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Ash
07-20-2008, 06:48 PM
Okay, I decided that since I have successfully installed XNA Game Studio and Visual C# Express, I would go ahead and make the development thread. Here you may discuss the game, my plans for it, and post your own ideas.


Here's what I've figured out so far.

My game will be played from a top-view perspective. The player will have the option to choose his class, each of which will have a different ability. For instance, the Cop would fire his gun more accurately, the medic would procure more nourishment from food and health packs, and the reporter would be able to open locked doors.

What other classes could I have?

Note that I don't want any supernatural powers or elements int he game other than the zombies.


The gameplay would involve trying to survive for as long as possible in each area. I know I want a suburban neighborhood, a deserted military base, a secret lab, and a highway bridge littered with empty cars.

Any other ideas for levels?


Weapons will be found inttermittently throughout the levels, with the more powerful weapons found in more difficult-to-reach areas. The player would have to find keys and hidden paths to find the hidden weapons. The weapons available would be a pistol, shotgun, uzi, sniper rifle, grenades, a rocket launcher, and a crossbow.

Post some ideas for weapons. Sci-fi weapons are welcome as well.

(I'll only allow the player to carry two weapons at a time)


So, get to posting.

Deathwish
07-20-2008, 07:36 PM
Melee weapons.
That way you can hold a melee weapon and a ranged weapon at the same time.

Ash
07-20-2008, 08:05 PM
Hmm... Perhaps the ability to wield a melee weapon at the same time as a one-handed weapon? Like, if you have an pistol or uzi. I could assign one to one trigger/mouse button and another to the other button/trigger.

Phosphorus
07-20-2008, 08:39 PM
For a class, how about a construction worker who does more damage with a melee weapon than the other classes since his job requires physical strength?

MiniMan
07-20-2008, 08:46 PM
Weapon combinations?

Knife + Any rifle/gun = Bayonet

Or go advanced and:
broken bottle + tape + gun = nigga bayonet

Vervanda
07-20-2008, 09:39 PM
I thought a graveyard type level would be good, and you have a flashlight and all you can see is the light of the flashlight.

Ash
07-20-2008, 09:49 PM
For a class, how about a construction worker who does more damage with a melee weapon than the other classes since his job requires physical strength?
Hmm... Sounds like a good idea.

Weapon combinations?

Knife + Any rifle/gun = Bayonet

Or go advanced and:
broken bottle + tape + gun = nigga bayonet
Nah, I can't do that. I couldn't program it well, and it would slow down gameplay too much.


I thought a graveyard type level would be good, and you have a flashlight and all you can see is the light of the flashlight.

Sounds good, though i'll use a lantern instead so you can see behind yourself.

Sunder Forge
07-20-2008, 09:51 PM
I thought a graveyard type level would be good, and you have a flashlight and all you can see is the light of the flashlight.
Perfect name for that lvl is "graveyard shift"

Anyways, an abandoned warehouse or factory would be a great level, climb the storage walls, and find weapons, and there are many entrances you have to run to, and close to end the swamring zombies.


Weapons: Ultra rare portal gun?
Harpoon gun? that can kill three zombies if aimed right, and a nail gun, to spear their brains.

Chars: immigrant taxi driver who speaks spanish or somethng?

Guest.
07-20-2008, 09:51 PM
I thought a graveyard type level would be good, and you have a flashlight and all you can see is the light of the flashlight.

Well, it would be just like a normal level, except darker. Zombies don't come from graveyards.

Make it realistic, Ash.

Also, level ideas:

School.
Park.
Boat Yard.
Boat. (Cruise boat.)
A cold place, very icey and snowey and such. The zombies freeze during Winter, you should incorporate seasons.
A perfect zombie defense force. Except you aren't fighting zombies, you're fighting humans. You should know why if you read the mercenaries story in WWZ.

Ash
07-20-2008, 10:01 PM
@Grubber:

I like the name you suggested, but the character class is awful. Why would anyone choose it if there are no perks? Also, while the harpoon gun idea is sound, the nail gun seems pointless, and the portal gun wouldn't fit into the gameplay. Not to mention it would make it too easy to escape the zombies.

@Guest:
I'm not going to do any NPCs in the game, and that includes human enemies. I can't do AI that would be worth implementing. And while I am going for realism mostly, i'm not going to make all the zombies frozen, because that'd take away the core source of opposition. Or the ONLY source. And I can't implement seasons. The game won't be a continuous world with saving and such. THe player will choose a level and a class and try to survive as long as possible. I may give each level a plot to uncover to unlock the next level though.

Schwa
07-20-2008, 10:03 PM
This game needs a co-op mode.

And a survival mode. That is also co-op.

Sunder Forge
07-20-2008, 10:05 PM
@Grubber:

I like the name you suggested, but the character class is awful. Why would anyone choose it if there are no perks? Also, while the harpoon gun idea is sound, the nail gun seems pointless, and the portal gun wouldn't fit into the gameplay. Not to mention it would make it too easy to escape the zombies.
Harpoon guns are cool, and a nail gun is like a harpoon gun, so I popped it down.
Portal gun I knew you'd say no.
Taxi driver is just for fun, only perks he could have are bonus lifer or speed/something to cars.

Phosphorus
07-20-2008, 10:10 PM
Weapon Ideas:
-Molotov Cocktails
-AK-47/M16/assaultrifle
-Chainsaw

Also, traps would be nice. Like bear traps.

Ash
07-20-2008, 10:39 PM
Harpoon guns are cool, and a nail gun is like a harpoon gun, so I popped it down.
Portal gun I knew you'd say no.
Taxi driver is just for fun, only perks he could have are bonus lifer or speed/something to cars.

Meh, no, it doesn't really do anything for the gameplay.

The Dude
07-20-2008, 10:40 PM
Perhaps you could make like, a knife specialist? He's got more speed, as he uses only blades. (Swords, Daggers, Machetes, Etc.) And he's not heavily armed, so no armor. (If armor has anything to do with damage, or buffers).

A Demolitons guy - C-4, BREACH CHARGES, ROCKET LAUNCHER, GRENADE LAUNCHER, etc etc.

ehh?

Ash
07-20-2008, 10:46 PM
Perhaps you could make like, a knife specialist? He's got more speed, as he uses only blades. (Swords, Daggers, Machetes, Etc.) And he's not heavily armed, so no armor. (If armor has anything to do with damage, or buffers).

A Demolitons guy - C-4, BREACH CHARGES, ROCKET LAUNCHER, GRENADE LAUNCHER, etc etc.

ehh?

No. I'm not giving any characters starter weapons besides one meele to start with. The Cop will have a police baton, the medic a bone saw, and I'm not sure about others yet. Also, i want each class to be a regular joe/sue. a knife specialist and demolitions guy don't fall under that category.

The Dude
07-20-2008, 10:52 PM
No. I'm not giving any characters starter weapons besides one meele to start with. The Cop will have a police baton, the medic a bone saw, and I'm not sure about others yet. Also, i want each class to be a regular joe/sue. a knife specialist and demolitions guy don't fall under that category.

How 'bout you let it so I could enter a cheat code and get things that go boom?

Phosphorus
07-20-2008, 11:00 PM
Got another class. A firefighter, who can take more damage than the other characters because he's used to the heat and shit.

Ash
07-20-2008, 11:04 PM
How the hell does that make sense? Zombies =/= heat.

Sunder Forge
07-20-2008, 11:07 PM
Jeeze Ash, git with the times, everyone knows zombies hurl fire balls.

Phosphorus
07-20-2008, 11:09 PM
How the hell does that make sense? Zombies =/= heat.

Okay, then because the firefighter is tough or something.

Ash
07-20-2008, 11:28 PM
Meh. meybe I'll have some levels with fire on them, and he can walk through fire? Perhaps he'd have an axe to get through wooden doors also.

azam_me91
07-20-2008, 11:32 PM
Chainsaw + Zombies = Win.

Ash
07-20-2008, 11:42 PM
The chainsaw would have very limited fuel if I added it.

The Dude
07-21-2008, 12:23 AM
The chainsaw would have very limited fuel if I added it.

> : (

You'll give him fire, but you won't give me things that go boom?

You make me feel down down down.

Vervanda
07-21-2008, 02:13 AM
Maybe something like if you get bit by a zombie or something, your health slowly drains and you need to find a hidden antidote or something to cure it.

Ash
07-21-2008, 08:56 AM
I've already thought of that. I'm gonna make it so that as soon as you are attacked the first time, your health begins to steadily deteriorate, but there's no way to stop it: you just have to keep finding food and health packs. This is a way of ensuring that the player keeps moving: I don't want it to be too easy to just hang out at a turret or sniper rifle and camp out.

Guest.
07-21-2008, 11:05 AM
I've already thought of that. I'm gonna make it so that as soon as you are attacked the first time, your health begins to steadily deteriorate, but there's no way to stop it: you just have to keep finding food and health packs. This is a way of ensuring that the player keeps moving: I don't want it to be too easy to just hang out at a turret or sniper rifle and camp out.
Do not make it to fast, or else it'll just be annoying.

Ash
07-21-2008, 11:41 AM
I won't. It'll be at about .5% every 30 seconds.

Covalence
07-21-2008, 12:57 PM
This game needs a co-op mode.

And a survival mode. That is also co-op.

how about this idea

Ash
07-21-2008, 04:16 PM
Meh, I'm not sure if I'll be able to do coop. That would be a bit difficult.

Guest.
07-21-2008, 04:43 PM
Make a mode where you play as a zombie in group trying to take over a stronghold.

Ash
07-21-2008, 04:49 PM
I'm not gonna do any playable zombies. Maybe a different game, with Battlefront-esque deaths, where you just spawn as another zombie, and have a limited amount of spawn-ins. The problem with playing as a zombie is that it's hard to add variety to it without going the way of Stubbs and just adding the ability to do things like bowl people over with your head.

Apples
07-21-2008, 10:48 PM
Nice to see your going through with the game.
Best of luck to you.

hj
07-22-2008, 12:04 AM
how about a character that can carry three weapons?
i wouldn't know what that would be called though =/
and the medic can stop the health drain from being bit?

MiniMan
07-22-2008, 12:21 AM
I got an idea for the class.

The civilian, average player but knows the area very well. Though that wouldn't make sense since the cop may know more about the town than average joe.

stare
07-22-2008, 09:30 AM
A challenge mode?
Basicly just survival, except you get certian objectives.
Maybe earn cash/points from completing it.
Or maybe just incorperate it into the main game?

Also make some classes unlockable, using cash/points.

Class:Homeless Person.
Health:average
Damage:average
Speed:fast
Special ability:Hides in box making him undetecable, but can only use for a very brief time. Maybe it recharges?

Ash
07-22-2008, 10:28 AM
I got an idea for the class.

The civilian, average player but knows the area very well. Though that wouldn't make sense since the cop may know more about the town than average joe.

That sounds okay, though since I want to make exploration a key part of the gameplay, I'll give him the ability to run faster.

@Stare: That sounds okay, but I think it would work better to give the homeless drunk the ability to "zombie walk" amoung the zombies without detection (After all, he's a homeless drunk). And I'm not going to make him faster, just normal speed, but he'll also be able to gain health from alcohol, unlike other characters.

Sunder Forge
07-22-2008, 10:30 AM
What about an asylum escapee? does enhanced damage with every weapon, but takes in extra damage, and has little to no armour, infections spread faster on escapee.

Ash
07-22-2008, 11:11 AM
Nah, I'm not doin that. Just doesn't seem to fit.

Saha
07-23-2008, 06:20 AM
Hmm,how about something like.A whole building is filled with zombies.And your playing as a zombie slayer.You have to travel out through each level within the building and kill every zombie that gets in your face.And you work with some kind of goverment thingy or like you have your buddys lab that is equipped with loads of weapons!And you get to carry like 5 or 7?And at like the top of the building.You battle the Zombie King and the Zombie Queen.But before that.You have to battle with a half zombie half devil kind of person.
And then you have a mode where you can die in 1 hit.Hell or Heaven(Copied from Devil May Cry)Lol..Stick May Cry

And you get to upgrade your body armor thats cool and stuff.You get to do speed kills and at the 2nd last level as I said.When you battle the half zombie half devil kind of person,you fail.But,you don't actually fail.You start hitting him and stuff but it dosen't do damage and you get damage with one blow from him.Then you get like half life.Then he bites you and you go beserk.You get like aura around you and you get like a glowing white thing outlining your body and everything inverts.(Most of the ideas are from different games I've played)and the game play gets like double screened when hit.

Yeah basicly thats what I'm thinking about the game play.

Ash
07-23-2008, 10:20 AM
No. You obviously have very little experience in game design, or none at all.

And besides, that sounds like some bullshit ending to a generic anime.

Deadface.
07-23-2008, 10:28 AM
From the 2 pages I've read, it's sounds exactly like Boxhead plus classes.

Ash
07-23-2008, 11:37 AM
Boxhead is one of my inspirations, but my game going to focus more on exploration, survival, and weapon balance than just droppinng barrels and shooting. The only similarity will be in the theme.

Deadface.
07-24-2008, 10:29 AM
Boxhead is one of my inspirations, but my game going to focus more on exploration, survival, and weapon balance than just droppinng barrels and shooting. The only similarity will be in the theme.

I'm talking about the original Boxhead, which was pretty much that but in flash and without classes.

Raffi
07-24-2008, 12:32 PM
Will there be limited bullets? If so, maybe you could have an ability to throw your gun at an enemy when your out of ammo. Or you could use it for a melee weapon.

Ash
07-24-2008, 12:45 PM
I'm talking about the original Boxhead, which was pretty much that but in flash and without classes.

I know exactly what game you mean, but I'm saying that what I have planned is NOT like it.

The original boxhead is the one I was talking about, toohttp://www.addictinggames.com/boxheadtherooms.html

I said that the gameplay wouldn't just be killing zombies, it would be finding new weapons (Not just having them suddenly appear in your inventory), finding good places to camp, and looking for food and ammo. NOTHING like boxhead except for the fact that it has zombies and guns.

@Raffi: When you run out of ammo, you'll switch to your basic melee weapon, which is chosen by our class.

luckyjoe
07-24-2008, 12:45 PM
How's about this for classes?

Soldier- Has a riffle, a medi-kit, 2 ration(s). Is slower then most classes, can aim better then any other class, reloads faster then any other class, can withstand more hits then any other class.

Civilian- No weapons, 4 ration(s). Is the 2nd fastest class, has the 2nd worse aiming, is weaker then most classes. Slow reload speed.

Athleet- No weapons, no rations. Fastest class, has the worst aiming, weakest class. Slow reload speed.

Repair Man- Wrench, 1 ration(s). Medium speed, has somewhat good aiming. Can fix objects (such as guns). Strong. Medium reload speed.

Criminal- Knife, 0 ration(s). Slow speed. Strongest class. Can kill quicker then anyother class, can die easier then anyother class. Fastest reload speed.

I know, I spelled one of the classes wrong.

Ash
07-24-2008, 12:58 PM
How's about this for classes?

Soldier- Has a riffle, a medi-kit, 2 ration(s). Is slower then most classes, can aim better then any other class, reloads faster then any other class, can withstand more hits then any other class.

Civilian- No weapons, 4 ration(s). Is the 2nd fastest class, has the 2nd worse aiming, is weaker then most classes. Slow reload speed.

Athleet- No weapons, no rations. Fastest class, has the worst aiming, weakest class. Slow reload speed.

Repair Man- Wrench, 1 ration(s). Medium speed, has somewhat good aiming. Can fix objects (such as guns). Strong. Medium reload speed.

Criminal- Knife, 0 ration(s). Slow speed. Strongest class. Can kill quicker then anyother class, can die easier then anyother class. Fastest reload speed.

A lot of those sound good. I think I may change them up some, though. For instance, I would think that the criminal should be tough if he is going to be slow. Besides, he a hardened murderer.




And I decided to have three game modes, one being a story mode, the next being a "survival" mode that keeps track of how long you live, and the third being a "massacre" mode that keeps track of how many zombies you kill.

luckyjoe
07-24-2008, 01:16 PM
Sweet. Hows this for weapons.

Melee weapons-


Stick- weakest weapon, fastest hitting speed. Breaks offten (you might want to add that, because some weapons can break over time.)

Wooden club(Bat)- 2nd weakest weapon, 2nd fastest hitting speed, breaks sometimes.

Pipe- Medium damage, slow hitting speed, can not break, only bend, but it reduces damage.

Steel club(Steel bat)- High damage, very slow hitting speed, dosent break or bend.

Knife- High damage, very quick hitting speed. Can break, not offten (this is were Repair Man comes in. He can fix the weapons.)

Axe- Very High damage, very slow hitting speed. Dosent break offten.


Ranged Weapons-


Slingshot- Very weak damage, very fast hitting speed, Break offten.

9mm Pistol- Medium-High damage, medium hitting speed. Breaks rarley. Medium reload speed.

6 shooter (Revovler)- High damage, slow hitting speed. Breaks rarley. Slow reload speed.

Shotgun- Very high damage, very slow hitting speed. Break rarely. Very slow reload speed.

SMG- Low-Medium damage, fast hitting speed. Breaks rarely. Medium reload speed.

Riffle- High damage, medium hitting speed. Breaks rarely. Slow reload speed.

Auto Riffle- High damage, fast hitting speed. Break Rarely. Medium reload speed.

HMG (Heavy Machine Gun)- Very high damage, very fast hitting speed. Break rarely. Very slow reload speed.

Sniper Riffle- Critticle damage, very slow reload speed. Break rarely. Very slow reload speed.

Bazoka- Critticle damage, very slow reload speed. Break rarely. Very, very slow reload speed.

Mini-gun (I had to put this here)- Critticle damage, F***** fast hitting speed. Breaks rarely. very, very slow reload speed.



Wow that was long. I have alot of ideas for this game.

Edit: I noticed that when I put if they break or not i put 'Break' insted of 'Breaks'
and I noticed that some of the weapons thay I listed are already posted before. But this is more of a stats for the weapons, insted of naming them.

Wtf
07-24-2008, 02:36 PM
Make a multi party game. So you can have for example a reporter to reach locked doors and a cop. Making then their way trough the game. In the way the enemies get smarter or more accurate, even so they are zombies, you could plan some kind of tactic with your party. Make a party limit, like only 2 persons who can travel you per time.
Make items trading possible so you can take the full advantage of your "pals".

You can even include them in the story, like they travel with for a level and get bitten and you have either to shoot them or leave them behind.

Make safe places. In the urban settings make usable houses where you can save your game or recover some energy. Or even get some parts of hidden objects that you can use to later build something.

This makes my other idea. Have the ability to build your weapons at local stores when you find "Engineer" survivors.
I would suggest Turrets but I'm guessing that it would be very hard to program its AI.

I can't recall nothing more.. But I'll see. I hope you can get a use on something I said.

Inhumane
07-24-2008, 02:39 PM
Hmm,how about something like.A whole building is filled with zombies.And your playing as a zombie slayer.You have to travel out through each level within the building and kill every zombie that gets in your face.And you work with some kind of goverment thingy or like you have your buddys lab that is equipped with loads of weapons!And you get to carry like 5 or 7?And at like the top of the building.You battle the Zombie King and the Zombie Queen.But before that.You have to battle with a half zombie half devil kind of person.
And then you have a mode where you can die in 1 hit.Hell or Heaven(Copied from Devil May Cry)Lol..Stick May Cry

And you get to upgrade your body armor thats cool and stuff.You get to do speed kills and at the 2nd last level as I said.When you battle the half zombie half devil kind of person,you fail.But,you don't actually fail.You start hitting him and stuff but it dosen't do damage and you get damage with one blow from him.Then you get like half life.Then he bites you and you go beserk.You get like aura around you and you get like a glowing white thing outlining your body and everything inverts.(Most of the ideas are from different games I've played)and the game play gets like double screened when hit.

Yeah basicly thats what I'm thinking about the game play.

You need to rethink some basic principles in your life.


Classes:

Hunter - Medium Speed, armed with a rifle and 9mm pistol, medium health medium damage
Ranger - fast speed, sniper and knife, medium health high damage, but hard to play
Marine - Low speed, Ak47 and glock, high health high damage, hard to kill and pure awesome
Citizen - very High speed, crowbar/baseball bat, medium health, low damage
Veteran ( Unlockable class ) Medium speed, G3 and Ak47, high health, high damage
Dealer ( Unlockable class ) High speed, knife, high health, low damage, but just freakin awesome
Priest ( Unlockable class ) Medium speed, 12 gauge shotty, very high damage, low health
Infected ( Secret class ) High speed, hands and teeth, very high damage, high health
Brute - low speed, fists, extremely high damage, extremely high health
Badass ( Secret class ) Extremely high speed, awesome rays, infinite health, extremely high damage, and filled with epic to the brim


Oh, and a ultra secret

MEGA MONSTER ( Extremely secret class ) Amazingly high speed, auto-kill damage, infinite health, and MASSIVE.


Weapons :

Hand variety : Knuckledusters (2 damage), spiked chains (5 damage), Fists ( 1 damage )

Weapon variety : Crowbar (4 damage), baseball bat (4 damage), stick (1 damage), log (15 damage but only one use), knife (6 damage), stake (4 damage), chain (4 damage), bone (1/2 damage), plate ( 3 damage, but prone to smashing, on smashing it deals an extra 10 damage), and then we has cups, which do (4 damage)

Guns: Ak47 (7 damage ), rifle (30 damage), sniper rifle (40 damage), G3 ( 10 damage), 9mm (5 damage), glock (5 damage), 6 mm (3 damage), desert eagle (8 damage), Uzi (3 but extremely fast), nailgun (20 damage)

Wtf
07-24-2008, 02:56 PM
But this is a zombie game it isn't Godzilla.

Ash
07-24-2008, 03:03 PM
I'm only going to allow one player in game at a time. I can't do AI well enough to do the other characters effectively.

Wtf
07-24-2008, 03:04 PM
About the buildables...
To hard as well?

hj
07-24-2008, 03:35 PM
is it gonna be in first person or from like a sky view looking down on your character?

luckyjoe
07-24-2008, 04:38 PM
You need to rethink some basic principles in your life.


Classes:

Hunter - Medium Speed, armed with a rifle and 9mm pistol, medium health medium damage
Ranger - fast speed, sniper and knife, medium health high damage, but hard to play
Marine - Low speed, Ak47 and glock, high health high damage, hard to kill and pure awesome
Citizen - very High speed, crowbar/baseball bat, medium health, low damage
Veteran ( Unlockable class ) Medium speed, G3 and Ak47, high health, high damage
Dealer ( Unlockable class ) High speed, knife, high health, low damage, but just freakin awesome
Priest ( Unlockable class ) Medium speed, 12 gauge shotty, very high damage, low health
Infected ( Secret class ) High speed, hands and teeth, very high damage, high health
Brute - low speed, fists, extremely high damage, extremely high health
Badass ( Secret class ) Extremely high speed, awesome rays, infinite health, extremely high damage, and filled with epic to the brim


Oh, and a ultra secret

MEGA MONSTER ( Extremely secret class ) Amazingly high speed, auto-kill damage, infinite health, and MASSIVE.


Weapons :

Hand variety : Knuckledusters (2 damage), spiked chains (5 damage), Fists ( 1 damage )

Weapon variety : Crowbar (4 damage), baseball bat (4 damage), stick (1 damage), log (15 damage but only one use), knife (6 damage), stake (4 damage), chain (4 damage), bone (1/2 damage), plate ( 3 damage, but prone to smashing, on smashing it deals an extra 10 damage), and then we has cups, which do (4 damage)

Guns: Ak47 (7 damage ), rifle (30 damage), sniper rifle (40 damage), G3 ( 10 damage), 9mm (5 damage), glock (5 damage), 6 mm (3 damage), desert eagle (8 damage), Uzi (3 but extremely fast), nailgun (20 damage)


Most of those classes and weapons are completely off balance, and all you posted was their damage, no reload or fireing speed. And the description for 3 classes are jokes. And some classes are off balance.

Wtf
07-24-2008, 04:42 PM
is it gonna be in first person or from like a sky view looking down on your character?

My game will be played from a top-view perspective.

Yeah...
I've done it too.

Inhumane
07-24-2008, 07:15 PM
Most of those classes and weapons are completely off balance, and all you posted was their damage, no reload or fireing speed. And the description for 3 classes are jokes. And some classes are off balance.

Actually, the unlockable characters are unlocked after completing the game twice, and the secret character is unlocked by doing strange tasks irrelevant to the game in an specific order.

Reload and firing speed can be decided by Ash, as I don't want to restrict him too much.


Also, my father is a game designer, and my mother majored in game tech, I know my shit when it comes to games.

Also, they are balanced, and remember, not everybody is a veteran, you need a slightly overpowered class for beginners.


Also, Badass class would have lasers instead of actual weapons, which deal (9999999 damage) a second, the Dealer class is underpowered, perfect for veteran players, and the marine class is a wicked average player class.

Ash
07-24-2008, 10:58 PM
Inhuman, actually the best hing for beginners is a middle-range class, one that is midway in every stat. That way the player can figure out what things he needs more based on his playing style. Creating any overpowered class will cause players to use it more often to get easier high scores, which will throw leaderboards off balance.

Raffi
07-25-2008, 01:21 AM
@Raffi: When you run out of ammo, you'll switch to your basic melee weapon, which is chosen by our class.
But maybe you could throw the gun at an enemy THEN switch to your melee weapon.

It causes half the damage that one of the bullets do.


Also, how about special moves? You could send a big shockwave covering the screen and kills every enemy in sight. And there could be a special move guage and you can only use the special move when it's full.

luckyjoe
07-25-2008, 02:03 AM
How bout After-Math mode. In which it takes place after the story. In this one there is much more zombies and alot less ammo. Supplies are harder to find, and so is weapons.

And Escape mode. This takes place AFTER After-Math mode, in which you have no weapons at all and no rations. All you have to do is run to the end of a selected area, In which City Center is the end. How bout this for some courses, if you like the idea.

Street- Quickest run through, not to many zombies.
House- Easiest run through, no zombies.
Docks- Medium run through, medium ammount of zombies.
Culv-a-sac(It's wrong, i know)- Medium run through, medium ammount of zombies.
Neighbor Hood- Long run through, medium ammount of zombies.
Suberb- Long run through, large ammount of zombies.
Outer City- Long run through, low ammount of zombies.
City- Medium runthrough, medium ammount of zombies.
Inner City- Quick run through, large ammount of zombies.
City Center- Very quick run through, very large ammount of zombies.

Edit: Here is a huge mode. Surivor mode (No this is not were you kill zombies) This takes place after Escape. If you could program this there will be 2 types of it.

If you escaped by chopper you will end in the snowy mountains.
If you escaped by boat you will end up on a island.

Mountains- Harder mode of the bunch. In this one you must find a way to survive for 100 days (you can edit that if you want), or you can find a way out (useally the hardest way you can win), You can use your downed Heli-copter as shelter until day 10 (if you use it after day 10 you will start loseing health by little bits, if stay there until day 20 you will die (remember you ca edit this))In the heli you can find the following.
Rations (Any day, search offten)
Knife (Day 1)
Fire Starter (Day 3)
Riffle (Day 7)
After that you are all on your own. If you get the riffle you will only have the starting ammo that you get for it.
After day 10 you will have to find another shelter (a cave?). And so on and so on.
But after day 80 (im guessing the days will be like 12 minutes?) there will be a winter storm, in which if you stay outside for to long you will die. You can find food here, but very rarely, To get food here you'll have to kill an animal, such as a bear.

Island- Easier of the bunch. It's the same way as The Mountains except you can't die from staying out too long, or from your shelter. Your boat can be your shelter for the entire mode. Since this is an island, if you sleep anyware besides your boat (like in the jungle area in the center of the island) you can die by animals. In your boat (which is way to far on land) you can find the following
Rations (During anyday)
Knife (After day 10)
Ammo (any day after 30)
Pistol (After day 30)
Riffle (After day 50)
Sniper Riffle (After day 80)
Flair (After day 90)
Since you can find alot of break able stuff on the boat, the Repair Man would be a pretty obvius choice here. You can find stuff on the beach (such as fish, if you can't find alot of rations). You can find weapons in the jungle area (in the middle of the island). But if you stay in there too long, animals can attack you.

This was very long, toke me a long time to type too. Hope you like it. You can edit whatever you want on this Ash. It's just an idea.

Inhumane
07-25-2008, 06:08 AM
No, you need a slightly overpowered class, so that they dont die to easily, and then halfway through they can switch up to average diff if they wish.

Also, for leaderboards, you have to make it so they can only use two characters for it.

luckyjoe
07-25-2008, 06:31 AM
Over-powered classes are over-rated.

Saha
07-25-2008, 11:02 AM
I've got an idea.Why don't you just except like those easy to die classes to the leader board and exclude the other classes.

Also,can we make like our own characters and stuff?

Ash
07-25-2008, 11:09 AM
No, you need a slightly overpowered class, so that they dont die to easily, and then halfway through they can switch up to average diff if they wish.

Also, for leaderboards, you have to make it so they can only use two characters for it.

If you have one class that is more powerful than the rest, then there is no incentive to use any other class.

The Dude
07-25-2008, 12:15 PM
If you have one class that is more powerful than the rest, then there is no incentive to use any other class.

Yeah, the choosing of weapons. Say one of the classes has a colt, the other could be like an ex-marine, with an M-16.

Inhumane
07-25-2008, 12:35 PM
Okay, would it even up stuff if you re-assigned the weapons, possibly?

Ash
07-25-2008, 09:00 PM
The only weapon I'd be able to reassign is the default melee weapon. All the other weapons are found in the levels.

And I'll say it again, if one class is better than the others, why would anyone have a reason to use another class? Since they are more powerful (Faster, more accurate, stronger, tougher, etc) then they would always be the best choice.

To put it in a mathematical sense, imagine that this is the class selection page:

Class 1:
Accuracy:5/10
Toughness:5/10
Speed:5/10

Class 2:
Accuracy:6/10
Toughness:3/10
Speed:6/10

Class 3:
Accuracy:7/10
Toughness:7/10
Speed:7/10


Now, in that scenario, class 3 is the obvious choice. It would be completely pointless to use any other class, because it is better in EVERY WAY.

The proper solution is to make every class relatively equal by using a point allocation system similar to most RPGs. When i design a class, I can have 15 points that each class can have. So, every class' skill stats would add up to 15 each.

Class 1:
Accuracy:3/10
Toughness:8/10
Speed:4/10

Class 2:
Accuracy:5/10
Toughness:5/10
Speed:5/10

Class 3:
Accuracy:7/10
Toughness:2/10
Speed:6/10

This is the better way of doing it, because this makes all of the classes balanced out evenly, so that if a player prefers a more accurate character, they will choose class 3, because it can move in and out of a situation quickly and is very accurate, and as such makes a good sniper. However, the character isn't as tough, so the player will be forced to move around more because their health will deteriorate faster.

Also, another player may prefer to just grab a shotgun and power through the zombies, so he'd want to be more resilient to attacks because he'd be closer to the zombies. He would choose class 1, because it is very tough and wouldn't need to be accurate because it'd have a scattering weapon (Shotgun), but as a result wouldn't be as fast moving.

A beginning player who doesn't know if he would prefer the more accurate or tough character would be able to use class 2, which is equally quick, tough, and accurate, so that he could figure out which skill he relies on the most. NOte that it is still equally balanced, so it's not the only logical choice to get a high score with.

puinkey
07-26-2008, 07:03 AM
Can I give suggestion to classes and sort ?

Do the players level up ?
Try adding a different stat for every character . The "weapon" stat .
Limit the weapons they use at first . And raise the "weapon" skill to enable them to use that weapon .

Classes :
Add a merchant class .
Every weapon they collect increases 0.25 percent than from normal classes do .

Is it a complicated game ?
If it is , better not trouble yourself ...

Inhumane
07-26-2008, 11:02 AM
Shoot, I assigned the attributes wrong.


:c

And I has not the patience to re-assign.

Chimaera
07-26-2008, 11:12 AM
How about having Ash as a bonus character?
Boomstick and chainsaw amirite?

Graphics wise, are we talking coloured dots, or full blown full body top down characters?

EDIT//
Knowing you Ash, this game will be packed with homages, how about some stealth elements, like your character can't be found if he/she are hiding in a pile of dead bodies (Just make it a Zombie AI blind spot). To counter-act people just hiding like girls, make their health decrease at intervals (Not over time, cos that would make the run and gunning tactic a bit hard)?

Deadface.
07-26-2008, 11:20 AM
I know exactly what game you mean, but I'm saying that what I have planned is NOT like it.

The original boxhead is the one I was talking about, toohttp://www.addictinggames.com/boxheadtherooms.html

I said that the gameplay wouldn't just be killing zombies, it would be finding new weapons (Not just having them suddenly appear in your inventory), finding good places to camp, and looking for food and ammo. NOTHING like boxhead except for the fact that it has zombies and guns.

@Raffi: When you run out of ammo, you'll switch to your basic melee weapon, which is chosen by our class.

That's not the original Boxhead. This (http://www.crazymonkeygames.com/Boxhead.html) is.

Saha
07-26-2008, 11:27 AM
Though.You should make it like if they have sunlight on them.And if the gameplay is at night.Obvious,they have lamps on.But zombies are smart though.They would obviously shatter the lamps.But,we are more smarter.Torchlight pl0x lol.*click* *Arrrgh minus 2000000000000000000 hp* *click**click**click**batteries die* *Oh shi-*

Myself
07-26-2008, 11:22 PM
What program are you making it in? I can give better ideas if I know the program.

Ash
07-27-2008, 12:11 AM
That's not the original Boxhead. This (http://www.crazymonkeygames.com/Boxhead.html) is.

Read:
http://www.boxheadgame.com/boxhead_games.html

Read the listing. It says that Boxhead: The Rooms was the first. Besides, it's "Boxhead: Halloween Special", not just "Boxhead", and you can see that it was the evolution of The Rooms' gameplay.


Though.You should make it like if they have sunlight on them.And if the gameplay is at night.Obvious,they have lamps on.But zombies are smart though.They would obviously shatter the lamps.But,we are more smarter.Torchlight pl0x lol.*click* *Arrrgh minus 2000000000000000000 hp* *click**click**click**batteries die* *Oh shi-*
Smart zombies are ****ing stupid.


What program are you making it in? I can give better ideas if I know the program.
I'm using Microsoft Visual C# Express Edition with XNA Game Studio. As in actual programming.


How about having Ash as a bonus character?
Boomstick and chainsaw amirite?

Lol, I just might do that. I'll probably make it so that you can't submit a high score if you are playing as him, though. I'll probably do it by hiding the Necronomicon ex Mortis inside one of the levels, and when the player picks it up it will add him to the class selection screen.



Graphics wise, are we talking coloured dots, or full blown full body top down characters?

I'm talking full-blown top-down characters. 4reelz.



EDIT//
Knowing you Ash, this game will be packed with homages, how about some stealth elements, like your character can't be found if he/she are hiding in a pile of dead bodies (Just make it a Zombie AI blind spot). To counter-act people just hiding like girls, make their health decrease at intervals (Not over time, cos that would make the run and gunning tactic a bit hard)?

Hmm... I just might do that. It would be a bit odd to program, but I could pull it off.

Sunder Forge
07-27-2008, 01:00 AM
Are you gonna put in a two player hunt mode? where each player starts with a sniper rifle and has to kill the other player while fending off zombies.
it'd be kinda fun...

Ash
07-27-2008, 09:22 AM
Nah, I'm not going to do any two-player stuff, unless by chance I become 100x better at programming by the time I get a Premium account and can do 360 games.

gaffhook
07-27-2008, 01:03 PM
if you played halflife put some alien weapons on or a chainsaw

gaffhook
07-27-2008, 01:07 PM
Are you gonna put in a two player hunt mode? where each player starts with a sniper rifle and has to kill the other player while fending off zombies.
it'd be kinda fun...

your utube videos suck dick grubber

Ash
07-27-2008, 03:34 PM
Go uninstall windows, Gaffhook. Grubber didn't say shit to you.

Don't come in here and spam and double post.

Etruis_Castle_97
07-28-2008, 02:25 PM
Cool,nice,kk,yh

Sunder Forge
07-29-2008, 04:48 PM
Go uninstall windows, Gaffhook. Grubber didn't say shit to you.

Don't come in here and spam and double post.


your utube videos suck dick grubber

I find this funny because I have never uploaded a video on to youtube.
My youtube account name is different.

Ash
08-01-2008, 09:51 AM
i think he was talking about the one in your sig, actually.

Scarecrow
08-01-2008, 11:20 PM
If you're going for the sort of zombies that infect living humans and grow into zombies, make it that the zombies are very human and are faster but weaker at the start, with fewer to deal with, and at the end they are very slow, but hard to kill, and they attack you in huge groups.





As for classes, how about at the start you can choose your own stats, adding up to a certain number, and your class is determined based on what points you have chosen?

Let's say you have four options for stats to go into, Strength, Speed, Accuracy, and Health. Strength would add to melee damage, speed would make your character run faster and reload time shorter, accuracy would make your shots less likely to miss, and health would make your character more difficult to kill.

Now, if at the start, you could allocate 20 points in total to stats of your choice, you could probably make it that your class is dependent on your stats.

For example, if the player chose the stats to all have '5', he would be playing as a civillian.

But if the player were to go with something like:

Strength: 3
Speed: 10
Accuracy: 2
Health: 5

They would start the game as an 'athlete' class.

Although, this could become complicated, because you would probably need a lot of class for the wierd combinations people might come up with (ie: speed + health = ???)

But, this idea would also leave room for levelling up; when you level up, you might be able to add one point to a stat of your choice, or something.






Also, a flamethrower might be a nice unlockable, but then it might be becoming too much like Zombie Shooter.

Sunder Forge
08-02-2008, 12:00 AM
i think he was talking about the one in your sig, actually.
Awww that ****er, this video is amazing.




Also, a flamethrower might be a nice unlockable, but then it might be becoming too much like Zombie Shooter.

Flaming zombies.......

oh and what about zombie dogs?
A level where in the cinamatic you run into a big pet shop to escape a massive hord. But undead dogs attack/rape you.

Ash
08-02-2008, 06:52 AM
If you're going for the sort of zombies that infect living humans and grow into zombies, make it that the zombies are very human and are faster but weaker at the start, with fewer to deal with, and at the end they are very slow, but hard to kill, and they attack you in huge groups.





As for classes, how about at the start you can choose your own stats, adding up to a certain number, and your class is determined based on what points you have chosen?

Let's say you have four options for stats to go into, Strength, Speed, Accuracy, and Health. Strength would add to melee damage, speed would make your character run faster and reload time shorter, accuracy would make your shots less likely to miss, and health would make your character more difficult to kill.

Now, if at the start, you could allocate 20 points in total to stats of your choice, you could probably make it that your class is dependent on your stats.

For example, if the player chose the stats to all have '5', he would be playing as a civillian.

But if the player were to go with something like:

Strength: 3
Speed: 10
Accuracy: 2
Health: 5

They would start the game as an 'athlete' class.

Although, this could become complicated, because you would probably need a lot of class for the wierd combinations people might come up with (ie: speed + health = ???)

But, this idea would also leave room for levelling up; when you level up, you might be able to add one point to a stat of your choice, or something.


That's interesting. The idea is similar to the signs of the zodiac used in the Sims: You either choose a pre-picked sign, or you allocate skill points and it tells you what sign your sim is.

Scarecrow
08-02-2008, 08:17 AM
Never seriously played sims :/

Paco
08-02-2008, 08:31 AM
Never seriously played sims :/

dose anyone ?

Ash
08-02-2008, 10:16 AM
I do.

Paco
08-03-2008, 04:32 AM
I do.
well aren't you original.
have you started production, research anything yet? j/w.

Ash
08-03-2008, 10:56 AM
I've been researching. i've been finding zombie flash games everywhere, from the shitty to the great, and I've been looking at documentation and reviews for every commercial zombie game I can find to figure out what works, what doesn't, and what's missing.

bob38
10-04-2008, 12:59 PM
have a chainsaw plz!!! but like unlock it or something, so it doesnt come automatically. But no fuel limit.

Ash
10-04-2008, 07:38 PM
I will have one, but it WILL have a fuel limit.

Scarecrow
10-04-2008, 07:48 PM
well, do something already

>:(

Ash
10-04-2008, 08:07 PM
Lol. Still learning C#, so I can't do much yet.

I'm going to start by porting the first Dungeon Escape.

xiioo
10-06-2008, 10:41 PM
Able to Pick up items off the floors for defence, barricading doors with tables, or chairs?

xiioo
10-06-2008, 10:43 PM
Zombies should be able to run and jump higher and faster than you not dumb and easy make it with experience =)

bob38
10-10-2008, 09:09 AM
ok give the chainsaw a fuel limit, but either have a fuel powerup to recharge it, or have this ultra secret unlock "uber chainsaw" or something, which gives it unlimited fuel and double damage. Or both.:Phew: And give teh zombies average speed and jump, so sum classes are faster and some slower than them. :Phew: :Phew: :Phew:

TehUberNoob
10-10-2008, 03:57 PM
Maybe on that highway level you can makecars where you can drive them, or cars on the road and when you shoot like they explode, killed zombies around them. Oh yeah, almost forgot. Grenades. Nukes. Exploshuns :D (Explotions)

Mr.Pancake
10-17-2008, 06:10 AM
If you don't know anything about C++ you shouldn't be gathering any ideas, it takes a long while to learn how to make all of this. also, is it going to be 3d or 2d?

you could update us what you have learned to ;)

Saha
10-18-2008, 10:36 PM
Is this gonna finish?
I'm a bit concern. Updates please?

tehninja6
10-27-2008, 07:00 PM
i think you should put a couple different guns of each class. like from weakest to strongest handguns: beretta 9mm, HK USP Socom .45, then Desert Eagle .44 mag or .50 AE. smg's: MP5K 9mm, MAC 10 .45, P-90 5.7mm. assault rifles: M4 carbine 5.56mm, AK-47 7.62mm (inaccurate), 6.5mm Grendel. snipers: Sig Sauer SG 550 5.56mm, PSG-1 or Dragunov- 7.62mm, Barrett .50 cal (w00t!). Shotgunz: double barrel sawed off, Mossberg 500, Spas 12. then like an rpg or MGL 140 Grenade Launcher. of course these are all ideas...

301heng
02-08-2009, 02:05 AM
well some classes:a hunter,ability to set traps(duh)
or an assasin,ability to stealth for a limited amount of time with a cool down.

weopens(sorry if wrong spelling):sniper:my fav gun cuz super long range
gaus rifle: cool gun
gas bombs/flash bombs/a kind of bomb that freezes enemies:Undercover:

rjgta4
02-08-2009, 11:45 AM
LEFT 4 DEAD is my fav game and i forgot the over game i LOVE

rjgta4
02-09-2009, 01:39 PM
i LOVE LEFT 4 DEAD is this game like it? ?O_o?

rjgta4
02-09-2009, 01:49 PM
i LOVE LEFT 4 DEad and is this game like it? ?O_o?

rjgta4
02-09-2009, 01:50 PM
im just doing it be coz i am bord

Mr.Pancake
02-11-2009, 01:24 PM
I smell a ban .

ash wake up :V

Beefy
02-12-2009, 09:51 AM
i LOVE LEFT 4 DEad and is this game like it? ?O_o?

yes of course, a simple game designed by ash and possibly another person is just as good and/or better than a complex game designed by an entire crew of about 50-100 TRAINED proffessionals who have spent 4 or more years of their life studying C++ and some shit like that.

I feel like being a bitch.

stickdudethestick
02-19-2009, 05:02 AM
Okay, I decided that since I have successfully installed XNA Game Studio and Visual C# Express, I would go ahead and make the development thread. Here you may discuss the game, my plans for it, and post your own ideas.


Here's what I've figured out so far.

My game will be played from a top-view perspective. The player will have the option to choose his class, each of which will have a different ability. For instance, the Cop would fire his gun more accurately, the medic would procure more nourishment from food and health packs, and the reporter would be able to open locked doors.

What other classes could I have?

Note that I don't want any supernatural powers or elements int he game other than the zombies.


The gameplay would involve trying to survive for as long as possible in each area. I know I want a suburban neighborhood, a deserted military base, a secret lab, and a highway bridge littered with empty cars.

Any other ideas for levels?


Weapons will be found inttermittently throughout the levels, with the more powerful weapons found in more difficult-to-reach areas. The player would have to find keys and hidden paths to find the hidden weapons. The weapons available would be a pistol, shotgun, uzi, sniper rifle, grenades, a rocket launcher, and a crossbow.

Post some ideas for weapons. Sci-fi weapons are welcome as well.

(I'll only allow the player to carry two weapons at a time)


So, get to posting.
you could have space guns and flame throwers like on nazi zombies on cod5

ASSASSINKING12
02-19-2009, 06:04 AM
I have an idea for class: why not have military? I'm thinking about going to the Marines, so I thought I'd help out. An idea for levels: an abandoned AirForce carrier.

MrControversial
02-19-2009, 02:17 PM
an abandoned hospital of some sort?
A class which can move quickly but can only hold smaller weapons like pistols and assault rifles, not big stuff like rocket launchers sniper rifles etc.

Sorry if these have been suggested, i haven't really read the thread.

What about a one use weapon, which kills all the zombies instantly but you can never have another one or get more ammo.

artha14
02-19-2009, 05:21 PM
How about contruction worker? he can build walls and forts?.

Flood
02-19-2009, 06:56 PM
an abandoned hospital of some sort?
A class which can move quickly but can only hold smaller weapons like pistols and assault rifles, not big stuff like rocket launchers sniper rifles etc.

Sorry if these have been suggested, i haven't really read the thread.

What about a one use weapon, which kills all the zombies instantly but you can never have another one or get more ammo.

I disagree with the "kill all zombies instantly" gun, mostly because it wouldn't be a challenge at all if you could just kill them all in one shot even if you can only use it once.

artha14
02-19-2009, 07:14 PM
what about 2 modes. a story where you need to get to a safe house (like left 4 dead ya) and a survival mode?

MrControversial
02-19-2009, 07:17 PM
I disagree with the "kill all zombies instantly" gun, mostly because it wouldn't be a challenge at all if you could just kill them all in one shot even if you can only use it once.

No what i mean is, kill all zombies in the game at the time, say if you were getting surrounded to get you free.
I mean, more zombies are gonna come amirite? :Smile:

Flood
02-19-2009, 08:54 PM
Yeah, but what gun do you know that can do that? I'm sure he only wants real guns. :/

artha14
02-19-2009, 09:22 PM
There could be a power up, like something you find on the ground. Like a nuke or something.

Flood
02-19-2009, 09:48 PM
Then it would kill you, too.

Beefy
02-20-2009, 02:05 PM
Then it would kill you, too.
no ****ing way.

MrControversial
02-20-2009, 03:54 PM
he says sci fi guns are allowed, so not all real guns

Flood
02-20-2009, 10:18 PM
Oh, I guess I didn't read it too well. :3

Also, shut the **** up pandemic.

artha14
02-20-2009, 10:41 PM
try playing some zombie games to get some ideas I recomend boxhead =D

Beefy
02-22-2009, 12:51 PM
Oh, I guess I didn't read it too well. :3

Also, shut the **** up pandemic.
hahaha, i got u there.

Doctor Crow
03-10-2009, 04:21 PM
What about a one-of-a-kind satellite laser? It could just kill all the enemies on the screen. And what about a sword of some type for a melee weapon?

I agree with the Sims type idea. You could assign, say, 15 stat points, then have it select a class.

Saha
03-18-2009, 07:18 PM
Is this thread dead or something?

Ash
03-19-2009, 06:17 AM
Errr.... Pretty much. It's been a year since I said anything, really.

Kieran.
03-21-2009, 03:54 PM
Well the games forum is literally dead anyway.

giruuyo
04-21-2009, 11:50 AM
so it will be a survival game right?
how about you gain money after each kill? and a weapon shop?
and mines, bear traps, and laser-guns as weapons?
and there could be a melee unarmed attack too!

darkydude2142
04-23-2009, 11:50 AM
A couple of things i thought:

A Haunted Sky scraper and you have to run up the floors and get to the top until the ones under you get ya?

And a guns i thought off

minigun but its probably to indescructible
A chainsaw but probably again to violent

well theres my ideas im only new to this place...

TheCreator
04-26-2009, 10:40 PM
a shield, that when wielded, you could only use 1 handed weapons. it would block all zombies from the direction it was pointed.

Beefy
05-03-2009, 12:54 AM
a shield, that when wielded, you could only use 1 handed weapons. it would block all zombies from the direction it was pointed.

so you could back yourself into a corner and just cherrypick? that's ****ing retarded

naufal_wp
05-09-2009, 04:06 AM
eh guys what do you think about cannon+bazooka+sniper+mg ammo+bombs=? can you guys help me with this maybe this weapon will be extremely powerful:Happy:

Myself
05-09-2009, 04:16 AM
eh guys what do you think about cannon+bazooka+sniper+mg ammo+bombs=? can you guys help me with this maybe this weapon will be extremely powerful:Happy:

You are bad at this. No.

Flood
05-17-2009, 12:30 AM
A couple of things i thought:

A Haunted Sky scraper and you have to run up the floors and get to the top until the ones under you get ya?

And a guns i thought off

minigun but its probably to indescructible
A chainsaw but probably again to violent

well theres my ideas im only new to this place...
What do you do when you get to the top? They'll just come to the top too and you'd have no where to go.


eh guys what do you think about cannon+bazooka+sniper+mg ammo+bombs=? can you guys help me with this maybe this weapon will be extremely powerful:Happy:

tht snds lke such a grt idea.



Also, are you still doing this, Ash?

jose5584
06-12-2009, 03:29 PM
:Love: :Spiderman: ok mi name is jose in the world this is mi 1er day for registre stick page

jose5584
06-12-2009, 03:31 PM
hola amigos me llamo jose en la vida real tu sabes que vi algo asi :(
:Cool:

Myself
06-13-2009, 06:27 PM
I met a mexican named quan

dmanshotdown
06-14-2009, 06:38 PM
a very cool idea is that if you shoot a zombie body parts fly off.

Lachster
06-23-2009, 12:47 AM
Make sure the blood is green

Flood
06-23-2009, 12:48 AM
Wow .

Lachster
06-23-2009, 01:09 AM
and blue brains too!!!!!!!!!!!!!!!

Rival
06-23-2009, 07:11 AM
posted on: 07-21-2008, 02:48 AM
Today it is: 06-23-2009, 03:11 PM

This game has either been released already or the creator of this thread doesn't feel like finishing it.
Why still comment?

Lachster
06-24-2009, 12:00 AM
i dunno.........................

JakeConnor
07-10-2009, 09:46 AM
are we giving ideas because you haven't made it yet?

or is there an unfinished version we could use to see what it looks at the moment?

leadraider
07-10-2009, 01:53 PM
Make alternate endings and objectives for each class so people will want to play each class like the doctor trys finding a cure for the zombies

leadraider
07-10-2009, 01:54 PM
The Journalist is just trying to get a good story so she needs to find out how it all egan and the cop is try to save as many survivors as he can

leadraider
07-10-2009, 01:55 PM
Sorry for triple posting but i just randomly am coming up with ideas um maybe another class ou can have is a fireman who starts with a axe and does double melee damage than anyone

JakeConnor
07-11-2009, 01:31 AM
Nail gun wouldnt be pointless. you could pin the zombies to the wall! :D

qweasdzxcrfvtgbyhn
07-11-2009, 01:39 AM
i think that you should have certain zombies that explode when killed therefor releasing smaller and faster zombies

JakeConnor
07-11-2009, 01:40 AM
maybe we could make it so the homeless man has more molotoves because he is a drunk guy?

qweasdzxcrfvtgbyhn
07-11-2009, 01:41 AM
all so you should have RPGs grenade launchers and an anty gravity gun also are you going to have ammo in this game?

qweasdzxcrfvtgbyhn
07-11-2009, 02:00 AM
i also think you should have a tranquila bomb (slow motian bomb) but it only pops up rarely

JakeConnor
07-11-2009, 02:35 AM
hey! ash! have you even gone halfway through this game?!

Devour
07-11-2009, 10:26 AM
Look on page 13. Ash isn't doing this.

Sam Muniz
09-16-2009, 03:42 PM
hi ash im new to stickpageportal can you tell me how to make a layout and avitar

killerstick987
11-15-2009, 03:20 PM
The game rooks!!!!!

z2000
11-16-2009, 04:36 PM
ok heres what u need.u need forts.as in get supplies from rooms u can explore and u might even want to barricade a room to make it home base.I say there should be an animal element.put in deer that got out of woods and have a net gun.u can use net gun to capture animals or zombies.u can make makeshift weapons from supplies and the more zombies u captured (research) the better weapons u make.the goal is see how long u can survive in a area so put it a big area with rooms and mabe a courtyard put it like every 5 mins a day...........10 mins mabe?If ur character no find food for 4 days food can be found in spots like cafeteria and from capturing animals or killing.depending on animal,like a pig useless until it dead but cows make milk.well hope it all not too complicated if u can make it this will be the most popular game on stickpage for a couple months.

z2000
11-16-2009, 04:40 PM
and put in lumberjack,paladin,and hunter.
lumberjack has chainsaw and more health (hairy backs)
paladin is one of those middle ages freaks he has a sword and can lift heavy things.(wearing armor)
and hunter sets better traps and has a perfect aim.......not good with auto guns.......i hope u think im not getting bossy with the game.

ago315
11-16-2009, 05:51 PM
were is the game

ago315
11-16-2009, 05:52 PM
were the hell is the game at!!!!!!!!!!!!!!!!

ago315
11-16-2009, 05:53 PM
does eny body know were the game is at!!!

ago315
11-16-2009, 05:56 PM
were is the game,if u dont tell me ill cry like this:Nooooooo:

pheonixslayer21
11-16-2009, 06:37 PM
oh my god just shut up

Devour
11-16-2009, 10:00 PM
http://stickpageportal.com/forums/images/buttons/report.gif

pheonixslayer21
11-17-2009, 06:32 PM
i pressed and reported as soon as i saw it hehe

deviler
11-27-2009, 07:50 PM
I have a few questions...

1) Are we still posting ideas?
2) If not, then has the game come out?
3) If so, then how do I see it so that I may post my opinion.
4) If not then when will it be launched?

ACE117657
03-31-2010, 06:01 PM
for the melee wepons id do somthing like a light saber,sword,crow bar,ax,CHAIN SAW.