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Loopy
01-06-2014, 12:37 AM
trying to get back into animating, been a long time

http://www.filz.us/view/f344059f-c4e/

cnc is super appreciated, also do you prefer the body first or all at once

Syrius
01-06-2014, 12:48 AM
Omg you and amf's styles. I swear.
I like the anim you made for the body first better but for me personally I like to do all together, reaally fluid anim man, I lovelove <3

Shaffy
01-06-2014, 01:35 AM
That guy must be really high

Captainalien72
01-06-2014, 01:37 AM
That guy must be really high

I really must agree.
He's probably high as well claustrophobic.

Oh and Loopy. I love your Jack Sparrow Sig XD

Loopy
01-06-2014, 08:48 AM
I really must agree.
He's probably high as well claustrophobic.

Oh and Loopy. I love your Jack Sparrow Sig XD

thanks i made it myself

Amf
01-06-2014, 11:35 AM
yeah the body first was super ace until he got up, once he started to fall backwards there was a really sudden change in direction and it was all sogy and no gud. Not the flop, that was good, but the change in direction. for all at once, the first animation, once he hit the ground his whole body kind of jittered to the left suddently, otherwise it looked great, and then the last animation was awesome awesome except I guess he might have been suspended in the air a bit too long? I know you never go for realism But I think you usually like to keep gravity norm.

S-Critical
01-06-2014, 01:37 PM
You were able to execute this pretty well loopy! Hope to see a full length from you (hopefully)

You were able to animate the flow of the animation almost flawlessly
Your easing and smoothing is excellent
you were able to double frame effectively with a combination of flow effectively (great job!)
I can see you would be very good at reatcions to attacks (dat stick flopping everywhere)

But there were some things I noticed

http://www.filz.us/files/f1852e36/dc5/reference_for_CNC_4.png

That arm is drawn wrong. And with the way you drew the stick, it looks like someone has has twisted the stick around from it's head to it's torso. It's placed awkwardly. It should have been flipped around 180 degrees and it would have been fine.

The other thing would be when the stick figure tries to climb the wall. I didn't even realise it at first. There was no anticipation there. You should have animated him either slightly crouching down, then jump, or him to do a running start and then jump.

Finally, when you changed to "all at once", the stick just didn't fall right. To me, the stick looked like he was meant to sit down, but clipped and flopped or something. If you were trying to make him just fall, his head should have been more of a curve like this

http://www.filz.us/files/447cdec8/378/reference_for_CNC_5.png

Even if for example, the stick got shot, the force would have shot the stick's head back.

But if you did intend for him to just fall on his butt, there just wasn't enough force for him to be lying like like that. If you wanted him to lay like that anyway, it would need to be a bit more slower

http://www.filz.us/files/409f333b/40c/reference_for_CNC_6.png

And on the side note, just like Amf was saying, the gravity still counts. If at the time the stick rolls and get up, he would have had some wind blowing against him (not like, very stong wind, but not the casual one) for him to fall down like that.

Overall, awesome job loopy! I love your style man!

Loopy
01-06-2014, 07:44 PM
You were able to execute this pretty well loopy! Hope to see a full length from you (hopefully)

You were able to animate the flow of the animation almost flawlessly
Your easing and smoothing is excellent
you were able to double frame effectively with a combination of flow effectively (great job!)
I can see you would be very good at reatcions to attacks (dat stick flopping everywhere)

But there were some things I noticed

http://www.filz.us/files/f1852e36/dc5/reference_for_CNC_4.png

That arm is drawn wrong. And with the way you drew the stick, it looks like someone has has twisted the stick around from it's head to it's torso. It's placed awkwardly. It should have been flipped around 180 degrees and it would have been fine.

The other thing would be when the stick figure tries to climb the wall. I didn't even realise it at first. There was no anticipation there. You should have animated him either slightly crouching down, then jump, or him to do a running start and then jump.

Finally, when you changed to "all at once", the stick just didn't fall right. To me, the stick looked like he was meant to sit down, but clipped and flopped or something. If you were trying to make him just fall, his head should have been more of a curve like this

http://www.filz.us/files/447cdec8/378/reference_for_CNC_5.png

Even if for example, the stick got shot, the force would have shot the stick's head back.

But if you did intend for him to just fall on his butt, there just wasn't enough force for him to be lying like like that. If you wanted him to lay like that anyway, it would need to be a bit more slower

http://www.filz.us/files/409f333b/40c/reference_for_CNC_6.png

And on the side note, just like Amf was saying, the gravity still counts. If at the time the stick rolls and get up, he would have had some wind blowing against him (not like, very stong wind, but not the casual one) for him to fall down like that.

Overall, awesome job loopy! I love your style man!

ooh this is some real tight cnc

thanks!

mr_epic
01-06-2014, 08:49 PM
wow, ur style is awesome, such nice movements, so smooth. don't give up man, I want to see more from u :D

acb
01-07-2014, 09:17 AM
In my opinion I didn't see anything wrong with any of it.
So damn smooth. I'd enjoy something longer from you.
liek ur p3nis maybi