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Kermit
12-24-2013, 02:42 PM
Newest
Gravity Man

http://i.imgur.com/0DZO5t3.gif

Intermediate:
Gravity Man (http://i.imgur.com/0DZO5t3.gif)
Flames (http://i.imgur.com/hcz7O3g.gif).Piv (http://i.wtfteam.net/ten/u/f/1363544874.piv)
Fluid Dynamics (http://i.imgur.com/dkS824X.gif)[.Piv] (http://i.wtfteam.net/ten/u/f/1363298359.piv)

Beginner

Do you even lift? (http://i.imgur.com/cC9bU8Q.gif)[.Piv] (http://i.wtfteam.net/ten/u/f/1363307422.piv)
Craft Pro (http://i.imgur.com/Yzhu1gd.gif)
Movements (http://i.wtfteam.net/ten/u/f/1361658649.gif)
Spin Kick (http://i.wtfteam.net/ten/u/f/1360698068.gif) [Piv.] (http://i.wtfteam.net/ten/u/f/1360705468.piv)
New style (http://i.wtfteam.net/ten/u/f/1360489398.gif)[.Piv] (http://i.wtfteam.net/ten/u/f/1363286527.piv)
Combo 2 (http://i.imgur.com/B2WyFLe.gif)
Acrobatics (http://i.imgur.com/jUmoBCG.gif)[.Piv] (http://i.wtfteam.net/ten/u/f/1363273373.piv)
Tricking (http://i.imgur.com/loVD7.gif)
Sword Play (http://i.imgur.com/fuv9w.gif)
Drone Take Downs (http://i.imgur.com/8DAaA.gif)
Sword Movements (http://i.imgur.com/0jvhA.gif)
Trying Different Views (http://i.imgur.com/sUF5h.gif)
Combo (http://i.imgur.com/MvOF8.gif)

Joints:
Joint with Echo (http://darkdemon.org/user-files/36981/1363122565.gif)[Piv.] (http://i.wtfteam.net/ten/u/f/1363184017.piv)

Credits:
TRRG
Oblivion Fall
Krustalien
Tiger
Mitchez
Eklipse
Valtus
Blademaster
CzyngisChrzanIV


More to come! Definitely more.

Zed
12-24-2013, 03:07 PM
I'm not a fan of those bits where you darken the background slightly for one frame. Maybe flash it to slightly-darkness and then come back to white over three or four frames. In fact, overall they look like you get some good ideas and know how to execute them, but then get impatient and rush to the end. I think your animations would benefit from slowing down a bit and showing more of the movements.

These are small criticisms. They're pretty nice animations.

Kermit
12-24-2013, 03:20 PM
I'm not a fan of those bits where you darken the background slightly for one frame. Maybe flash it to slightly-darkness and then come back to white over three or four frames. In fact, overall they look like you get some good ideas and know how to execute them, but then get impatient and rush to the end. I think your animations would benefit from slowing down a bit and showing more of the movements.

These are small criticisms. They're pretty nice animations.

I don't actually darken the ground, its just one of many pivot's bugs, I would slow them down but trust me they look better speed up.
Thanks for the cc

Zed
12-25-2013, 06:14 AM
If your movements don't look good when they're slowed down then you may need to work on your movements.

Salt
12-25-2013, 06:24 AM
You have some empty frames in the middle too.

Kermit
12-25-2013, 08:27 AM
If your movements don't look good when they're slowed down then you may need to work on your movements.

I don't think the pace has anything to do with how good your movements are, heck if anything higher fps is harder to animate with since it means you have to ease more.

@Salt Thats to show the camera's speed and how the stick is slowing down :P

valbar
01-03-2014, 04:35 PM
Holy crap, this is badarse. Can't really critique stuff like this. Have you ever done anything in Flash? It would be cool to see your works there .3.

Kermit
01-21-2014, 07:38 PM
Holy crap, this is badarse. Can't really critique stuff like this. Have you ever done anything in Flash? It would be cool to see your works there .3.
I've tried flash but I'm terrible at it, I can post some stuff but it wouldn't exactly be good.