PDA

View Full Version : B.S.E Version 6 Round 1 - Urban Brawl



oxob3000
03-22-2016, 03:37 AM
http://orig06.deviantart.net/3812/f/2016/069/9/5/bse_v6__logo_by_oxob3000-d9um3av.png

Here we go again! Your favorite competition is back with 10 new rounds of insane combos! This is the competition that turned me into the animator that I am today and I’m very happy to be hosting it again!

Now lets get this show on the road!
_________________________________________

What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a "theme" or a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure (unless you are being informed otherwise). The special element can be anything from superpowers and special weapons, to diffrent enviroments and music synchronization, While Themes can be something more broad, such as Sci-fi, Historical or Gore.

An example:

Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.

Special element: The combo must be performed inside a wind tunnel.

The combos will become more advanced as the competition goes on, so the final round will have a great number of moves on the list.

How Many Rounds?:
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.

Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.

Can I miss a round?:
You are allowed to miss out rounds and you are allowed to join this competition at any round you want. Although this will obviously affect your overall score.

I'm finished!:
Great! Post the link to your animation on this thread. I'd suggest that you use Sta.sh or Youtube (Convert your SWF into a video format using Swivel (http://www.newgrounds.com/wiki/creator-resources/flash-resources/swivel) first) to upload your animation. At the end of the 10th round a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.

_____________________________________

Round 1

Ended on April 12
CLICK FOR COUNTDOWN
(https://countingdownto.com/countdown/event-name-countdown-clock-3cb4deb7-0f3b-4f2a-aa6d-eb28a89b703d)

Combo
Punch, Punch, Kick, Punch, Kick, Elbow

Theme
Urban

Urban? So simple!
Yeah this is the first round of this BSE version. This competition is ment for new animators to improve and grow, aswell as for veterans to show what they can do with a simple concept. For this round, simply animate the combo in a urban environment, and try to make use of the urban elements. Doing some parkour or jumping between rooftops would be nice!

Why is the combo so short?
Again, this is the first round. There are alot of new animators joining this competition. We're starting off easy and will gradually get more advanced.

Here is a quick example on what a BSE entry can look like: https://www.youtube.com/watch?v=E6BPIOudWrU
And it can be waaaay more advanced if you really want to show off and get a high score!

Judges
Oxob3000 (http://forums.stickpage.com/member.php?144508-oxob3000)
Camila (http://forums.stickpage.com/member.php?145649-Camila)
Smile (http://forums.stickpage.com/member.php?142053-Smile)

Prizes!

The winner of each round gets 3 RHG trading cards! Second place gets 2, and third place gets 1! The prize for the overall winner will be revealed later on.
http://orig01.deviantart.net/4536/f/2016/069/9/4/864c88bf37e57012866368955584ce6b_by_oxob3000-d9umcxg.png



SCORES
1. EhMeD_Emer - https://www.youtube.com/watch?v=m_wude0OZ4o - 8 - 8.8 - 9 --> 8.6
2. EmoSh33p - https://www.youtube.com/watch?v=8MkTMOH9nI4 - 7.5 - 8.3 - 9.3 --> 8.4
3. DiPi - http://w-dipi-w.deviantart.com/art/BSE-v6-r1-602643008 - 8.5 - 7.3 - 8.5 --> 8.1
4. alandylan12 - https://www.youtube.com/watch?v=k7P-045Rurc - 7 - 9 - 8.2 --> 8.06
5. frNME - http://frnme.deviantart.com/art/BSE-Urban-Brawl-602638335 - 7.5 - 9.3 - 7.3 --> 8
6. Drifts - https://www.youtube.com/watch?v=u1W9IJ8eXCE - 8 - 8.5 - 7.4 --> 8 (7.97)
7. _SAVY_ - https://www.youtube.com/watch?v=2JfBHISG1NA - 7 - 7.5 - 8 --> 7.5
8. Rayzor - http://sta.sh/0am5vsmcr1s - 7.5 - 7.3 - 7.5 --> 7.4
9. WariosZ - http://sta.sh/0a70qmoxpbc - 7.5 - 7.5 - 6.7 --> 7.2
10. MetalOxide - https://www.youtube.com/watch?v=CElqnhR0pBQ - 7.5 - 6.3 - 6.5 --> 6.8



Neutral - http://nothing-but-neutral.deviantart.com/art/BSEv6-R1-602587707 - 7 - 6 - 7 --> 6.7
Egor - https://www.youtube.com/watch?v=dvGlG07QoQU - 7 - 5.5 - 7 --> 6.5
Shuriken - https://www.youtube.com/watch?v=c4UhtDzo-RY - 5.5 - 6.8 - 6.2 --> 6.2
IsaacXBode - http://sta.sh/01obh272e2hl - 7.5 - 4.8 - 5.5 --> 5.9
Vibra - https://www.youtube.com/watch?v=aa4uVBq_xn8 - 6 - 6 - 5.8 --> 5.9
Hinthunter - http://sta.sh/0j1lfnmxkn5 6 - 4.5 - 7 --> 5.8
Mustika - http://greenmustika321.deviantart.com/art/BSE-Version-6-R1-Urban-Brawl-602231425 - 6.5 - 4.5 - 6.5 --> 5.8
Turquoise#2 - http://sta.sh/0559wtvrya6 - 6 - 6 - 5.5 --> 5.8
SolarisJT - https://www.youtube.com/watch?v=0teWpvm161E - 5 - 5.8 - 6.2 --> 5.7
Spreckops - http://sta.sh/018anccku91t - 5.5 - 5.5 - 4.5 --> 5.2
AwesTube - https://www.youtube.com/watch?v=z5Qglsiqzro - 5.5 - 5.3 - 5 --> 5.3
yunero - http://sta.sh/0203uo56jbt5 - 6.5 - 3.5 - 5.9 --> 5.3
TheBestG - http://thebestg07.deviantart.com/art/BSE-V6-Round-1-600221032 - 5.5 - 5 - 4.9 --> 5.1
RaySwordz - http://rayswordz.deviantart.com/art/BSE-V6-Round-1-602435421?ga_submit_new=10%253A1460390693 - 4.5 - 4.5 - 5.5 --> 4.8
Seagull - https://www.youtube.com/watch?v=P-RXub78lgM - 4.5 - 5 - 4.5 --> 4.7
Corebunny - https://www.youtube.com/watch?v=-XaJ1BrZxN4 - 4.5 - 3.8 - 5.5 --> 4.6
captain4dji - http://dylanjimmyirwin.deviantart.com/art/Bse-V6-R1-600504005 - 5.5 - 3.5 - 4 --> 4.3
LaVi - https://www.youtube.com/watch?v=Xn-k6p-bpWE - 5 - 2.5 - 5 --> 4.2
Darknesspawn - http://sta.sh/0tg21jv8mrl - 5 - 2 - 5.3 --> 4.1
the new one2 - http://sta.sh/0ez9dzkz9s9 - 4 - 3.8 - 3.5 --> 3.8
Polymental - http://www.fastswf.com/zga2F5Y - 3.5 - 3.8 - 3.9 --> 3.7
Hydrios - http://sta.sh/016eh3iky9or - 4 - 2 - 4.5 --> 3.5
Mattattack2 - https://www.youtube.com/watch?v=4plqG69_tns - 4.5 - 2.3 - 3.2 --> 3.3
rickyzonzon - http://sta.sh/01po4yezmwza - 3 - 2.5 - 3.8 --> 3.1
SDK-Anims - http://sta.sh/01cz9lu66njs - 3.5 - 2 - 3.5 --> 3
Oivas - https://www.youtube.com/watch?v=XlQheegX0kA 3.5 - 2 - 3.5 --> 3
RemsG11 - https://www.youtube.com/watch?v=kgRYJoE9RHQ - 1.5 - 4 - 2.5 --> 2.7
EnzoTinMan - https://www.youtube.com/watch?v=Tql4hb6znx4 - 3 - 2 - 2.5 --> 2.5
GpB1010 - https://www.youtube.com/watch?v=IQ30NWw-8G0 - 2.5 - 2 - 2.4 --> 2.3
WitherAnims - https://www.youtube.com/watch?v=TH54o1a-O7g - 2 - 2 - 3 --> 2.3
Aslime1999 - http://aslime1999.deviantart.com/art/Bse-V6-R1-602483638 - 2 - 2 - 2 --> 2
lglg2 - https://www.youtube.com/watch?v=0pAJhih7fv4 - 2 - 2 - 1.5 --> 1.8
Sun Animates - https://www.youtube.com/watch?v=Y46jzICk9iY - 1.5 - 2 - 1 --> 1.5

Congratulations to EhMeD_Emer for winning the first round of this BSE! Contact Stone to get your prize!

CnC by the judges


_SAVY_ - 7
Combo was well excicuted. I like the facial expressions and the punching effects. Some inbetweens would have been nice to make it flow better. Also the walking animations needs some work (they lean too much forwoard)

alandylan12 - 7
I can only judge from when the combo actualy starts. Have to say that I really like how smooth and realistic the movements are. Also like the 3D feel to your backround. Would have been nice with some more detail to it though.

Aslime1999 -2
Good effort. I feel like you should watch some basic flash tutorials to learn the basic concepts of animation. https://www.youtube.com/watch?v=ByQOgcKMYJs

AwesTube -5.5
The combo feels powerfull and flows well. Decent blood effect aswell. Your stickfigures could use some work though as they resize and wobble alot.

captain4dji -5.5
The movements are good and I like how you made use of the envirement aswell. The finisher could have used more effects, such as camerashakes and cracks to the ground.

Corebunny -4.5
The combo was quite decent even if it's a bit "stop-and-go"-ish. I'd suggest you to turn the smoothing up a bit on your brush to make your stickfigures look cleaner. Also, nice graphiti ~

Darknesspawn -5
Good use of the urban theme. Decent angles too. I feel like the elbow could have been put more emphesize to so that it would feel more like a finisher. A moving camera would have been nice aswell.

Drifts - 8
Mmmm those smooth angles~ Also love the facial expressions. Although I was hoping for an epic finisher!

DiPi -8.5
My personal favorite! I watched this sooo many times. I love how clean everything is. Great movements and backround. And on top of that it's synched with the music! Only critic I can think of is that the elbow happens pretty quick so its hard to see how it's performed.

Egor -7
The combo is very clean and well excicuted. The ending made me laugh alot! Although like with alot of the entries, I was hoping for the finisher to be more epic.

EhMeD_Emer -8
That's how a finisher is done! Beautiful backround and well excicuted combo. The sticks could have been a bit cleaner on the 2D parts of the fight. Even if it's style preference I feel like the sticks could have been made with the same style but with a smoother look to them.

EmoSh33p -7.5
I want to give this a higher score! The animation is great and powerfull. I REALLY love the finisher. Although it jumps between angles too much and too fast for my taste.

EnzoTinMan -3
Good start! You should try animating with a higher framerate and practice some animation basics. Here is a tutorial I made for stick construction and running https://www.youtube.com/watch?v=ByQOgcKMYJs

frNME - 7.5
The 3D looking backround is really stunning. Although the sticks are not very clean looking, and I'd like to see some bricks fly whenever you break a wall.

GpB1010 - 2.5
You have to work on emphasizing the indivifual moves. This way it just looks like he's wobbling about with punching sounds. Watching some basic stickfigure tutorials could help!

Hinthunter - 6
This style is super cute! Fluid movements too. But not much more too it than that. And yeah, a V-cam wouldn't hurt.

Hydrios - 4
The combo is decent. A bit hard to see the individual moves. And the brown stickfigure appears to be lacking arms on alot of the frames. Practice on making the combo look more smooth and clean!

IsaacXBode - 7.5
Looks very clean. I like the angles and the lense-flare. The skull on the x-ray shot could have been more detailed.

LaVi - 5
The combo is decent. You gotta work on your airial movements, plus making the movements that send the oponent up in the air actualy look powerfull. Make him put his whole body into his more powerfull attacks.

lglg2 - 2
I think you should practice the basics of making your stickfigure walk and run properly. I dont animate with Pivot myself but I'm sure there are good tutorials to be found!

Mattattack2 - 4.5
The combo is pretty good! Maybe try and make some of the moves more clear by slowing it down a bit. Also I don't see the urban in there.

MetalOxide - 7.5
I really like the style of this one. The exagurated moves gives it a funny look in a good way. Also good use of the envirement. Not sure what framerate this is, but adding some inbetweens would make it even better!

Mustika - 6.5
Very clean looking. Although alot of the moves that were given alot of anticipation ended up not being as powerfull as expected. Some inbetweens would have been nice too. Good overall!

Neutral -7
Really like it. The combo is well performed and the backround is nice. Not sure if it has a low framerate though or if it has alot of doubleframing. Inbetweens would make it look more fluid.

Oivas - 3.5
The combo does its job. Although you have to work on your stick construction. This tutorial might help https://www.youtube.com/watch?v=ByQOgcKMYJs

Polymental - 3.5
Some creative moves there even if the excicution could use some work. Try making your attacks look more powerfull! Some sound effects would also be nice.

RaySwordz - 4.5
You really have something goung for you here. While the excicution is quite impressive, the overall quality of the animation is pretty low. Keep practicing with flash and you'll be great! (and try not blasting my ears out with your music)

Rayzor - 7.5
Very nice touch with the sound getting more subdued while inside the house. Overall great job! Maybe try making your sticks look a bit cleaner.

RemsG11 - 1.5
You have to hold down shift while you change the size of the v-cam. Otherwise everything will get stretched out in diffrent directions. The animation itself was decent. I could see the yellow stick dissapearing in some frames though. And you also added some moves to the combo.

rickyzonzon - 3
The combo is very fast and quite choppy. It's hard to tell wich move is wich. You have to work on the easing and anticipation of your movements.

Seagull - 4.5
Looks very rushed. Still not bad though. The movements are good and I like the trails. I think you can do so much better though! Adding sounds would be a good start.

SDK-Anims - 3.5
The movements are pretty good. I like your thick stickfigure style. The backround looks way too simple though and there are alot more things you could have done to spice the combo up. Try adding extra emphesize to some moves to give the audience something to react to.

Shuriken - 5.5
The combo is well performed. Looks pretty rushed though. And I know you could have done a really spicy finisher if you wanted to. And yeah, the quality in wich this was uploaded is very low.

SolarisJT - 5
WOW 3D! I really hope you keep joining the other rounds just for the sake of this style! Although your hits look very weak and not very creative. Needs more force! Also I cant really see the purpose of the yellow spider-web thing behind him.

Spreckops - 5.5
Could this be our new Tentionmaru? The combo is pretty well performed with a nice style aswell! If you want it to look more like tentionmaru/Nhazul however, there is alot more force needed. Doubleframing the impacts alot while also adding a ton of camshakes would get you far! Your smoke effects could also use some work.

Sun Animates - 1.5
Looks very rushed. Limbs dissapearing. Choppy movements. For your next entry, make sure to watch through your animation to make sure that you didnt miss out on adding a body or a head to your sticks.

TheBestG - 5.5
The combo is good, not much to criticise there. Could have spiced it up a bit more with some creative moves. Blood effects are good too. I dont really see the purpose of the intro though.

the new one2 - 4
The movements are smooth. The combo is ok. It doesnt look like any of those hits are hurting though. And it ends very sudden. Try making your sticks react in a more natural way to being hit.

Turquoise#2 - 6
The movements are really good. Good finisher too. Just not much more than that to it.

Vibra - 6
Good movements and nice performance. Keep in mind though that you should try to make your stickfigures pop out from the backround. Black against dark gray is a no go.

WariosZ - 7.5
I really like this style. Clean yet powerfull movements. Also nice touch with the shadows on the ground. Really good job!

WitherAnims - 2
Very hard to follow since the sticks are morphing too much. You should practice your stick construction and basic movements.

yunero - 6.5
I really like how you animated the smoke effect as your character was moving through it. The combo however felt very doubleframed and choppy. Try making it look smoother by adding more inbetweens and also mixing in slower movements in contrast to the fast ones.


_SAVY_ 8.0

Excelent use of SFX!. I would've liked to see a couple more of frames of anticipation for each hit. And add more dynamic to your movements!, don't be afraid to do crazy movements and stretch a few limbs here and there, it adds a LOT of force to the hits. The execution of the combo was really creative, even if it's short you made sure that each hit had something that was worth watching, either a close up or a really cool slow-mo. Good job!

alandylan12 - 8.2

Dude!!! you're so damn smooth. I love that you kept each stick in CONSTANT movement, it was delightful to see such smoothess along the entire animation. I know you work with pivot and it might seem complicated, but a few FX would've looked really nice, if not, I think a music would've done the job. Keep it up!.

Aslime1999 - 2.0

You need to practice more man!. Not just with BSE, but anytime you can!, you got a lot of potencial but you'll get better only by practising, get some more frames with every movement, make a more dinamic combo and try to don't make the stickmen just slide through the floor. I'll see you then!.

AwesTube - 5.0

You remind me of Jombo's style, I feel like with your kind of style, a few slow-mo scenes would've looked perfect in the animation. I know the combo is short but that's when you gotta be creative and try to pull off something intersting out of it. Also watch out for the resizing, using some guidelines would come in handy ;D

captain4dji - 4.0

You definitely improved since the last time I saw one of your anims!, your movements are getting smoother and the combos are really good, I can tell you tried really. As a suggestion, I can say that you should be careful with the lenght of the intro compared to the lenght of the animation. The intro CAN'T be longer than the actual animation, try to edit the song with audacity or somethiing if you feel like it's too long. I myself love to sync music to the animation but I can't afford to have a 40 secs intro for a 10 seconds animation. Get what I'm saying?. Other than that keep practising!

Corebunny - 5.5

Hey!, I love the background there I feel like the biggest problem with this animatino is that the intro and outro take like 70% of the animation, you can use a lot of tricks to make a short combo intersting: Angles, slow-mo, FX, camera shakes. You should try one or more of those next time. Good job on the anticipation of each hit but I think you're lacking a couple of frames in your movements, try to add a few more frames in between and it should be good!.

Darknesspawn - 5.3

Really nice angles, but I would've liked to see the "urban brawl" element implemented somewhere. Remember that each round will have theme and you gotta try to animate to it. Other than that, I feel like the dudes are too "stiff" try to bend the limbs more. A great way to do this is to try the movements by yourself and replicate the movement in flash. Keep going :D

Drifts - 7.4

Whenever I see your name, I already know I'm gonna enjoy the video. Loved the angles and the faces gave it a relly nice touch. I feel like your should try a way to make each hit more noticeable, add force to it somehow. For example the first 2 hits were perfect in every aspect, but the rest of the combo felt like it was lacking force and even a couple of anticipation frames. Keep this in mind!, I can't wait to see what you can pull off next.

DiPi - 8.5

That's ONE HECK of a detailed background. Great job on that, I love the mood of the animation as well. The combo and theme was execute pretty well, I had to watch it a few times to make sure you did all the combo, the long intro and chilled song made me think this was going to be a bit longer. Maybe a bit more of anticipation would've been nice. And remember to keep the intro and the actual animation well balanced in terms of lenght. Luckly for you the background was pretty enough to make it an enjoyable intro for the viewer and not get the "ohh start already!" kind of feeling. I'll be waiting for your next entry!.


Egor - 7.0

That ending made me giggle more than what it should have lol. Your style reminds me so much of Hyun man!. You got a really well executed combo there, nice smoothness as well. I've liked to see the element of this round implemented in some way tho, I'd of gave you a higher score. Other than that I think you should've used a better sound FX for some hits. The same "hit" sound was used for a jab AND a really powerful elbow to the skull of that poor stickman. Keep these things in mind and show me what you got next round!

EhMeD_Emer - 9.0

Exellent choreography!. I loved the music and background, and the combo flows really well. A few movements made me think the sticks were drunk or something lol. I know you're trying to keep constant movement but don't move it tooo much, enough to make a good reaction out of the hit, but not to the point where it seems like they're drunk lol. Other than that, really well done dude.


EmoSh33p - 9.3

Almost perfeeectttt!. I strongly feel that you should've added a couple more of frames when you were changing angles, for example when the stick was rolling on the ground, thought he was flying or something, couldn't really tell what was going on. Other than that, bravo dude. As short as it is, there's nothing wrong with it.


EnzoTinMan - 2.5

Try to move the whole body at the same time. Try to throw a punch to the air and notice how almost your entire body needs to move in order to do so. Same thing with the stickfigures. Keep practising!.


frNME - 7.3

Nice angles man!, I feel like you could've used the v-cam more to give more impact to each hit, and be smoother in certain parts, other than that... I really like your backgrounds! I don't know why, but even tho they're "simple" it looks really nice. Nice SFX you got there by the way. Try to add a few FX next round, can't wait to see what you can pull off next time.

GpB1010 - 2.4

You got really nice ideas for choreographies, now you just gotta practice and make movements more realistic and smoother, watch some actual combat scenes and get inspiration from there!.

HintHunter - 7.0

This is by far the smoothest animation of this round. But I'd have loved to see some creative way to execute it. You already mastered combos enough to make them look amazingly smooth, now try something new!. Background interaction, add more FX, play with v-cam shakes, or maybe new angles?. It's your choice!. I'll bee seeing you next round.

Hydrios - 4.5

Cool moves!, I'd recommend that you add a bit more of anticipation to each hit, it all hapens really fast and the dark background kind of mixed with the black stick for a few hits and made it difficult to tell what was going on. I was also really impressed for how you executed the last elbow, you added a lot of force to that hit, but the victim's reaction wasn't well executed. It'd have been cool if the stick were to impact the ground and crack it after that last hit. Keep it up tho!

IsaacXBode - 5.5

Nice angles, but there were sooo many that it got really confusing at some point. Try to imagine yoruself as a viewer. We as animators know perfectly what's going on, but when you're making angles you gotta ask yourself if the viewer is actually going to understand what's happening the first time they see it. Add more frames inbetween the angle changes. Also the flare was really cool looking but it distracted me from the combo, maybe add an "alpha" effect on it, so we can see it. But don't let it reach the point where it's a distraction from the animation.

LaVi - 5.0

You could try to be more creative with the combo, that's what this competition is about, everyone is executing the same combo, but there're ENDLESS ways to execute the same thing. I know you're still learning and I gotta say that you got a lot of potentcial, just gotta practice on adding more inbetween frames and anticipation to each hit. Keep practising!

lglg2 - 1.5

You got a lot to practice man, watch a lot of videos. I'm sure you got a favorite animator, get some inspiration from there and practice as much as you can. Stay in the competition, it'll help you improve a lot!. And I guarantee that you'll be a better animator by the end of the BSE.

Mattattack2 - 3.2

Really smooth, but you're lacking originality. Try to think on creative ways to execute the combo, not just a punch, why not... a really cool slow-motion hit. Or a free falling from a building while doing so? There're many ways to execute one combo, try to be a bit more creative next time.

MetalOxide - 6.5

Your style is really unique, I don't know what is it but I really like it. The movements are really smooth you got a lot of potencial, keep practising and try to add a song next time!

Mustika - 6.5

Really smooth movements girl!. I feel like a better sound effect pack would've helped a lot. Even tho the anticipation and smoothness of each hit was pretty good, when I was expecting a really hard impact a small sound effect came in and ruined my expectations lol. Also don't be afraid to move the v-cam more aggresively!, shake that stuff in each hit and you'll see how everything looks way better. Can't wait to see you next round!.

Neutral - 7.0

Really damn smooth combo man!. I would love to see what you can pull off if you try to think of something more creative. There're so many ways to execute a combo, try to think in a really cool idea, try some angles and some music next time. Maybe a special effect or some sort?. Can't wait to see what you can do next time.

Oivas - 3.5

Really creative for a begginer!. Most of the new guys just want to get to the combo and don't even bother to take a minute to think on how to make things a bit more intersting. Even if it seems like a silly idea, you did put more effort than others by trying to make a sort of intro to the combo. Keep practising!

Polymental - 3.9

Add some sounds next time, the animation would've been a bit more enjoyable like that. Also practice more on your movements, you got potential! just gotta practice :D

RaySword - 5.5

You have, soooo much potential. I see you really like to do angles and special effects. Keep practising on your combos, you alredy got the talent to pull off some nice FX and sweet mid-air angles, now practice on your smoothness and combos. Watch some videos of people in real life practising karate and learn from there. See you next round!

Rayzor - 7.5

Man, this would've been nice with some music, it had enough lenght to add a nice song. The combo itself is simple but well executed, that plus the interaction with the enviroment gave it an even better touch. Try to think on more intersting ways to pull off simple combos like a punch. There're endless ways to execute a combo and you got the creativity and potential to do better!.

RemsG11 - 2.5

The combo is nice. But maybe you didn't read the rules correctly You have to execute the combo that the host lists in the thread. You can't add or take away hits from the combo list and execute only those movements. Read the entire thing for the next round and make sure everything's okay before starting. Also add inbtween frames from one hit to another, the combo happens kinda way too fast to understand what's happening and add a guideline while animating to avoid resizing. Keep practising!.

rickyzonzon - 3.8

Practice more on the reactions of the stick after taking a hit, make sure that the feet don't slide across the floor and keep practising, I have a feeling that you'll improve pretty fast.

Seagull - 4.5

The credits tho lol

The animation and combo itself it's pretty smooth it flows really nice. I feel like adding a few sfx would've made this more enjoyable. Maybe add a v-cam? that will make your combos have more impact to the viewer, try that out enxt round!.

SDK-Anims - 3.5

The combo flows nicely!, tho try to add more frames inbetween the hits. It all comes with practice! so keep it up.

Shuriken - 6.2

Nicely executed, but I know you can do way better!. Be a bit more creative with each hit, is easy to just "make the combo" and be done with it, but the challange of the BSE is to implement the round's theme into the combo and make a simple punch something way more enjoable to watch. I hope I can see more from you in the next round.

SolarisJT - 5.5

What do you animate with? it's pretty cool!. It's also nice to see something fresh, try to move the stickmen's bodies along with the limbs, they look too stiff!. But if you become a master at combos, this style of yours will look really nice!.

Spreckops - 4.5

Don't forget that after each impact, the limb you used to make the hit keeps moving. It seems like everytime you hit the victim the force of the movement stopped suddenly. The anticipation of the combo is okay but it's lacking the "after-impact" movement. Keep it up tho, I like your ZB style

Sun Animates - 1.0

Not much I can say about an incomplete anim. try to finish it next time.

TheBestG - 4.9

I didn't undertand what was going on. Remember that some angles may be very confusing for someone watching your anim for the first time. The combo itself could've been executed in a more creative way, also add more frames between each hit and add a v-cam next time to give more impact.

the new one2 - 3.5

I don't see the impact of each hit. It looks like the combo just moves too fast with no pause between each movement. Try to slow down a bit. I'm pretty sure it'll look way better.

Turquoise#2 - 5.5

Hey! You improved a lot since the last time I saw one of your anims. Really smooth movements by the way, I love that you try to keep each stick in constant movement. It keeps the viewer intersted. Try to add more force to your combos. More anticipacion frames should do the job. Keep it up!

Vibra - 5.8

Can't helpe it but laugh at the end, darn you.

Anyways you got a really nice combo there, the smoothness is pretty good, but I'd love to see more force in each hit, maybe interact with the background next time?. I really ant to see what you can do with more effects and a v-cam in your hands. Keep practising.

WariosZ - 6.7

Nice FX and smooth movements. But some combos seem a bit "odd", like in one second you're respecting the gravity of the jump but when it comes to make the stick land on the ground it moves weirdly. Really nice style tho, it's pretty unique, I can't wait to see how much you improve through the BSE.

WitherAnims - 3.0

Slow down a little bit, the combo is nice and you do have potential to make a really nice combo, but try to add more anticipation to each movement and slow things down a little bit. Keep practising.

yunero - 5.9

Nice style!, the combos are really well but you need a bit more of practice to pull them off correctly, the sticks are really stiff most of the time, but the only way to solve that issue is with practice. Don't be afraid of doing some crazy movements. Also experiment more with the v-cam, it'll give your anims a really nice touch, see you next round!


_SAVY_
7.5/10
This one stuck to the theme well, making the setting look like an underground street fight club, a deviation from the usual two-sticks-just-fighting-in-some-alley-somewhere thing that’s in most of the entries this round, and that’s a major plus points.
There were also a bit of little things that I appreciate with the choreography like the attacked bouncing against the wall and then coming back to get a kick and the little arm rotation that happened before the third punch. I mean they’re not that amazing, yes, but if you look at most entries this round, a lot of them are just straight combos that don’t show much flair. The only reason this isn’t higher is that I can’t think of having much justification in giving it an equal/higher score with emosh33p.

alandylan12
9/10
Definitely one of my favorites. The freerunning and the “turf war” aspect gives you + in following the theme for sure. I just wish the freerunning aspect was incorporated into the combo, instead of being just a reason for them being on the top of buildings. Still, at least it’s there. I also love that big flip right before the last elbow, adding a cool flair to this incredibly smooth animation.

Aslime1999
2/10
You’re depending too much on shortcuts. Practice on animating frame-by-frame. Instead of using shape tweens or the resize tool too much, try animating with key frames. Just make some key frames (draw just the poses for each attacks), then using the onion tool, animate the transitions between each key frames.

AwesTube
5.3/10
Nice little animation. I would’ve liked it if you played around with the setting more like maybe make them move around the area or something. Just make it more exciting. The choreography also needed a bit more spicing up, as the only remarkable thing that happened was the jump there before the kick.
The movements were ok but a little sloppy. The black stick flying away from the third punch happened too abruptly, and I feel like a lot of the attacks didn’t flow well together. The sticks were also little wobbly and felt a little inconsistent.

captain4dji
3.5/10
I would have appreciated it if the sticks had more contrast with the background, since it’s difficult to see if the sticks are darkish in color and so is the background.
The movements were awkward and a little choppy. There also seems like too much shortcuts in the attack (a sudden jump from far away to a punch at the start instead of maybe making him take a step or two). There weren’t much force in the attacks themselves, too. You could’ve removed a frame/some frames before the hits and they would’ve looked faster and stronger. Better reaction from the attacks would’ve helped too. The awkward mid-air thing in the middle was weird.
I think you should work more on creating more realistic movements. Like literally stand up, do the attack you’re going to animate, and notice how your entire body moves and take that into account when you do animate the attack. You can also watch some karate videos or something and notice everything.

Corebunny
3.8/10
I think you presented the animation well. Your introduction definitely made me want to see the animation. When I got there, however, it wasn’t as great as I anticipated. You lacked movements. When someone makes an attack, it’s not just the feet that kicks or the arms that punch, but the entire body. When someone gets on the ground, he doesn’t just get on the ground and lay there completely still. Just add more frames and add more realism to your movements.

Darknesspawn
2/10
There’s a grab by the black stick there. That completely breaks the combo. I think it would be best for you to focus on learning more about 2D animation first, because going with close-ups or angles really doesn’t cover up what you’re lacking. Work on your backgrounds too.

Drifts
8.5/10
I think that by slowing down the pace, the overall didn’t feel like a combo but more like just a series of attacks. I mean I kind of get it though, since it’s such a short combo that giving each attack their own spotlight makes sense. But I just think that the attacks didn’t transition with each other very well to really just see how it is a combo. It also kind of felt unfinished, because the last elbow felt like the weakest hit, as if it’s a set-up for another, more powerful attack. The last two attacks were also the ones that transitioned the best, so I wish I saw something more like that.
From a completely technical point of view though, there’s really not a lot I can say. It’s a gorgeous animation, nothing less from one of the oldest names in stickfigure animation.

DiPi
7.3/10
I liked it. It looks very polished up, and the background was nice. The mugging also went well with the theme of urban brawl, so that’s plus points.
Although the attacks were a little synched with the music which I like often, this one just didn’t do it for me. It was too much of a bam stop bam stop, if that makes sense. The attacks happened too fast just for the sake of synching, and then there’d be this half second of stop in the middle where very little things happened. The transitions were too jarring. A bit more flow from one position to the next in between the stops of the combo would have made this better, I think.

Egor
5.5/10
I like the exaggerated kicks. That really added to the choreography, I feel. The attacks though didn’t flow well. More integration with the theme would’ve also made this a lot better.

EhMeD_Emer
8.8/10
Great job! I liked how dynamic it was. Lots of moving around, not only for the attacker but also the attacked. I also love the attacks themselves, they were creative in that they weren’t just a jab when the combo was punch, or just a normal looking kick. There was one point there though which was hard to see whether it was a punch or a push, so there’s that. I also wish more of the theme was weaved into the combo itself, instead of them just being on top of a building somewhere. Still, I like your use of the environment, and of course your animation skills.

EmoSh33p
8.3/10
Definitely showed skill. You made the most out of the short combo. Although I would say that the some of the movements were clear enough to see what the attacks were, I think you went a bit overboard and that you could’ve shown the hits themselves more. I would’ve appreciated a bit more cleaning up on the last smoke to polish out the overall animation too, but I’m not too bothered about that.
It’s had fast-paced action that doesn’t lose you and really makes you feel like you’re watching a combo. The animation was well done, and used the whole setting by moving around the place. I just wish this one had a more unique and creative take on urban brawl.

EnzoTinMan
2/10
You’ve just started out it seems. You’re gonna need a lot of practicing. Watch a lot of good animation and try to do what they’re doing, and then branch out from there. You should do the other rounds so you can improve, too.

frNME
9.3/10
This is probably one of the best angle work I’ve seen, ever. Very dynamic, and demonstrates a higher level of mastery in angles than a lot of other out there who are “good at angles”. Only thing that separates this animation from a perfect score are some imperfections that I just can’t ignore.
It’s creative, and really ambitious. For a combo this short, and for round 1, I really appreciate that. Though there were some minor technical things that weren’t as good as the others’, this one really seemed like it had something to prove. Such a good job with this. A personal favourite, definitely.

GpB1010
2/10
You should watch more of animations from the greats to see what works. Keep practicing, man. Not much else to say really.

Hinthunter
4.5/10
That was surprisingly… adorable. It was also pretty smooth. Unfortunately, there’s no way of making an elbow attack with that style you’re trying out, and that’s – points. Also, a combo is for one stick (unless otherwise specified), so, - points :/

Hydrios
2/10
No hands? Honestly seems unfinished. The combo doesn’t really feel well put-together. Keep practicing, and you’ll be golden.

IsaacXBode
4.8/10
You broke the combo! Sadly, that’s – points. A big part of the animation were close-ups, which makes it less impressive. It’s like you cut down on effort. The parts that did show the entire body weren’t all that great either.
LaVi

2.5/10
Definitely watch more animations. Although you’re animating in 2D, you should still learn how to make your stickfigures face anywhere else but to the side. Like, the kick. Nobody kicks like that in actual combat. I suggest you try to do the attack yourself, keep track of your body, and see how it moves with each motion.
Keep practicing and you’ll get there eventually.

lglg2
2/10
You really should learn Flash. Get it somewhere somehow, so that you can have a decent shot at improving.

Mattattack2
2.3/10
Are they in the moon? There’s barely any transition between attacks. Nothing much else to say, it was too fast to see what was really happening, really can’t help with much constructive criticism.

MetalOxide
6.3/10
A combo is one guy making a series of attacks, no sharing unless otherwise specified. Sorry but you get - points for that.
I think you’ve gotten the basics down, but I think you’re stylizing your animation way too much. I mean, I think the disappearing feet is weird. The intentional stiffness also doesn’t look appealing. All of that is fine though, don’t get me wrong, but it just makes the entire combo look awkward to me.

Mustika
4.5/10
The movements were really awkward. The reactions form the attacks really didn’t do anything to the attacked. Notice how the kick from the attacker got the attacked to raise his feet, but he didn’t really get thrown back like he’s supposed to. The attacks themselves were awkward too, the last elbow especially.

Neutral
6/10
Pretty neat animation. The attacks were too 2D though I feel. I mean, the perspective is obviously 2D, but that doesn’t mean the sticks can’t make a roundhouse. Like, the kicks just go up, and all the attacks come from the front. You should play around with more complex movements and learn how to put those into combos, and you’d be gold.

Oivas
2/10
Really weird movements. Lots of shortcuts (i.e. the pseudo-teleports form far away to avoid animating a run/walk). The stickfigure construction also looks really ugly, no offense. The color of the sticks and the color of the background mix too much together, making the combo and the sticksfigures themselves hard to follow.

Polymental
3.8/10
The poses of your stickfigures look weird because you’re using too much of the transform tool instead of redrawing them. Also, the ending happened too abruptly. Like, your combo was finished but you didn’t even bother to make some kind of reaction. Nobody just drops on the floor and lands exactly in the position they’re in when they were mid-air. Work on the reactions of the combo too, literally no attack felt real or felt like it had any force.

RaySwordz
4.5/10
There were definitely some cool aspects of the animation as a whole, but the combo execution wasn’t really that much up to par. You also attacked two dudes, and that’s not a combo, so – points sorry.

Rayzor
7.3/10
Really good. You seem to be adept already, though the wiggle that happened to Mr Grey when he started to stand up really didn’t feel like an intentional “I’m really hurt” shake, but more like a shake caused by inconsistencies in the drawings in the frames themselves. There’s a bit of wobble on green rafter that. Also, a big chuck of the combo was blocked by the glass and the wall, which kind of shed some points from your score.

RemsG11
4/10
What’s good about this animation is that the attacks are clearly visible. However, I do not like the v-cam work at all, nor the disappearing heads and heads disappearing out of nowhere.

rickyzonzon
2.5/10
Practice more is really the best I can come up with. Study good animations, study how bodies move (watch karate videos or something), and take things one step at a time. For starters, you should add more frames so that your stick just doesn’t move around the area with literally 5 frames of movement.

SDK-Anims
2/10
Couldn’t see the attacks, dude. They were happening too fast. Add more frames in between, add recoils and all that good jazz. Like, a punch isn’t just the arm going forward, but the body moves with it and usually goes back a bit first before delivery, and after the attack itself it doesn’t just stop where it is but slows down and moves with the rest of the body as it shifts for the next attack in the combo.

Seagull
5/10
It didn’t seem like you did much to follow the theme. Outlines of “buildings” (they weren’t even buildings, they were literally just rectangles at the back) in the background can’t possibly be the extent of your creativity. This really hurt your score.
Your animation went too fast that it was a little difficult to follow. I couldn’t even tell if the attacks hit or not. There was also a bit of resizing happening on the stick being hit. The popula spider-side-spin-swastika-thing didn’t make sense in the beginning; it didn’t have anything to do with the combo other than to get him closer to his target. I would’ve appreciated a nice walk before the attack than a sloppy shortcut.

Shuriken
6.8/10
With the outline and the scarf, I can’t help but think of the Zetastyle, and the zetastyle isn’t really something that I’m as crazy about unless it really does go over the top. This feels like a dip-in-the-water, which isn’t something you should see when using this style. It’s all about going all out, doing ridiculous movements that would normally make no sense but looks pretty cool either way. Just trying your best to fuck the rules.
But I digress, that’s not really what I’m supposed to judge. Anyways, you would have benefitted from removing the scarf altogether, because it serves only as a distraction. I couldn’t see the full form of the sticks. Also, the reactions of the attacked seemed forced, like it doesn’t feel natural. These flaws are relatively minor though, I just didn’t give you a higher score because there wasn’t anything special about it.

SolarisJT
5.8/10
It felt so… robotic. Nothing about it felt natural. I’m not very familiar with animating with 3D, but it’s a common sight for 3D animations to feel unnatural, which is the biggest gripe I have with it. It’s limiting as a medium, I feel, because there’s less freedom for movement, unlike redrawing frame-per-frame where there’s more control from the animator (although the tradeoff with more control is the difficulty of mastering it).
It was really slow, the whole thing felt like a slapfight. There should be a variance of speed, where punches go really fast for the hit while slower on the recoil. I’m not sure about how you can go about that, but I saw it demonstrated in Shirobako (good shit anime btw). I would recommend watching that because other than it’s a top-tier anime, it also has some interesting insights in animation (animating anime in particular, but the general concepts are still there).

Spreckops
5.5/10
A backflip to a kick doesn’t make a guy reverse spin. That makes no sense, he should’ve continued his momentum downwards and landed right after delivering the kick. I also think you should work on a higher frame rate because it looks a little choppy.

Sun Animates
2/10
Add more frames in between. Especially with how few your frames are, do not depend on double frames. It makes it too stop-go-stop-go. Never submit an animation where a body part goes missing (i.e. the green guy’s head and the entirety of the black guy). I can’t help but think you didn’t really put much effort into this.

TheBestG
5/10
I appreciate the blood. It looks alright (too alright that it’s out of place). A lot of the animation is pretty lazy (the introduction that was there only to waste our time, the background leaves a lot to be desired, etc). The combo itself was nothing special, though a more creative approach would’ve been nice.

the new one2
3.8/10
Major – points for breaking the combo. It should be one guy hitting another guy in a sequence, and this isn’t that. The torso look really stiff. It’s like their backbones have a tourniquet. Work on that.

Turquoise#2
6/10
Attacks look really rushed. Would’ve liked to see something better with no teleportation so that you can really showcase your skills. More thematic integration is also would’ve been appreciated.

Vibra
6/10
The attacks didn’t flow that well right after each other. Like, one attack happens, but then at one point the moment of that attack right after it happens disappears and then a new momentum that was caused by nothing gets the next attack to hit. Like, what I mean is right after the second punch, he lands on one feet and then he doesn’t get misbalanced at all, and then uses the feet that didn’t land to make a kick suddenly. This happens with all the attacks. The attacks themselves too were pretty awkward.

WariosZ
7.5/10
I really like the outline work in this. It really distinguishes each body part and displays the motion of each way better. This totally helps show the combo, and totally helps your score. The animation shows you’re already good at the basics, so I think you should work on adding more spice in the combo like more ambitions ways of interpreting a punch or a kick, or using more of the environment like jump-kicking off a wall or doing a 619 on a streetlight or something. I’m not saying these are what you should have done, but things like those to make the choreography better would definitely push your animations a few notch higher.

WitherAnims
2/10
Work on making more consistent figures. That’s really what you should work on first before moving on to the more complex things about animation. Using a mouse would make this difficult, but it’s not impossible. If you have the money and you really want it enough, investing on a Wacom tablet would do wonders. Even their cheaper models are great.

yunero
3.5/10
The background was pretty ugly to look at to be honest, and it forced me to put the quality on low so that it won’t be choppy while I was watching it. Going on a simpler route and knowing how to use textures in backgrounds is an important skill that you should learn. The smoke thing was also weird, it looked too liquidy.
On the combo itself, the attacks were awkward and wasn’t fun to watch. There wasn’t much excitement in the choreography and there was nothing new with what you did. I also couldn’t see the attacks themselves – whether this has something to do with the overused textures that’s causing lag or if it’s really how you animated it, it doesn’t matter, because I judge based on what I see rather than what it’s supposed to look like.

Rebmund10
03-22-2016, 04:01 AM
WOOHOO! IT'S OUT! :D

Time to practice my animating skills once again.

Dazh
03-22-2016, 05:16 AM
IM SO EXCITED

Terror-Sama
03-22-2016, 05:25 AM
Haha I'm doing this!!

Ortimh
03-22-2016, 06:55 AM
Another B.S.E.! Definitely gonna try it!

M'Cytrust
03-22-2016, 07:15 AM
Woah, can't wait to try it! But I think I'll put some efforts into it...

GpB1010
03-22-2016, 07:39 AM
I MUST JOIN!!!!!

captain4dji
03-22-2016, 07:44 AM
the BSE has returned! just simply CAN'T WAIT!!

AwesTube
03-22-2016, 10:06 AM
Sweet! First entry :^D
https://youtu.be/z5Qglsiqzro

oxob3000
03-22-2016, 10:57 AM
Sweet! First entry :^D
https://youtu.be/z5Qglsiqzro
Fastest BSE entry ever I think!

I made a quick example myself for fun https://www.youtube.com/watch?v=E6BPIOudWrU

Terror-Sama
03-22-2016, 11:42 AM
Hey oxob,are we allowed to do a story before animating the combo?(Never participated in bse before,probably shouldn't have asked though)

oxob3000
03-22-2016, 11:45 AM
Hey oxob,are we allowed to do a story before animating the combo?(Never participated in bse before,probably shouldn't have asked though)
You are allowed to perform it mostly however you want to. Although quality is always better than quantity.

Azure
03-22-2016, 11:48 AM
Just out of curiosity, so long as the sequence is completed, the animation program doesn't matter, correct? #Shamed

oxob3000
03-22-2016, 12:05 PM
Just out of curiosity, so long as the sequence is completed, the animation program doesn't matter, correct? #Shamed
You are allowed to use any animation software!

Alien
03-22-2016, 12:39 PM
ooooooo bse! I think ill pitch in for this round

hope i can finish xP

Terror-Sama
03-22-2016, 01:02 PM
Is the winner judging similar to the old one?

oxob3000
03-22-2016, 01:11 PM
Is the winner judging similar to the old one?
The judging will be done by 3 judges with scores between 0-10. The 3 scores will be added up and then devided by 3 to get the average score, just like the other BSE's. I will be one of the judges.

Conflate.
03-22-2016, 04:10 PM
Can we add to an animation more than just that combo?

oxob3000
03-22-2016, 04:19 PM
Can we add to an animation more than just that combo?
You may not remove or add anything to the combo you are given. It's part of the challange ;)

Ortimh
03-22-2016, 04:54 PM
You may not remove or add anything to the combo you are given. It's part of the challange ;)

I guess what she meant is can she add more animations like parkour, etc. than just the combo we are given. But not so sure though.

oxob3000
03-22-2016, 05:24 PM
I guess what she meant is can she add more animations like parkour, etc. than just the combo we are given. But not so sure though.
Well yeah you can make stuff around the actual combo, like an intro and such. And performing the combo while doing parkour would be a big plus if exicuted well!

Conflate.
03-22-2016, 05:36 PM
Does it HAVE to be stickfigures?

oxob3000
03-22-2016, 05:44 PM
Does it HAVE to be stickfigures?
As this competition is hosted on stickpage, it has to be stickfigures, or close to being stickfigures. Silhouettes or "madness-style" animations are accepted (as for what I know atleast).

Conflate.
03-22-2016, 06:08 PM
What about scenes that are really close to the stick's face, could that be anime-ish?

Boltz
03-22-2016, 06:31 PM
Those Training Cards look awesome Oxob, good work!


What about scenes that are really close to the stick's face, could that be anime-ish?

I guess so.

Sun Animates
03-22-2016, 08:05 PM
done
https://youtu.be/Y46jzICk9iY

GpB1010
03-22-2016, 09:55 PM
IM DONE!!! i finished! https://www.youtube.com/watch?v=IQ30NWw-8G0&feature=youtu.be

Creepin_Bro
03-22-2016, 10:31 PM
I'll try (im not ganna win though lmao)

GpB1010
03-22-2016, 10:35 PM
mine!! done!!! https://www.youtube.com/watch?v=IQ30NWw-8G0


https://www.youtube.com/watch?v=IQ30NWw-8G0

YAH!!! 4 SECONDS!!!

oxob3000
03-23-2016, 02:17 AM
What about scenes that are really close to the stick's face, could that be anime-ish?
Close-ups can have an anime-ish look, yeah. Here is a good example of how that could look http://murdockh.deviantart.com/art/SHURA-vs-SHADOWROSE-RHG-1-560846963

Frontpage updated!

Habib
03-23-2016, 04:35 AM
Are pivot users allowed to join this?

Mustika
03-23-2016, 04:47 AM
Oxob said this not too long ago:

You are allowed to use any animation software!
So sure, go ahead.

Habib
03-23-2016, 04:49 AM
Oxob said this not too long ago:

So sure, go ahead.

Oh well.Thanks

Seagull
03-23-2016, 05:13 AM
Yusssss joining in on this.

captain4dji
03-23-2016, 07:52 AM
Question:
At the end of each round, after all the score being revealed, will each participant be given a criticism?
cuz in my opinion, criticisms helps me improving my skills a lot.

oxob3000
03-23-2016, 09:32 AM
Question:
At the end of each round, after all the score being revealed, will each participant be given a criticism?
cuz in my opinion, criticisms helps me improving my skills a lot.
Thats the plan yeah! I will be doing them, and we'll see if the other judges will have time for it aswell.

FL-Nordin
03-23-2016, 11:15 AM
You guys have a lot of nerve to host a sixth version of this competition.
So are the prizes/awards real this time, and not just bait when if someone actually wins you guys just blame the shitty hosting and no one gets anything?
Because BSE v5 was more or less one big scam, it lost almost all credibility in my eyes.
Regardless of what the frontpage says, BSE v5 had a very promising frontpage aswell, but as the rounds continiued some of it got edited out.

Terror-Sama
03-23-2016, 11:53 AM
So I guess participants are categorized by their animation skill?

Raptor
03-23-2016, 12:23 PM
You guys have a lot of nerve to host a sixth version of this competition.
So are the prizes/awards real this time, and not just bait when if someone actually wins you guys just blame the shitty hosting and no one gets anything?
Because BSE v5 was more or less one big scam, it lost almost all credibility in my eyes.
Regardless of what the frontpage says, BSE v5 had a very promising frontpage aswell, but as the rounds continiued some of it got edited out.
BSE has always a fun competition that beginners and experts alike can participate in. The money was more of a supplementary incentive added later. If you're doing it for the money, then yeah, I don't blame you for not wanting to enter for credibility reasons. But for a lot of other people its an opportunity for people to be involved in a competition. Most people here are doing it for fun and/or to show off their skills rather than solely for the prizes.

Oxob also has a good head on his shoulders, so it shouldn't be a problem if he's hosting it this time. The point is that it's for the better that BSE exists rather than not at all, monetary incentive or not.

Arch-Angel
03-23-2016, 03:11 PM
You guys have a lot of nerve to host a sixth version of this competition.
So are the prizes/awards real this time, and not just bait when if someone actually wins you guys just blame the shitty hosting and no one gets anything?
Because BSE v5 was more or less one big scam, it lost almost all credibility in my eyes.
Regardless of what the frontpage says, BSE v5 had a very promising frontpage aswell, but as the rounds continiued some of it got edited out.

I remember there being talks about such a thing as a possibility depending on how popular it was by the end, but I'm fairly positive nothing was set in stone. At the end of the day, no one on this forum can guarantee you anything, and this competition isn't designed to have full length animations submitted to it every round. If you're truly displeased and feel like you deserve something out of it j can say that I understand your perspective and agree with the sentiment. However, you have to think more proactively. Most of your work was definitely sponsor worthy material. Have you tried compiling a few of them and having SP sponsor them directly? I would even argue that sponsoring the animations could create more traffic if this current competition is advertised with them. It's the perfect event for new animators.

acb
03-23-2016, 05:02 PM
I'm a little confused, so if bse is doing well for quality parts then you will probably get a prize at the end, is that how its always been?

EnzoTinMan
03-23-2016, 05:25 PM
this is the first 'animation' that I've made. I have always been bad at drawing and turns out i'm pretty bad at this too but i feel like this is a good place to start
https://youtu.be/Tql4hb6znx4

p.s. i had to add the second 'dummy' in because i thought i was on the second kick when i was on the first :P

oxob3000
03-23-2016, 05:30 PM
You guys have a lot of nerve to host a sixth version of this competition.
So are the prizes/awards real this time, and not just bait when if someone actually wins you guys just blame the shitty hosting and no one gets anything?
Because BSE v5 was more or less one big scam, it lost almost all credibility in my eyes.
Regardless of what the frontpage says, BSE v5 had a very promising frontpage aswell, but as the rounds continiued some of it got edited out.
I was not part of hosting the last BSE so I can't really tell what went wrong there. All I know is that Camila was all stressed out becaus she was left with hosting it alone when they were ment to be several guys hosting it together.
All I can say is that I've talked to Stone about the prizes that are currently up on the front page, and we plan on making the overall prize public as soon as possible. If Stickpage wouldnt be able to provide for some reason then I will stand for the overall prize personaly.

Externus
03-23-2016, 05:35 PM
No offense, but can we also throw on some more competent judges? Like, I have no intention of joining if everyone is just going to get an 8/10 regardless of quality.

Mantha
03-23-2016, 05:39 PM
You're judging them before they even started. I don't see how that's competent on your part.

Externus
03-23-2016, 05:43 PM
I'm not prejudging them. I mean this in the most respectful way possible. Smile hasn't animated in a long time. Camila isn't the most versed in animation either. People I've talked to are discouraged because they feel there won't be any objectivity in the rating system.

oxob3000
03-23-2016, 05:53 PM
I'm not prejudging them. I mean this in the most respectful way possible. Smile hasn't animated in a long time. Camila isn't the most versed in animation either. People I've talked to are discouraged because they feel there won't be any objectivity in the rating system.
Camila and Smile are judges first of all becaus they WANT to. The most experienced animators only want to judge 1 round at most, and I want the judges to be constant for all 10 rounds for this BSE to keep the scores more constant aswell.
And yeah, movie critics usualy dont make movies themselves. Being a mediocre animators doesnt make you a bad judge.

Externus
03-23-2016, 06:07 PM
Honestly, that's a moot point. It's your choice in the end because you were put in charge and all that shit, but, it makes me feel uneasy.

devi
03-23-2016, 06:31 PM
If it bothers you so much, why don't you ask to become one of the judges in the next rounds if someones not here?

Externus
03-23-2016, 06:50 PM
Gladly.

WitherAnims
03-23-2016, 09:03 PM
my animation for bse round 1
https://www.youtube.com/watch?v=TH54o1a-O7g
:D:D:D:D:D:D

Corebunny
03-23-2016, 11:39 PM
My Part :) for Round 1
Its quite long :P i hope it wont affect.
https://www.youtube.com/watch?v=-XaJ1BrZxN4

Externus
03-24-2016, 01:27 AM
Corebunny, some friendly advice. I'd advise against having 43 seconds of filler with 7 seconds of animation.

Mark XD
03-24-2016, 04:53 AM
i like how he synced the credits tho

edit: Externus would make a pretty good judge on the concept of originality in this years bse
no one can deny that, this rest are better suited for skill, quality and creativity

i have no doubt that oxob can run this successfully seeing he does have the experience, so i'll just be watching from a distance

Smile
03-24-2016, 07:21 AM
I'm not prejudging them. I mean this in the most respectful way possible. Smile hasn't animated in a long time. Camila isn't the most versed in animation either. People I've talked to are discouraged because they feel there won't be any objectivity in the rating system.

Rest assured, even though I haven't animated in a long time, I recognize a good animation when I see it and I can usually point out which part of animations make them great, or which parts could have been improved. The difference with an animator and a non-animator when it comes to judging is that an animator can give better tips on how to improve, but since teaching people isn't the main point of a competition, I think I'm perfectly sufficient for the job.

Since Oxob has decided to make the judging process more transparent, I'll follow suit by describing how I will judge the animations (since there hasn't been a briefing on how we should judge nor was there a criteria prescribed for us to follow). Unless a person of authority says that I should change anything, or someone else gives any reasonable grievances, this is how I'll score.

First of all, a 10 won't be unreasonably hard to obtain from me. I will give a 10 to the animation which I deem to be the best in the round (of course, this won't be the case if the best animation in the round isn't particularly impressive). All other animations will then be judged relative to the quality of this/these (if there are multiple animations that are on equal standing for the best) animation/s. The reason I choose this is because I know how judging has been controversial in the past, and I think that instead of having a personal preference as a standard (like saying "a 10 should be something that looks like *insert favorite animation here*"), I think it would be easier for participants to accept their scores if someone else, a fellow participant, sets the standard. Of course, this will make judging a bit hard for me since I should first seek the best one out of the bunch before rating the rest, and that would require a lot of time on my part, but I'm willing to make this sacrifice because I take this responsibility seriously. Real prizes are at stake and I've been granted the honor of choosing which ones deserve them the best, so I'll do it with the best of my abilities. I also have a criteria and I will elaborate on that later.

With that, I will put higher importance on the combo and the animation of the combo itself, instead of the other aspects of the animation. This is because I think B.S.E. is a competition about combo, not a competition on who makes the most put-together animation. Meaning, you might see a 30 second animation with no music/sound/intro have a higher score than one that's 2 minutes long and includes the elements I just said, if this animation really shows more skill from the animator in core animation (like the flow, smoothness, and other technical elements that directly relate to the movements of the stickfigures). Beware, I might even reduce the score of some who will use certain unnecessary elements that will obstruct a proper viewing of the core animation (like an obscene level of v-cam impact shakes, cutting in the middle of the combo for some obnoxious transition, etc). However, polishing is still appreciated, and might be what gets my favor if two animations are tied for the top but one is more holistically sound.

Another thing is that following the theme and integrating it to the animation will give significantly more points from me than if it's just there but isn't used to its full potential. This is an exception to what I said earlier about a well put-together animation, because if the theme demands music/sound/other elements, then they will become important.

Here's my criteria.
Choreography: 10 - This is where you make the combo look good. This is also where I judge how well participants of the combo (i.e. the stick doing the combo, the one receiving the combo, things used to deliver the combo like weapon/power/etc, and the environment) correspond to each other and work together. This is also where I judge how well you did with following the theme of the round.

Technical skill in animation: 10 - This is where the combo itself is judged. Included, also, are how well everything is animated.

Just these two. No "wow factor" or anything else. To remind you guys, the best gets a 10, so the best in choreo will get the 10 and the best in technical skill gets a 10. You need to be the best in both aspects to get a perfect score of 10 for the round. Like I said, this doesn't mean that only one gets a 10, because there's still a possibility of being equally impressive with someone else.

Regarding the cnc, I will give them. Learning isn't the main point of a competition, but I think it's a significant part of it and shouldn't be overlooked. Of course, I won't be able to give as in-depth technical tips as a pro animator, but I will do my best. If Oxob says something contrary to what I say though, it would be best to follow him than it is to follow me. I have some animator friends that are hella good too, so I might even ask them for advice.


I don't know what else I can say, so if anyone has a question, post here or PM me and I'll try to get answer as soon as I can. I can change some things if anyone thinks I should (but of course, there should be a convincing reason or you're a host/admin).

_Comet
03-25-2016, 07:54 AM
BSE V6! First time doing this. Here we go!

Anim: Coming Soon

Mattattack2
03-25-2016, 10:49 AM
https://www.youtube.com/watch?v=4plqG69_tns&feature=youtu.be
There is actually a problem with the second punch sound but use the <> keys to go though the animation frame by frame and you'll see the other punch (cause it's a bit fast).

Terror-Sama
03-26-2016, 02:56 PM
BSE is only a stickpage competition right?

EmoSh33p
03-26-2016, 03:56 PM
https://youtu.be/8MkTMOH9nI4 My entry : )

flashfree-k
03-27-2016, 12:27 AM
https://youtu.be/8MkTMOH9nI4 My entry : )

For some reason this scared the freaking shit out of me when I first viewed it.

Turquoise#2
03-28-2016, 03:11 AM
http://sta.sh/0559wtvrya6 Glad to have this back, and I look forward to getting back into animating.

oxob3000
03-28-2016, 12:53 PM
10 entries so far! Keep it up! :)

Oivas
03-29-2016, 05:14 AM
https://www.youtube.com/watch?v=XlQheegX0kA&feature=youtu.be ugh, my entry looks so bad, but i really like it!

Aslime1999
03-29-2016, 08:58 AM
Well damn this is back I might as well get started right now!

Externus
03-29-2016, 12:46 PM
Can we make the combo longer or add our own shit? This is so small that it's even boring to animate tbh.

Terror-Sama
03-29-2016, 02:13 PM
Can we make the combo longer or add our own shit? This is so small that it's even boring to animate tbh.

I'm not trying to be mod or something but if you can keep up with the rules set for this round,then skip it.

oxob3000
03-29-2016, 02:36 PM
Can we make the combo longer or add our own shit? This is so small that it's even boring to animate tbh.

Urban? So simple!
Yeah this is the first round of this BSE version. This competition is ment for new animators to improve and grow, aswell as for veterans to show what they can do with a simple concept. For this round, simply animate the combo in a urban environment, and try to make use of the urban elements. Doing some parkour or jumping between rooftops would be nice!

Why is the combo so short?
Again, this is the first round. There are alot of new animators joining this competition. We're starting off easy and will gradually get more advanced.
To answer your question, you may not add or remove anything from the theme or the combo. You can add an intro or an outro though.

Also, look at what Phil made with a combo of the same length as this one https://www.youtube.com/watch?v=AaJ7Zan_5xI

I'd say that part of the challange, especialy for more professional animators, is to take a simple concept and make it advanced. If the combo is short, make the most out of the theme instead. And you can still perform the combo in endless ways. Be creative!

Externus
03-29-2016, 06:53 PM
Yeah that's what I was thinking of doing: using the theme to spice it up. It was a dumb question anyway tho.

Seagull
03-29-2016, 07:34 PM
To answer your question, you may not add or remove anything from the theme or the combo. You can add an intro or an outro though.

Also, look at what Phil made with a combo of the same length as this one https://www.youtube.com/watch?v=AaJ7Zan_5xI

I'd say that part of the challange, especialy for more professional animators, is to take a simple concept and make it advanced. If the combo is short, make the most out of the theme instead. And you can still perform the combo in endless ways. Be creative!

Yeah i can probably pull off a combo like that with like 2 seconds, but I'm definitely going to make it around 30 or more. Hey, like let's say one of the punches is really strong, and the guy ends up flying into a building or two, getting hurt more in the process. Is that alright?

oxob3000
03-29-2016, 10:39 PM
Yeah i can probably pull off a combo like that with like 2 seconds, but I'm definitely going to make it around 30 or more. Hey, like let's say one of the punches is really strong, and the guy ends up flying into a building or two, getting hurt more in the process. Is that alright?
Yes ofcourse!
At the same though, a 15 sec animation of high quality will probably get you a better score than a 30 sec anim with mediocre quality. Quality over quantity.

Seagull
03-30-2016, 05:21 AM
Yes ofcourse!
At the same though, a 15 sec animation of high quality will probably get you a better score than a 30 sec anim with mediocre quality. Quality over quantity.

Yup, i got it. Lots of quality as well. Also, let's say for one of the hits, the guy attacks a building, making it come off balance, making it fall onto the other guy. is that alright as well?

Mark XD
03-30-2016, 11:01 AM
effects kids, he means fill those anims with efx :)

_SAVY_
03-30-2016, 01:19 PM
can i add missed punches as long as there are no counter attacks? i was planning on making the main stickfigure dodge some punches.

Terror-Sama
03-30-2016, 02:02 PM
can i add missed punches as long as there are no counter attacks? i was planning on making the main stickfigure dodge some punches.

I wanted to ask the same thing,I think it would be better if the dodges are quick enough not to slow down the combo.

alandylan12
03-30-2016, 11:34 PM
oh.. finally.
BSE!!!11!1!!!1 :DDD:DDD hyype

this is it.

MetalOxide
03-31-2016, 09:56 AM
my entry https://youtu.be/CElqnhR0pBQ

oxob3000
03-31-2016, 01:18 PM
can i add missed punches as long as there are no counter attacks? i was planning on making the main stickfigure dodge some punches.
Sorry for late responce.
I feel like making them dodge some of the attacks would make the combo feel even shorter than what it is already. And dodging attacks would also interupt the combo. If we were to go by how BSE's have been made in the past, I would say no. Unless I actualy add counter-attacks in the combo itself.

Zeo
03-31-2016, 02:11 PM
I do not wear much cheering in flash but I think I can participate in something, but I'll try not win :3

TheBestG
03-31-2016, 06:34 PM
My part. http://thebestg07.deviantart.com/art/BSE-V6-Round-1-600221032

Hope to finish all rounds ;)

Mark XD
04-01-2016, 01:47 PM
My part. http://thebestg07.deviantart.com/art/BSE-V6-Round-1-600221032

Hope to finish all rounds ;)
auhh com'on, the guy just posted this (http://forums.stickpage.com/showthread.php?99038-B-S-E-Version-6-Round-1-Urban-Brawl&p=1443763&viewfull=1#post1443763) like a week now, show some originality dude

TheBestG
04-01-2016, 02:35 PM
auhh com'on, the guy just posted this like a week now, show some originality dude

I do not know how to draw clouds so I just used dark colors and some squares.

Also, THIS (http://forums.stickpage.com/showthread.php?84750-training-kicks)

Edit: Sorry if it looks like?:confused: I will try harder next round!:D

Mark XD
04-01-2016, 04:53 PM
its ok, just try harder next time. Where there is a will, there is a way

captain4dji
04-02-2016, 03:29 AM
http://sta.sh/01vt2qavphwa
my entry :)

Vibra
04-02-2016, 06:50 AM
hey oxob, im done with my animation: https://www.youtube.com/watch?v=ItGgd1pXUOg

Zeo
04-03-2016, 11:40 AM
fuck men, you stole my idea fron john cena xD

EhMeD_Emer
04-04-2016, 12:44 AM
https://www.youtube.com/watch?v=m_wude0OZ4o

here

RemsG11
04-04-2016, 08:10 AM
my participation :https://youtu.be/kgRYJoE9RHQ
( I 'm french so sometimes I made ​​spelling mistakes ) ;)

Vibra
04-05-2016, 08:05 AM
umm... oxob i added a background to my animation, and i uploaded it again, the old ones deleted, can you change it? https://www.youtube.com/watch?v=aa4uVBq_xn8

oxob3000
04-06-2016, 05:38 AM
I'll be gone from the 7th - 10th. So I wont be able to update the front post untill sunday. Just a heads up!

SDK-Anims
04-06-2016, 09:29 PM
wat the where is my part

Seagull
04-06-2016, 09:51 PM
OH THANK GOODNESS. for some reason i knew for sure that the due date was April 7th so i was rushing the hell out of an entry just now but then i checked back here to look at the combo again and it said April 12th like omg I'm so stupid i don't know why i thought the 7th. Whatever. Got a lot done so that's good i guess.

LaVi
04-06-2016, 10:14 PM
So, here is my entry! https://www.youtube.com/watch?v=Xn-k6p-bpWE

yunero
04-07-2016, 12:39 PM
http://sta.sh/0203uo56jbt5
here's my entry

WariosZ
04-08-2016, 08:02 AM
Hi oxob , here is my part : http://sta.sh/0a70qmoxpbc

the new one2
04-09-2016, 12:08 PM
Here is my entry
http://sta.sh/0ez9dzkz9s9

IvanAnimator123
04-09-2016, 12:16 PM
Jaja its cool!
I NEED THERE CARDS! >:)
ALFA :DDDDDDDD

oxob3000
04-10-2016, 03:55 AM
I feel like alot of people didnt read my last post. To everyone who keeps double-posting, -

I'll be gone from the 7th - 10th. So I wont be able to update the front post untill sunday. Just a heads up!


The list has now been updated!

DiPi
04-10-2016, 04:08 AM
One question: by April 12, you mean that giving the part right on April 12 is too late or still on time?

oxob3000
04-10-2016, 05:34 AM
One question: by April 12, you mean that giving the part right on April 12 is too late or still on time?
I just added a countdown on the front page so you can see exactly when this round ends!

DiPi
04-10-2016, 05:42 AM
I just added a countdown on the front page so you can see exactly when this round ends!

Thank you, much appreciated

Mustika
04-10-2016, 10:42 AM
Oxob, is there any reason as to why you put sta.sh as a recommended site to put our entries at instead of DeviantART? I'm just curious X3

EDIT: Actually nevermind XD Here's mein entry: http://fav.me/d9yjwqp

Aslime1999
04-10-2016, 04:03 PM
almost done just need to make in (he says to himself)

Seagull
04-10-2016, 07:31 PM
Oxob, is there any reason as to why you put sta.sh as a recommended site to put our entries at instead of DeviantART? I'm just curious X3

EDIT: Actually nevermind XD Here's mein entry: http://fav.me/d9yjwqp

the reason sta.sh is recommended instead of deviantart is usually because it's private to where only those with a link can see the file. but in this case i don't believe it matters since the entries get put up publically anyway. so i imagine deviantart is fine, but he mentioned sta.sh just because it's very well known. i guess.

EhMeD_Emer
04-10-2016, 11:01 PM
Mustika i dont think there's a reason at all since even Youtube is fine.
Whether its dA, youtube or portal doesnt matter as BSE is fine with making the entries public ( unlike D.I.C.E )

lglg2
04-11-2016, 06:47 AM
sorry im late but this is my part https://www.youtube.com/watch?v=0pAJhih7fv4, sorry it is not that good i was on a rush i started it last night

Aslime1999
04-11-2016, 03:09 PM
I'm submitting mine
here you go
I submit as of April 11th, 2016 (4-11-16)
worked on this a few days (final days was rushed)
http://aslime1999.deviantart.com/art/Bse-V6-R1-602483638

Mustika
04-11-2016, 06:10 PM
the reason sta.sh is recommended instead of deviantart is usually because it's private to where only those with a link can see the file. but in this case i don't believe it matters since the entries get put up publically anyway. so i imagine deviantart is fine, but he mentioned sta.sh just because it's very well known. i guess.
Actually I'm partly unsure if sta.sh is much well known than DA XD especially because DA has definitely more features than sta.sh (as it serves for privacy purpose only in my opinion).


Mustika i dont think there's a reason at all since even Youtube is fine.
Whether its dA, youtube or portal doesnt matter as BSE is fine with making the entries public ( unlike D.I.C.E )
Yeah, should be fine unless Oxob would state the otherwise. Very well then.

Thanks for the response, guys :D

Seagull
04-11-2016, 11:02 PM
Actually I'm partly unsure if sta.sh is much well known than DA XD especially because DA has definitely more features than sta.sh (as it serves for privacy purpose only in my opinion).


Yeah, should be fine unless Oxob would state the otherwise. Very well then.

Thanks for the response, guys :D

Well of course DA is more will known than sta.sh, i just meant of all the private file sharing sites, not public, sta.sh is well known. Now it's no question DA is more well known than stash considering I'm pretty sure stash is literally just a part of DA.

That being said, i finished my rushed-ass entry as well https://www.youtube.com/watch?v=P-RXub78lgM&feature=youtube_gdata_player

alandylan12
04-12-2016, 04:31 AM
YYYAASSSS
https://www.youtube.com/watch?v=k7P-045Rurc&feature=youtu.be

I'm rushed, started making it around 8 days before. WELL yeah there is it, it's completed.. but......
I DONT KNOW BUT is it allowed to perform another attack like i do there? if it isn't allowed.. then... ;-;

EhMeD_Emer
04-12-2016, 06:55 AM
YYYAASSSS
https://www.youtube.com/watch?v=k7P-045Rurc&feature=youtu.be

I'm rushed, started making it around 8 days before. WELL yeah there is it, it's completed.. but......
I DONT KNOW BUT is it allowed to perform another attack like i do there? if it isn't allowed.. then... ;-;

WOW that is one good entry man i love it <3
i dont know about the attack though you might get points off for that :/
but im not sure though.
i think thats the best entry yet man :D

Drifts
04-12-2016, 08:29 AM
I'm a bit rusty with stick figures, so this will be a good opportunity for me to get back into the jizz of things.

https://www.youtube.com/watch?v=u1W9IJ8eXCE&feature=youtu.be

frNME
04-12-2016, 12:09 PM
[✓] Round 1

http://frnme.deviantart.com/art/BSE-Urban-Brawl-602638335

Darknesspawn
04-12-2016, 12:46 PM
http://sta.sh/0tg21jv8mrl

DiPi
04-12-2016, 12:47 PM
http://w-dipi-w.deviantart.com/art/BSE-v6-r1-602643008

Coming through

(btw, the "to be continued" means not it is an unfinished anim, but that the character will return in other rounds)

_SAVY_
04-12-2016, 02:03 PM
Yo im done: https://www.youtube.com/watch?v=2JfBHISG1NA&feature=youtu.be
(2h left)

SolarisJT
04-12-2016, 03:35 PM
Well, here we go!
My entry: https://youtu.be/0teWpvm161E

I've been wanting to start animating for a while now. I though this was a good reason. :D
Thanks for hosting this, Oxob!

IsaacXBode
04-12-2016, 03:51 PM
my entry >>>> http://sta.sh/01obh272e2hl

Polymental
04-12-2016, 03:52 PM
6 minutes before deadline, procrastination at it's finest.:p
Never again!

But here's my part

http://www.fastswf.com/zga2F5Y

oxob3000
04-12-2016, 04:03 PM
Alright! The round is over! As of this post, no more entries will be accepted!

Great job to everyone who joined. The next round will be posted very shortly! Stay updated for the scores!

[edit] Round 2 is out! http://forums.stickpage.com/showthread.php?99235-B-S-E-Version-6-Round-2-Level-up!&p=1445775#post1445775

Seagull
04-12-2016, 07:29 PM
Hey i know you said that any entries from now on won't be accepted, but i looked and i don't see my name up there. I already posted my entry yesterday here

Well of course DA is more will known than sta.sh, i just meant of all the private file sharing sites, not public, sta.sh is well known. Now it's no question DA is more well known than stash considering I'm pretty sure stash is literally just a part of DA.

That being said, i finished my rushed-ass entry as well https://www.youtube.com/watch?v=P-RXub78lgM&feature=youtube_gdata_player

I mean i would understand you missing it, since i had been replying to someone else first, but I'd appreciate changing it since i turned it in before it was due.

oxob3000
04-13-2016, 12:29 AM
Hey i know you said that any entries from now on won't be accepted, but i looked and i don't see my name up there. I already posted my entry yesterday here


I mean i would understand you missing it, since i had been replying to someone else first, but I'd appreciate changing it since i turned it in before it was due.
Sorry I totaly missed it. You've been added to the list now.

Turquoise#2
04-13-2016, 12:46 PM
I can't remember if this was the case with previous BSE versions, but isn't it odd to have the next round out before this round has been judged? It makes sense to do so though, I guess. Any idea when we'll be seeing the scores? I don't mean to rush the judges.

oxob3000
04-13-2016, 12:55 PM
I can't remember if this was the case with previous BSE versions, but isn't it odd to have the next round out before this round has been judged? It makes sense to do so though, I guess. Any idea when we'll be seeing the scores? I don't mean to rush the judges.
Even back at Fluidanims the next round usualy came out before the scores were done. I'd rather have something to do while waiting for the scores if I were competing.

Turquoise#2
04-13-2016, 03:53 PM
Even back at Fluidanims the next round usualy came out before the scores were done. I'd rather have something to do while waiting for the scores if I were competing.

That's fair enough, I just thought it was different. Guess I was wrong. Any info on when the scores are coming or would you rather not answer?

oxob3000
04-13-2016, 05:03 PM
That's fair enough, I just thought it was different. Guess I was wrong. Any info on when the scores are coming or would you rather not answer?
I am done with my part of the judging. I'm just waiting for Smile and Camila. Its all up to how fast they can finish.

stone
04-14-2016, 04:14 PM
I gotta say, I love all of the new animators participating in this! Keep it up guys and if you have any questions or want some animation tips just let me know :D

IvanAnimator123
04-15-2016, 07:18 PM
Heyy!!! Oxob! i Join! :D

Seagull
04-15-2016, 08:57 PM
Heyy!!! Oxob! i Join! :D

First round's already done. You can't enter it anymore. You might as well just join the second round instead.

oxob3000
04-22-2016, 04:44 PM
Scores are up! http://forums.stickpage.com/showthread.php?99038-B-S-E-Version-6-Round-1-Urban-Brawl

Turquoise#2
04-22-2016, 04:49 PM
Hey, I'm actually pretty surprised I got a score that high, comparatively. I find it funny that the lowest score I got was from Camila, who was the only one who pointed out it's good parts.

stone
04-22-2016, 05:03 PM
Wow, top 3 are really top notch! I'm digging the sky background on 1st's

frNME
04-22-2016, 05:36 PM
Ah man if only I had time to add the effects that I wanted to. Oh well.
Good work to everyone.

_SAVY_
04-22-2016, 06:08 PM
Damn you all did CnC for each part? thanks alot for that!

Mustika
04-22-2016, 06:19 PM
Great job for judges for the CnC, I truly appreciate the input personally. Am soo gonna try to implement the themes to my combos, as well as considering everything you all said for the next round if I could make it :o thank you big time~

EhMeD_Emer
04-22-2016, 11:31 PM
Hey judges, thank you so much for the effort put into the CnC's and scoring.
I really appreciate it <3


Wow, top 3 are really top notch! I'm digging the sky background on 1st's
ayyy thanks stone ^^

DiPi
04-23-2016, 02:35 AM
Well, what can I say: I'm actually shedding tears
In 4 years of animating this is the first time I actually finished something for an official competition
And on top of that it ends in the top 3
Today is a great day


Wow, top 3 are really top notch! I'm digging the sky background on 1st's

https://45.media.tumblr.com/7b1abd33e56cbfe558d430ec96168938/tumblr_mnbsobmsZJ1qbh0eio1_500.gif

PS
I EXTREMELY appreciated the whole CnC process: it is the marker that sets the BSE as it should really be :)

Drifts
04-23-2016, 06:39 AM
Dope! Congrats to the top 3.

Thanks for the C & C. Funny enough, i actually agree with all what you guys wrote. Gonna have to switch it up next round.

Seagull
04-23-2016, 09:03 AM
Surprised I got as high a score as I did. I 100% agree with Oxob's CnC because honestly it was rushed. What I was working on, I didn't have time to finish, so on the last day I made one real quick. Didn't have time to put in sounds either lol. Cams: Yes the credits :3 and I did have a Vcam, I'm just terrible at camera shake lol. And Smile: what can I say? I'm pretty bad at drawing buildings :/ but they were definitely rushed tho so that was kinda the reason they sucked lol.

Overall thanks very much for the CnC guys, I'll use that to help me on round 2.