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Juggerman1
07-28-2014, 02:48 PM
Welcome to my guide of the Juggerknights. I'm glad that we are making more guides lately.


Part 1. Uses.

Juggerknights are used for many things, including tanking, killing, and stunning. Charge is a deadly ability used to outdo another army or
just chase enemy units. It is a MUST in Deathmatch and should be used in Classic as well. When chasing individual units use charge 1 at a time- you'll be able to kill the unit as shown in this replay: http://www.stickempires.com/play?replay=replay6315329&version=2.08

Use charge for killing archers or stunning units.
http://i.imgur.com/uh8ZvFk.png.jpeg

You can also use Juggers to tank bombers against archer mass. Trust me it helps.
http://i.imgur.com/NfofiMj.png.jpeg


K-BOOM
http://i.imgur.com/XUlLpL0.png.jpeg

Jugger mass works against Chaos very effectively, as seen in this replay:
www.stickempires.com/play?replay=replay6289425&version=2.07

Against elementals Juggerknights are useful as well, blocking fires from incinerating your eclipsors.
www.stickempires.com/play?replay=replay6311518&version=2.07

Part 2: The Fun Facts

- Contrary to popular belief a Juggerknight will NOT always beat a spearton 1v1. The attacks are slow, therefore it is a 50/50 chance as seen here: www.stickempires.com/play?replay=replay6312561&version=2.07

-Juggerknights are best used with Deads, Eclipsors, and Bombers.

- A Juggerknight strategy is very effective when it comes to beating chaos.

-Against Elementals, Juggerknights aren't toatally neccesary. Eclipsors however, are.

- Charge is a very Underrated ability, and is very useful with Marrowkai.


Part 3: The Replays

Juggerknight massing vs. Chaos
www.stickempires.com/play?replay=replay6289425&version=2.07

Juggerknight use vs. Ele
www.stickempires.com/play?replay=replay6311518&version=2.07

Juggerknight vs spearton 1 on 1
www.stickempires.com/play?replay=replay6312561&version=2.07

Xanderman using charge against THatoneGamer
www.stickempires.com/play?replay=replay6290991&version=2.07

Thank you Birdman and THatoneGamer for helping make this thread possible!

P.S. This thread may be unfinished, may add more later.

jerrytt
07-28-2014, 08:34 PM
You could talk a little more into jugger micro, like how you have to run slightly more into archers to be able to hit them with your ax strike, otherwise, you'll fall behind and miss.

Nyarlathotep
07-28-2014, 09:21 PM
You could talk a little more into jugger micro, like how you have to run slightly more into archers to be able to hit them with your ax strike, otherwise, you'll fall behind and miss.

Or if you're slightly behind a unit but still in their hitbox you can charge and knock the unit backwards.

Juggerman1
08-05-2014, 04:33 PM
K, I'll add that. I was hoping the thread wouldn;t die so fast D:

BBKing5
08-23-2014, 04:53 AM
thx for the tip!

Juggerman1
08-23-2014, 08:53 AM
thx for the tip!

BBKing5 code?

BBKing5
08-24-2014, 05:05 AM
656 . FGU

WheresMyCheetos
08-27-2014, 03:38 PM
I always wondered, why charge is a one way attack, cause it would be nice to charge backwards to retreat. When I first started playing chaos I charged right backwards when I thought I could use it to retreat lol. But it is fine as it is, cause juggers are not OP or UP.

Juggerman1
08-27-2014, 07:49 PM
I always wondered, why charge is a one way attack, cause it would be nice to charge backwards to retreat. When I first started playing chaos I charged right backwards when I thought I could use it to retreat lol. But it is fine as it is, cause juggers are not OP or UP.

Agreed,but to me, a Juggerknight is much better than a spearton.