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Tsang
12-22-2013, 05:24 PM
http://www.filz.us/files/4af76771/414/BSE_picture.png

Yep. It's that time of the year again! Time to bring back the combo competition that you guys love!
--- It's time to get things kickin' up in here! ---


For those who are unfamiliar of how BSE works...

What is B.S.E.?

It's a very simple yet fun idea, you will be given a sequence of moves and a Ēspecial elementĒ that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure. The special element can be anything from superpowers and special weapons, to different environments and music synchronization.

An example:

Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.

Special element: The combo must be performed inside a wind tunnel.

The combos will become more advanced the further on down the competition. The final round will always have the longest combo of them all.


How many rounds?

There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people donít finish on time.

Length?

There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.

Can I miss a round?

You are allowed to miss out rounds and you are allowed to join this competition in any round you want, although this will obviously affect your overall score.

I'm finished!

At the end of the 10 rounds a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.

Let's get into the action!

----------------------------

Combo!

Tied up stick: Headbutt.*

(Other stick): Punch, high kick, jab, kick, punch, throw, uppercut.

* The tied-up stick can have its head exposed so it's easier for it to perform the headbutt, but everything else should remain tied.

The finisher:
At this time, the tied up stick should break out of the object it was tied in and attack its opponent in any way possible! It could be any finisher you may desire, as long as the previously tied stick figure attacks his opponent in some sort of way! Be creative!

(So to summarize all of this, the tied up stick headbutts his opponent to start off the combo, leading to a series of attacks performed by the non-tied up stick until the tied up stick breaks out of its ties and uses whatever he was tied up with to perform his final finisher on the stick who had beaten him/her up.)
Also, if you want a weak backstory to mess with, the tied up stick was taken hostage. It makes sense now, doesn't it? Lol.

----------------------------

- Special Element -

One stick figure must be tied up from head to toe in chains, rope, string, or any other possible object that the stick figure could be tied up in.
Its opponent will ruthlessly beat the laced up stick figure after it performs its headbutt until it stick figure breaks out of its chains to commit its finisher on its enemy.

High kick: Basically, one of those kicks that features the leg high in the air, so it's like a vertical kick.

Jab: The same thing as a punch but way faster.

-----------------------------

This is an anti-procrastination round! You have been given 2 weeks instead of 3 to finish your parts! Get crackin' guys!


Due date: January 7th - Timezone: GMT-3 (Forum timezone)

-- Score Description --

http://www.filz.us/files/7556ebd1/908/Score_description.png

---------------------------------

For anyone who's still pretty confused, I've broken down the round even more just for you.


Hey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.

There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.

The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)

After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)

And yes, if the stick figure is tied up to an object, it can be used in the finisher.

Hopefully this clears up some questions. :D

Q & A


wait...
so first we beat up the tied up stick and then the tied up stick break outs and headbutts the other stick? ._.
1. The tied up stick headbutts the other stick figure
2. The other stick performs the combo on the tied up stick figure
3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.


Can another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?

Sounds like a really cool idea! Just make sure that the stick holding you back doesn't interfer with the combo AND you will have to create a way to hit the attacker with the stickman holding you. Aside from that, go for it boy!


So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.


there may be other four stickmans that are involved in the combo?
can I make the combo longer?
as if the first punch be 3 punch combo?
No for both of you. Please follow the combo indicated in the frontoage just as it is.

You can only have 1 stick acting as a restrainer but he may NOT interfere with the combo, the combo MUST be performed only by 2 sticks.

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Results!



Entries
Judge 1
Judge 2
Judge 3
Final Score


Foscex (http://sta.sh/0qybbqvg5pk)
4.7
1.1
4.3
3.7


captain4dji (http://www.filz.us/view/c311755f-393/)
3.0
1.5
2.3
2.7


Hsaki (http://sta.sh/0282ttp3mtp3)
1.3
1.1
2.3
1.6


ACBeam (http://loudsire.deviantart.com/art/BSE-V5-R3-423482209)
6.3
4.0
7.2
5.8


Atomicapple (http://www.filz.us/view/84e0c6a8-a93/)
4.3
1.1
6.0
3.8


quinsilva (http://filz.us/26pW)
6.0
3.8
6.9
5.6


Shaffy (http://filz.us/26rf)
4.3
4.5
6.4
5.1


vianbni (https://sta.sh/01h4i87ogw2m)
3.0
4.2
4.8
4.0


PivotBlimp (http://www.hyunsdojo.com/dojo/1075/)
7.3
9.1
8.7
8.4


SJT15 (http://www.youtube.com/watch?v=z1fg-Bg9Kww)
7.7
9.3
8.9
8.7


rebmund10 (http://www.youtube.com/watch?v=60x4949TNUE)
3.7
5.0
5.0
4.6


Fordz (http://fordz-anims.deviantart.com/art/BSE-V5-R3-425082907)
7.7
9.3
8.9
8.7


EhMeD_Emer (http://www.hyunsdojo.com/dojo/1088/)
3.7
4.8
6.9
5.1


Villun (http://www.filz.us/view/02d392f0-080/)
2.3
1.1
3.9
2.4


FL-Nordin (http://www.hyunsdojo.com/dojo/1090/)
7.7
8.8
8.8
8.4


ChriWkz (http://sta.sh/01nzixzaxxia)
5.7
5.1
5.9
5.6


Tun3 (http://www.filz.us/view/cc40304d-eed/)
3.3
1.9
3.4
2.9


bring it on (http://www.filz.us/26KJ)
5.7
4.6
5.5
5.3


NaVaL (http://www.hyunsdojo.com/dojo/1086/)
7.0
8.3
6.8
7.4


Op34 (http://fav.me/d713jne)
6.7
7.5
6.9
7.0


drackojiano (http://sta.sh/0tmcwopah5d)
6.7
1.1
6.8
4.9


Fuzzybrain (http://fuzzybrain200.deviantart.com/art/Bestsequenceexecutionversionfiveroundthree-425263519)
3.7
1.4
3.5
2.9


_SAVY_ (http://www.hyunsdojo.com/dojo/1097/)
5.0
6.7
5.3
5.7


Nanite (http://naniteanims.deviantart.com/art/BSEv5r3-425533417?ga_submit_new=10%253A1389171678)
4.7
6.3
4.8
5.3


Barthimo1 (http://filz.us/26Mv)
6.0
8.0
6.7
6.9


AlishaTano (http://filz.us/26MY)
2.3
1.1
2.5
2.0


Turquoise#2 (http://www.shuniu.in/s/u/f/1389189013.swf)
4.3
2.2
4.5
3.7


JanRavnik (http://www.hyunsdojo.com/dojo/1098/)
4.3
8.0
6.8
6.4


frNME (http://frnme.deviantart.com/art/BSE-V5-R3-unfinished-425496163)
3.3
1.1
3.6
2.7


pyrosamurai (http://pyrovonne.deviantart.com/art/Bse-V5-Round-3-425498210?ga_submit_new=10%253A1389153528)
5.3
7.9
6.8
6.7


Guitarii (http://guitarii.deviantart.com/art/Bse-R3-424738112?ga_submit_new=10%253A1388885528)
5.3
7.8
5.6
6.2


Sans (http://www.hyunsdojo.com/dojo/1093/)
2.7
3.5
3.1
3.1



Congrats SJT15 AND Fordz for winning this round and congrats to FL Nordin AND PivotBlimp for getting the second place ♥.!

Judge 1 CnC:




Foscex: Just when you have to make things rushed, you decide to try to pull out a whole new amazing style. I like your intentions and I know that if you had more time you would've finished, but that was the point of this round, to make an auto-evaluation of ourselves and see how fast can we make a decent animation for future references, what bothers me a little bit is that the sticks looked wobbly in some parts and it wasn't as smooth as your other entries, I'm guessing it was because you tried to rush it a little bit, but rushed or not you gotta take care of those details.

captain4dji: Watch some tutorials of stickmen construction, hyun has some nice tutorials in his cannel and theyíre really useful for beginers, apart from that, try to slow things down, respect this planetís gravity while making the combo and try to play with some filters!, I liked your choreography tho, is hard to think in a combo with a stick tied up, try harder next round.

Hsaki: Not much to say about this.. the BG color didnít combine with the sticks which made it kinda weird for some reason, the smole you did had a separation for some reason, if you see real smoke youíll see shades everywhere not random separation in some part, try to put more effort next time.

ACBeam: For some reason it felt empty, like that it needed something else to make it an enjoyable animation, the music didnít fit the enviroment, it looked like you just picked a random music and added it to the animation, music is an important part of an animation donít treat it like something that has no importance. Even tho the anticipation and forcť in your hits were well executed the angles confused me a lot, I had to watch your anim like 5 times to understand what was going on, you never showed the stickman comming out from the building to geet to the elevator, which made me think that he just went a few floors above, the part where the guy releases himself from Ö whatever that was was also confusing, no shades, and no perspective, try to practice and watch tutorials about it, itíll help you a lot to understand the basics. An angle is not just a ďclose-upĒ is a MORE detailed perspective of a 2D scene.

Atomicapple: Unfinished again. Crap man, try to finish a round!! I promise that youíll learn a lot from it by just finishing a round. Now for the animationÖ I think you screwed up the gravity of this planet really bad, it seemed like they were in space or something, I know that you tried to make it look smoother but when you jump or rund always think on how would it look in real life and how long the stickman IS IN MIDAIR, is not so long if you pay attention, it doesnít take more tan 2-3 frames. I liked the force you applied to your combos but once again the physics made it look weird.

Quinsilva: You couldíve added some SFX, in THIS case it was really necessary since you were using a lot of magic and hard impacts, alsoÖ where were the arms of the green guys at the angles? It was really confusing because at first I thought that was his arm and then I realised that you drew him armless, donít be lazy please, you just had to draw a pair of limbs, I didnít like the angles in some aprts tho, they were as confusing as acbeamís entry, not in the same way, but I had to re-watch it several times to understand what was going on.

Shaffy: I think you triedÖ toooooo hard to make this funny, some hits didnít conenct and there was no visible finisher, it was wayyy to fast to see it, also it wouldíve looked better with some SFX, the initial tween when the red stick comes in was weird, if youíre making a graphic or a movieclip with a run loop, try to slow it down just the necessary to make it look like itís actually walking, the rest of the combo needs practice just try to add more anticipation to your hits and it should be fine.

Vianbni: Nice combo and finisher, but duuudeee add some force on your hits!, you make everything look so slow by trying to make it look smoother, fast things up! Donít be afraid to do it, I promise you itíll look good, congrats for finishing btw, there were a lot of unfinished entries.

PivotBlimp: Brrraaavooo!, pewtty well damn executed bro, nothing to say, jus try to practice more your facial expressions I see that you're going for Endo's facial expression styles, try to watch his videos it'll give you a nice idea of how t make an expression, the combo was pretty good, super smooth and fluid, that last hit against the tree was amazing, the enviroment was perfect the music choice was good, you could've added some SFX with more impact also some FX would've looked sooo cool, try to practice with some filters and stuff, it would look pretty cool in your future anims. Good job man.

SJT15: Great!!! A really enjoyable animation! short and simple, I detected only some fast angles that may be confusing for some people but.. over all dude it was perfect, the music fit perfectly with the whole enviroment, really REALLY nice angles bro, the force applied was perfect and the SFX was really good too, the V-Cam movements you added were awesome, please make it longer next time, we need more animations like this, keep going bro!.

rebmund10: Really good for a pivot anim!, the headbutt looked really weird, don't move it so much, the nticipation you gave to that movement was enough to make a short movement and give a nice impact in the other stick, try to make faster movements, it felt like the animation was kinda slow, and try to make your movements smoother, add more frames between each movement and such, keep practising bud!.

Fordz: Reaaallyyy detailed for a 2 weeks round!, you kinda overused the blur with the v-cam tho, is good to use it in SOME angles not all of them, is a really nice FX and I know that you want to use it as much as possible due to the nice effect that produced but try to don't overuse it next time, it creep'd me out in some parts haha, aside from that little detail the rest of the anim was executed perfectly, really nice job man, I can't wait to see an anim from you for the next round.

EhMeD_Emer: You finished? or not?, I saw armless stickmen and unfinished angles here and there, try to dedicate more time dude. You overused textures unecessarily which I bet it took a lot of time for each angle, you could've saved time and finish the combo properly getting a higher score than this, however that was the objective of this round, you see now what should be your priorities and analize how fast do you actually animate, good luck for the next round.

Villun: Just a few forceless hits and a lot of talk?, c'mmon Villun, you could've done this way better!! I was expecting more from you, learn to order your priorities while animating! and don't be lazy, you wasted a lot of time making the loooonggggg intro, and you chose to make a really long intro just when you have less time to perform the combo, I hope you learn from this and evaluate yourself to see how fast can you animate and if you procrastinated or not.

FL-Nordin: By far the most creative way to tie-up a stickman, the thing I didn't like where the lack of SFX which were necessary for this anim, the music choice... I think it wasn't the best option out there, it didn't fit with the combo of the enviroment, and some angles were weird, there were some parts where you could've added some details. Aside from that, try to keep practising your 2D, it'll be really useful if you dominate that, as I said before, if you're making an angle with brush, don't be afraid to double-frame to make it look better because if you draw it frame by frame the limbs will look edgy everywhere, just be careful with that next time, let's see what can you do in the next round!.

ChriWkz: Damn it boy... It was going so good, you're really smooth and I don't kno how much time does it take you to make a smooth movement like this, BUT you were capable to do this combo, it wasn't long, it wasn't hard to do it, you just needed to focus on this and only this for 2 weeks, using 1 hour everyday everyone was able to finish it, I hope you learn from this experience trying to animate with 2 weeks and trying to don't procrastinate. I expect more from you next round.

Tun3: It was too fast! And you didnt make the finisher with the thing you were tied-up at, read carefully the conditions of BSE next time, also you could've added some SFX. I liked the first angle but you NEED to practice them more before trying more advanced perspectives, study the correct construction of a stickman and slow things down bud, remember that by default you need 12 frames to make a whole second, these things need patience and effort, keep practising!.

bring it on: If there's something you did pretty well... it was the force of your hits, even tho you need to practice more and learn how to draw an stickman and make it move correctly your anticipation on hits and the force performed are pretty well done, the impact and SFX that you put in each hit was really good. Now... you don't need to add footsteps SFX that fast lol, in the first place, the stick shouldn't walk THAT fast, animate him doing longer steps and taking more space in each step, that way you don't have to overuse the SFX, also for a text talk, you can add whooshes SFX for when a text appears, that way it won't be so boring to watch some guys talking, if you don't have music you HAVE to fill with some kind of SFX to don't leave an scene like "empty". Just be careful with that next time, and slow things down, take your time to make each second of the animation, and I hope you make an entry for the next round.

NaVaL: Aside from the bird part I can't see anything confusing lol, I don't know why do you hate SFX so much either but I liked the quality and details that you added to your anim in this round, I just love your combos and force in each hit, is smooth and really well executed, I just needed dem SFX dudeeee, try to add them next time!, they won't bite you, if you're making an anim without SFX make sure that the music fits the situation and that you can pull out some sync from it. The uppercut could've had more force by shaking the V-Cam a little, remember that some tricks with the V-Cam can make an animation more awesome and good-looking than usual.

Op34: I liked the fact that you made a litle plot out of this, also nice way to make the finisher it was really creative. I did like the facial expressions, tho in some parts the stick looked like if he was "surprised" the whole animation, try to practice more with this style, if you manage to improve on it it'll be a really nice touch to your anims, also careful with the colors you chose for your sticks it was kinda hard to see the grey stick (in some parts) because his color was similar to the BG's. Also try to add more frames between each hit. Other than that it was a really cool anim!.

drackojiano: maaaannn I was ready to give you a 9.something and I noticed that it was unfinished!!, don't feel bad about your score, I'm just going ahead and give this score to all the unfinished anims. However it was a really REALLY entertaining animation while it lasted, the force in your impacts are just awesome and I'm glad that you're using more comic-like angles, it really adds a nice touch to your anims and make it more enjoyable to watch since it's a really unique style, I LOVE your angles and I really expect a lot from you for the next rounds, try to add more FX tho! that's the only thing you need to make a perfect animation (and a badass rock music, but I think you got that covered), see ya next round!.

Fuzzybrain: It was really confusing, try to slow things down a bit and consider the fps you're working on while animating, remember that you need a lot of frames to make just 1 second and is really difficult for the viewer to see what's going on if the animation goes too fast. ry to add some smooth to your brush and make thickier stickmen, your limbs are too edgy and are not well drawn, watch some stick construction tutorials and keep practising.

_SAVY_: Nice sync man, I feel like you lacked force in some hits, especially when you did an angle to punch the red guy's stomach, when you make a close-up to a hit, is mostly because you want to give more attention to that part and make a really hard impact which it didn't, also you overused the double-frames man I even thought it was lagging a little bit, It's cool to slow things down with double frames it gives a nice looking to some movements, but there are parts where we HAVE TO draw some extra frames to make a smooth movement, so don't be lazy and take care about your movements, nice angles btw, I saw some weird 1-frame-long scenes that were a little bit confusing, try to care of those details next time.

Nanite: Backgroundd!!! Where was my background! I demand it!, because with your style sir, bakgrounds ARE useful and needed, nice effects tho, you could've added some filters to the ice and fire to make it look better but everything comes with practice, I liked your movements but something seemed wrong about them, after watching it a few times I realised that you're lacking of dynamics, this means that you gotta "move" the stickman a little bit more when he hits something or if he's preparing to hit/do something, make the whle body move while performing a combo and make it fluid, practice some more combos with a generator or something, it'll help you to improve faster.

Barthimo1: The eyssss, I would've loves to see them moving some more, I loved all the details you put on this, and the movements were so smooth!!, the expressions were pretty good and the shades gave a really nice tuoch to the enviroment, yu could've gave a better use to the V-Cam tho, if you learn to keep it in constant movement your animations will look even more awesome, I can't wait to see your next rounds, try to be more creative tho there are millions of ways to perform a kick or a punch and the most creative will win the competition. Keep it up!.

Alisha Tano: Unfinishedddd nooo!!, for what I could see of your anim, you gotta slow things down deary, give us time to read the texts and take more time to put some more frames between each hit, that way it'll not be so confusing to see your anims, I know that you're just starting, but if you keep rpactising and watching tutorials, you'll someday become a pro animator, just remember the basics of flash (like smoothness, anticipation, force, etc...) and apply them in all your animations, I hope to see you next round, and finish your entry this time!.

Turquoise#2: I think you finished?, everything happened so fast that I could barely see the animation, low things downnnnn, take your time to make each scene and movement and try to add some music and SFX to your anims it make sit more entertaining to watch, also try to make smoother movements, you moved some limbs way too fast in some parts. Practice on your smoothness and fluidness while making a combo, see you next round!.

JanRavnik: Dat intro doe, it was entertaining to atch the intro aiting for he music sync, I can't believe you did this animation in only two weeks well done sir, you've reached the goal of this round along with all the people who finished their entries, I loved the plane and the dust FX and all of that, when you're fighting with angles try to make them go a little bit faster, when it's a jab and then comes a punch or something, you can make a quick change of scene to make the combo look fuild, obviously if you want to make a hard hit make the angle last longer. Fighting with angles is a really hard technique to manipulate, but if you manage to handle it well your anims will be damn amazing, I hope to see more from you soon, keep your entries original and creative dude, that's what gives you most of the score here.

frNME: Noooo why didn't you finish! I was liking the story so far and it was a really creative way to perform this round, you could try to add, I can't even give proper CnC because it looked that everything was unfinished at some parts, but for what I could see, you are lacking of dynamics, as same as other entries I've seen, don't be afraid to move the whole body while making a combo or something, try to practice with this in your future animations, try to finish next time please.

pyrosamurai: woah, I haven't seen an anim from you in a while, and THIS dude was simply awesome, you made a really cool and sweet FX, you used nice angles and SFX and the music was relaxing for some reason, you could try to leaarn to use more kinds of FX and learn some hard v-cam shaking. I loved your facial expressions too, keep making rounds man, you have a GREAT potential up your sleeves.

Guitarii: I lol'd with the intro, and the whole animation was hiarious to me idk why, was that your voice?, I would've love to see those voices and awesome SFX choice along with some sweet 2D fight if you manage to make a fluid nice combo + some voices and nice FX I guarantee you a higher score than this, make some more smooth angles tho, it seemed like some scenes needed some extra fraes to look good but you have the potencial bro, keep it up!, I hope you make an entry for the next round, I'll be waiting for it.

Sans: Was this finished? I could barely see what was happening and the voices + really fast text made the animation really confusing, your stickmen are moving relly weird too, they all move too fast to even make an anticipation or a fuild/smooth combo, keep an eye on that bud, the angles were also going to fast to understand what was happening, slow things down a little bit, even if you're rushing, this wasn't a hard combo or a long one at all, you should've been able to finish it at time with no rushes and complete, keep practising and finish your anim how it should be next time.







Overall Scores!


Will be updated soon!

Shadowkirby
12-22-2013, 05:27 PM
*Cough*changeduedate*Cough*

This element looks interesting! I'll do it then!

Raptor Blu
12-22-2013, 05:28 PM
*Cough* *Second That* Cough*
What About Powers? Can The Finisher Utilize xsome sort of power?

Fuzzybrain
12-22-2013, 05:29 PM
CHANGE THA DUEDATE.
Already got ideas

Tsang
12-22-2013, 05:32 PM
*Cough* *Second That* Cough*
What About Powers? Can The Finisher Utilize xsome sort of power?
Indeed. As long as the finisher is executed using the rope or whatever the stick figure was tied up in. You can make it as creative as possible. :D

Raptor Blu
12-22-2013, 05:32 PM
Wait, I Dont Understand This....


The finisher:
At this time, the tied up stick should break out of the object it was tied in and use it as if it were a weapon to attack its opponent in any way possible! It could be any finisher you may desire, as long as the previously tied stick figure attacks his opponent in some sort of way! Be creative!

Thats the finisher which is the second attack the tied up (by now untied) stick is doing?

Tsang
12-22-2013, 05:35 PM
Wait, I Dont Understand This....



Thats the finisher which is the second attack the tied up (by now untied) stick is doing?
The combo starts out with a headbutt from the tied up stick figure. It then switches to the other stick figures which executes the combo shown above on the tied up stick figure. The tied up stick figure then should break out of its rope or whatever it was tied up with at the end of the combo and use it to its advantage to take out its opponent in one single attack.

Raptor Blu
12-22-2013, 05:38 PM
Ok, Thank you! @Tsang Im really testing my amateur animating skills with this one!

GlacierSnake
12-22-2013, 05:48 PM
Whao, that's a creative one. I'll try mah best.

Dis doesn't sound too hard...

Camila
12-22-2013, 05:56 PM
The due date should be set up for january 5 tsang!

Praetorain
12-22-2013, 06:01 PM
Someone tied up?
I am challenged when it comes to choice of music.

A13x@nd3r
12-22-2013, 06:10 PM
dont get it how will there be a counter punch if the guy is chained up? O.o sorry im dumb -_-

Tsang
12-22-2013, 06:19 PM
dont get it how will there be a counter punch if the guy is chained up? O.o sorry im dumb -_-
Ah, it's a counter-punch because an attack was already dealed from the stick in knots, so the attack from the other stick would be considered a counter.

Fuzzybrain
12-22-2013, 06:23 PM
Is this okay:

There is a rocketship in space, and he is "tied up" by G-force.

And he breaks out, and slams the rocketship against the bad guy.

Tsang
12-22-2013, 06:27 PM
Is this okay:

There is a rocketship in space, and he is "tied up" by G-force.

And he breaks out, and slams the rocketship against the bad guy.
Sure! As long as one of the sticks are tied up, the combo is performed in the order it was given, and the stick breaks out to perform its finisher at the end of the combo.

Camila
12-22-2013, 06:33 PM
Is this okay:

There is a rocketship in space, and he is "tied up" by G-force.

And he breaks out, and slams the rocketship against the bad guy.
Tsang meant that the guy can be in space, but you MUST make your stick be TIED UP physically at/with something.

And alex was right tsang, if you follow the combo, is not necesary to type counter punch, the guy is already tied up to he can't defend himself lol.

Sans
12-22-2013, 06:48 PM
So,the tied up stick is the one who finish the battle.right?

Camila
12-22-2013, 06:53 PM
Yes, the only hits that the tied-up stickman does are the headbutt and the finisher (when he frees himself and kills the attacker using the thing he was tied-up with).

Drone
12-22-2013, 06:58 PM
I like this special element
I'll try to actually finish this one, seeing as I'm on break and all

bring it on
12-22-2013, 07:00 PM
it seems good and i am on it but...what is a GMT timezone??:confused: i am new forgive me if my question is stupid i am new

Rebmund10
12-22-2013, 07:06 PM
This looks more easier than the last one. Gonna make this.

Sans
12-22-2013, 07:07 PM
Yes, the only hits that the tied-up stickman does are the headbutt and the finisher (when he frees himself and kills the attacker using the thing he was tied-up with).

Much clear now,lets rock!
Gonna finish this round no matter what

PivotBlimp
12-22-2013, 07:09 PM
Slightly confusing, because some of the information on the front page isn't matching what you guys are saying to other people. So it isn't really "any" finisher you desire, it has to be done with whatever the victim was tied up in. Am I missing anything?

vianbni
12-22-2013, 07:11 PM
how do the tied up stick do the headbutt ?

Mark XD
12-22-2013, 07:11 PM
i'm not even going to complain,


but lol, you guys totally did this round onpurpose :D

ZABI
12-22-2013, 07:14 PM
Yeah, I already have a bad-ass idea for this.

Should be done in like... some days >.>

bring it on
12-22-2013, 07:17 PM
please help me!!! i dont now what is GMT 3 because i am new and a little confused :confused: can someone tell me what is it??

GlacierSnake
12-22-2013, 07:22 PM
Yes, the only hits that the tied-up stickman does are the headbutt and the finisher (when he frees himself and kills the attacker using the thing he was tied-up with).

So wait... now I'm confused. Say my guy is attached to a box with a rope. When he breaks free, does he attack with the box, or the rope? the way you worded it makes it unclear.

Tsang
12-22-2013, 07:24 PM
So wait... now I'm confused. Say my guy is attached to a box with a rope. When he breaks free, does he attack with the box, or the rope? the way you worded it makes it unclear.
Once the guy breaks free, he can do anything finisher he wants, as long as the item he was tied up with is involved.

Zevro
12-22-2013, 07:28 PM
wait...
so first we beat up the tied up stick and then the tied up stick break outs and headbutts the other stick? ._.

DominicDemon
12-22-2013, 07:32 PM
I'm joining! I'll try my best! >: )

Tsang
12-22-2013, 07:34 PM
wait...
so first we beat up the tied up stick and then the tied up stick break outs and headbutts the other stick? ._.
1. The tied up stick headbutts the other stick figure
2. The other stick performs the combo on the tied up stick figure
3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.

I find it to be a pretty cool idea. :)

Zevro
12-22-2013, 07:37 PM
OOWWHH
This one's cool!

Berry
12-22-2013, 07:39 PM
now this! I can do :D

Spectre
12-22-2013, 07:52 PM
Okay, I have a great idea for this round! I'm in.

PivotBlimp
12-22-2013, 07:54 PM
Can another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?

Tsang
12-22-2013, 08:00 PM
Can another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?
Sure. As long as the combo only involves the two main sticks. :D

Camila
12-22-2013, 08:03 PM
Can another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?

Sounds like a really cool idea! Just make sure that the stick holding you back doesn't interfer with the combo AND you will have to create a way to hit the attacker with the stickman holding you. Aside from that, go for it boy!

eXtreme247
12-22-2013, 08:11 PM
So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?

Camila
12-22-2013, 08:14 PM
So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.

Raptor Blu
12-22-2013, 08:15 PM
What if there is a small tussle between the TBTied Stick and the person who'll act as restraint?

Tsang
12-22-2013, 08:21 PM
What if there is a small tussle between the TBTied Stick and the person who'll act as restraint?
Although that would be cool, the combo involving the two sticks must be exactly what has been decided on the front page.

Zevro
12-22-2013, 08:24 PM
can I make the combo longer?
as if the first punch be 3 punch combo?

vianbni
12-22-2013, 08:25 PM
Well, i think i'll do this round :D

eXtreme247
12-22-2013, 08:29 PM
Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.

lol Or even both >:3
Well with a short combo you have to be more creative to keep the animation just as entertaining, right? ^_^


can I make the combo longer?
as if the first punch be 3 punch combo?

Dude then you are changing the combo. It has to be exactly as displayed on the front page

bring it on
12-22-2013, 08:31 PM
there may be other four stickmans that are involved in the combo?

Camila
12-22-2013, 08:34 PM
there may be other four stickmans that are involved in the combo?
can I make the combo longer?
as if the first punch be 3 punch combo?
No for both of you. Please follow the combo indicated in the frontoage just as it is.

You can only have 1 stick acting as a restrainer but he may NOT interfere with the combo, the combo MUST be performed only by 2 sticks.

Ezy
12-22-2013, 09:40 PM
bondage, I like it

Adiman
12-22-2013, 09:44 PM
please help me!!! i dont now what is GMT 3 because i am new and a little confused :confused: can someone tell me what is it??

Don't worry about it. Just know that it is due during the day on Sunday, January 5, 2014. They will post a reminder a number of hours before they stop accepting entries, but it will be due on Sunday the 5th regardless.


This looks awesome. I already have my creative juices flowing. Better write this down one notepad before I forget. :)

Hydra
12-22-2013, 09:46 PM
huh interesting bse i think i would do this :I

Atomicapple
12-22-2013, 09:50 PM
Oh god......
The topic is even harder

Hydra
12-22-2013, 09:53 PM
but i gotta say this is a 'different' topic

Nanite
12-22-2013, 10:11 PM
Does the stick need to be tied up wholly from head to toe or is it alright if its only his hands and feet?

Red Death
12-22-2013, 10:13 PM
Woo I'm pumped to do this round xD

bring it on
12-22-2013, 10:30 PM
thank you Adiman that calm me:)

A13x@nd3r
12-22-2013, 10:31 PM
lol this round seems so easy.....imma try doing this over night. XD

Zevro
12-22-2013, 10:55 PM
the throw move is just like the grab n throw right?

Captainalien72
12-22-2013, 10:58 PM
I thought of the perfect backstory for this and it's funny.
Too bad I'm not going to do BSE lol.

Spectre
12-22-2013, 11:08 PM
I thought of the perfect backstory for this and it's funny.
Too bad I'm not going to do BSE lol.

Share your glorious knowledge with us, O' Master!

Captainalien72
12-22-2013, 11:09 PM
Share your glorious knowledge with us, O' Master!

Ehhhhh..... Do I have to? :(

Nimbus
12-22-2013, 11:56 PM
I think everyone has the same idea here >.>

Adiman
12-23-2013, 12:16 AM
thank you Adiman that calm me:)
No problem. Glad I could help :3


I think everyone has the same idea here >.>
And what would that be???

_SAVY_
12-23-2013, 01:40 AM
can the finisher be a chain combo?

and btw throw, uppercut. this does not make any sense well the uppercut does but how are we suppose to make a throw ._.`

flashfree-k
12-23-2013, 01:41 AM
just finished storyboarding for this round, i should be done soon.

acb
12-23-2013, 01:58 AM
Oh, ok
Ok
Alright
OK
Let's see what we can do...

Foscex
12-23-2013, 02:03 AM
Oh ffs
U guys just seem to choose the hardedt elements
And i only have like 6 days time to do this
Holy shit :(

Nato_
12-23-2013, 02:11 AM
Well this one's gonna be interesting, but that's a pretty short time to get it done, especially since during the holidays people will be traveling.

FL-Nordin
12-23-2013, 03:20 AM
WAIT camila/tsang
does that means that when the tied up stick escapes that any combo can be performed after that?
or does he directly have to go for a finisher...

Spectre
12-23-2013, 03:25 AM
Ehhhhh..... Do I have to? :(
YUSSSSSS!!! you must!!!!

(my avatar makes the comment before look sarcastic)

_SAVY_
12-23-2013, 03:40 AM
how the fuck am i suppose to animate a throw!!!?

acb
12-23-2013, 03:58 AM
I'm almost done :/

Maybe I should redo it...

Camila
12-23-2013, 04:03 AM
READ MY POSTSSSSS!!!!

Seriously I've answer Nordin's question like twice already

SAVY, omg dude, do you have something called logic??, isn't it obviois that you have to GRAB something to be able to THROW it?, you don't magically throw things, if you want to I can type the damn word "grab" in the frontoage so your brain stops struggling around trying to think how to throw something without grabing it.

Sorry if it sounds mean but.... seriously guys... my head..

Kursura
12-23-2013, 04:11 AM
I have a question. It say's that the figure needs to be tied up from head to toe. Is it ok if I do less than that? For example, bind from the feet to the knees and the shoulders to the waist?

_SAVY_
12-23-2013, 04:13 AM
READ MY POSTSSSSS!!!!

Seriously I've answer Nordin's question like twice already

SAVY, omg dude, do you have something called logic??, isn't it obviois that you have to GRAB something to be able to THROW it?, you don't magically throw things, if you want to I can type the damn word "grab" in the frontoage so your brain stops struggling around trying to think how to throw something without grabing it.

Sorry if it sounds mean but.... seriously guys... my head..

my english is not the best but i know i need to grab him


the guy is all tied up and the opponent just grabs him and throws him.. thats what i mean

Camila
12-23-2013, 04:28 AM
I have a question. It say's that the figure needs to be tied up from head to toe. Is it ok if I do less than that? For example, bind from the feet to the knees and the shoulders to the waist?
If tsang said from head to toes, then that's exactly what you have to do.



just grabs him and throws him.. thats what i mean

YES

_SAVY_
12-23-2013, 04:37 AM
allright then.. still does not make any sense but whatever

Nanite
12-23-2013, 04:44 AM
allright then.. still does not make any sense but whatever

Dude... don't question and...
http://vasimpleservices.com/wp-content/uploads/2011/05/nike-just-do-it.jpg

_SAVY_
12-23-2013, 04:52 AM
imma listen to nike even if i have adisas shoes

Sans
12-23-2013, 04:56 AM
lol thats funny nanite..
you must find a creative move to do it buddy even the target is tied up :D

andd camila or tsang,
is that ok to do the headbutt when the stickman not tied-up then he will tied-up after that?
[so not tied-up from the start,simply]

Rebmund10
12-23-2013, 05:10 AM
If tsang said from head to toes, then that's exactly what you have to do.
Then how the hell will the tied-up dude able to headbutt??

devi
12-23-2013, 05:14 AM
Then how the hell will the tied-up dude able to headbutt??

He can hop, can he not? <_<
Trust me its easier than you think.

Mustika
12-23-2013, 05:28 AM
andd camila or tsang,
is that ok to do the headbutt when the stickman not tied-up then he will tied-up after that?
[so not tied-up from the start,simply]

Maybe I'm not both Camila or Tsang, but I just found this from the edited frontpage.


(So to summarize all of this, the tied up stick headbutts his opponent to start off the combo, leading to a series of attacks performed by the non-tied up stick until the tied up stick breaks out of its ties and uses whatever he was tied up with to perform his final finisher on the stick who had beaten him/her up.)
So in short, you have to start the combo after the stick's already tied up, not before that.

devi
12-23-2013, 05:36 AM
Maybe I'm not both Camila or Tsang, but I just found this from the edited frontpage.


So in short, you have to start the combo after the stick's already tied up, not before that.

So simply said to everyone to understand: The guy has to be tied and then the headbutt comes in.
It is not more simple than that.

Nanite
12-23-2013, 05:53 AM
There is a variety of ways this can be achieved, an example would be hopping and headbutting the offender, although this would be less serious, another would be the tied-up is hiding somewhere in the ceiling and falls to headbutt, the offender can also be too close to the tied-up and be headbutted, etc. there are much more ways to do this.

captain4dji
12-23-2013, 06:02 AM
I'll do this for my first bse after join stickpage if I have time
is anybody can do this or just some old members?

Rebmund10
12-23-2013, 06:07 AM
I'll do this for my first bse after join stickpage if I have time
is anybody can do this or just some old members?
Everybody can participate this one as long as you can animate them:D.

devi
12-23-2013, 06:07 AM
Camila what I think Savy is trying to say is, how can you grab and throw him when he's all tied up?
when he's all tied up
grab him and throw him
but
he's all tied up
tied up

He can still use his mouth can he not?

acb
12-23-2013, 06:08 AM
He can still use his mouth can he not?

Huh? wha huh?

devi
12-23-2013, 06:10 AM
Huh? wha huh?

He can bite the guy and use his weight to throw him using his mouth.

acb
12-23-2013, 06:24 AM
He can bite the guy and use his weight to throw him using his mouth.

lool what th? I dunno what you're talking about

lol nevermind...

_SAVY_
12-23-2013, 06:30 AM
Thank you.

Turquoise#2
12-23-2013, 06:55 AM
lol 10 pages already. woot!
Can the 'finisher' be another combo? Or does it have to be one attack?
In.

Nanite
12-23-2013, 06:58 AM
@ACbeam Since he's tied up, whatever object he is tied to is also thrown.

@turquoise, it says on the front that it can be anything as long as it involves the thing the victim was tied up with as a LAST hit, you can do anything prior to it.

Camila
12-23-2013, 07:23 AM
Is funny how you all are questioning things that are answered in the frontpage.

Please, take a few minutes of your life to READ the frontpage like mustika and THINK, I'm pretty sure that your question will be answered. I'm done answering questions, everything you need to know is in the frontpage.

Sans
12-23-2013, 07:44 AM
Thx mustika :3 now i will change mine then..
Sry for that i just want to make it clear

Camila
12-23-2013, 07:45 AM
Thx mustika :3 now i will change mine then..
Sry for that i just want to make it clear

Yeah I made it clear in the frontpage too, you can go and read it if you have any other question ♥.

Arch-Angel
12-23-2013, 07:56 AM
In stead of my guy being physically tied up can I have him emotionally tied up?

Praetorain
12-23-2013, 07:57 AM
In stead of my guy being physically tied up can I have him emotionally tied up?
You're participating?
Good.

Arch-Angel
12-23-2013, 08:00 AM
You're participating?
Good.

How is that good? I suck lol

Tsang
12-23-2013, 08:04 AM
Hey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.

There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.

The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)

After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)

And yes, if the stick figure is tied up to an object, it can be used in the finisher.

Hopefully this clears up some questions. :D

Praetorain
12-23-2013, 08:06 AM
How is that good? I suck lol
A strict judge and critique?
You must be a good animator. 2D animator of course. I never seen an animation from you, only artworks.

Arch-Angel
12-23-2013, 08:18 AM
A strict judge and critique?
You must be a good animator. 2D animator of course. I never seen an animation from you, only artworks.

Well I've been watching everyone animate for years but I dropped off of the animation planet ages ago. I can make something well because I'm good at critiquing myself, but I'm also extremely lazy and procrastinate more than anyone you all know. So if I do make something it's going to be very simple and quick just to get people hyped idk lol. I won't have much time to work on it. So don't expect that since I'm a hard ass at critiquing that that means my animation will be top quality as far as my standards go lol. I'll probably be finished in a few days whenever I start it.

Kursura
12-23-2013, 08:19 AM
snip

Thanks for that Tsang

Nanite
12-23-2013, 09:28 AM
Hey guys, since BSE only allows stickmen, would mechs be considered full-body and while we're on this topic, are blob monsters or moving boxes allowed?

Turquoise#2
12-23-2013, 09:45 AM
Can the tied up stick get out of the rope/whatever right before the uppercut?
sorry for the questions

Alien
12-23-2013, 09:47 AM
Can the tied up stick get out of the rope/whatever right before the uppercut?
sorry for the questions

oh my god just follow the god damn combo.

Adiman
12-23-2013, 09:48 AM
Can the tied up stick get out of the rope/whatever right before the uppercut?
sorry for the questions
Um... It says on the FRONT PAGE: the tied up stick figure breaks out AFTER the combo is finished. :)

Camila
12-23-2013, 09:58 AM
Can the tied up stick get out of the rope/whatever right before the uppercut?
sorry for the questions
I lost the patient.


1. The tied up stick headbutts the other stick figure
2. The other stick performs the combo on the tied up stick figure
3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.




3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.


3. The tied up stick breaks out of its ties



breaks out of its ties


Would you please mind to read the frontpage before posting any other stupid question in this thread? Thank you <3.

devi
12-23-2013, 10:00 AM
I lost the patient.





Would you please mind to read the frontpage before posting any other obvious question in this thread? Thank you <3.

Oh god. Better do as she says. She is very mad. (You can tell by the heart.)

Adiman
12-23-2013, 10:03 AM
It's always the heart lol. She'll tell you that she's going to kill you and then put a heart <3 at the end xD

Turquoise#2
12-23-2013, 10:07 AM
Oh god. Please forgive me Camila. Please don't hurt me.
Done 1 frame tho.
I'm too young to die D:

Camila
12-23-2013, 10:10 AM
It's always the heart lol. She'll tell you that she's going to kill you and then put a heart <3 at the end xD

#TheKindWay


Oh god. Please forgive me Camila. Please don't hurt me.
Done 1 frame tho.
I'm too young to die D:


Thanks for understanding turquoise, now proceed with your animation <3.

Raptor Blu
12-23-2013, 10:15 AM
So many ideas! Dont know whch to do, given my lack of skill.... *Sigh*

Turquoise#2
12-23-2013, 10:16 AM
Go the simplest way then. It's the easiest to animate and can give the best results :3

Foscex
12-23-2013, 10:28 AM
this is actually going pretty good, ive done 17 seconds already, and i thought this would be hard haha lol lel lul lawl

Turquoise#2
12-23-2013, 10:37 AM
Woah! 17 seconds! At what fps?

Red Death
12-23-2013, 10:42 AM
In my part, can I get a stick figure to release the tied up stick figure, and after the stick figure that came out of no where just watches as the victim beats up the attacker?

Arch-Angel
12-23-2013, 10:43 AM
You never answered my question?!!?? Can my stick figure be emotionally tied up?

Or better yet, can my stock figure use a jet pack instead of being tied up?

Foscex
12-23-2013, 10:50 AM
Woah! 17 seconds! At what fps?

at 27, now, i just finished the headbuttttt

ill show a pic later if camila approves i can post pics, cuz idk if yun got banned because of that or if it is considered spamming

Camila
12-23-2013, 10:51 AM
No for both arch, sorry.

Emotionally tied up?, you can't use an emotion to hit a stickman lol. And the jetpack is not a kind of thing that won't let you move. the stick must he physically tied-up to something that doesn't allow him move anything else than his head.

Red Death
12-23-2013, 10:52 AM
I've done 21 secs but I'm doing the headbutt right now Foscex xD

Camila
12-23-2013, 10:55 AM
at 27, now, i just finished the headbuttttt

ill show a pic later if camila approves i can post pics, cuz idk if yun got banned because of that or if it is considered spamming

Lol foscex, yun got banned because he was whining unnecessarily about Round1's CnC and scores, he put me on my nerves lol.

As long as you don't post screenies each damn second of your animation (like how yun did) is fine to me.

Arch-Angel
12-23-2013, 11:01 AM
I know Camilla in just being a butt head. I had a funny idea about the stockman being on the phone the whole time he's getting his ass whooped. It was cute but obviously not gonna be allowed lol.

I did have a really neat idea though.

Red Death
12-23-2013, 11:04 AM
In my part, can I get a stick figure to release the tied up stick figure, and after the stick figure that came out of no where just watches as the victim beats up the attacker?

An addition to that question, can the tied up stick figure still run to do the headbutt?

Adiman
12-23-2013, 11:06 AM
This is a quesiton for BSE in general: Do all of the attacks in the combo have to connect? If so, then are there allowed to be other punches and kicks that can miss, so they are not part of the combo? Thanks in advance :)

Arch-Angel
12-23-2013, 11:13 AM
This is a quesiton for BSE in general: Do all of the attacks in the combo have to connect? If so, then are there allowed to be other punches and kicks that can miss, so they are not part of the combo? Thanks in advance :)

A combo is a chain of attacks. If one of them misses the combo is reset and doesn't work.

Hydra
12-23-2013, 11:14 AM
There can only be 2 sticks involved in the combo on the front page, but I'm not sure if there can be action and combos in the background with different sticks, if that's what you're asking...

well im saying that diffrernt combos can be made on other sticks in the area but the main combo is on the tied up one
(i deleted my post btw)

Arch-Angel
12-23-2013, 11:26 AM
So instead you spam by making a completely off topic post?

We can see when people delete their posts and we can even restore them.
I don't get why you would want to animate more fighting that is irrelevant to your combo. Sometimes adding extra stuff can help you but a lot of the time it hurts people.

ZABI
12-23-2013, 11:27 AM
Almost done. Like 20 seconds in.
It's alright.

Adiman
12-23-2013, 11:32 AM
I don't get why you would want to animate more fighting that is irrelevant to your combo. Sometimes adding extra stuff can help you but a lot of the time it hurts people.
I don't necessarily want to do more, I was just wondering about what counts as part of the combo...

Arch-Angel
12-23-2013, 11:33 AM
You're looking too far into these things lol. It's simple for a reason.

Atomicapple
12-23-2013, 11:41 AM
Almost done. Like 20 seconds in.
It's alright.

already! :O
How ou animate so fast!

Adiman
12-23-2013, 11:50 AM
already! :O
How ou animate so fast!
I think they did that by leaving the forums and actually animating lol xD

JanRavnik
12-23-2013, 11:52 AM
But that special element tho

acb
12-23-2013, 11:59 AM
Hey so, Camila, I dont git it
basically how do I uppercut when I've just thrown the guy for god sake, bloomin ell how do ya do dat i
dont git it? and does the guy tied up braek out i dont git it? can you halp?

Camila
12-23-2013, 12:03 PM
Hey so, Camila, I dont git it
basically how do I uppercut when I've just thrown the guy for god sake, bloomin ell how do ya do dat i
dont git it? and does the guy tied up braek out i dont git it? can you halp?

that's up to you buddy, figure it out. I already thought in 3 ways to throw something and uppercut it afterwards.

Tsang
12-23-2013, 12:08 PM
Hey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.

There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.

The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)

After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)

And yes, if the stick figure is tied up to an object, it can be used in the finisher.

Hopefully this clears up some questions. :D
Just requoting this for anyone who hasn't seen it.

acb
12-23-2013, 12:14 PM
that's up to you buddy, figure it out. I already thought in 3 ways to throw something and uppercut it afterwards.

But Camila pls give me a tip I dont git it pls
Camilaplscmon

Raptor Blu
12-23-2013, 12:17 PM
Doing The Preliminary Work For My Entry, Going To Start Animating Soon!!! Im Excited!

Camila
12-23-2013, 12:23 PM
But Camila pls give me a tip I dont git it pls
Camilaplscmon

You have... 12 days to come up with something, I think your brain is big enough to think in something by then. Good luck everyone.

Check the frontpage for ANY doubts.

acb
12-23-2013, 12:24 PM
Camila, can the stick be tied to another stick!?

Raptor Blu
12-23-2013, 12:29 PM
AcBeam just read the other comments, thats been established already.

Camila
12-23-2013, 12:30 PM
Camila, can the stick be tied to another stick!?


Check the frontpage for ANY doubts.


ANY doubts.


ANY
yes the stickma-holding-your-guy idea is also considered as an a-stick-tiedup-to-another-stick idea

<3

AlishaTano
12-23-2013, 12:40 PM
Okay, now I'm terrified of asking questions...

Camila, please, please don't kill me! But I've read the front page, and it says that the item the stick figure is tied to must be used in the finisher. My idea was either of my stick figure being tied up, not attached to anything, or chained to the wall behind her. I suppose the wall is the only one acceptable?

InfamousBonk
12-23-2013, 12:47 PM
Okay, now I'm terrified of asking questions...

Camila, please, please don't kill me! But I've read the front page, and it says that the item the stick figure is tied to must be used in the finisher. My idea was either of my stick figure being tied up, not attached to anything, or chained to the wall behind her. I suppose the wall is the only one acceptable?

i think as long as the stick figure is tied up, it won't matter as to if tied to a wall or something

Arch-Angel
12-23-2013, 12:55 PM
Okay, now I'm terrified of asking questions...

Camila, please, please don't kill me! But I've read the front page, and it says that the item the stick figure is tied to must be used in the finisher. My idea was either of my stick figure being tied up, not attached to anything, or chained to the wall behind her. I suppose the wall is the only one acceptable?

To my understanding if your figure is tied up with a chain you would break free and use the chain. The same thing applies if it's a rope or piano wire.

JanRavnik
12-23-2013, 02:05 PM
So the finisher doesn't specify if it has to be a one hit kill right? Can we make a small combo in it or do we have to do one thing like strangle him

Villun
12-23-2013, 02:29 PM
Stickman breaks out of his ties...
Like this?
http://www.honeybuy.com/image/Hottest_Perfect_6_Pieces_Luxuriant_Silk_Formal_Tie s_For_Men_17177556575154221_690X500.jpg

Adiman
12-23-2013, 02:32 PM
Stickman breaks out of his ties...
Like this?
http://www.honeybuy.com/image/Hottest_Perfect_6_Pieces_Luxuriant_Silk_Formal_Tie s_For_Men_17177556575154221_690X500.jpg
Lulz that's great xD

So the finisher doesn't specify if it has to be a one hit kill right? Can we make a small combo in it or do we have to do one thing like strangle him
Why do I have to search through the pages for this? Why can't you guys surf through the pages and read Tsang's latest comment:

Hey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.

There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.

The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)

After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)

And yes, if the stick figure is tied up to an object, it can be used in the finisher.

Hopefully this clears up some questions. :D

Foscex
12-23-2013, 03:02 PM
im at the trow
27 seconds done woop

Raptor Blu
12-23-2013, 03:18 PM
4 hours in, 4.1 seconds done at 27 fps! On a roll!

Atomicapple
12-23-2013, 04:02 PM
Would a stickman whos tied to a chair that fell out of the sky and hit the other stickman with his head count as a head butt, considering that he didn't headbutt on purpose?

Villun
12-23-2013, 04:40 PM
Would a stickman whos tied to a chair that fell out of the sky and hit the other stickman with his head count as a head butt, considering that he didn't headbutt on purpose?

That is like saying I fell out of the sky and my hand hit someone in the face is counted as a punch. ;)

bring it on
12-23-2013, 04:40 PM
if i attach the stickman to a chair ...
can i I can make the stickman kills the other stickman with the chair?:confused:
please answer nobody said nothing about this:(

Arch-Angel
12-23-2013, 05:04 PM
if i attach the stickman to a chair ...
can i I can make the stickman kills the other stickman with the chair?:confused:
please answer nobody said nothing about this:(

As long as the figure is tied to the chair and doesn't break from his bonds until the combo is finished then yes.

PivotBlimp
12-23-2013, 05:06 PM
can i I can make the stickman kills the other stickman with the chair?:confused:
please answer nobody said nothing about this:(




And yes, if the stick figure is tied up to an object, it can be used in the finisher.


I feel like Tsang made it pretty clear as to what you can and can't do already. Page 10 if you want to view more of his post.

Camila
12-23-2013, 05:34 PM
Why do I have to search through the pages for this? Why can't you guys surf through the pages and read Tsang's latest comment:

because people is stupid and they don't know how to read.

Arch-Angel
12-23-2013, 06:05 PM
What are words and letters!?

Edit: so I'm sorry if this has been answered but I've been on my phone this whole time. I was thinking Bout having this witch come in and cast some gangster spells, then the guy somehow toes the witch up and the combo starts. So there will be interaction before the combo but I was going to have it announce with the sequence was starting for the sake of the competition. If it's an issue I can just cut the "intro" out for the sake of the anim being judged.

Raptor Blu
12-23-2013, 06:25 PM
Mannnn, Im scrapping what I was doing all day. I am terrible at regular movements.... :( I need a new idea....

Im going to rotoscope this when i get better.
http://www.filz.us/25N3

For now, Im thinking of another Idea for ze' BSE

Camila
12-23-2013, 06:59 PM
Arch I think it would be better if you cut the intro and perform the combo.

Raptor blu, rotoscope an anim for BSE is against the rules, don't do it.

Raptor Blu
12-23-2013, 07:04 PM
I Meant Rotoscoping My Own Animation.... Thats Mine, I Dont PlanTo Continue It For This BSE Since I Suck, But In The Future Imma Rotoscope/Reproduce It As A Backstory Or Something For My RHG.

AlishaTano
12-23-2013, 07:15 PM
Intros aren't allowed for the BSE? Mine has no fighting before the combo starts, just some talking.

Camila
12-23-2013, 07:17 PM
Intros aren't allowed for the BSE? Mine has no fighting before the combo starts, just some talking.

Is alright if it has some talking, you can't have a "previous" fight after the combo in your intro, just some text/talking.

Arch-Angel
12-23-2013, 07:18 PM
Yeah that's what I was thinking. If I somehow made an amazing intro it would be unfair to have that help me.

Raptor Blu
12-23-2013, 07:21 PM
Yeah that's what I was thinking. If I somehow made an amazing intro it would be unfair to have that help me.

That Was My Plan, Make An O.K Intro To Accomidate For My Lack Of Skill...

Arch-Angel
12-23-2013, 07:23 PM
Well when I judged round one I only looked at the combo and typically closed the animation out after it was done. It would be unfair to judge anything additional whether before or after the combo started. Don't get that confused with using angles and effects and stuff because that's different.

Raptor Blu
12-23-2013, 07:28 PM
@ArchAngel: I Understand Where You're Coming From. Im trying to push the envelope still and put some make shift health bare in there, Make it like a video game or something, would that be okay? I Like the UIs I Made And I Want to Incorporate them after a little Tweaking.

Arch-Angel
12-23-2013, 07:49 PM
Yeah that would be cool if you pull it off well. My point was by adding extra stuff outside of the combo you're basically trying to add more flashy stuff for the judges to see so they like your animation more.

Atomicapple
12-23-2013, 08:20 PM
i just realized something.
How in the hell are you supposed to uppercut someone tied up in a freaking chair.

PivotBlimp
12-23-2013, 08:28 PM
An uppercut is nothing more than an upward directed punch aimed at the chin. It shouldn't be all that hard to figure out a way.(Attacker in front of victim in chair, attacker reels arm back, punches chin in upward direction, victim either falls or whatever else you want.)

flashfree-k
12-23-2013, 08:33 PM
is it ok if i can give my stick a speed boost ?

Atomicapple
12-23-2013, 08:34 PM
Well my tied up opponent is floating in the middle of the air in a chair

Nanite
12-23-2013, 08:36 PM
Tsang said that powers are fine so yeah.

Adiman
12-23-2013, 11:24 PM
Off to animate! Does anyone else have the interrogation room idea? I don't wanna have/ be a copy or anything...

Spectre
12-23-2013, 11:25 PM
Off to animate! Does anyone else have the interrogation room idea? I don't wanna have a copy or anything...

I think almost everyone is using that idea. I mean, what else is there to do? (except a kidnapping)

Adiman
12-23-2013, 11:30 PM
I think almost everyone is using that idea. I mean, what else is there to do? (except a kidnapping)
Guess I better make mine the best, then lol. A kidnapping would work, too. And a hostage situation. And a fight that took a bad turn in the case of a stickman holding you back. There's not as much ambiguity in the actual motive behind the tying, but there are hundreds of ways to do any one idea.

Camila
12-23-2013, 11:30 PM
I think almost everyone is using that idea. I mean, what else is there to do? (except a kidnapping)

If you're a mindless child, of course that's going to be your only idea. If you stop for 17 seconds and THINK, other ideas will appear. But almost nobody thinks here...(or read)

Adiman
12-23-2013, 11:33 PM
If you're a mindless child, of course that's going to be your only idea. If you stop for 17 seconds and THINK, other ideas will appear. But almost nobody thinks here...(or read)
Who would want to read on a text-based forum? Also, ninja'd

Villun
12-24-2013, 04:22 AM
Just to make sure noone steals my idea, I am gonna make a few keywords.
Far Cry 3
Vaas
Captures
Laugh

captain4dji
12-24-2013, 04:48 AM
my idea is my rhg vs a spider powered man, is this good?

Red Death
12-24-2013, 06:15 AM
All the tied up stick figure can do is hop. Is that okay?

Yun
12-24-2013, 07:25 AM
All the tied up stick figure can do is hop. Is that okay?

I don't think there are any restrictions for the stickman to hop. There has to be a way for the stickman to move anyways.

Camila
12-24-2013, 07:38 AM
I don't think there are any restrictions for the stickman to hop. There has to be a way for the stickman to move anyways.

You shouldn't have responded yun. It's time that they learn to read the frontpage. I'm not answering anything else becasue everything is already answered, and can be easily responded by thinking a little bit and reading the frontpage.

Arch-Angel
12-24-2013, 07:54 AM
What color do the stockmen have to be :p

Praetorain
12-24-2013, 07:56 AM
What color do the stockmen have to be :p
Oh Archangel..
lol.
XD

Atomicapple
12-24-2013, 07:59 AM
Can the uppercut break him out of the thing hes tied to?

Sans
12-24-2013, 08:12 AM
Can the uppercut break him out of the thing hes tied to?
now i know how camila's feeling
no <3

http://mrwgifs.com/wp-content/uploads/2013/04/Head-Smash-Against-The-Wall-Anime-Reaction-Gif.gif

Tsang
12-24-2013, 08:19 AM
Can the uppercut break him out of the thing hes tied to?
The stick figure must break out on its own after the uppercut. So it can be punched in the air, but he can't just burst out of his ties as an immediate reaction to the punch.

Turquoise#2
12-24-2013, 09:12 AM
For some reason, i think Tsang and Camila should animate for this as well, just as a comparison, or something.
And maybe the judges should, too.

Arch-Angel
12-24-2013, 09:14 AM
For some reason, i think Tsang and Camila should animate for this as well, just as a comparison, or something.
And maybe the judges should, too.

But then who would judge the judges?

Mustika
12-24-2013, 09:18 AM
For some reason, i think Tsang and Camila should animate for this as well, just as a comparison, or something.
And maybe the judges should, too.
Ever heard this somewhere but it seems that the judges won't be taking part to make entry for certain round. So you can take a guess for the person who don't submit an entry as a possible one.

Arch-Angel
12-24-2013, 09:20 AM
I know who the judges for the last two rounds were!!! And by that I know their names lol. I don't think you'll be able to guess unless you've been around for a whiiiiiillleee. They've got a nice selection going for this competition.

Praetorain
12-24-2013, 09:35 AM
But then who would judge the judges?

They'll judge themselves. In the previous version, Oxob was the 3rd judge and he participated in some rounds. He judged himself.

Kursura
12-24-2013, 09:43 AM
They'll judge themselves. In the previous version, Oxob was the 3rd judge and he participated in some rounds. He judged himself.

He said he was the judge for round 10, doesn't mean he judged every round.

Fuzzybrain
12-24-2013, 09:51 AM
I think almost everyone is using that idea. I mean, what else is there to do? (except a kidnapping)

Srsly? I know this issue is 2 pages past us, but REALLY? just think man. Mine is in outer space, with a guy tied to a freaking rocketship, tied by an rope made by an energy ball the Bad guy made. THINK, Aidman and Spectre. THINK!

If this is too rude, ill deltete it. thanks.

Raptor Blu
12-24-2013, 09:59 AM
Srsly? I know this issue is 2 pages past us, but REALLY? just think man. Mine is in outer space, with a guy tied to a freaking rocketship, tied by an rope made by an energy ball the Bad guy made. THINK, Aidman and Spectre. THINK!

If this is too rude, ill deltete it. thanks.

Thats Funny.

Kodoku
12-24-2013, 10:07 AM
The tied-up stick's finisher can be a combo or it have to be only ONE hit?

Camila
12-24-2013, 10:38 AM
now i know how camila's feeling
no <3

I'm glad you understand now.

I don't want any of you to answer the question above me.

devi
12-24-2013, 10:41 AM
I'm glad you understand now.

I don't want any of you to answer the question above me.

http://t1.gstatic.com/images?q=tbn:ANd9GcRVlPb0INSxxf5oQROo5AdW2HP4lN7eQ lWhF8WQsZ2bJYZ34zSj

Kursura
12-24-2013, 10:55 AM
I know repeating answered questions is almost a tradition in bse but come on! This is far beyond ridiculous!
Tsang, I recommend adding that helpful post you made to the front page.

InfamousBonk
12-24-2013, 11:09 AM
try putting the q and a section closer to the top. i think most people look at the special element and combo and don't scroll down any further

Tsang
12-24-2013, 11:11 AM
Hey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.

There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.

The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)

After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)

And yes, if the stick figure is tied up to an object, it can be used in the finisher.

Hopefully this clears up some questions. :D
Just quoting this one last time for people who don't want to or really care about checking the front page.

It's also been added to the front page, lol.

Villun
12-24-2013, 11:18 AM
Can we use flash CS5 ?
;)

InfamousBonk
12-24-2013, 11:21 AM
Can we use flash CS5 ?
;)

nope, must be made in paint

Kodoku
12-24-2013, 11:42 AM
Well, sorry if my question caused any troubles, but a "finisher" is really ambiguous. There are finishers that are made with combos (like Nazhul's) or just an energy blast or something. Or even both, so reading "finisher" confused me.

Turquoise#2
12-24-2013, 11:42 AM
lol
wat

PLEASE do not kill me for this, but if the 'tied up' stick is being held by another stick(stick1), does he have to use stick1 in the combo somehow?
pls dun kill me
im sowwy camiwa

Raptor Blu
12-24-2013, 11:55 AM
Bruh Read The Other Comments, That Was Covered Already. Like 10 or so pages ago.

Villun
12-24-2013, 12:03 PM
Faith in humanity destroyed.

Adiman
12-24-2013, 12:05 PM
lol
wat

PLEASE do not kill me for this, but if the 'tied up' stick is being held by another stick(stick1), does he have to use stick1 in the combo somehow?
pls dun kill me
im sowwy camiwa
Seriously?? Tsang JUST posted this!

Turquoise#2
12-24-2013, 12:06 PM
Oh fuck.
I'm so dead.

Kodoku
12-24-2013, 12:20 PM
Bruh Read The Other Comments, That Was Covered Already. Like 10 or so pages ago.

Oh, 10 pages. If it was 2, or 3 pages ago, I'd blame my self but nobody reads every single post to find an answer.

Adiman
12-24-2013, 12:43 PM
Oh, 10 pages. If it was 2, or 3 pages ago, I'd blame my self but nobody reads every single post to find an answer.
It's not even about that tho. It's about people being to lazy to READ THE FRONT PAGE lol. And Tsang has posted this like 5 times already and on the front page ;^;

Yun
12-24-2013, 12:47 PM
I understand that its really ridiculous to answer repetitive questions and etc. But you can't stop stupidity itself. It's the internet. Nothing can be solved easily.

If you guys wanna treat this as an educational thing with a competition theme to it, for god sake just answer the damn questions. Just saying "Read." Doesn't help a lot of us.

Kodoku
12-24-2013, 12:52 PM
It's not even about that tho. It's about people being to lazy to READ THE FRONT PAGE lol. And Tsang has posted this like 5 times already and on the front page ;^;

My issue about the finisher wasn't on the front page.

Foscex
12-24-2013, 01:42 PM
I understand that its really ridiculous to answer repetitive questions and etc. But you can't stop stupidity itself. It's the internet. Nothing can be solved easily.

If you guys wanna treat this as an educational thing with a competition theme to it, for god sake just answer the damn questions. Just saying "Read." Doesn't help a lot of us.

Im sorry to sya this
But this yun guy has a point

And dont keel me for typing this
Buwt kan we animaet bleck stockfigars
Cuzz u kno, bleck is a racist colowr

Turquoise#2
12-24-2013, 01:59 PM
lol

I've nearly reached the high kick, and i've only reached 35 frames ._.-._.
how do you do it Foscex
omg

Villun
12-24-2013, 02:06 PM
lol

I've nearly reached the high kick, and i've only reached 35 frames ._.-._.
how do you do it Foscex
omg

I am at the headbutt and I have done 600+ frames.

Turquoise#2
12-24-2013, 02:14 PM
holy shit mother of jesus christm-
Oh yeah.
Merry christmas everyone!(where i am ;D)

devi
12-24-2013, 02:15 PM
holy shit mother of jesus christm-
Oh yeah.
Merry christmas everyone!(where i am ;D)

Yeeeeeeeaaaaaah! merry christmas! XE

Adiman
12-24-2013, 02:28 PM
My issue about the finisher wasn't on the front page.
It might not have been before, but it should be now, Tsang said that he posted his comment thing on the front page explaining some things and clearing stuff like that up... Right above the Q&A

Camila
12-24-2013, 02:50 PM
Well, sorry if my question caused any troubles, but a "finisher" is really ambiguous. There are finishers that are made with combos (like Nazhul's) or just an energy blast or something. Or even both, so reading "finisher" confused me.
I'm pretty sure that this answer is in the frontpage. And it has been answered at least 5 times already.

Yun, Foscex, I know that this issue will always exist, I fan deal with that. What I can't understand is how ... or more likely why do we have to answer the same thing 5 times. Yeah, one thing is to answer a question once or twice, maybe a third time to make sure, but when the answwr is in an obvious or noticeable place and it has been answered more than 5 times, then SOMETHING IS WRONG HERE.

Let me give you an example, make a thread in the general help section that is answered by looking at the thread above or with the title "OMG PLZ HELP" is infractable now, why? People like this will always exist right?, well if you read the stickied thread in that same section you'll understand why, the Q&A section is there FOR A REASON, it's time you all start to use it, I have no problem in answer the question 2-3 times, but when it gets ridiculously repetitive like now, I'll just trust in the intelligence of human being to think and read where they have to read.

Turquoise#2
12-24-2013, 02:56 PM
Camila seems to be extremely angry.
Everybody save yourselves.
No more questions from now on.
c:
Just for yew, Camiwa-san :3

Yun
12-24-2013, 02:57 PM
I'm pretty sure that this answer is in the frontpage. And it has been answered at least 5 times already.

Yun, Foscex, I know that this issue will always exist, I fan deal with that. What I can't understand is how ... or more likely why do we have to answer the same thing 5 times. Yeah, one thing is to answer a question once or twice, maybe a third time to make sure, but when the answwr is in an obvious or noticeable place and it has been answered more than 5 times, then SOMETHING IS WRONG HERE.

Let me give you an example, make a thread in the general help section that is answered by looking at the thread above or with the title "OMG PLZ HELP" is infractable now, why? People like this will always exist right?, well if you read the stickied thread in that same section you'll understand why, the Q&A section is there FOR A REASON, it's time you all start to use it, I have no problem in answer the question 2-3 times, but when it gets ridiculously repetitive like now, I'll just trust in the intelligence of human being to think and read where they have to read.

I wouldn't necessarily say "5" times if acbeam counts as asking the most questions. [ I don't know if you can even notice the sarcasm in his posts. lol ]

Plus, humans ARE humans. There will always be people here who just happen to be ignorant enough to just skip the FAQ or misunderstand such a simple statement. Might as well deal with it anyways. Not to mention we're all not like people who actually take the time to go through what, 15 pages just to find the answers to our questions.

But anyways, guys who are doing the BSE, please do consider going through the FAQ on the front page if you guys have any questions regarding the combo. If the hosts are getting enough of these questions, I'll be free to requote the answers in the thread just to cut the slack off the hosts' backs.

Kodoku
12-24-2013, 03:20 PM
Camila, the first thing I do when reading this thread is read the QnA section. Also, you people should add the answer to the front page to avoid this happening again, and don't change the answers. At first, Tsang said "Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim". Then he said "It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc."

So can it be a combo, or it must be only one attack? (with "combo" I mean a serie of different attacks with a finish blow, and with "one attack" I mean the same attack repeteadly. I.E: A lot of punches that destroy your enemy's face).

This can confuse people, and that's why people keep asking about the finisher and other stuff.

JanRavnik
12-24-2013, 03:37 PM
And dont keel me for typing this
Buwt kan we animaet bleck stockfigars
Cuzz u kno, bleck is a racist colowr

Somehow I read that without problems ._.
Also I thnik the stickfigure color is up to you to choose c:

Yun
12-24-2013, 03:58 PM
Somehow I read that without problems ._.
Also I thnik the stickfigure color is up to you to choose c:

Everything is up to you based on stickfigure personality or color.


This can confuse people, and that's why people keep asking about the finisher and other stuff.

Based on the original topic of the BSE, it should be a finishing move with the use of the object the constrained stickman was tied up with. [ EG : Rope, use the rope for the finisher. ]

Camila
12-24-2013, 04:28 PM
My gosh.....

Yeah just drop this stupid argument, you'll not get my point and we'll end up wasting a few pages of space.

Finisher can be: A really hard hit or a serie of fast hits (obvioisly using the thing that you used to tie-up your stick), if you're makinf the series of hits idea, you can just use kicks or punches since it must be fast. Am I clear?.

And I wasn't amgry earlier it takes WAY more than that to make me angry. Now just do whatever the hell the you all want, instructions are given and I think everything is clear.

Shadowkirby
12-24-2013, 04:36 PM
I'll be doing my BSE after Christmas Eve and Christmas Day. I got the storyboard, and it continues after the event of Round 2. I'm planning to making BSE a series for my OC, Mite.

_SAVY_
12-24-2013, 04:39 PM
Gotcha camii!

flashfree-k
12-24-2013, 05:29 PM
almost done with my part.

Foscex
12-24-2013, 05:36 PM
Somehow I read that without problems ._.
Also I thnik the stickfigure color is up to you to choose c:

No i think we have to be original and invent our own colour
What do u guys think??

Also
Havnt been able to animate today due x mass
Shit i need to get it done
I got like 27 seconds made in just under 3 hours
Still at the trow, that is the trickey part i guess

flashfree-k
12-24-2013, 05:38 PM
No i think we have to be original and invent our own colour
What do u guys think??

Also
Havnt been able to animate today due x mass
Shit i need to get it done
I got like 27 seconds made in just under 3 hours
Still at the trow, that is the trickey part i guess

same here i am on the throw bit,

Adiman
12-24-2013, 06:04 PM
same here i am on the throw bit,
Man, either you guys have a lot of experience and can work fast, or you guys are just talking about the basic core animation, but even that is impressively speedy...

Turquoise#2
12-24-2013, 06:36 PM
I've done till 'kick'. Now i have 'punch,throw' and 'uppercut' left.

flashfree-k
12-24-2013, 06:42 PM
Man, either you guys have a lot of experience and can work fast, or you guys are just talking about the basic core animation, but even that is impressively speedy...

i guess so, you can't believe how many people ask me to slow down when i animate

Turquoise#2
12-24-2013, 06:55 PM
Oh, shit, i'm stuck.
My guy is being held by another stick.
Now how in bloody hell am i supposed to throw him?

Alien
12-24-2013, 07:23 PM
Why the hell are you asking them?

This "anti-procrastination" round is a stupid ass idea.It should be the normal 3 weeks.
I hope this shit is just a joke.

Atomicapple
12-24-2013, 07:24 PM
Why the hell are you asking them?

This "anti-procrastination" round is a stupid ass idea.It should be the normal 3 weeks.
I hope this shit is just a joke.

And also on the damn holidays. Hows anyone gonna finish?

Turquoise#2
12-24-2013, 07:26 PM
lol
take it easy bruvah
Just animate, take your time, and animate steadily, for 1-2 hours a day.
You'll make it. No worries.

Nanite
12-24-2013, 09:10 PM
And also on the damn holidays. Hows anyone gonna finish?



This "anti-procrastination" round is a stupid ass idea.It should be the normal 3 weeks.
I hope this shit is just a joke.

Its actually incredibly quick and simple to make, they actually compensated that with a shorter combo, and doing whatever the hell you want afterward with the finisher. If people wanted to, they could do this in under a week or even at least 3 days.

Yun
12-24-2013, 09:15 PM
Its actually incredibly quick and simple to make, they actually compensated that with a shorter combo, and doing whatever the hell you want afterward with the finisher. If people wanted to, they could do this in under a week or even at least 3 days.

When you say it like that, it's either gonna be like how a person just spends little effort in order to make an animation.

The round is lacking room for lots of creativity and is mainly gonna be surrounded on the story of "Hostage Situation". But, if that is our main objective to follow, then it is sure to be a lesson when you're in the studio.

I do agree though. Right now is still a pretty bad time to set up an anti-procrastination round. Most of us in America are likely to have family vacation plans. Not to mention finals to study for. But when you guys happen to animate 27 seconds in under 3 hours, that's either saying you just finished the main core of the animation, or just plain lazy enough to make something new or spark. And by spark, I mean something that we haven't seen before.

Camila
12-24-2013, 09:27 PM
I do agree though. Right now is still a pretty bad time to set up an anti-procrastination round.

Exactly, that's why we chose these weeks.

Nanite, don't bother let'em whine about it. As long as it doesn't fet annoying is ok..

Raptor Blu
12-24-2013, 09:33 PM
Oxob3000 Said That The BSE helped him developed his skill and become the animator he is today, the other BSEs that I have seen dealt with effects and special weapons, which gave the participants experience in that field. This BSE is mainly to help us get more punctual with animating. Thats really what it has been doing for me, I animated more than I have ever have these past 2 day and I have been experimenting with a bunch of stuff. Im sure all you top notch animators can crank out something "spark" in less than 2 weeks, and If you cant then that should be your practice point for the next time this special element comes around. These are gonna eventually make us all better animators who can function at maximum efficiency in the littlest of time periods.

Camila
12-24-2013, 09:42 PM
Oxob3000 Said That The BSE helped him developed his skill and become the animator he is today, the other BSEs that I have seen dealt with effects and special weapons, which gave the participants experience in that field. This BSE is mainly to help us get more punctual with animating. Thats really what it has been doing for me, I animated more than I have ever have these past 2 day and I have been experimenting with a bunch of stuff. Im sure all you top notch animators can crank out something "spark" in less than 2 weeks, and If you cant then that should be your practice point for the next time this special element comes around. These are gonna eventually make us all better animators who can function at maximum efficiency in the littlest of time periods.

Thank you Blu, freaking thank you man ♥.

That would be the end of the discussion, if you think the idea is stupid go and animate something else or don't join BSE at all instead of wasting page's space whining about it.

Yun
12-24-2013, 09:42 PM
Oxob3000 Said That The BSE helped him developed his skill and become the animator he is today, the other BSEs that I have seen dealt with effects and special weapons, which gave the participants experience in that field. This BSE is mainly to help us get more punctual with animating. Thats really what it has been doing for me, I animated more than I have ever have these past 2 day and I have been experimenting with a bunch of stuff. Im sure all you top notch animators can crank out something "spark" in less than 2 weeks, and If you cant then that should be your practice point for the next time this special element comes around. These are gonna eventually make us all better animators who can function at maximum efficiency in the littlest of time periods.

[ DATA EXPUNGED. ]

EDIT : Well shit, ninja'd.

Camila
12-24-2013, 09:43 PM
Yet what kind of studio makes you work during your family time? Think about that for a second.

If you think having 2 weeks during our technical 5-day availability is a good time to test our time consummation, it's rather pointless. Having it on a day where we absolutely have nothing to do but animate or play games such as January or March, then you can actually force us to make a BSE entry in a week. But right now, we have better things to do than just test how much time we actually need for such a small thing.

EDIT : Well shit, ninja'd.

STAHP. Please. Stahp.

captain4dji
12-25-2013, 07:20 AM
I finished it!!
my bse (http://www.filz.us/files/30c6cc00/58d/bse_v5_r3.swf)
do not miss mine please!
this is my bse and is also my second fighting animation

Captainalien72
12-25-2013, 07:26 AM
I finished it!!
my bse (http://www.filz.us/files/30c6cc00/58d/bse_v5_r3.swf)
do not miss mine please!
this is my bse and is also my second fighting animation

Well....... At least you included a decent angle.

Raptor Blu
12-25-2013, 09:39 AM
Well....... At least you included a decent angle.

But bruh, the guy is supposed to use the yoyo rope thing to beat the assailant. In your anim, you used some blast.
Too, the head butt must be done while the stick is tied up, in your anim, the red stick headbutted first, then he got tied up. But dont worry, you have about 11 days to do it over bruh!

Atomicapple
12-25-2013, 12:01 PM
Well....... At least you included a decent angle.

What sarcasm....