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Diment
11-03-2014, 09:01 AM
my first animation

http://sta.sh/0bqk6rldwfq

please to CnC it, i need to learn.
and i appreciate who cnc it!

twero001
11-04-2014, 04:58 AM
Nice!!

i cant wt to see more from you
Can i add you to my FB

tell me your fb

Heres my fb

https://www.facebook.com/twerocf

Diment
11-04-2014, 07:31 PM
Nice!!

i cant wt to see more from you
Can i add you to my FB

tell me your fb

Heres my fb

https://www.facebook.com/twerocf

sadly is i forgot my fb pass, so i not using fb anymore, and thanks for like this animation.

Hewitt
11-04-2014, 07:40 PM
just reset your fb password >_>

Diment
11-04-2014, 11:14 PM
just reset your fb password >_>

i don't made dat email, my friend made it, when i ask him, he say if he forgot the email pass...

twero001
11-07-2014, 04:01 PM
If you can make cool animation
You can make FB easily

RawGreen
11-10-2014, 05:48 PM
Hmm, Several things here come to mind for improving.

If you want the movement to have more power, add more easing in the anticipation for the throw.
You can achieve this easing by adding more length to the existing frames, or drawing in more frames.
I'd recommend just extending the existing frames until you can work out the wobbles in your lines.

As for the wobbly lines, just take the time sometime to try and get them as straight and smooth as possible.
You might spend mindless hours grinding to get it just right, but try to relax when you're practicing this.
If you can't relax, you're going to have trouble doing this subconsciously while you work.
Which is essential because you're eventually going to be doing this while simultaneously plotting out everything else as you do it.

I recommend having your brush smoothing between 27 and 40, and make a dot at two joints before drawing the connecting line.
Do your feet as a joint or a separate limb all together. This should help you be able to make a more vivid figure to animate.
Experiment with this technique and see if it works for you, If it doesn't or you're uncomfortable, experiment to find your own way to construct a solid figure.
-
Experimenting is key for improvement, never forget that.

As he is now he moves off balance when he throws, you'd probably want his front leg to step forward when he throws to catch and balance his weight.
I myself tend to try to get as realistic as possible with gravity and physics in every little thing.

Since he's throwing the beam there isn't a real need for recoil, but it's something that could be added if it's to your own tastes.

Atomicapple
11-11-2014, 12:32 PM
I remember those days of copying hyuns tut.
Anyways great job if this is really your first anim