View Full Version : Opening Build

07-10-2013, 06:38 PM
your opening build is one of the most crucial parts of your gameplay

id say two swordwraths and one miner is a great build for any size map
i wait untill both swords have loaded, tell them to take tower, meanwhile get another miner
if your facing the sword archer start ( great on short/medium maps, medium just take tower, short rush) target their archidon first, this will really trow them off as they have probably buyed a miner instead of another swordwrath, from here you can keep buying miners untill your swords have been destroyed then buy castle archer at the best time possible, youll be so far ahead on econmy that taking the tower should not be a problem so long as you you can do it before they can buy a fast ghost
a replay: www.stickempires.com/play?replay=replay1830436&version=1.66
and another: www.stickempires.com/play?replay=replay1830713&version=1.66
now if you favor the sword and archer start
great on short/medium maps, medium=take tower, short= rush
i warn you that can get very tricky when dealing with another sword and archer, when dealing with this buy another sword not a miner just in case things dont go your way and you need backup
a replay: www.stickempires.com/play?replay=replay1830559&version=1.66

im taking to the sword and archer combo now, and of course the occassoinal spearton, surprisingly effective, watch the replay

07-10-2013, 09:09 PM
Swords with rage is great early and mid game, but I think the pure swords start isn't the best because swords aren't the best for harassing economy, due to castle archers.

I prefer Sword and Archer since you can get it out in 15 seconds compared to the dual swords needed 24 seconds. Much faster which is really good on short maps. A kiting archer is actually fairly deadly early game until you get rage or outnumber the archer with a ratio of atleast 5 swords to 2 archers in my opinion. With rage though, archers have no chance and swords dominate. But rage takes a whole minute to get which I find fairly limiting.

But if it works for you, I guess it works. It has its merits and shortcomings that aren't overly affecting to make the start unusable like for example, 3 miners on castle.