather Cheesy, I love those ideas. Scorpio's trampoline idea is rather sweet as well.

Oh yeah, and one more thing, Axcho, if you need a beta tester, I'd love to.

blacknaturestick
06-29-2007, 10:18 PM
It would be cool if you could create enemies and then let them spawn in your enviroment or whatever , and let your stick try to kill him, or create your own level filled with traps , and bunch of other options...

these are just some ideas that popped out of my head , didn't really think 'bout 'em...

It would be cool if there could be a message board where people could talk , or someother nice features like that kinda shit

Scarecrow
06-29-2007, 10:35 PM
Don't double post.

Also, you have no ****ing idea how goddamn time consuming it is to make a message board in a flash game.

Rather Cheesy
06-30-2007, 01:47 AM
read the first post please blacknaturestick =\ and don't double post...

I'm with Jawz I'll beta test...

thinking of new ideas for the game to be harder...

stickmanme1
06-30-2007, 01:55 AM
could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.

Scarecrow
06-30-2007, 05:55 AM
Dragon fable is gay, I now officially hate you.

Get out.

Scorpioxxx
06-30-2007, 07:45 AM
could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.

Anyone who plays a game fairly can find gliches, ie, the game wouldn't work right if there were gliches.

TheAnnoyingNoobFag****
06-30-2007, 07:51 AM
Actually, its the other way around, the game would work without glitches.
Idiot.

Exile
06-30-2007, 10:27 AM
How about not worrying about beta testing yet?

Seems like most of you are missing the concept, even Axcho in some areas. I'll write out a very detailed description of what my idea of the concept should be in a while.

donavan
06-30-2007, 03:55 PM
:Oh No!: Oh, my god! You guys are already arguing about who gets to beta test the damn game!? What a bunch of retards.. They didn't even think up of how the game will work. The concepts to the game. The basic scripting. The different modes/way the game will be played off. Which point of veiw would it be played from, ie. Your the stick figure dodging stuff; or just anhilating the crap outta it!


P.S. When making a suggestion try to think

1. Is this adding positive things?
2. Would they really need to hear this?
3. What impact would it have?
4. How hard/ how much work would it take to do this?

Chimaera
06-30-2007, 04:27 PM
I think a few people are missing the concept a wee bit, it seems like a line rider, but instead of drawing a track, you're just placing various items in an area that the RG goes through.

I think it's getting a bit too interactive buddy with some ideas, but w/e.

Good luck.

Scarecrow
07-01-2007, 12:06 AM
*reports gk99*



Chimera, I think more or less it's like interactive buddy, but instead of doing what you want when you feel like it, you set up a course that does stuff when you click go.

Exile
07-01-2007, 12:12 AM
Yeah, essentially that

I already made one overly long post in the debate section, I'll explain tomorrow.

redpengu
07-01-2007, 06:09 PM
a

Scarecrow
07-01-2007, 06:29 PM
You're doing it all wrong.

axcho
07-01-2007, 08:18 PM
Thanks everyone for contributing your ideas (I consider this a brainstorming stage, so I'm not too worried about how suitable the ideas are, but I'm also glad that some people are thinking about the quality of suggestions). And thanks to those who have volunteered their time as beta testers. Just to let you know though, it will be a while before we get into the beta testing stage. But it's nice to have that support.

And Exilement, please do set us straight on your vision for the game.

Exile
07-01-2007, 09:25 PM
I don't want to sound elitist, and come of as someone who's basically saying THIS IS MY GAME MY WAY OR NO WAY or some shit -- just seems like people are straying from the concept of a complex physics game and more of another mindless game where the only goal is to kill ragdolls as violently as possible.

I'll type out that description in a moment.

edit: just read my initial description.. discussing anything more would be nothing more than a one person discussion as to how to improve the game, and I'm a lot better with direct responses to my ideas. I'll post some stuff later and maybe I can show you guys what I'm thinking of doing through example.

axcho
07-01-2007, 09:51 PM
I don't want to sound elitist, and come of as someone who's basically saying THIS IS MY GAME MY WAY OR NO WAY or some shit -- just seems like people are straying from the concept of a complex physics game and more of another mindless game where the only goal is to kill ragdolls as violently as possible.

I'll type out that description in a moment.

edit: just read my initial description.. discussing anything more would be nothing more than a one person discussion as to how to improve the game, and I'm a lot better with direct responses to my ideas. I'll post some stuff later and maybe I can show you guys what I'm thinking of doing through example.I'd say don't worry too much - as long as those actually making the game have the right idea, it doesn't matter if everyone else spouts horrible suggestions. That said, the more ideas that we can actually use, the better. So yeah, good ideas are good (but bad ideas aren't so bad).

I wouldn't mind reading your description - maybe in a PM if you prefer. It would be cool if you posted your examples too.

Exile
07-01-2007, 10:21 PM
I'll post more ideas with the game once I organize them, right now they're little more than just thoughts.

TheAnnoyingNoobFag****
07-02-2007, 01:11 AM
I wouldn't mind been able to freeze my ragdoll in say a fridge, the pulling him out onto a dropping weight.

Rombie
07-04-2007, 03:36 PM
Dude this game looks kick ass, Please finish this, dont let it be an unfinished project like all the other fantastic ideas that go about here/
/edit/
Well, not to spam your thread or anything, but is this what its basically going to be like?
http://i45.photobucket.com/albums/f86/Rombie00/death-1.gif

stick kirby
07-04-2007, 04:24 PM
mabe u can make him fight or make him shoot lasers out from his hands

Exile
07-04-2007, 04:30 PM
Dude this game looks kick ass, Please finish this, dont let it be an unfinished project like all the other fantastic ideas that go about here/
/edit/
Well, not to spam your thread or anything, but is this what its basically going to be like?
http://i45.photobucket.com/albums/f86/Rombie00/death-1.gif

Exactly

And TheMaster, that's actually a good idea. Freezing the ragdoll so it's rigid, and then maybe shattering it would be a cool addition.

mistapwnr
07-04-2007, 05:36 PM
I like the idea a lot-- add a lot of blood. Just don't make it crappy blood lol. I can't wait =)

lilhawk2892
07-05-2007, 12:37 AM
how could be forget blackhole and string physics ?

Scarecrow
07-05-2007, 03:12 AM
stick kirby, you're an idiot.

general_zim
07-05-2007, 11:03 AM
How about water?


I dunno, maybe implement bouyancy to this whole thing.


Or, taking into what TheMaster said, be able to freeze him, but maybe do so in water?


Just a suggestion.



EDIT: Is this engine going to include Limb/Ragdoll posing? Because Rozzo posted that little example:

http://i45.photobucket.com/albums/f86/Rombie00/death-1.gif

Are you going to be able to stand or pose them in a way, then construct your contraption, and the force of the impact or whatever will unfreeze his limbs? I was a little curious about this.

black_parade
07-05-2007, 01:56 PM
Not a bad idea with water, maybe mass heaters to boil water and drop onto a stick?

Or... Trapdoors? Knock him with a blunt weapon into a spike pit x].

Gavel
07-05-2007, 02:10 PM
mabe u can make him fight or make him shoot lasers out from his hands

Was that a joke, or are you serious?

Exile
07-05-2007, 02:16 PM
Are you going to be able to stand or pose them in a way, then construct your contraption, and the force of the impact or whatever will unfreeze his limbs? I was a little curious about this.

Yeah, this would be really difficult if that wasn't implimented.

djatomika
07-06-2007, 06:25 AM
let the sticks have minds of their own? so that they can like, dodge the things you chuck at them or something.

Exile
07-06-2007, 08:42 AM
That isn't the point of the game. There's not going to be any AI.

Wtf
07-06-2007, 09:22 AM
Agreed. It's more funny when we are the ones that torture the Ragdoll.

Rombie
07-06-2007, 01:05 PM
Omg LaZuHrEZ!!!
Yeah, well, cant wait guys, this is going to g-reat.

Wtf
07-06-2007, 01:20 PM
I just saw you sigature and notice the way you talk.

Sawc
07-06-2007, 03:38 PM
I like the idea of the "mass heaters", whoever said that. You guys know on some falling sand mods there's a line that you can draw that heats up rite? Like coils in an oven. Then you could boil the poor guy, or set him on the coils and catch him on fire.

And whoever said to give the sticks AI, thats a terrible idea. The point is to do whatever you want to them without having to suffer through countless minutes of them trying to run away.

But in the game there should be some kind of building blocks so you could build a tower or something and collaps it on to the stick or whatever. You get what I'm saying?

Exile
07-06-2007, 03:44 PM
I understand the building blocks thing, but what's the point of setting a ragdoll on fire? Wouldn't do much unless it's programs to flail around, and that'd be kind of boring to watch.

Sawc
07-06-2007, 03:50 PM
Yeah I guess your right, it's fine until he's acctually on fire, there's not much place to go with that.

black_parade
07-08-2007, 04:59 AM
Well instead of animating something ( Im crap Animator) Im going to try to explain a kind of trap.

A block falls onto a stick collapsing a rope slamming a cage over the stickman.
Then the cage hits a pressure pad filling the cage with water. The stickman flails around wildly and then drowns ^^.

sticksta
07-08-2007, 06:18 AM
i dont have any ideas but try and base it on the falling sand game..that game rocks

xaio_xaio_a fake
07-08-2007, 07:39 AM
Actually the fire idea was kinda good heres an example of what it could do

Firstly a hammer could hit a torch tipping it over and lighting a rope the rope slowely burns over to a cannon and fires sending him into another cannon witch was burning and fires. this could go on forever and it would be fun to load a stickman into the cannon and fire him out.

Exile
07-08-2007, 08:39 AM
Fuses might be a usable idea but fire wouldn't have anything to do with it, they'd be triggered by switches or something.

Scarecrow
07-09-2007, 01:48 AM
I wonder how Axcho is going with this so far.


Lol, Exilement, you've like, totally hijacked this thread.

axcho
07-09-2007, 01:03 PM
This thread is basically Exilement's - once we start talking about technical stuff then I'll probably be leading the discussion (and probably in a new thread too).

I haven't had a lot of time, but I've been doing a bit of experimentation with different methods of collision detection, which will be crucial for a game like this.

Exile
07-09-2007, 01:21 PM
Yeah.. this is purely a place for me to get ideas for the game

Once I can get the concept down, Axcho is taking over. I guess at this point I'm kind of the lead conceptual artist.

Axcho -- you really should get some kind of instant message program, so we can talk there.

axcho
07-09-2007, 10:38 PM
I'll get MSN sometime, but I'm really busy. I don't know when I'd have time to chat. But let me know if you specifically need to talk with me.

Exile
07-10-2007, 09:24 AM
Well, I don't specifically need to talk to you, I think it'd just make for a really good concept discussion.

I know Scarecrow has MSN, and a few others who posted here, maybe we can get a group concept chat going sometime.

axcho
07-10-2007, 10:50 PM
Hmmm, I think you are right, it would make for a better concept discussion to chat in real time. So, I got MSN. I'll try leaving it on when I'm at the computer, so you can try contacting me when you're around. My MSN name is the same as my forum name, except with an 's' at the end, just like all my email addresses. If you can't figure that out, well, I probably don't want to talk with you anyway. ;)

Scarecrow
07-10-2007, 11:27 PM
axchos@hotmail dot com?

axcho
07-11-2007, 12:03 PM
Yes. If you had done that with an email I actually use, I would have been annoyed. Fortunately, I don't care about getting spam in my hotmail account since I never plan to use it.

Still, it might be advisable for you to edit that into a non-valid link. ;)

[EDIT]
Thank you. :p

Wtf
07-11-2007, 12:14 PM
I so want to see this done. How's it going?

djatomika
07-12-2007, 06:41 AM
yeah, show us! i need to know what it looks like!

Scarecrow
07-12-2007, 07:03 AM
Need ?

axcho
07-12-2007, 12:24 PM
yeah, show us! i need to know what it looks like!The game hasn't been started yet - so if you want to know what it looks like, then draw a picture of what you want it to be. If we like it, then that's what it will look like!

Lemon
07-12-2007, 01:42 PM
Sounds great, hope it's done soon, i love games like this.

Exile
07-12-2007, 11:36 PM
Well, me and Axcho have been talking on MSN for almost an hour now, we've come up with some really good stuff. We're really starting to see the caliber and complexity this game is going to require..

We don't plan on telling you everything we'll be doing with the game, but here's the game object types we have so far:

Type 0 -- Terrain
Type 1 -- Movers (motors, rockets, weights, magnets, explosives)
Type 2 -- Connectors (beams, connectors, ropes, pulleys)
Type 3 -- Activators (switches, fuses, toggles)
Type 4 -- Weapons (hammers, spikes, blades, lasers, etc)

Keep in mind we're still reading and discussing your suggestions. A lot have been great so far, and some of them are right now in the concept stage for ideas. Keep suggesting!

axcho
07-12-2007, 11:52 PM
Here is my stamp of endorsement!

Great chat we had. Things are coming along, slowly but surely. :)

black_parade
07-13-2007, 02:45 AM
Why not have different backgrounds?

It would'nt change gameplay but it'd make it look more alive x].

Scarecrow
07-13-2007, 02:48 AM
That's not a bad idea actually, but it depends on whether axcho is going for a complicated or minimalistic look.

Exile
07-13-2007, 09:24 AM
I think for now the approach is going to be pretty minimalistic, but we might be able to incorporate backgrounds.

Exile
07-17-2007, 12:28 PM
Bump. Could use some more suggestions, guys.

Lone Wolf
07-17-2007, 12:57 PM
This might be a really retarded idea, but how about a fan? It could be used to blow the ragdoll into spikes or something...

Wtf
07-17-2007, 12:59 PM
I think is going to be hard to put even more stuff.

blacknaturestick
07-17-2007, 08:07 PM
update it,.... i wanna see the progress so far , damn it


?????
?

general_zim
07-21-2007, 12:49 AM
What about object limits?


Are you going to put object limits in so you can't spawn too many objects and slow it down?

black_parade
07-21-2007, 11:22 AM
Maybe dangerous and explosive chemicals as weapons?

(e.g hammer knocks over a tube of acid onto the stickman)

bear1990
07-21-2007, 01:00 PM
sounds like alot of fun...if this was a game...i would play it nonstop...lol

quinto
07-21-2007, 02:41 PM
sounds like alot of fun...if this was a game...i would play it nonstop...lol
it is a game and its wicked

Exile
07-21-2007, 03:05 PM
blacknaturestick: it hasn't been started yet, we're still coming up with concepts

black parade: fire, acid, things like that aren't going to be part of the game. There's no fun in watching a ragdoll burn or melt or whatever, it's much better to just physically hit it.

general zim: possibly.

lone wolf: that's a pretty good idea, we'll consider it

Freeze
07-21-2007, 09:27 PM
blacknaturestick: it hasn't been started yet, we're still coming up with concepts

black parade: fire, acid, things like that aren't going to be part of the game. There's no fun in watching a ragdoll burn or melt or whatever, it's much better to just physically hit it.

general zim: possibly.

lone wolf: that's a pretty good idea, we'll consider it

Hey, sorry, but I mut disagree...its always fun to watch something burn or melt......BUT, only if they over exagerate it nd make the stick figure run around and have over exagerated Screams and face expresions... And sounds to interact with the message to you..... Got it??

Freeze
07-21-2007, 10:52 PM
whenz it gonna be ready? i wanna play it.

Didn't they already say a million times that they are still jumbling around with ideas and concepts to how the damn game would be? Of course it wouldn't be ready! Sorry, but you gotta learn t choose your damn questions better!!! AHHHHH!! XD

Exile
07-22-2007, 05:46 PM
Hey, sorry, but I mut disagree...its always fun to watch something burn or melt......BUT, only if they over exagerate it nd make the stick figure run around and have over exagerated Screams and face expresions... And sounds to interact with the message to you..... Got it??

yeah, except that requires a preset animation. something we're not doing here, as far as I know.

Ragdolls are fun for throwing and hitting, not melting, burning or suffocating.

general_zim
07-22-2007, 07:18 PM
Espically when they're techincally not 'alive', if you will.




And, will you be constructing like Rube Goldberg stuff, or will it be motorized, or gravity controlled?

Beefy
07-22-2007, 10:44 PM
AWSOME!!!!

can i contribute?

1) maybe depending on game time, levels will be made and there u can buy weps and ur own stick figures to fight them and ragdolls will inceasingly become faster and better armoured.

2) wepon customization?

3) can u, the player, be a stick on the other side with health and ragdolls attack when they reach u? and to assist can u buy ur own guys and buy weps for them like:
A) armoured fist (damage:1)
B) clubs (damage:2)
C) knives (damage:5)
D) swords (damage:10)
E) guns that reload every shot like the civil war ones? (damage:15)
F) m1 garand (damage:17)
G) m16 (damage:20)
H) lazer guns (damage:50)
and other weps...

4) can the enemy aquire guns later on?

5) can u buy premade bases?

6) trap customization?

7) vechicles? such as;
A) horse
B) steam car
c) humvee
and other stuff (notice i did skip a lot of time)

8) can u controll any ally troop?

9) buyable mods? low gravity? double damage? double troops?


ok... i guess im a crazy addict to games so pleeeeez notify my for any kool ideas k?

madness_-_combat
07-23-2007, 02:12 AM
Tell me when you begin because I can't wait!!
:Nooooooo:

Scarecrow
07-23-2007, 02:15 AM
AWSOME!!!!

can i contribute?

1) maybe depending on game time, levels will be made and there u can buy weps and ur own stick figures to fight them and ragdolls will inceasingly become faster and better armoured.

2) wepon customization?

3) can u, the player, be a stick on the other side with health and ragdolls attack when they reach u? and to assist can u buy ur own guys and buy weps for them like:
A) armoured fist (damage:1)
B) clubs (damage:2)
C) knives (damage:5)
D) swords (damage:10)
E) guns that reload every shot like the civil war ones? (damage:15)
F) m1 garand (damage:17)
G) m16 (damage:20)
H) lazer guns (damage:50)
and other weps...

4) can the enemy aquire guns later on?

5) can u buy premade bases?

6) trap customization?

7) vechicles? such as;
A) horse
B) steam car
c) humvee
and other stuff (notice i did skip a lot of time)

8) can u controll any ally troop?

9) buyable mods? low gravity? double damage? double troops?


ok... i guess im a crazy addict to games so pleeeeez notify my for any kool ideas k?

Did you even ****ing read the thread?

Get out.

black_parade
07-23-2007, 04:16 AM
Well the only real gun that would be fun to watch would be a cannon ^^.
Watching the ragdoll fly across the screen from the sheer power of it.

sticrush
07-23-2007, 10:10 AM
I have actually just signed up so I could be associated with this forum. It seems like an awesome idea. I've had some ideas too. We could also have some things like rope. You could create some pretty cool contraptions with it. You know, like weight one end and stickman hang on other. Or you could have like a throw off a cliff with rope round neck kind of idea. That would be nice. Or you could cut the rope to start the mechanism. I think those are pretty nice ideas.

Also, I was wondering, are there any games like this?

:Smile:

Beefy
07-23-2007, 11:10 AM
ok ok, just asking

Lone Wolf
07-23-2007, 11:59 AM
How about that thing that appears in cartoons. The weapon with a boxing glove attached to the end of a spring? It could add a comical feel to the game. Then again, it's just an idea.

Beefy
07-23-2007, 12:04 PM
i think thats a good one, it could push ragdols into traps,... still considering my idea?

Lone Wolf
07-23-2007, 12:07 PM
i think thats a good one, it could push ragdols into traps,... still considering my idea?

I think you're thinking too much Interactive Buddy. I think that's what Exilement will say. (I think he already said that though.)

sticrush
07-23-2007, 12:12 PM
I think a boxing glove would be ok... You could give it a trigger. You could also have it so it fires a wall of spikes or something.

general_zim
07-23-2007, 12:15 PM
Like a giant boxing glove?


That's sorta why we have the hammer....

sticrush
07-23-2007, 12:17 PM
Also, I am not really against having a kind of, drown/suffocate/melt theme. I think, however, that a burning stickman, could be extremely dull. You could also enjoy picking him up. What about animals? We could trap him in a box with a python, it would be cool to see him get squeezed to bits and blood just spraying. Have we thought about wires? We could attach like, 5 wires to his head and...WHUMPF! Zap! :Smile:

sticrush
07-23-2007, 12:19 PM
Wouldn't a giant boxing glove be a bit dull? Why not just normal?

Lone Wolf
07-23-2007, 12:19 PM
Like a giant boxing glove?


That's sorta why we have the hammer....

No,no like this. Sorry about the bad drawing. S stands for space.
sssssss_
\/\/\/\/_\
/\/\/\/\_|
sssssss

sticrush
07-23-2007, 12:20 PM
No,no like this. Sorry about the bad drawing. S stands for space.
sssssss_
\/\/\/\/_\
/\/\/\/\_|
sssssss

Huh? I don't get that? It's completely random!

sticrush
07-23-2007, 12:25 PM
Oh... now I do. Like, two spike walls together... okay...

axcho
07-23-2007, 01:05 PM
What I'll say about acid, fire, and stuff like that is that we will only include it if there's a good way to fit it into the gameplay. If having acid makes sense with the sort of contraptions that will be possible in the game, we might do it. Otherwise, no. Even if we do decide that it's a good idea, those kinds of things are low priority features that we'll only do at the end once we've finished all the other stuff, if we feel like it.


Espically when they're techincally not 'alive', if you will.

And, will you be constructing like Rube Goldberg stuff, or will it be motorized, or gravity controlled?Yes, the ragdolls will most likely be sort of dead, like they won't be walking around. They might be able to stand up and then go limp or twitch around if they get hurt or something, but for now just think of them as dead.

The contraptions will be sort of Rube Goldberg-ish, though less whimsically random and more jumbled, quick'n'dirty efficiency. They can be motorized and gravity controlled, though obviously the motorized parts will be more expensive.

I don't know if you caught this when Exilement posted it, but there is a class of objects we call the Movers, the ones that initiate motion, which include gravity (weights) and motors:

Type 0 -- Terrain
Type 1 -- Movers (motors, rockets, weights, magnets, explosives)
Type 2 -- Connectors (beams, connectors, ropes, pulleys)
Type 3 -- Activators (switches, fuses, toggles)
Type 4 -- Weapons (hammers, spikes, blades, lasers, etc)


Well the only real gun that would be fun to watch would be a cannon ^^.
Watching the ragdoll fly across the screen from the sheer power of it.We agree. I was thinking that to make a cannon, you'd combine a heavy ball with an explosion in some sort of tube, and attach some sort of Activator to the explosion, like a switch or fuse.


I have actually just signed up so I could be associated with this forum. It seems like an awesome idea. I've had some ideas too. We could also have some things like rope. You could create some pretty cool contraptions with it. You know, like weight one end and stickman hang on other. Or you could have like a throw off a cliff with rope round neck kind of idea. That would be nice. Or you could cut the rope to start the mechanism. I think those are pretty nice ideas.

Also, I was wondering, are there any games like this?I'm flattered that you would sign up here just to talk about the game! Rope will definitely be in there, and that's a good point that it should be breakable, in order to do things like drop a weight.

Probably the most similar game to this that I know of would be Armadillo Run (http://www.fun-motion.com/physics-games/armadillo-run/). Except in that you're trying to get a ball to the exit instead of killing a ragdoll. But I imagine the physics and interface would be comparable.


I think a boxing glove would be ok... You could give it a trigger. You could also have it so it fires a wall of spikes or something.It would probably be just a heavy block (hammer) rather than a glove, but that could work. So let's see, attach a compressed spring to the hammer, and keep it in place with some sort of block in front of it. Then when the block gets knocked out of the way, the hammer will shoot out and smash through whatever is in its path. Or there could be an automatic spring that changes length according to an Activator, like a switch or toggle. Hmmm, more object ideas...

Exilement, maybe our Type 3 objects, Activators, should be called Triggers instead? Or something? I guess it's not really important right now.

I'm getting some thoughts about game modes here... I think rhythm is going to be important for some of them, of these cascading chains of events. Like ragdolls coming in at different times...

sticrush
07-23-2007, 01:11 PM
Thanks for answering my questions! You are my god! This game is awesome! I wish I could make games as awesome as this! Also, thanks for considering my ideas. I must be amazing to have a guy like you answer all of those! I really enjoy doing this stuff!

P.S Oh, signing up was nothing! This game just looks so AWESOME!
:Smile::Smile::Smile:

sticrush
07-23-2007, 01:14 PM
Armadillo run is awesome! Thanks m8!

kcitsstick
07-23-2007, 01:24 PM
:Happy: sounds like a great idea . maby u could make sumthin like a treadmile ( :^( sry can't spell ) or whats it calllled. . . . . . . . . . . . . .
.
.
.
.
.
uuuuuuuuhhh a conveyer belt 2 drag along the body though the horrible adventure and decide how long or short u want it (well actualy, take that back. conecters could do that and u can make the guy go up or down and fast or slooow) and i know im not makin it and my idea is a hard 2 do one so i dont want 2 MAKE u add anythig just an idea:Happy:

general_zim
07-23-2007, 02:43 PM
I actually like that idea.


And maybe like a whole system of conveyor belts and elevators, leading him to/through his doom.

Beefy
07-23-2007, 02:57 PM
and you can adjust the speed to the treadmills to calculate how far stick is throw? eh?

Exile
07-23-2007, 02:57 PM
Thanks for answering my questions! You are my god! This game is awesome! I wish I could make games as awesome as this! Also, thanks for considering my ideas. I must be amazing to have a guy like you answer all of those! I really enjoy doing this stuff!

I'm glad to see you're excited about the game, and thanks for the suggestions, but... calm down. We made this thread specifically to get feedback, it's not an amazing event that we responded to you.

I like the punching bag idea. It'd be easily made using the tools given to you, assuming we add a compressed spring as a trigger/mover item. I really, really like that idea, seems like it has a lot of potential.

Beefy
07-23-2007, 02:57 PM
my ideas suck, don't they?

anibuddy
07-23-2007, 03:06 PM
uh no, and as said earlier about the interactive buddy thing, why do you think my name is anibuddy? and who the crap do you think my avatar is???:Ohhhhh:

Beefy
07-23-2007, 03:10 PM
wha?did u say? i never wrote dat!

Exile
07-23-2007, 03:14 PM
my ideas suck, don't they?

Yes, yes they do. Why the hell do you keep pressing the issue?

Read the damn synopsis, the game is NOTHING like the kind of game that'd support your ideas.

Beefy
07-23-2007, 03:19 PM
ok, **** it, i guess i got too exited with it

axcho
07-23-2007, 05:37 PM
Conveyor belts are definitely something I want to have in the game.


I like the punching bag idea. It'd be easily made using the tools given to you, assuming we add a compressed spring as a trigger/mover item. I really, really like that idea, seems like it has a lot of potential.Yeah, the compressed (or length-changing) spring sounds like a good idea for another Mover object. Also, soft, squishy bags could be an interesting Weapon or Connector object.

pandemedic, I'd say your suggestions are misguided, though I'm glad of your enthusiasm. The game you describe seems to be something that involves ragdolls killing each other with weapons, where the game we are working on is about building contraptions that kill defenseless ragdolls in clever ways.

Lone Wolf
07-23-2007, 06:50 PM
This is an idea about the gameplay, not the weapons and whatnot. Why not add a camera feature(if that's possible, I'm not that good with AS) to record your trap at work and post it or something. You would be able to share you're traps with other people.

Exile
07-23-2007, 07:11 PM
That seems like something best left to screen capture devices.

axcho
07-23-2007, 07:33 PM
Actually, that is something I had imagined from the beginning:

Finally, it satisfies relatedness similarly to Line Rider in the ability to share your unique designs with others. This can either be through YouTube or directly facilitated by the game with a copy'n'paste-able killing machine format.

Exile
07-23-2007, 08:25 PM
So me and Axcho just had another discussion. Things seem to be moving along pretty nicely, and I think we're getting to the point where we won't have much left to discuss before we'll have something to create the game's engine off of.

We just got done discussing game modes, we came up with 5 so far. Right now, we need ideas for game modes. Here's an example of one we came up with, straight from my conversation notes with him:

Mob Mode - Select a number of ragdolls, and then create a machine to kill as many as possible in one run.

If anyone else has any other ideas, we could use them.

axcho
07-23-2007, 09:54 PM
Yeah, we need ideas for game modes, people.

How about an Epic game mode, where you build a really big and impressive contraption - something you'll want to keep around and show off? It's not exactly a sandbox, since it's not like you're messing around with a quick little experiment. It would be something more like a turn-based strategy game, where you slowly build up your empire into a grand, elaborate monument to your ego. There would be some challenge so it's not a complete experiment mode, but it should be easy enough so that the focus is on the building.

I have a bit more to say about the game recording/sharing feature:
Of course we don't want to be reinventing the wheel since YouTube is around (and look what it did for Line Rider), but there are some unique things we could do beyond simply recording videos.

I think it would be nice to be able to share your contraptions with other players so they can try them out and build off of them. Kind of like Calamity (http://www.calamitygame.com/), maybe? Calamity is another new Line Rider-ish, ragdoll contraption-making Flash game. It's impressive, but it doesn't quite have the charm and simple accessibility of Line Rider, and I think we can do better.

general_zim
07-23-2007, 10:10 PM
Time limit?


You're given a certain amount of time to build your death machine.



Or object limit


You have a limited number of objects to build you're deathmachine with. (i.e. you have to build a contraption that deals %60 percent damage to the ragdoll using only 15 pieces.)

sticrush
07-24-2007, 01:10 AM
No, I think it should be sandbox.

sticrush
07-24-2007, 02:11 AM
Alright, you guys all seem to be gone, so I got some ideas ready...



IDEAS

1. The animal idea.
Example:Trapped in cage with python.
Pro:Could be fun to look at.
Con:Might be tricky to get the right AI.

2.The Cog idea.
Example: Conveyor belt (using cogs) transports him in between 2 giant cogs. *Crunch*
Pro: Useful for conveyer belt. Also a good killing device.
Con: May have to have a few types (a lift cog, a death cog, a conveyor cog.)

3. The Wire idea.
Example: Attach his head to a couple of wires and turn on the power. Zap! Pro:It will be fun to use and look cool and you can use it for lots of different things (like a lazer)!
Con: May require other elements (Plug, switch, power determiner.)

4. The Hand idea.
Example: Grab him by the throat and slam him (hard) into a spike wall.
Pro: Could be a good stress relief thing.
Con: Might limit what you could do on your level if your contraption is very delicate.

5. The Strap idea.
Example: Tie him to the wall whilst throwing knives at him with the hand.
Pro: Will be cool to see him tied to a wall.
Con: A bit random



OTHER


I think that the hand idea is useful because...well, what is a ragdoll famous for? Consider these carefully....:heh:

sticrush
07-24-2007, 09:12 AM
Is this what the game will look like? Will there be, like an element bar too?

The little switch should have a wire to it, btw.
The man moves on the block to the place under the spikes, then you push the button and the thing drops on him.

sticrush
07-24-2007, 09:15 AM
Also, could Exilement and axcho post what they want the game to look like, just for my information. Maybe they could do it as an animation? Just hoping. Don't have to.

sticrush
07-24-2007, 09:24 AM
Look at this! Its like a load of cool contraptions. Annoying music though.
http://video.google.com/videoplay?docid=3163263343187879320

sticrush
07-24-2007, 09:34 AM
http://img516.imageshack.us/my.php?image=hvrddkgrp2.gif
I did an animated version. It has terrible animation, but is this how it will play?
Will it have an element bar like that of:
http://chir.ag/stuff/sand/
Or an element bar like that of:
http://www.addictinggames.com/interactivebuddy.html
?

Dusticthewolf
07-24-2007, 10:23 AM
Black Hole: A black hole, in the center, you can put any painful/exploding item.

Crash to Smash: Make a huge random object come from the left to the right hitting the rag doll.

Flying Pillars:Pillars come up from the ground to the ceiling, squishing it, or slamming it to and random painful object.

Random Arrows:Shooting arrows come out from all corners and walls, toward the place you clicked.

Lone Wolf
07-24-2007, 10:58 AM
http://img516.imageshack.us/my.php?image=hvrddkgrp2.gif
I did an animated version. It has terrible animation, but is this how it will play?
Will it have an element bar like that of:
http://chir.ag/stuff/sand/
Or an element bar like that of:
http://www.addictinggames.com/interactivebuddy.html
?

Wow, you just posted 5 times in a row. I don't even know how to say that. How abouta Blood Rage mode, where you try to make the ragdoll bleed as much as possible before time runs out. Also another idea for an item. A trampoline!

Exile
07-24-2007, 12:44 PM
Sticrush, I'm not sure you know exactly what the gameplay is about.. most of you don't, actually

Also, to whoever posted last in the previous page, this game is going to feature several modes of gameplay instead of one. We'll obviously have sandbox, but there will be other features as well.

The time limit one is a good idea, as is the Epic Mode idea axcho suggested.

general_zim
07-24-2007, 12:54 PM
I'd still like to see object limit in it, but the fact you like time limit is fine with me.



And what about game mode customization? Where the player can customize a game mode?


Just throwin' some out.

stickfatality
07-24-2007, 02:42 PM
Since lots of people LOVE star wars (ME!!), you should have some star wars stuff, such as:

Force choke and thunder

Force heal (To torture him more >:3)

Force manipulate (To make him go somewhere)

LIGHTSABER!!! RAWR!!

Force grip

Force push and pull

And also, a map customizaton.

black_parade
07-24-2007, 03:55 PM
Game mode!

Obstacle Mode - You build a contraption as normal but once youve killed him once he moves to a different place. After the third kill he might be protected by a Short wall ( Short enough to throw a cannonball in ) And you have to build around it?

kcitsstick
07-24-2007, 06:06 PM
Conveyor belts are definitely something I want to have in the game.

Yeah, the compressed (or length-changing) spring sounds like a good idea for another Mover object. Also, soft, squishy bags could be an interesting Weapon or Connector object.

pandemedic, I'd say your suggestions are misguided, though I'm glad of your enthusiasm. The game you describe seems to be something that involves ragdolls killing each other with weapons, where the game we are working on is about building contraptions that kill defenseless ragdolls in clever ways.

thanx alot (not in a sarcastic way) 4 suggjesting my ideas:Happy:

axcho
07-24-2007, 08:23 PM
A lot of the ideas are not quite what we're looking for, but that's okay. Just give us a ton and we'll sort out which ones we like.


I'd still like to see object limit in it, but the fact you like time limit is fine with me.



And what about game mode customization? Where the player can customize a game mode?


Just throwin' some out.The object limit could probably be a factor in several game modes, rather than a single mode in itself. The Mob mode might work well with an object limit, where you have to build a machine that can kill a huge amount of ragdolls at the same time, but you can only use so many pieces. That would probably work better than a time limit, for Mob mode specifically.

Game mode customization is an interesting idea, but I'm not sure how it would work. I need to know the scope of what kinds of game modes are possible in order to code a game mode editor. If you could describe some of the different types of custom game modes the player might come up with, that would help.


Game mode!

Obstacle Mode - You build a contraption as normal but once youve killed him once he moves to a different place. After the third kill he might be protected by a Short wall ( Short enough to throw a cannonball in ) And you have to build around it?So your contraption would stay there, but the ragdoll would be somewhere else, and you'd have to add to it or rebuild? The idea of the ragdolls having some sort of defense is interesting. It could motivate solutions like using a cannon to destroy defending structures. Interesting idea.

general_zim
07-24-2007, 10:04 PM
Here's an example of what I'm talking about:


Game modes:

Timed Death (The time it takes to 'kill' the ragdoll)
Sandbox/Freemode
Mob
Epic Mode

If there is a game mode customize option, the player can use setting from all four of these game modes, and create their own challenging mode.

So, they might make something like this:

1337 mode

Timed limit to build contraption, Contraption destroyed after ragdoll death, add one more ragdoll, time limit shorter to build contraption, so on...so on...



I hope that explains it pretty well.

sticrush
07-24-2007, 11:46 PM
Axcho and Exilement, Is there any stuff that I've thought of that we can use? Maybe, as I said, you should post like a flash VIDEO of what the game will look like. Is it that we are not really thinking of contraptions? Or is it maybe we are thinking of the wrong general idea? Was my animation like what it will be? Or is my brain just mangled?

sticrush
07-24-2007, 11:49 PM
Here's an example of what I'm talking about:


Game modes:

Timed Death (The time it takes to 'kill' the ragdoll)
Sandbox/Freemode
Mob
Epic Mode

If there is a game mode customize option, the player can use setting from all four of these game modes, and create their own challenging mode.

So, they might make something like this:

1337 mode

Timed limit to build contraption, Contraption destroyed after ragdoll death, add one more ragdoll, time limit shorter to build contraption, so on...so on...



I hope that explains it pretty well.

Yeah, I think with a sandbox, that will be the best mode. Timed? that might be a bit tricky.
Epic and Mob mode would be ok.

Lone wolf Blood Rage sounds like fun. You could invent some awesome new ideas for it. Like a needle!

Lone Wolf
07-24-2007, 11:51 PM
How about this?
Objectives in each level- An objective would be like, to sever his head off, make the ragdoll bleed 10 pints of blood, do not go over budget, stuff like that. It's just an idea.

sticrush
07-24-2007, 11:54 PM
By the way, did anyone look at my links?

sticrush
07-24-2007, 11:56 PM
How about this?
Objectives in each level- An objective would be like, to sever his head off, make the ragdoll bleed 10 pints of blood, do not go over budget, stuff like that. It's just an idea.

Nice idea. That it where a rope would come in! Suspend him in the air, with ropes around his arms and legs and neck. Attach the ropes to conveyor belts and rip him apart!

sticrush
07-25-2007, 12:02 AM
Another game mode could be CASTLE. We could infiltrate the castle through each level. For example: First Level =Smash Gate. Second Level: Kill 3 Guard stickmen with one contraption (maybe a freeze time mode?) Third Level: Kill King!

This might suck, but it seems like fun.

axcho
07-25-2007, 12:33 AM
Thanks for the explanation, general_zim. I get what you mean, and it might be possible.

sticrush, I like the castle idea, and thanks for the links. The problem with most of your other ideas was that they were too specific, like they could only be used for one thing, and they'd be a lot of work to code. So they wouldn't be worth it (the python, the electrocution, etc.). But we don't really need object ideas anymore, so don't worry about it.

sticrush
07-25-2007, 01:12 AM
Axcho, thanks for telling me.
Glad you like the castle idea. Sorry about being too complex before. When will the game be ready? And, could you give us a list of the stuff that will be used?

Again, thanks!

black_parade
07-25-2007, 04:22 AM
Stircrush instead of being called castle mode it could be called infiltration mode.

sticrush
07-25-2007, 11:53 AM
Seems okayish as an idea. I don't really care.

kayzer
07-25-2007, 11:56 AM
i think this game is gonna turn out great .. ;) good luck with it guys .

sticrush
07-25-2007, 01:33 PM
Stircrush instead of being called castle mode it could be called infiltration mode.

Oh, I'm stircrush now eh? What happened to sticrush?

Lone Wolf
07-25-2007, 03:37 PM
I just got this idea from playing Boxhead 2P. How about adding a 2 player mode? The screen would be split into 2 and each of the players get a budget to use on thier contraptions and a ragdoll. After a set amount of time, the round begins and both ragdoll are dropped or whatever. Th player who does the most damage to thier ragdoll wins that round. This could be called Battle Mode or something.

thechat
07-25-2007, 04:05 PM
yeah like one player make a contraption the screen changes to a blank screen and the second player comes and builds one then they both are watching hit play and both show up and go at the same time

and i haven't been on for a while but the gravity thing i don't copy and paste and rewrite stuff!!...except for that one report...but the point is i was the best in my physical science section when we did the physics part i got a c in the class but thats cuz i didn't write the vocab and that crap but i got as on my tests i had a d before semester tests and i ended up with a c so :P

but i like the 2 player idea

coopercrue
07-25-2007, 07:15 PM
soooooooo is it dun?

Lone Wolf
07-25-2007, 08:06 PM
No way in hell are they done. I think they just finished getting ideas, it will take a while to make the game.

coopercrue
07-25-2007, 09:48 PM
dang it!!!!!!!!!!!

sticrush
07-25-2007, 11:50 PM
The question is, how long? Eh?

:heh:

coopercrue
07-26-2007, 02:17 PM
yea i guss so is it gonna be started soon

Fringo
07-26-2007, 02:57 PM
soooooooo is it dun?

Patience my friend.

Exile
07-26-2007, 04:03 PM
No, it's not started yet. Axcho has a lot of other projects he's working on and we still need more engine specifics before it can be coded.

Stop asking if it's going to be finished, you aren't speeding along the process. When Axcho starts, we'll tell you.

general_zim
07-26-2007, 07:15 PM
I just got this idea from playing Boxhead 2P. How about adding a 2 player mode? The screen would be split into 2 and each of the players get a budget to use on thier contraptions and a ragdoll. After a set amount of time, the round begins and both ragdoll are dropped or whatever. Th player who does the most damage to thier ragdoll wins that round. This could be called Battle Mode or something.




I actually like that idea.

sticrush
07-27-2007, 07:15 AM
I actually like that idea.

yeah, he's right. it sounds cool.

Anyhow, soz I haven't been able to get back for a while. I won't rush you guys, just as long as you update us every so long. Quote this if you are with me.

matzoball
07-27-2007, 09:33 AM
and BLOOD! LOTS OF BLOOD! (sorry for the serial killerish sentence))

axcho
07-27-2007, 02:59 PM
yeah, he's right. it sounds cool.

Anyhow, soz I haven't been able to get back for a while. I won't rush you guys, just as long as you update us every so long. Quote this if you are with me.Yes, a multiplayer mode is a good idea.

And I hear you. We will continue to post updates whenever we come up with new, interesting stuff, like we have (http://www.stickpageportal.com/forums/showpost.php?p=934162&postcount=86) before (http://www.stickpageportal.com/forums/showpost.php?p=951412&postcount=137).


and BLOOD! LOTS OF BLOOD! (sorry for the serial killerish sentence))I think that can be arranged. ;)

Lone Wolf
07-27-2007, 04:35 PM
Does this mean that we can't post any more ideas if we have any?

Exile
07-27-2007, 07:05 PM
Yeah, that's the point of this thread.

axcho
07-27-2007, 09:29 PM
Does this mean that we can't post any more ideas if we have any?No, we still welcome ideas, even once we get into actual development. To be clear, and I think this is what Exilement is saying:

Yes, you can keep posting your ideas here!!! :D

Exile
07-27-2007, 10:10 PM
I read "can't" as "can". Heh.

Listen to Axcho

sticrush
07-28-2007, 12:23 AM
Ahhh, well. It was good making it.

Kagedanji
07-28-2007, 12:32 PM
It needs an unlockable George Bush skin when you earn enough "Pain Points" in the game. :D

Your ratings will spike.

coopercrue
07-28-2007, 10:56 PM
It needs an unlockable George Bush skin when you earn enough "Pain Points" in the game. :D

Your ratings will spike.
yo a crap face if you did that so don't do it (i voted on him and he was elected so HA!)

coopercrue
07-28-2007, 10:59 PM
and BLOOD! LOTS OF BLOOD! (sorry for the serial killerish sentence)) CRAP YO PANTS CRAP YO PANTS ! not a lot of blood just some. or else i won't play it

Scarecrow
07-29-2007, 04:07 AM
Silence noob, else I shall smite you with my reporthammer.


Blood = good.

And stop replacing all versions of the word 'your' with 'yo'. The word 'yo' has a different meaning. Also you aren't supposed to type out slang. Tool.

Kagedanji
07-29-2007, 10:16 AM
yo a crap face if you did that so don't do it (i voted on him and he was elected so HA!)

I was just making a joke, wannabe smartass. :D

No one likes him now that he's TURNED, though I don't know much about the details. I'm guessing most people only elected him becuase John Kerry was a douche. If you don't know about why more people hate Bush, you need to go outside and smell the fresh air :D

Also, the two guys creating this game, please take the Bush skin into consideration, lol. I'm not lying when I say if you use the skin, your ratings for this game will spike to the height of Everest.

Lone Wolf
07-29-2007, 01:13 PM
How about in a level, if you can move your ragdoll using contraptions to powerups scattered on the level you get random effects.

Kagedanji
07-29-2007, 01:18 PM
^ Nice, but maybe it would mess with the gameplay too much. O_o

coopercrue
07-29-2007, 05:48 PM
Silence noob, else I shall smite you with my reporthammer.


Blood = good.

And stop replacing all versions of the word 'your' with 'yo'. The word 'yo' has a different meaning. Also you aren't supposed to type out slang. Tool. whatever u say but don't call me noob cuz i'm not. oh and don't use nerdy language like report hammer so not a lot of blood just some like i said no bush skins ><

general_zim
07-29-2007, 11:41 PM
Stay on topic.



I also had another idea:


Zero Gee Mode?!


You can have a sort of 'tunnel' you make out of small blocks, and it leads to your contraption (maybe it leads to an enclosure with blades in it)

and then, you turn gravity off, wait for the ragdoll to float into the tunnel and go through it, and watch him get maimed by the blades.

sticrush
07-30-2007, 12:51 AM
Stay on topic.



I also had another idea:


Zero Gee Mode?!


You can have a sort of 'tunnel' you make out of small blocks, and it leads to your contraption (maybe it leads to an enclosure with blades in it)

and then, you turn gravity off, wait for the ragdoll to float into the tunnel and go through it, and watch him get maimed by the blades.

Nice! Or, as I said a while back you can just drag him round.

axcho
07-30-2007, 12:49 PM
not a lot of blood just some. or else i won't play itI expect that the amount of blood will be adjustable, from none at all to gallons.


Also, the two guys creating this game, please take the Bush skin into consideration, lol. I'm not lying when I say if you use the skin, your ratings for this game will spike to the height of Everest.I can't speak for Exilement, but I'd rather let our gameplay and design stand to be judged on its own, rather than piggyback on current attitudes and fads. Plus there's the chance that the gesture would completely ruin the aesthetic consistency of the game and turn off just as many people as it attracts.


How about in a level, if you can move your ragdoll using contraptions to powerups scattered on the level you get random effects.I like this idea. Thank you.

The Zero-G mode could also be good.

Kagedanji
07-30-2007, 02:54 PM
Okay, what about...

Steel Mode:
Make a contraption to destroy the ARMORED ragdoll's armor in one go. Get bonus points for further damge to your victim.

Speed Trap Mode:
You ragdoll is alive and has great agility. As he runs to a finish line, you must set multiple contraptions to trap him (and kill him) before he finishes the race. Be careful, he has the skill of a ninja and can get through your traps easily if you leave any openings.

Death Tower Mode:
Make a contraption to lift your ragdoll into the air and reach the ceiling of the tower, where there will be electrically charged steel stalagtites to burn and impale him.

Beast Mode:
You have locked your living ragdoll in a titanium plated room, he cannot escape. Mix chemials and robotic parts to create a stick-mauling monster and throw it in the room. Watch how your ragdoll tries to defend itself...and maybe fail. Throw more beasts at him until he dies, or until you run out of parts and potions.

These special modes will have different difficulties, like in steel mode, the higher the difficulty, the more advanced armor your victim has. In beast and speed trap mode, the higher the diff, the more of a ninja your ragdoll is. In tower mode, higher diff = fatter (heavier) ragdoll.

All of these can be unlockables for when you earn enough "Pain Points".

Exile
07-30-2007, 03:13 PM
can't speak for Exilement, but I'd rather let our gameplay and design stand to be judged on its own, rather than piggyback on current attitudes and fads. Plus there's the chance that the gesture would completely ruin the aesthetic consistency of the game and turn off just as many people as it attracts.

Yes

And Kagedanji, this game will most likely not have any AI at all.

coopercrue
07-30-2007, 05:16 PM
some ideas... http://www.filecram.com/files/645untitled.GIF

Kagedanji
07-30-2007, 06:10 PM
I'm editing everything so that AI is not needed.

Steel Mode:
Make a contraption to destroy the ARMORED ragdoll's armor in one go. Get bonus pain points for further damge to your victim.

Cannon Trap Mode:
Your ragdoll is launched from a cannon towards a finish line. You must set multiple contraptions to trap him (and kill him) before he finishes the race. Be careful, if your trap is too weak (poorly made, poor foundation), the ragdoll might burst through the trap and still have a chance to beat you!

Death Tower Mode:
Make a contraption to lift your ragdoll into the air and reach the ceiling of the tower, where there will be electrically charged steel stalagtites to burn and impale him.

Beast Mode:
You have locked your ragdoll in a titanium plated room, hanging by a rope. He cannot escape. Mix chemials and robotic parts and other evil ingredients to create a stick-mauling monster and throw it in the room. You must mix the right ingredients to make the correct monster from a list of many to watch their animation where they maul your victim.


These special modes will have different difficulties:

In Steel Mode, the higher the difficulty, the more/thicker the armor your victim has.

In Cannon Trap Mode, the higher the diff, the shorter the length between the cannon and the finish line, and the cannon may also be stronger.

In Death Tower Mode, higher diff = fatter (heavier) stickman/taller tower.

Beast Mode has no different difficulties.


All of these can be unlockables for when you earn enough "Pain Points".

coopercrue
07-30-2007, 06:39 PM
don't post the same thing

Kagedanji
07-30-2007, 06:56 PM
If you had the damn patience to read, you would see my post is different.

You apparently don't read since you posted the idea of "battle" for the game when Exile already said no AI.

And you're complaining about me posting something that was already said when you mentioned:

Hammers, Metal Cubes, Hangman, and Spikes.

Those ideas were on the first page, with metal cubes being "weights" and Hangman being "support beams".

coopercrue
07-30-2007, 07:31 PM
shut up and post pictures of your ideas

Freeze
07-30-2007, 07:50 PM
shut up and post pictures of your ideas

First of all, your wrong at his post. It was different. Second of all, STFU....you suck and those pictures were bad and stretched the whole god damn page out. Third of all, he doen't have to post pictures, you can explain stuf with words too you ****ing noob. Fourth of all, you only have 37 posts in your post count, so don't be acting like you actually run things around here nooblet.

Kagedanji
07-30-2007, 07:56 PM
Thank you Freeze. I almost had to change my mood from cheerful to something else... No one has commented on my updated idea.

Lone Wolf
07-30-2007, 08:11 PM
Is there going to be music? If so can we suggest?

Kagedanji
07-30-2007, 08:42 PM
Is there going to be music? If so can we suggest?

Ax and Exile said you can suggest anything for the game. Just post away.

general_zim
07-30-2007, 08:43 PM
I think music might be good, as long as it's something that won't get annoying after being looped over and over.

axcho
07-30-2007, 11:23 PM
Thank you Freeze. I almost had to change my mood from cheerful to something else... No one has commented on my updated idea.Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare (http://www.newgrounds.com/audio/listen/86842). I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.

Lone Wolf
07-30-2007, 11:40 PM
Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare (http://www.newgrounds.com/audio/listen/86842). I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.

I guess that music would fit the theme, but I think it would be annoying after it loops.

gutta3star
07-31-2007, 10:53 AM
I know im a noob but is there a way u can put like in the optins or something to change the music so its not one looping over again

gutta3star
07-31-2007, 10:54 AM
options*............

coopercrue
07-31-2007, 12:24 PM
First of all, your wrong at his post. It was different. Second of all, STFU....you suck and those pictures were bad and stretched the whole god damn page out. Third of all, he doen't have to post pictures, you can explain stuf with words too you ****ing noob. Fourth of all, you only have 37 posts in your post count, so don't be acting like you actually run things around here nooblet.
i'm not gonna swear or anything cuz i'm catholic but i don't speak geek so i don't know what nooblet means and 37 posts does not matter i've been on tons of boards before and was only banned once. other than that back to the ragdoll stuff

Freeze
07-31-2007, 12:43 PM
i'm not gonna swear or anything cuz i'm catholic but i don't speak geek so i don't know what nooblet means and 37 posts does not matter i've been on tons of boards before and was only banned once. other than that back to the ragdoll stuff

Speeking "geek"? Its called proper language dumbass! Stop being a noob, and no one cares how many forum boards u've been on..

Kagedanji
07-31-2007, 12:48 PM
And before Copper tries to post a comeback, don't bother, you'll get kicked for starting a flame war, and your comeback won't be any good.

axcho
07-31-2007, 03:29 PM
This argument is over. Kagedanji, you've made your point sufficiently well. And coopercrue, any more and your reputation can only go down. Don't push it.

Now, we were talking about music? To answer gutta3star's question, yes, we can play music once or looped, or have a playlist of songs to play in order or shuffled, or anything else.

Game mode ideas are still welcome.

coopercrue
07-31-2007, 03:40 PM
And before Copper tries to post a comeback, don't bother, you'll get kicked for starting a flame war, and your comeback won't be any good. it's not copper it's cooper ><

Exile
07-31-2007, 03:42 PM
In-game music is easy, there's plenty of stuff like that in NG that we can use freely.

Freeze
07-31-2007, 03:49 PM
got a kick-ass suggestion! lol. How about:

Cradle Of Filth - Castlevania

Kagedanji
07-31-2007, 04:50 PM
Here's a song you could use. DANCE 2 by Orange Range

http://youtube.com/watch?v=smUN_FZ8f8c

The vid the band chose for the music vid may be weird, but the song seemed to fit the contraption building part of the game.

Exile
07-31-2007, 09:26 PM
Let's try to avoid licensed music for now.. it'd be better to have music we actually have the rights to use.

Skate78
07-31-2007, 10:33 PM
distance mode: build a contraption to see how far you can hit person

Exile
08-01-2007, 05:48 AM
That was one of the first modes me and Axcho already discussed. Good thinking though

general_zim
08-01-2007, 10:37 AM
I have a question about the construction system:


If you want to rotate an object, is the rotation going to be snapped or free so you can rotate it to a specific angle you want?

axcho
08-01-2007, 12:19 PM
I have a question about the construction system:


If you want to rotate an object, is the rotation going to be snapped or free so you can rotate it to a specific angle you want?We haven't talked much about the construction interface yet, but you will be able to create objects in any rotation you want. Maybe you draw them and adjust them with the mouse, or maybe drag and throw and place physically-modeled objects in real time. I'm not sure yet. Do you have a preference?

general_zim
08-02-2007, 09:05 PM
Not generally. Sometimes I prefer snap though, if I'm making something basic.



I would say you should include both. Instead of limiting construction to vertical, you should have it so if the player needs to angle something, they can. :Bricked:

Exile
08-02-2007, 09:28 PM
Hmm. I was under the impression it'd be an 8 angle snap system

Though I guess including both would be good, for both flexability and accuracy.

Scarecrow
08-02-2007, 11:19 PM
shut up and post pictures of your ideas

i'm not gonna swear or anything cuz i'm catholic but i don't speak geek so i don't know what nooblet means and 37 posts does not matter i've been on tons of boards before and was only banned once. other than that back to the ragdoll stuff

http://img517.imageshack.us/img517/7100/farnsworthcopyvr7.png

[/CHANCES OF A DECENT COMEBACK ARGUMENT]


Reported mother****er.

Twice.


Now get out and don't come back.





Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare (http://www.newgrounds.com/audio/listen/86842). I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.

That's a pretty cool song, but you're right, I don't think it'd work too well with the game.

I don't think you should worry about the music until you've actually made the game, because you're not going to be able to put the music in until the end anyway because of the test export time.

stealth212
08-03-2007, 02:24 AM
1. A completely random suggestion is; Saves.
Being able to save a game, if only temporarily makes it very cool.
Sadly, i guess saving would be VERY hard with flash.
2. As seen in "Interactive Buddy", a shop might be a good idea, it's nice when in a game you can have everything straight away, but in a ragdoll game it gets boring fast, 'coz in the end there's nothing left to do. Uggh, i guess for a shop you need money or points, try and not make that too easy to get. IMO that was one of "Interactive Buddies" major flaws, money was earned to easily, letting you finish the game too fast.

Lastly, good luck, i can see your really serious about this so i hope it works out : D

Exile
08-03-2007, 08:17 AM
1. A completely random suggestion is; Saves.
Being able to save a game, if only temporarily makes it very cool.
Sadly, i guess saving would be VERY hard with flash.

Saving is a concept that's already been brought up.. it's pretty much vital to this game, but I don't know if Axcho knows how to do it exactly. He's looking into it as far as I know.


2. As seen in "Interactive Buddy", a shop might be a good idea, it's nice when in a game you can have everything straight away, but in a ragdoll game it gets boring fast, 'coz in the end there's nothing left to do. Uggh, i guess for a shop you need money or points, try and not make that too easy to get. IMO that was one of "Interactive Buddies" major flaws, money was earned to easily, letting you finish the game too fast.

You won't be getting everything right in the beginning, don't worry about that

sticrush
08-04-2007, 12:51 AM
This is going along nicely.

Lone Wolf
08-04-2007, 01:32 PM
There should be a setting to choose how much blood there will be.

None: No blood
Low: A little blood
Normal: Fair Amount of blood
Savage: A hella lot of blood

Kagedanji
08-04-2007, 08:10 PM
One of the special items could be C4.

Click a C4 button in your items list and plant it on a contraption piece or wall with your mouse, and you will have an assigned key to detonate the bomb.

If your ragdoll is, lets say, launched up a tunnel from a see saw, and the ragdoll is right above the C4 planted within the tunnel, detonate, and he will fly higher, if he is below the bomb in mid flight, he goes down.

The C4 could also have a possiblility to break your contraption if the parts for your machine were placed poorly.

When you place a wall, it will fall from gravity after there is a tremor or burst of air from a bomb unless you placed a support of some sort next to the wall.

Also, which of these should be the in game currency for unlockables...

Pain Points, or Blood Pints?

C4 will cost 2000 of either of those.

general_zim
08-04-2007, 08:27 PM
Ideas from garrys mod for construction:


Welding/Nailing to secure props

Duplicate to duplicate props

Remover to remove props

And these can be tools in which you use with the mouse curser.

Exile
08-04-2007, 09:11 PM
Uh.. C4.. I swear we talked about that before

We know explosives will be part of the game

Weilding/nailing probably won't, however. We have connecting pieces to interconnect everything.

general_zim
08-04-2007, 09:39 PM
ok, that answers my question.

coopercrue
08-04-2007, 10:05 PM
There should be a setting to choose how much blood there will be.

None: No blood
Low: A little blood
Normal: Fair Amount of blood
Savage: A hella lot of blood hmmmm nice idea

Kagedanji
08-04-2007, 10:57 PM
I still have my question, Pain Points or Blood Pints as in game money?

C4 was probably mentioned, but we never got in depth with it.

Exile
08-05-2007, 09:17 AM
We're planning on having the scoring be based off of how hard you hit the ragdoll. Axcho went in-depth with it near the beginning of the thread.

redpengu
08-05-2007, 12:48 PM
a

Kagedanji
08-05-2007, 04:58 PM
Pengu is right. -_-

Well, since you don't know which of the two you're going to name your scoring. I'll just refer to them as Pain Points.

I thought of a new unlockable mode.


Hell Trip Mode (could replace the idea for distance mode):

Make one or more contraptions to launch your ragdoll as far as you can, you have limited tools. Try to launch your ragdoll far enough to fall into other randomly prebuilt contraptions which will either launch your victim farther or give him the finishing blow for extra Pain Points.

Exile
08-05-2007, 06:24 PM
Call the points just points.

I think right now the plan has to do with gutting the ragdoll for jewels, or something.

Beefy
08-06-2007, 10:16 AM
Call the points just points.

I think right now the plan has to do with gutting the ragdoll for jewels, or something.


good, and how do u do that? THAT'S WHY WEAPONS CONTROLLEDBY DA PLAYER WOULD HELP.... :Dope: if your mouse pointer turned into a weapon like a sword, slashing a dead body would extract jewles... if this idea of the mouse-pointer weapons has been posted, i dont have time to read all posts, i have a life u kno

Lone Wolf
08-06-2007, 11:33 AM
Weapons controlled by the player would make this game a clone of Interactive Buddy. This isn't some mindless game where you torture some helpless being. You actually think and produce a contraption to maim the target.

Kagedanji
08-06-2007, 05:49 PM
This is actually just Interactive Buddy made by more innovative people :D.

Scarecrow
08-06-2007, 06:13 PM
...people who happen to have an entire VBulletin board of ideas.

Kagedanji
08-06-2007, 07:12 PM
And free doughnuts.

blacknaturestick
08-07-2007, 02:34 AM
Maybe the ragdoll oculd have AI , u could turn this on or off, because i get very bored sometimes when I'm just whacking and tossing around a body. :Dope: :Bricked:

maybe you could set the enemy AI to a little or a very smart enemy.

I probably know what most of you are gonna say,.. " we already said no AI , or whatever"

But it gets boring sometimes with an stick that just lays around.:Bricked: :Bricked: :Bricked: :Cry: :Sweating: :Cold:

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Scarecrow
08-07-2007, 02:37 AM
WE DON'T NEED AN AI NOOB, AND IT DOESN'T JUST LIE AROUND.

FOOL.

READ THE GODDAMN THREAD.

Exile
08-07-2007, 12:40 PM
No AI, I doubt there will be any real time interaction, but Axcho seems to want to have it. I'm not against the idea but it needs more discussion.

blacknaturestick
08-07-2007, 03:34 PM
WE DON'T NEED AN AI NOOB, AND IT DOESN'T JUST LIE AROUND.

FOOL.

READ THE GODDAMN THREAD.


I've read the whole thread , u damn freak

axcho
08-07-2007, 04:11 PM
No AI, no real-time interaction (probably).

pandemedic and blacknaturestick, you seem to be describing a game where the player is free to do various interesting and horrible things to a ragdoll, and the fun comes from how the ragdoll reacts, whether it's actually intelligent, or if it just dies gruesomely.

The game we are planning on making is actually the opposite of that. The fun, interesting part comes from how you manage to do these horrible things to the ragdoll, not in how the ragdoll responds. The interesting part is in the challenge of figuring out how to do what you want to the ragdoll, when you can't affect it directly. You have to design and test out different contraptions to do it for you.

That doesn't mean that the ragdoll's reactions can't be interesting (see blood spraying, limbs flying, etc.) but that's not the main focus. Ragdoll AI is very difficult, and while your idea of an enhanced Interactive Buddy could be a good game, it is a project for the future.

general_zim
08-07-2007, 07:13 PM
That doesn't mean that the ragdoll's reactions can't be interesting (see blood spraying, limbs flying, etc.) but that's not the main focus.

That brings up another question:


Are there going to be any gibs or gore? Are you going to model the gibs?


And if you do, will they be optional to reduce lag?