View Full Version : late night works

10-02-2014, 09:52 PM

so i couldnt sleep and this was the result. Tbh im slightly disapointed with the length, but oh well. Also besides fluidity i didnt really focus on things like realism or smoothness or force ect so those might be a bit off at some points, my mistake anyways enjoy and i would like to hear some criticism if possible.

10-02-2014, 11:43 PM
well this is a nice animation.... although the trails look like jelly... but since you said that you didnt focus very well then...its ok... i like the fight choreography tho!

10-04-2014, 11:54 AM
Definitely needs some double framing. wayyyyy to fast

10-10-2014, 04:19 PM
Needs force on some attacks, but nice overall.
Remember me btw?

10-13-2014, 10:24 AM
something you can fix incredibly easy is to make all the trails last only 1 frame. Only use 2 or more frames for trails if its like, hes doing a really big attack that covers a bunch of area, like him swinging something in a circle or something. otherwise 1 frame will make the trails look alot better. The gravity was also really weird, and so was the flow.