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View Full Version : Chaos Counter against Spear+Archer combo?



ShinobiWarrior1
02-01-2015, 06:31 PM
I always lose against this combo. I have tried Jugs+Eclipsors, Jugs+Deads, and Giants+Eclipsors, but they always fail.

spino
02-01-2015, 06:37 PM
You have to preform it right..
we need replays for us to help you.

ShinobiWarrior1
02-01-2015, 07:25 PM
This is an example of me using the Jug+Eclipsor and losing against spear+archer

www.stickempires.com/play?replay=replay8335132&version=2.22

Although now that I look at it, I think I lost because of his Magikill...

_Ai_
02-01-2015, 11:26 PM
Well then, in case of Magikill, get medusa or a marrowkai.

Jugger+Wing should win a spear+archer anyday.

MasterKaito
02-01-2015, 11:39 PM
Well then, in case of Magikill, get medusa or a marrowkai.

Jugger+Wing should win a spear+archer anyday.

There is proof. Now how can you deny order is a stresser in OvC. You have stated it yourself.

_Ai_
02-02-2015, 12:20 AM
The game doesn't only consist of speartons, archers, juggers and wings.

MasterKaito
02-02-2015, 01:23 AM
k so, when we fight chaos we should make albow transition right

HashBrownTrials
02-02-2015, 07:07 AM
Go jugs+wings if you're in the lead, go jugs+deads if it's a short nap and if you're at a disadvantage eco wise.

spino
02-03-2015, 06:04 PM
k so, when we fight chaos we should make albow transition right

He means mericc mages marrowkia medusa giants ninjas

Why make transition to albows unless OvE?

Mystery
02-03-2015, 10:56 PM
I always lose against this combo. I have tried Jugs+Eclipsors, Jugs+Deads, and Giants+Eclipsors, but they always fail.

If you use wings,then snipe archers with wings
If you use deads, then get poison and mass them, push back then it's fine
Bombers can be good support as well

OvC albows is good suicide choice

HashBrownTrials
02-04-2015, 08:06 AM
I can't recall the last time I've used albows..

Nyarlathotep
02-05-2015, 05:47 PM
They're decent if you can mass enough of them, but they're not cost effective enough in low numbers, and they lose their cost effectiveness in higher numbers cause of the burn damage not stacking as normal damage.

HashBrownTrials
02-05-2015, 06:15 PM
Albows should get a buff, I never see them being used in high level gameplay unless it gets to end game. But it would have to be on a rare occasion.

_Ai_
02-05-2015, 06:55 PM
So anything that's not used enough gets a buff?

HashBrownTrials
02-05-2015, 07:10 PM
So anything that's not used enough gets a buff?

It would make sense to, dm would be a different story.

Nyarlathotep
02-05-2015, 08:37 PM
So anything that's not used enough gets a buff?

There's an underlying reason why they aren't used. They'd be buffed because of that.

Dazzy
02-06-2015, 05:20 AM
What would be really sweet is if Order, like Chaos ends up getting two viable selection of ranged units, albow/archer depending on the situation the players are in. That would spice it up a little and pave the way to good albow micro players.

HashBrownTrials
02-06-2015, 07:17 AM
What would be really sweet is if Order, like Chaos ends up getting two viable selection of ranged units, albow/archer depending on the situation the players are in. That would spice it up a little and pave the way to good albow micro players.

They should increase the train time and reduce elbows to 350 gold.

Drizzle
02-06-2015, 12:54 PM
Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.

HashBrownTrials
02-06-2015, 02:04 PM
Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.

Well, it was just a suggestion. A very stupid one

spino
02-06-2015, 03:14 PM
Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.

Oh yea an armored unit that can have burn damage w/ upgrade should cost less then eclipsor just cause eclipsors are faster.

I see whatcha doin.

more like make blazing bolts less expensive. and make it cost maner.

HashBrownTrials
02-06-2015, 05:11 PM
1 2 for early game with some 6. Work your way with more 1 and start making 7 3. Game is normally a win for me at that point, especially with tower control and pressuring with precise micro.

Skeletonxf
02-07-2015, 12:17 PM
No, this is how you do it
12122261616161616161616161.. (ect) then bombs, juggs and deads as you need them.

xge1n
08-06-2015, 03:16 AM
Use 2 GIANTS and Upgrade them to Growth 2, use 4-6 juggerknight and the rest should be deads. This is a Perfect mix to deafeat speartons order giants etc. If ur opponent have a ninja team, be sure to use ONLY eclipsors and make Tower spawn to Level 2

Sevarus
08-06-2015, 08:54 AM
The biggest reason why albows arnt used is the magor price diffrence between archers and albows. You can't really transition into albows as haveing two diffrent ranged units is just strange (im sure theirs a proper reason but I can't put my finger on it) Hash actualy makes a good point thou its a stupid idea. Order needs a weaker tier 2 range unit something with a low cost maybe 350-400 gold or something with a very low mana cost 50 mana max. Thou that probably needs a new unit

Dazzy
08-07-2015, 02:20 AM
(im sure theirs a proper reason but I can't put my finger on it)

nothing wrong with that.

Archers hold advantage in skirmishes, albows are better IF you can set them up in a protracted fight.