PDA

View Full Version : The Stadium



Fr0zEnPh0eNiX
07-27-2008, 01:20 AM
Edit: New demo up with some fixes.

This is something I did about a month or two ago...

...you can't play it yet, but you can watch one of the cinematic.


Made with RPGmaker VX. If people are interested, maybe I'll keep working on it.
http://www.youtube.com/watch?v=03Z7uTXEVL0

Got a demo, it's a pretty big file, my apologies.

http://www.thirdfaction.net/wips/The%20Pit.exe
----

Update: August 03
Double Post, don't shoot me. This doubles as a bump.

I've gotten much more progress on the second chapter done... and I think it will prove to really get the ball rolling in terms of game play. A lot of new elements are introduced, and the game is starting to get really versatile and challenging. What I find fun at this point is the fact that Prometheus has so many different ways to go about defeating an enemy. The strategy is really up to you.

Here are some screen shots of the next "Sector"
http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Cityinthesky.jpg
This is an overview of the primary "village" with little windows that show that it is floating in the sky. It's considerably larger than the first chapter's

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky2.jpg
There will be some new gladiators introduced...

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky3.jpg
..and not to mention some old ones.

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky4.jpg
Also there are a lot of really cool concepts that may come into play later on in the game.

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky5.jpg
The game is definitely going to loosen up from what you saw in the first chapter. Especially with the advent of "Soul Candy", which is basically what you are going to use to add attributes to your character, as well as shields and other goodies.

I've also corrected spelling errors in the first act as well as simplified some things and made other things more clear.

Let me know what you guys think.

Raffi
07-27-2008, 02:57 AM
heh, not bad. All my RPG maker games were fail.

You should complete it.

Fr0zEnPh0eNiX
07-27-2008, 02:37 PM
Aye, the only problem right now is it's too damn hard, and I'm having a hard time balancing it.

Raffi
07-29-2008, 09:18 AM
RPG Maker gets complicated sometimes. I experiment with different events at times like these.

Now I want RPG Maker back :[

Fr0zEnPh0eNiX
07-29-2008, 08:50 PM
Got a demo, it's a pretty big file, my apologies.

http://www.thirdfaction.net/wips/The%20Pit.exe

Raffi
07-30-2008, 02:13 AM
Doesn't work :[

But it doesn't matter. Good luck in finishing [and fixing the problems] :3

Fr0zEnPh0eNiX
07-30-2008, 02:29 AM
Doesn't work :[

But it doesn't matter. Good luck in finishing [and fixing the problems] :3

Weird, it SHOULD work...

Deathwish
07-30-2008, 02:37 AM
Works for me.

Really good game, just a tad slow in the cutscenes where he walks and stuff.

Nice job bud, hope you finish.

Fr0zEnPh0eNiX
07-30-2008, 02:42 AM
Works for me.

Really good game, just a tad slow in the cutscenes where he walks and stuff.

Nice job bud, hope you finish.

Thanks, the conclusion Raffi and myself have come with is that it doesn't seem to work with Vista... not sure why.

Might be a compatibility with VX all together.

edit: yeah deathwish I was kinda wondering whether or not it was too much story/cutscene/stuff to start out with, and the walk speed too... but.. keep comments coming, it will help the creative proccess.

Raffi
07-30-2008, 02:47 AM
I was looking foreward to playing it as well :[

Fr0zEnPh0eNiX
07-31-2008, 06:41 PM
I'm actually working on the second "Chapter" now... the game is going to go from relatively hard to ridiculously hard very soon.

Good luck o.O

Schwa
07-31-2008, 06:44 PM
Thanks, the conclusion Raffi and myself have come with is that it doesn't seem to work with Vista... not sure why.

Might be a compatibility with VX all together.

edit: yeah deathwish I was kinda wondering whether or not it was too much story/cutscene/stuff to start out with, and the walk speed too... but.. keep comments coming, it will help the creative proccess.

What is the back button?

Like I'm in the store and enter/space buys things but how do I back out from the buy menu?

Also, one of the chefs says "where" instead of "we're"

Fr0zEnPh0eNiX
08-01-2008, 05:56 PM
What is the back button?

Like I'm in the store and enter/space buys things but how do I back out from the buy menu?

Also, one of the chefs says "where" instead of "we're"

That would be "X"

Thanks for the correction, if you find them, always let me know, it's direly important!

Jevon
08-01-2008, 09:03 PM
I havent played it, but I checked the video out, it looks amazing man. I really got into it. Ill download it tomorrow and give it a go though. The only thing id say would be to maybe have an idle animation for characters as they all seem to be doing a lot of running on the spot.. other than that, It looks good enough to be on gameboy.

Fr0zEnPh0eNiX
08-01-2008, 10:55 PM
I havent played it, but I checked the video out, it looks amazing man. I really got into it. Ill download it tomorrow and give it a go though. The only thing id say would be to maybe have an idle animation for characters as they all seem to be doing a lot of running on the spot.. other than that, It looks good enough to be on gameboy.

No dice, I won't take credit for the graphics either. That's the RPGmaker VX default tileset, nothing was customarily done, only the layouts.

Secondly, I did not mention this earlier but my original goal was to make a really good rpg using only the default tilesets and altering as little as possible to create either the most badass demo ever or to show the power of the program without raping it with my own sources. Keep that in mind.

Fr0zEnPh0eNiX
08-03-2008, 10:14 PM
Double Post, don't shoot me. This doubles as a bump.

I've gotten much more progress on the second chapter done... and I think it will prove to really get the ball rolling in terms of game play. A lot of new elements are introduced, and the game is starting to get really versatile and challenging. What I find fun at this point is the fact that Prometheus has so many different ways to go about defeating an enemy. The strategy is really up to you.

Here are some screen shots of the next "Sector"
http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Cityinthesky.jpg
This is an overview of the primary "village" with little windows that show that it is floating in the sky. It's considerably larger than the first chapter's

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky2.jpg
There will be some new gladiators introduced...

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky3.jpg
..and not to mention some old ones.

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky4.jpg
Also there are a lot of really cool concepts that may come into play later on in the game.

http://img.photobucket.com/albums/v60/Fr0zEnPh0eNiX/The%20Stadium/Sky5.jpg
The game is definitely going to loosen up from what you saw in the first chapter. Especially with the advent of "Soul Candy", which is basically what you are going to use to add attributes to your character, as well as shields and other goodies.

I've also corrected spelling errors in the first act as well as simplified some things and made other things more clear.

Let me know what you guys think.

darkcampainger
08-04-2008, 12:45 AM
Played through some of the early parts of the game, and I must say I'm impressed with how professional it feels so far. The beginning sequence was a bit confusing, but it really picked up from there.


You asked for us to point out spelling mistakes, so here's the ones I noticed:
Helm of Ares Description:
"Proof of your first blood, and [an] item you cannot part with."

When Milly first tells Pro- his rank:
"Pro: Only 50?! That's pethetic [pathetic]!"

When first talking to to Nikkatzu:
"Yeah, I suppose you can [could] say that. I've kind of [Omit] sort of started to lose count."

When talking to Milly in the Management hut:
"Milly: Secondly[,] ..."
"Milly: Before I let you rest up for the day and toss you into tomorrow[']s fight, I need you to be well prepared."
"Milly: Secondly[,] keep an eye out for anyone who could be a higher ranked [rank]. They may not tell you..."
"Milly: As far as I know... there are only three truly dangerously [dangerous,] high ranked [high-ranked] men here."

Reading the parchment on Milly's wall: Tomorrows Rated Matches:
"NIkattzu" (Uppercase "I")
"Jax-vs- Seth" (Missing Space)
"Zues-vs- Malo" (Missing Space)

Talking to Atlas in Dojo:
"Soldiars [Soldiers? Or did you mean Soldiars as a special class in your game?] and gladiators alike train here and serves as somewhat of a safehaven."

So far, excellent work. I look forward to playing it again after I sleep for a bit.


[Edit]
I just ran through the opening again, and I think I understand it now. [i]We're the guardian he summoned. Cool. Also, he repeats the line "It's been a while... but I called you here for a favor[,] demon."

Fr0zEnPh0eNiX
08-04-2008, 01:07 AM
Played through some of the early parts of the game, and I must say I'm impressed with how professional it feels so far. The beginning sequence was a bit confusing, but it really picked up from there.


You asked for us to point out spelling mistakes, so here's the ones I noticed:
Helm of Ares Description:
"Proof of your first blood, and [an] item you cannot part with."

When Milly first tells Pro- his rank:
"Pro: Only 50?! That's pethetic [pathetic]!"

When first talking to to Nikkatzu:
"Yeah, I suppose you can [could] say that. I've kind of [Omit] sort of started to lose count."

When talking to Milly in the Management hut:
"Milly: Secondly[,] ..."
"Milly: Before I let you rest up for the day and toss you into tomorrow[']s fight, I need you to be well prepared."
"Milly: Secondly[,] keep an eye out for anyone who could be a higher ranked [rank]. They may not tell you..."
"Milly: As far as I know... there are only three truly dangerously [dangerous,] high ranked [high-ranked] men here."

Reading the parchment on Milly's wall: Tomorrows Rated Matches:
"NIkattzu" (Uppercase "I")
"Jax-vs- Seth" (Missing Space)
"Zues-vs- Malo" (Missing Space)

Talking to Atlas in Dojo:
"Soldiars [Soldiers? Or did you mean Soldiars as a special class in your game?] and gladiators alike train here and serves as somewhat of a safehaven."

So far, excellent work. I look forward to playing it again after I sleep for a bit.


[Edit]
I just ran through the opening again, and I think I understand it now. [i]We're the guardian he summoned. Cool. Also, he repeats the line "It's been a while... but I called you here for a favor[,] demon."

Wow! Thanks for all the input! I've corrected all of the stuff you just pointed out. *hats off*

edit: I'll update it to reflect some changes, where there are in spades.

edit 2: Demo has been updated.

Mantha
08-04-2008, 05:20 AM
That looks really nice man. Unfortunately, I'm no expert for games and I wasn't even able to play this. But I would like to.

Awesome.

Vervanda
08-04-2008, 06:42 PM
Is it possible that I could make custom music for it?

Fr0zEnPh0eNiX
08-04-2008, 10:25 PM
Is it possible that I could make custom music for it?

Only if they're midis and only if I like it =P