View Full Version : Particles test

07-10-2008, 10:59 PM
this is my newest test of particles



Look at the cannon details (when it goes empty and boil when charge)

07-11-2008, 12:07 AM
kinda wobbly but keep trying
try to discipate the laser doing more particles :3

07-11-2008, 12:26 AM
Don't use a huge brush at low smoothing. That looks pixely, therefore bad.

Not bad, you just have to slow the particles down a bit, and what is the red beam that comes out at first?

It's neat. =/

07-11-2008, 10:03 AM
fun with a laser i guess

07-11-2008, 10:57 AM
ok thank to all

the first red thing is like an aim laser

07-11-2008, 10:54 PM
Bumpie Bumper!!


07-12-2008, 07:16 AM
Okay, time for a real comment.

First of all, lol at your signature. <3

Okay, so let's see what happens when you shoot a cannon. The cannon will obviously shoot back because of the force going forward. Your stick guy shows no reaction to the force of a shot. You have to think of these things, because the goal of animating at first is to emulate real physics and sights. The strongest man in the world will even take a step back because its a ****ing cannon! lol. So when one thing happens, there must be a reaction to it. Remember that all the time when animating, because there is a very small amount of things that will go unnoticed by someone, that will not have something move or react, you just have to have something else happen when one thing happens. In this case, the cannon shoots, the guy should brace himself and react to the blast.

The other thing you may want to pay attention to is the smoke. Would this be a blue laser, or a cannon with blue smoke or what? No matter, because no matter what it is, it must not be a constant blue. Just one shade of blue looks unrealistic, because one item when one sees it is never a solid blue, unless on a flat, unchanging surface. If it is smoke, generously add shades to show density to the smoke. If it is a lazer, add lighter shades to add an energy like concentration. If it is water, you can add a light reflection from whatever light source, and a shadow within the blue water.

It isn't bad overall, seeming as you've recently begun animating, so have no worries for perfection just yet. Just keep realistic physics, and smooth motions in mind while you draw, and test your movie often to see if it is a realistic looking movement. Once you have realism down, you can move on the creative physics, camera motions, and so on.

K? k.