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View Full Version : B.S.E Version 6 Round 2 - Level up!



oxob3000
04-12-2016, 05:22 PM
http://orig06.deviantart.net/3812/f/2016/069/9/5/bse_v6__logo_by_oxob3000-d9um3av.png

Here we go again! Your favorite competition is back with 10 new rounds of insane combos! This is the competition that turned me into the animator that I am today and I’m very happy to be hosting it again!

Now lets get this show on the road!
_________________________________________

What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a "theme" or a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure (unless you are being informed otherwise). The special element can be anything from superpowers and special weapons, to diffrent enviroments and music synchronization, While Themes can be something more broad, such as Sci-fi, Historical or Gore.

An example:

Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.

Special element: The combo must be performed inside a wind tunnel.

The combos will become more advanced as the competition goes on, so the final round will have a great number of moves on the list.

How Many Rounds?:
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.

Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.

Can I miss a round?:
You are allowed to miss out rounds and you are allowed to join this competition at any round you want. Although this will obviously affect your overall score.

I'm finished!:
Great! Post the link to your animation on this thread. I'd suggest that you use Sta.sh or Youtube (Convert your SWF into a video format using Swivel (http://www.newgrounds.com/wiki/creator-resources/flash-resources/swivel) first) to upload your animation. At the end of the 10th round a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.

_____________________________________

Round 2

Ended on May 4


Combo
Knee, Kick, Punch, Kick, Power-up*, Punch, Kick, Finisher

Theme
Video Games

Video games?
Probably a bit more fun than the theme from the last round. I think you get the idea! Just animate the combo with a theme from any video game!

*Power-up?
Make your character get a "power-up" of some sort. It could be anything from a simple super mario mushroom to a super saiyan from DBZ. Be creative!

Finisher?
For this round you get a bit more freedom as for what your finishing move is gonna be. Just try to make it as impressive as possible!

Why is the combo so short?
This is only the second round of the BSE. There are alot of new animators joining this competition. We're starting off easy and will gradually get more advanced.

Prizes!

The winner of each round gets 3 RHG trading cards! Second place gets 2, and third place gets 1! The prize for the overall winner will be revealed later on.
http://orig01.deviantart.net/4536/f/2016/069/9/4/864c88bf37e57012866368955584ce6b_by_oxob3000-d9umcxg.png



SCORES

1. DiPi - http://w-dipi-w.deviantart.com/art/BSE-v6-r2-607033872 - 8.5 - 10 - 7.5 --> 8.7
2. EhMeD_Emer - https://www.youtube.com/watch?v=jLwoRYywBtg - 8 - 9.2 - 8.5 --> 8.6
3. frNME - http://frnme.deviantart.com/art/Bsev6r2-607044325 - 7.5 - 8.5 - 8.5 --> 8.2
4. C3WhiteRose - https://www.youtube.com/watch?v=iw1mjinsrVc - 7.5 - 8.5 - 8.3 --> 8.1
5. acb - http://acbeaam.deviantart.com/art/Bse-R2-604073260 - 7.5 - 8 - 8.3 --> 7.9
6. Op34 - http://op034.deviantart.com/art/BSE-Version-6-Round-2-Level-up-606892031 - 7.5 - 9.5 - 6.5 --> 7.8
7. Stone - http://sta.sh/0pvv130ckyq - 7 - 8 - 7.8 --> 7.6
7. _SAVY_ - https://www.youtube.com/watch?v=ViHSbLyLrHY - 7.5 - 7.5 - 7.8 --> 7.6
8. Egor - https://www.youtube.com/watch?v=p5fGtsXJh9Y - 7.5 - 8.1 - 7 --> 7.5
9. Drifts - http://www.newgrounds.com/dump/item/6036853a1c584a46040a2f0ab21ee401 - 7 - 7.5 - 7.8 --> 7.4
10. Rayzor - http://sta.sh/0fggb4lx4i4 - 8 - 7.5 - 6.5 --> 7.3 (7.33)



Neutral - http://nothing-but-neutral.deviantart.com/art/BSEv6-Round-2-606747982 - 7.5 - 8.3 - 6 --> 7.3 (7.26)
WariosZ - https://www.youtube.com/watch?v=NF0O_o-sxsE - 7 - 7.5 - 6.5 --> 7
AwesTube - https://www.youtube.com/watch?v=BfEDoylEuEU - 6.5 - 7.8 - 6 --> 6.8
IsaacXBode - http://sta.sh/01nfe6slm8ys - 7.5 - 7.5 - 5 --> 6.7
Mustika - https://www.youtube.com/watch?v=Ou5A9n9uZho - 7 - 6.8 - 6.3 --> 6.7
MetalOxide - https://www.youtube.com/watch?v=CEdCMjVfRf0 - 7 - 6.4 - 6.3 --> 6.6
Hydrios - https://www.youtube.com/watch?v=hUSVXASaNbA - 6.5 - 7 - 3.5 --> 5.7
Spreckups - http://sta.sh/01zjo8wd3lij - 6 - 6.3 - 4 --> 5.4
HintHunter - http://sta.sh/0236gqgf0y5a - 6 - 6.5 - 3.5 --> 5.3
TheBestG - http://thebestg07.deviantart.com/art/bse-v6-r2-607045248?ga_submit_new=10%253A1462398916 - 6.5 - 5 - 4.5 --> 5.3
captain4dji - http://dylanjimmyirwin.deviantart.com/art/Bse-V6-R2-Thrall-VS-Garrosh-606079725 - 5 - 5.5 - 5 --> 5.2
Corebunny - https://www.youtube.com/watch?v=zG3udvFurls - 4.5 - 5.4 - 4.5 --> 4.8
Mattattack2 - https://www.youtube.com/watch?v=jxyiwFWkP4I - 4.5 - 4.9 - 4.8 --> 4.7
Polymental - http://www.fastswf.com/OYgB2kE - 3.5 - 4.7 - 5 --> 4.4
SDK-Anims - http://sta.sh/03jqsakv8z0 - 4 - 4.8 - 3 --> 3.9
the new one2 - https://www.youtube.com/watch?v=0tJ_alZwhSw - 5 - 4.2 - 2 --> 3.7
Sans - https://www.youtube.com/watch?v=ymz-omN0bl0 - 3.5 - 4.2 - 3 --> 3.6
GpB1010 - https://www.youtube.com/watch?v=ZUTrLujLMKI - 2.5 - 4 - 2 --> 2.8
WitherAnims - https://www.youtube.com/watch?v=Nis0G_oX8Us - 2 - 3.3 - 2.5 --> 2.6
Sun Animates - http://sta.sh/017r4krbtj18 - 1.5 - 3 - 1 --> 1.8

Congratulations to DiPi for winning this round! All top 3 should contact Stone to recieve your price!

_SAVY_ - 7.5
Really well done! Your sticks look alot more balanced now. Creative way of exicuting the combo aswell. Overall good, but the part when he slams down the platform felt really strange. It's very sudden and first I thought the video skipped ahead or something.

acb - 7.5
Very nice animation overall. Nice finisher, very smooth and fluid movements and I really like how your sticks show alot of emotion. I feel like the brushstrokes could have been cleaner though. And adding some more special effects would have been nice.

AwesTube - 6.5
The animation is actualy really smooth and clean. I also like your multi-colored stickfigures. The attacks are not very clear though. Some of the attacks just look like tackles and I think It's a combination of the heads being a bit too large, the camera shaking a bit too hard and lack of anticipation for each attack. Its really hard to tell that the last kick actualy is a kick unless you go back and pause. I also think it ended way too sudden.

C3WhiteRose - 7.5
Very clean. And I gotta give you credit for implementing the theme to this extent ( I think alot of people are gonna ask you what game that is). My only real issue is the last punch wich I believe does not have a frame of the actual impact. And even though the pose after makes it clear that it's a punch, the glow and blur makes it a bit hard to see. Also, the combo is suposed to be performed 1 vs 1.

captain4dji - 5
Looks pretty good! You have to work on adding more force into your attacks. For example that last hammer swing, tri making the anticipation longer, and then making the actual swing instant (aka 1 frame). That way it will look more powerfull. Here are some examples https://www.youtube.com/watch?v=bDtmjIjy9kY - https://www.youtube.com/watch?v=muhBtDqDZ08

Corebunny - 4.5
The animation itself is pretty good. Although the combo is suposed to be performed by one stickfigure. The finisher also felt a bit simple for my taste. You should turn the smoothing up a bit for your stickfigures to look cleaner.

DiPi - 8.5
I love your style and how it's all synched to the music in such a jolly way. It makes me all happy! I have to say that the defending stickfigure gets sent airborn alot. I'd like to see a combo with this style performed on the ground more so I get to see how you manage to animate more natural reactions. Also your fire effects could use some work.

Drifts - 7
I can tell that this one was unfinished so no need to criticise on that. Beside the unperfected parts, this was really good. Can't really give you a higher score though due to the unfinished parts throwing me off.

EhMeD_Emer - 8
So good. Nice special effects and good balance between angles and 2D fighting. Also nice to see you trying a diffrent style this time! Although I feel like some attacks happen a bit too fast and recoil too much, therefore making some attacks unclear. Especialy on that first knee. Other than that, it's great! (btw that last "beam charge", was it inspired by my old lazer tutorial? X_x)

Egor - 7.5
The fighting is very clean and slick as usual. Also love your lightning effects. I gotta say that the backround is my main issue with this one. It looks verry rushed, and it doesnt look like they are standing on a flat ground. Therefore it's very confusing when he falls off at the end.

frNME - 7.5
really nice angles. Great finisher. I know you can do so much better though! The sticks look very messy and rushed, more so than the last round. I read that you rushed this in 2 days though. I just wish you'd use all the time given and you'd probably win the round!

GpB1010 - 2.5
Not much improvement from the last round. I had a look at your youtube channel and I can see that you've made a whole bunch of animations since you made this one. I think you should take your time and really work hard to perfect 1 animation instead of making a bunch of rushed ones. When you stop and really take your time to figure out ways to improve your work, thats when you improve.

HintHunter - 6
Thank you for your message sir :D! Your movements are smooth and clear. Backround looks rushed. The backflip needs inbetweens. But yeah, you already heard all of this ;)

Hydrios - 6.5
The combo is usualy ment to be performed against another stickfigure, although I guess that could be the SOUL of a stickfigure so I guess thats fine. Good overall. Nice music-synch. It looks very doubleframed though and could have used some inbetweens. Would also have liked to see more effort put into the finisher.

IsaacXBode - 7.5
While the animation was really well done in most aspects, the sounds were really messy. The music cuts out and the volume of the sound-effects went up and down randomly. This really threw me off.

Mattattack2 - 4.5
The movements are very choppy. The powerup looks pretty cool though! Although it ends very sudden and it doesnt feel like the final moves required the powerup at all. With all that lightning-fire-stuff you'd expect the following moves to involve those elements.

MetalOxide - 7
Nice and clean overall. Although the finisher felt too simple. At first I didnt even know why he took so long to fall down after that final slash. Having him strugle and show that he's in pain while he's loosing what's left in his healthbar would have made it more clear.

Mustika - 7
The movements are smooth, but they lack power. Try making the anticipation longer, and the hits faster. Also sometimes the reactions are a bit off, for example on the finisher hit. Being hit in the torso like that should make his torso bent towoards the ground rather than the other way around.

Neutral - 7.5
Clean looking backround and nice excicution. Overall great! Some inbetweens would make the movements look more smooth and fluid.

Op34 - 7.5
Very nice. I like the sparcle effects for each hit. Also nice angle with that fire kick. Next step would be to, like alot of other entries, add more inbetweens to make the movements look smoother.

Polymental - 3.5
The movements are actualy pretty smooth. But yeah the combo is pretty weak, and some soundeffects would have been nice. You should also practice your smoke-effects. Try making it expand more randomly or break it up into particles.

Rayzor - 8
Two loading screens? Anyways I really like this one. It implemented the theme very well, the animation is smooth and the finisher was pretty creative. I do feel like the sticks could have been drawn smoother in some parts.

Sans - 3.5
Some of the close-ups looked pretty nice. Although I think you should focus more on nailing a basic 2D fight before adding too many angles. The finisher is also very unclear on what happens to him.

SDK-Anims - 4
You have to work on easing out your movements and adding recoils. Once you make a punch, the movement should not instantly stop once it makes contact with the opponent. It should recoil back alittle, or continue on forwoard.

Spreckups - 6
I love you for picking this game! Nice force in your attacks, typhical Zetabrand style. Although I feel like your special effects have alot of room for improvement. Right now they are usualy just tweened symbols that are also too simply drawn for my taste.

Stone - 7
Well I can tell that the ending was pretty rushed. Overall the combo looks good, good job on the angles and nice touch with the voiceacting. I do know though that you are able to animate it much smoother instead of it being this doubleframed. Also I feel like alot of soundeffects are missing. Like the ground cracking and the beam in the end. The backround also look quite dull for being a tribute to Sonic.

Sun Animates - 1.5
I could not make much sence of what happend in this animation at all. I'd suggest that you practice some of the very basics of animation. This series could be very helpfull https://www.youtube.com/watch?v=haa7n3UGyDc

TheBestG - 6.5
The animation itself is nice. I like those spark effects on some of the hits. First off you should have exported it with a higher sound quality. It also felt a bit rushed, especialy the ending.

the new one2 - 5
It's decent. The movements are quite wobbly and lack anticipation. There needs to be a balance between fast and slow movements to add anticipation and force to your attacks. Here everything just moved at the same pace. You should also add soundeffects.

WariosZ - 7
I'd like to give this a higher score, but the combo is ment to be performed by 1 stickfigure against only 1 stickfigure unless the theme says otherwise. The animation itself is really sweet though! I really like the mixture of pixelated characters along with a smooth one. Nice finisher too!

WitherAnims - 2
Looks very wobbly and it's hard to follow what happens. The backround could really use some work too. I'd sugest for you aswell to watch some tutorials for the basics in animation https://www.youtube.com/watch?v=haa7n3UGyDc


_SAVY_ - 7.5

The fact that the joints are like... floating is a part of your style right?, it makes it look weird/incomplete, but is not gonna affect your score or anything, just giving out a thought. Now about the animation, the thiing that really bothered me was that you made one of the sticks with a REALLY similar color to the background's, so when the orange stick did his power-up attack I legit didn't know where the green stick was, it like camouflaged into the background it was really confusing, also adding a bit of sfx in at the begining where the dude was using his shield would've been great, because I have no idea what happened there, it looked like the orange dude attacked but it made no sound? or just walked by?. It was really confusing. But other than that, the combo's execution was really creative, I love the details that you included to make it look like a legit game from SSB, great job overall.

acb - 8.0

I feel like te last combo could've had a stronger kind of 'anticipation' to make it look more powerful. The combo itself is pretty decent, but... there's nothing "special" in it, if I take away the humurous parts and skip the transitions to only show the combo it'd have been really boring to watch. But the way you included this round's theme and the funny scenes made everything flow perfectly. Excelent use of V-cam and Sound effects and even tho the combo was simple, this, as a whole, worked pretty well.

AwesTube - 7.8

Really nice style you got here, I love how you "stick-fied" Mario and Luigi, it looked pretty good. Nice use of V-cam, but I feel like you could've been more creative with the combo execution. Another thing, the fact that it looks like you literally presed "F7" and abruptly ended the animation bothers me a lot. The "ending" of an animation is really important, and you can give the viewer a really nice feeling if the ending is well executed. Regardless of that, the combo itself has a LOT of force, I love that, the SFX was pretty accurate as well. Great job!

C3WhiteRose - 8.5

The round's theme was executed perfectly, excellent job on that part. I felt like I was actually watching a demo or something. I really missed your effects in this animation! Considerng that it's Nazhul, and that it was a game-demo kind of thing, I believe the FX were necessary in this case, even sprites woul've worked. Other than that, everything is pretty well executed, great job!.

captain4dji - 5.5

I can tell you put a lot of effort into this one. A lot of your combos lack force, if you take out a few frames at the begining of a punch (when you're pulling back your arm) and instead add those frames when you're about to execute the combo (when the arm is ready to throw a punch) the combo will look wayyy better. And it'll have a much bigger impact. Keep practising! And Good luck.

Corebunny - 5.4

Nice combo!, I feel like the kick that came after you made that cool flip in the air lacked a lot of force, considering the sound that you used it make it look like it was a really hard impact, but the movement didn't go with it. Also when you made the bird take a stick form the style you used made it look out of place. Maybe you should've animated him with the same style as the main character. Also be careful when you add tooo many intros in your animation, specially if it's something short like this, half of the video is just pure intro and it might be boring for the viewer, just a tip for the future. Keep it up!

DiPi - 10.0

What can I say?. I can't really find anything that could've been improved, the special element, music, v-cam, movements, quality everything was pretty much perfect to me. The ONE thing I could say is that you could've tried to make the intro and outro with the same quality as the rest of the animation, but taking points out of the score because of that seems unfair to me. So now, you got a big challange, cus right now... damn dipi you set yourself the bar really high for the next rounds. I hope you can keep it up with this kind of animation. Excellent job man, kudos +

Drifts - 7.5

Now the movements have improved!, I strongly feel like you shuold've added FX, sprites even, or something because considerng that it a streetfighter inspired animation I feel like the FX would've gave it a much better look. Also where Ken was ready to blow up Ryu's butt you made a really cool angle but it was without sound!!, it felt weird since it was like the anticipation for the final attack and a really cool SFX was necessary in my opinion. Other than that the FX you DID add were really on point and well executed, so good job on that part. Keep it up man!

EhMeD_Emer - 9.2

Excellent execution! Not sure why but the angles felt kinda weird, I guess I was expecting teh whole combo to be a 2D one, jumping from 2D to 3D suddenly might look weird for some people, unless you use 3D angles through the entire animation rather than just some parts. Also the knee combo from the beggining looked weird, lack of force? lack of anticipation? Not sure what it is but it didn't look as good as the rest of the combo. The rest is perfect, and this is a really well made combo, great job!.


Egor - 8.1

Great execution!, the weird teleportation from the begining was like... 1, or 2 frames long, it happened wayyy too fast, should've added a couple more of frames or make a msall lighting trail FX or something. Also, you could've included life bars or something else referencing the game, becuse if it wasn't for the "hey I'm sub-zero" dialogue I'd have never guessed that it was Mortal Kombat (well that and the toasty sound), but yeah! that's the only thing I have to say aobut this, the rest of perfect. Nice!

frNME - 8.5

Awesome concept!. But my dudeee why did you ut off the ending like that!, I know the suspense final scenes (used correctly) give the animation a really nice touch, but I feel like in this case, it wasn't the moment. At least adding a SFX at the ending of the dude dying or a stab sound would've been enough, but in the moment I realised thi was fruit ninja, I was HYPED to see what did you do with the bananas bonus, the freeze and all that. So when it finally came to it, I was expecting a really nice comobo full of fruits or splash FX but it was just like a normal slow-mo combo. The scene had a lot of potential to be the coolest thing ever but I feel like you didn't know how to make it that way. Also Splashes and particle FX along with the slash of the fruits... I feel ilke the particles WERE needed in this animation, considering the game you used to inspire yoruself. What I really liked was your excellent execution of 3D-ish angles, man that's sooo hard to make, you made it look easy. Great job!.

GpB1010 - 4.0

Not sure what game were you referencing here, a fighting one I suposse. Your combos need work! but you got a great potential. Use guidelines to avoid the resizing take your time between combos and the reactions of the black dude felt weird. Watch other animations! find inspiration and take your time to make combos. Also no idea why the sound stopped towards the ending of the video, but if you're using SFX, make sure that it lasts through the entire video. Good luck for the next one!


HintHunter - 6.5

Nice style, fluid combo, no idea what the game was, no idea where the power up was. Honestly... I wish I could chose not to CnC this animation in particular. Considering that hateful message at the begining you made it clear that you didn't want to do this or didn't care at all. No one's forcing you to do anything man, I doubt oxob picked up your hand and made you do it. At the end of the day it was your desicion and you decided to do it. If you don't wanna keep participating please don't.

Hydrios - 7.0

I'd give it a 10/10 cus undertale but I can't xD. Nicely executed!, tho... I feel like this had the potential to be so much more! use more colors? add more FX? I feel like it could've been a winner this round, but for what you did it was pretty well made, gotta love the syncing and that last kick waas pretty sick!. Wish the rest of the combo had the same quality, some hits looked like it didn't reall hit the target. But I really liked the whole thing, wish you luck for the next round!.

IsaacXBode - 7.5

Love how you included the element of this round! Good job!. Now for the combo, I feel like it happened to fast, speciall the "slow-mo" part it barely felt like a slow motion. Adding more tweens and fill it with cool-looking fire FX would've been great. Also you didn't add SFX when poor sub-zero got stabed in the throat and I strongly feel like it waas necessary. Great job tho!, can't wait to see what you do next round.

Mattattack2 - 4.9

You neeeeeed to take more time, and add more frames to those combos!, you got the idea already, of how a combo works and the principal elements of it, but is lacking a lot of frames like anticipation, mke the overall thing smoother. And practice more on the stick's reactions to the combos. Keep practising!

MetalOxide - 6.4

Really intersting style, I feel like you could add either FX or more frames by when you mke the hits land. Cus I could barely see where some hits were didn't know if the combo was completed. Also the reactions of the black stick were well made, but it felt like he was just a training dummy and not an actual opponent since he stood still after every attack waiting to get hit. I recommend you to add a v-cam for your next animation! Keep it up!

Mustika - 6.8

My guuurl!! you're improving ;w;. Loving that sexy background lol. Now or the combo, you need more power!!! add more anticipation frames and just like 1 or 2 frames for the actual hit make it happen faster. An also your sticks are too stiff sometimes make dem limbs flail around a bit more! It looks like at some parts you execute the combo perfectly with the right ammount of force and then the next once feels incomplete or just looks weird. It it a really well execution anyways. Congratulations! Keep it up my friend.

Neutral - 8.3

Really well executed, I feel like you neeeded to use teleportation SFX or at least an FX, lighting or a bright circle. I REALLY like the force you put into each hit, and the reactions of the victim makes it look even more realistic, really smooth combo as well. But at some points it gets too fast for me to realise what's going on, it's still great tho!. Can't wait ot see what you pull off next.

Op34 - 9.5

Man, I wasn't expecting such a good execution, the only reason you're not getting a 10 from me, it's beause the quality in the first half of the combo was wayy behind compared to the second half of it. Be consistent with the quality of the combos. But other than that... damn dude, I'm proud ;w; can't wait to see you next round.

Polymental - 4.7

Smooth!. but it was 'too' smooth. When you're making a combo you need to make the hit like 1-2 frmes long it looks like the combo is slowly making it's way to the victim's face and it doesn't look right. Also why didn't you add sound? or music?, considering it's a videogame-based round I feel like a form of noise WAS necessary. Keep pratising!

Rayzor - 7.5

I feel like you could've added something else when you were making the angles in the animation to make it more entertaining to watch, it felt like you were just trying to make time for something and didn't really felt like a part of the animation itself. The element of the round was wellexecuted the combo was fluid, but towards the end I kinda lost track of the victim's reaction, I think you tossed him around wasy too fast for me to follow. Aside from that I really liked it, Good luck on the next round!

Sans - 4.2

You need to make your combos smoother!, add more frames between each hit, I know it takes time but believe me it'll look way better. Also Add a background or something next time, the animation felt kinda empty without one, and considering that this was a video-game based round, I beleive it was necessary. Keep practising!

SDK-Anims - 4.8

Hey! You improved a lot!. Really smooth combo. I do think that you should've included the element of this round somehwere tho, adding a background from some game and add DBZ sound effects doesn't exactly means that the element of the round was included within the combo. Be more creative next tiem, think about what you're gonna do and how the element of the round will itneract with the combo, then animate it. Try that out!, see ya next time.

Spreckups - 6.3

You took wayyy too long to start the combo, once the lifebar was filled it took like 4-5 seconds to actually start the combo, it felt unnecesary, I see that you have small problems while jumping or making mid-air combos, is a really hard thing to understand since you gotta apply gravity constantly and everything moved differently while in the air. I'd reocmmend you to watch some videos of parkou, set it on slow-motion and try to animate it. It's a great way to practice. The cobo waas well executed and the FX were really well done!, keep it up!

Stone - 8.0

I can see why you didn't want to make a background for this one. It looks really difficult to add background with angles like that (for me at least), the one thing I can criticise tho is that when Sonic powers up and he's hiting shadow at a really fast speed I couldn't see if it waas a kick or a punch or a knee combo, maybe add a little slow-mo just to make it clear what that combo was would've been enough. Since it's the BSE I gotta make sure all the combo is execute and the order is not altered in some way. Other than that man you still got it!, pretty fuild cmbo and really entertaining to watch. I hope you keep participating :DD!

Sun Animates - 3.0

I'm confused, I couldn't know what was happening in the combo. I feel like you shuold try to understand the basics of 2D before trying to make any sort of angle, also this looked incomplete in a looot of parts, headless sticks weird change of angles the guilines comming out of nowhere?. Be more careful with those details man, keep practising!.

TheBestG - 5.0

You rushed it didn't you. The first half of the animation it's pretty good, but once the dude powered-up it lacked a lot of force and frames and the movements felt weird...kind of "screw gravity" jumps. I don't know what happened at the end, more anticipation to that final attack would've done the job. I'll see you next round.

the new one2 - 4.2

No idea what was that flip at the end, I feel like you need to add more frames in the transition from one combo to the next one. Watch videos of actual people fighting and compare if to your combos!, that's a great way to see where to add frames or where to take them out. Keep it up!

WariosZ - 7.5

That pixel tool tho, nicely done!. I feel like the slow-mo at the end was unnecesary long, the combo was going pretty fluid and it felt more like an interruption. Also considering the ammount of force that the stick was applying to the hits, the pixeled sticks didn't react properly. Other than that gret job buddy!.

WitherAnims - 3.3

Practice your reactions!, when the stick is getting hit, the movements it makes don't really make sense, practice by watching real fights or martial arts, an try to do the same thing in your animations. You got potential tho! keep practising!.


_SAVY_ - 7.8/10

Pretty good job overall. It tied to the theme well and was pretty nicely animated. There were some minor stuff in the animation itself in some areas, but none of them really that notable to mention.

I just wish the green guy wasn’t green, though. The floor was green already, you could’ve picked a better color so we can see both characters more clearly.

acb - 8.3/10

Pretty solid animation. Not much else to say on the technical side, I didn't really have any problems in that department.

I do think you could have had a better finisher, though. To me it just looked like a downward punch. There was total freedom there, so I wish you would've done something with more flair. The powerup also didn't look much like a powerup. Normally, in video games, when a character gets a powerup there's some indication that he got a powerup, other than doing a super saiyan pose. Since the game you chose is Mario, it would’ve been nice to see that change in size thing that happens before he gets bigger, or turn red when he gets that shooting flower thingy.

Other than that, I think you did a good job on incorporating the theme.

AwesTube - 6/10

Wow that ended pretty abruptly. The setting is Mario, yeah, but I wish you incorporated Mario into the combo itself. Had them racing to the flag while looking for a mushroom to get a powerup, or have them go to the different areas of that level while the combo is happening, something like that.

I really did not like the v-cam work, at all. It moved around too much, made it really hard to watch. Make it move, but make the movements steady.

I just wish you didn’t share the combo between the two characters, though. – points for that. It’s pretty cool though that you change the coloring of the stick to make it look like they’re wearing their clothes from the game.

C3WhiteRose - 8.3/10

This animation was pretty well put together. I have to say though, now this didn’t affect your score, but you spelled it “WARTH of Heaven”, and the game isn’t even Wrath of Heaven. Just feel like I had to say it.

I think the combo looked good, except the combo was done against multiple stickfigures! – points for that, sorry. The two attacks before the ball buster seemed really weak because the green stick didn’t even move that much. Like, just before that, a kick got the orange guy flying. Not much else to say, other than that very minor gripe.

captain4dji - 5/10

Looks better than your last entry. Keep going at it. A better background to tie in the videogame element more would have been nice.

Corebunny - 4.5/10

It would’ve gotten a better score if you didn’t share the combo. Personally, I like the animation and I think it’s funny that you used flappy bird of all games.

DiPi - 7.5/10

There is still some forced synchronization there, especially with the flip thing. The color of the sticks need more contrast, because I was having a hard time watching it. Especially since the sticks were moving around so much, you should have made them white for them to stand out. I also don’t see a powerup.

It was very smooth, really polished background, and had some consistent lines. Good job.

Drifts - 7.8/10

The finisher was pretty confusing. Not sure what happened there. Also, I feel like the red stick’s landing after his jumps were way off. Like, he was going further than what felt like where he should be going.

The effects were really great though, and the backgrounds worked pretty well.

EhMeD_Emer - 8.5/10

I used to lowkey fuck with neon-drane’s shit, so seeing this was a nostalgic treat. It’s very well animated like your round 1, and I appreciate the consistency. I just think the video game element was weak, in that the only thing that makes it related to video games is the health bar. There’s not even like a bar that lets him gather enough “stamina” or whatever to be able to do a powerup.

Also, anime eyes on sticks are kinda weird, especially when one eye is just an inverted copy of the other, so I there’s that.

Egor - 7/10

You have some pretty consistent lines, man. Some of the movements kind of seem unnatural to me, like for example when sub-zero got down but go back up with a kick up. I don’t know, the movements just doesn’t seem as dynamic as they should be. Like, the reactions were minimal in a weird way. I honestly don’t know if what I’m saying makes sense, but I hope it does lol.

frNME - 8.5/10

I wish you added a background, to tie in the theme of “videogames” a lot tighter. Maybe put in some bamboos in there, to represent the bamboo wall (or idk whatever the background in the game was). The backgrounds were really a big part of why I loved your angles, because they had to be dynamic to work with the virtual “camera” that moved around a lot.

The animation itself though was pretty nice. A bit more cleaning up in the drawing of the sticks would’ve made this look more polished though, imo.

GpB1010 - 2/10

You should really add some in-betweens in your animations. To make each movement flow after one another better. If you don’t know what in-betweens are, they’re frames that you add in between key frames. Like, draw a frame where a stick prepares to punch, then the next frame shows his punch midway, then the next frame is his punch landing. Those would be key frames. After that, insert some frames between each of those key frames and draw what happens from point a to point b.

HintHunter - 3.5/10

I really am not a fan of your choice to not give your sticks forearms or legs. The walk at the beginning looked ridiculous. Also, there’s nothing much tying this animation to the theme- I don’t even know what game this is.

Hydrios - 3.5/10

Looks nice, just wish you didn’t double frame as much as you did because it looked choppy. Also, not sure what game this is. Nothing much of the theme showed up.

IsaacXBode - 5/10

This had pretty cool ideas, but I have to say the execution wasn’t really enough to make it really good. The bone cracking would have looked pretty cool. Also, I wish you stuck to the combo more faithfully- Scorpion stabbed the guy in the middle of the combo.

Mattattack2 - 4.8/10

What game is this? Making it clearer would have been great. The animation itself had some problems but it was pretty good. Not much else to say.

MetalOxide - 6.3/10

Pretty cool, although I’m not a fan of the unbending torso. It makes everything look robotic. If they bent, it’s for like 3 frames or something and then it’s back to awkward movements. The finisher also could’ve had a lot more animation in it, since you just kind of did a superfast slasher thing that might look cool but doesn’t really show much in the technical skill department. Still it looks pretty good.

Mustika - 6.3/10

It was pretty neat. The jump upwards was kind of funny looking though, because he jumped way higher than I thought. Like, when the camera was zoomed in it seemed like he just jumped off 2 feet from the ground, but when the camera panned out, they’re suddenly really high up in the air. I feel like you can still improve a lot on your flow, because your attacks feel too much like bam stop bam. Having all the attacks fluidly come after each other would make this really neat.

Neutral - 6/10

It looked a bit choppy and a bit easing on some areas would have been nice but overall it’s a pretty nice animation.

Op34 - 6.5/10

I liked it. I would have liked it though if those hit effects were held back a bit because they honestly distract from the combo itself. There were also some other issues that were that held your score down, but overall it was pretty nice.

Polymental - 5/10

It really needed force. In most cases, the problem is someone not putting in enough frames, but your problem I think is that you put too many frames in between attacks. Putting more frames before a series of attacks and then after a series of attacks is great and adds easing, but you shouldn’t put too much while the attacks are happening since it’s gonna look more like an exaggerated slapfight than a stickfight.
Still, pretty cool. I personally think the powerup was clever.

Rayzor - 6.5/10

I think it’s neat. There were some technical issues, but overall I felt it was a good animation. I just think that if you’re going to interchangeably use the line tool and the brush tool, you should at least use the line tool for the closeups so that wobbles wouldn’t be super obvious.

Sans - 3/10

I had to subtract points for sharing the attacks. It should be one stick doing the attack on another stick, unless otherwise stated. The white background doesn’t help in tying the theme into the animation.

SDK-Anims - 3/10

There was very little reaction there, if any at all. You should also chain your attacks together so they come after another in a way that looks natural, instead of being disconnected from each other. Also, the video game element doesn’t really seem like it was tied in very well.

Spreckups - 4/10

You tween things too much. Also, you shared the combo, have to deduct some points for that.

Stone - 7.8/10

I really wish there was something more in the background to tie the animation more into the theme. I mean sure they’re speedsters and they have sonic heads, but I wanted their fight to be in their world instead of them being somewhere else.

I also couldn’t see the two attacks before the finisher. Other than those though, it’s pretty solid.

Sun Animates - 1/10

Submitting first isn't the goal of this competition. If you truly want to improve, actually attempt to improve.

TheBestG - 4.5/10

Technical wise, there wasn’t much in there to kind of impress me. I also don’t see much of whatever videogame you chose for the theme.

the new one2 - 2/10

Seeing as how you admit that it’s rushed, I don’t see much point in enumerating my problems on the technical side. Sticking a health bar in there is a weak way of incorporating the theme, to be honest.

WariosZ - 6.5/10

I think it’s pretty well animated. I just wish you had only one stickfigure do the combo, because I had to deduct some points for not doing that. Still, I like the pixelated stickfigures. One thing I have to say though is that your finisher, with the yellow orb inside a white oblong shape, looks like an egg. There’s also that box that appears that I’m not sure is intentional, but really doesn’t look nice on there.

WitherAnims - 2/10
I’d say keep practicing with flash. Starting out with the basics and watching the loads of tutorials that the greats made will really help you out.

Mark XD
04-12-2016, 05:28 PM
give me some Ken street fighter shiz or even sasuke specials xD
great round man

TheBestG
04-12-2016, 06:45 PM
The finisher have to be just one hit?

C3WhiteRose
04-12-2016, 08:16 PM
Oh geez, video game, my special theme.
What if opponent throws attacks but miss, are those counted as a combo?

Seagull
04-12-2016, 09:08 PM
Yussssss I'm always up for video games. Totally not promoting my collab about video games which honestly i didn't get enough entries for yet so I'm probably gonna set it back up to accept entries again. But anyway yeah I'm joining this. NEW CHALLENGER APPROACHES

rickyzonzon
04-12-2016, 09:27 PM
Is anime too far of a deviation from video games? For example, I'm thinking of doing something related to One Piece, would this be OK?

devi
04-12-2016, 09:33 PM
Oh geez, video game, my special theme.
What if opponent throws attacks but miss, are those counted as a combo?

No, it can only be counted as a combo if the hits actually land on the other person. Last I checked, you don't count punching the air as a combo


Is anime too far of a deviation from video games? For example, I'm thinking of doing something related to One Piece, would this be OK?

What you could do is that you have the settings and the figures to be One Piece characters, but still keeping the video game theme to it. You could have the power up be like eating a devil fruit or something. There have been plenty of One Piece games, check those out too.

rickyzonzon
04-12-2016, 09:44 PM
What you could do is that you have the settings and the figures to be One Piece characters, but still keeping the video game theme to it.

Well the actions (or moves) in most One Piece video games are the same as the ones from the anime, so if I, hypothetically, had Zoro do the combo on enemy Marines, would that be considered "video game" themed if it contained actual moves (in the finisher)?

devi
04-12-2016, 09:48 PM
Dunno about that, dude, that is probably best for Oxob to answer.

rickyzonzon
04-12-2016, 10:06 PM
Dunno about that, dude, that is probably best for Oxob to answer.

K i did, thx

oxob3000
04-13-2016, 01:26 AM
The finisher have to be just one hit?
It can be just one extra powerfull hit, or a series of hits. But It should be made clear that those hits are the finisher.


Oh geez, video game, my special theme.
What if opponent throws attacks but miss, are those counted as a combo?
If an attack misses, that would interupt the combo. But you can have the defending stickfigure throw some attacks that misses


Is anime too far of a deviation from video games? For example, I'm thinking of doing something related to One Piece, would this be OK?
Depending on how far you stretch away from the actual theme, it will affect your score. Although you could make One Piece characters fight in Super Mario World for example.
It all depends on what score you want. Implementing the gaming theme in advanced and creative ways will give you better scores than just having a hint of gaming in there. If you perform the whole combo while running through a Sonic level would give you a better score than if you had a fight in a normal non-game arena and only having a hadooken as a finisher. You have free hands with this. Just try to impress the judges.

Chewy
04-13-2016, 02:12 AM
Are all rounds going to have a theme instead of a special element now? I mean of course I could add my own special element but it would be nice to see one because that's what personally made the previous versions so fun in my opinion.

EDIT: Actually, nevermind. I just read the first post which explains it already.

_SAVY_
04-13-2016, 02:29 AM
If an attack misses, that would interupt the combo. But you can have the defending stickfigure throw some attacks that misses


why wasnt i allowed to do anything like this in the first round?

Polymental
04-13-2016, 03:06 AM
In some games the main hero has a sidekick, like Ratchet and Clank for example. Is it ok if the sidekick does a hit too?

Hewitt
04-13-2016, 03:19 AM
why wasnt i allowed to do anything like this in the first round?

Were you specifically disallowed to do it or did you just not ask?

_SAVY_
04-13-2016, 04:42 AM
http://i.imgur.com/aRUSPW3.png

i probably wasnt specific enough

lglg2
04-13-2016, 08:32 AM
Can i Animate zombies? and or make the powerup be a weapon pickup or something?

KidDarkness
04-13-2016, 08:46 AM
hhhmmmmm am I about to rise from the dead??????

oxob3000
04-13-2016, 01:59 PM
In some games the main hero has a sidekick, like Ratchet and Clank for example. Is it ok if the sidekick does a hit too?
I guess I'll let that slide if the game spesificly has 2 main characters.

Can i Animate zombies? and or make the powerup be a weapon pickup or something?
Yes and yes. As long as its true to the game I guess?

RemsG11
04-13-2016, 03:15 PM
Thanks you Oxob for your 3D tutorial :D

Aslime1999
04-13-2016, 05:50 PM
Video Games? now you're speaking my language. Let's do it!

Externus
04-13-2016, 07:02 PM
I really dig this round. I like the combo. I like the idea. Really feel like pursuing this one.

Seagull
04-13-2016, 08:41 PM
I really dig this round. I like the combo. I like the idea. Really feel like pursuing this one.

Oh. My. Gosh. Is Externus gonna.... actually finish something???? *heart attack*

Hewitt
04-13-2016, 08:52 PM
Calm down. He says he really likes it. That just means, procrastination is down by 5%

NiNmArS
04-13-2016, 09:06 PM
HMmmhhh Wish this laptop will stop updating since the deadline is on May.
I was only two moves left on 1 - Urban Brawl :'(

Mark XD
04-14-2016, 06:06 AM
HMmmhhh Wish this laptop will stop updating since the deadline is on May.
I was only two moves left on 1 - Urban Brawl :'(

well just turn your last unfinish entry in to this entry
i suggest downloading some https://www.youtube.com/watch?v=GPhgmVRHQMU streefighter anouncers sfx and some game bg's like
for example hyun did a perfect example of this bse https://www.youtube.com/watch?v=T1QbQsm3YWQ
oh and that not your cue to copy hyun, make it more classy and go for as much originality as possible

BagasCahyo
04-14-2016, 06:12 AM
lets do dis!!!

RemsG11
04-14-2016, 05:10 PM
Can I suggest the theme for the next round ?

oxob3000
04-14-2016, 05:31 PM
Can I suggest the theme for the next round ?
I have already decided all the themes and special elements for all the 10 rounds. Most of them are suggested by other stickpage users though since I made a thread before the competition started where people could suggest.

stone
04-14-2016, 06:01 PM
Count me in on this one boys! I'll start my part tonight! :D

Aslime1999
04-14-2016, 06:49 PM
Count me in on this one boys! I'll start my part tonight! :D

The Legend has come back from the dead

GpB1010
04-14-2016, 07:30 PM
I will join !!! heck yeh!! i will use tekken combo style

Seagull
04-14-2016, 07:50 PM
Count me in on this one boys! I'll start my part tonight! :D

There goes my hope of winning first place this round lel

Apex-Predator
04-15-2016, 05:01 AM
Can the moves be of any variation like 'kick =/= spinning back kick'?

stone
04-15-2016, 04:04 PM
Any guesses as to who this might be? :P
http://i.imgur.com/ckDuECZ.png

Loops
04-15-2016, 04:36 PM
Any guesses as to who this might be? :P
http://i.imgur.com/ckDuECZ.png

iz it zanic?

IvanAnimator123
04-15-2016, 08:14 PM
i, think so

Seagull
04-15-2016, 09:55 PM
Any guesses as to who this might be? :P
http://i.imgur.com/ckDuECZ.png

It's none other than sanic the hedguhg. He's gonna fast us all. we can't keep up.

Sun Animates
04-16-2016, 12:09 AM
IM DONE YAY
http://sta.sh/017r4krbtj18

Tun3
04-16-2016, 08:53 AM
Are PC games/DS games allowed?

Seagull
04-16-2016, 09:44 AM
Are PC games/DS games allowed?

pretty much any video game is allowed, i believe.

Smile
04-16-2016, 10:57 AM
By the way guys, judge here. It'd be super crazy great if you guys put preloaders before animations if you're uploading them as flash. You know what would be super crazy greater though? If you put like a button on the lower most right corner that links back to the start of the combo (you can make it invisible) especially if your animation is not straightforward (i.e. has long intros). That way it's not super hard to rewatch the important thing. If you're submitting a gif, it'd be super crazy great if you turned it into a .gifv format on imgur so that there'll be a navigation bar. But if you can though, YouTube is something I mos def prefer the most over everything else.

These aren't new rules or anything, just things that I would definitely appreciate and things that would definitely speed up the judging process (at least, for me). I'm not saying it will add to your scores, it won't, but I will definitely really really like it a lot.

Again, these aren't new rules, just so we're clear. Just ways of appeasing me without expecting anything in return other than my thanks.



And by the way, here are the most common things that I've commented to a lot of people from round 1:

1. Not enough theme integration - The theme was Urban Brawl, why are you just making a standard stickfight and drawing buildings at the back! You could've totally made it unique to the theme, like maybe have a fight while on skateboard, or have the sticks fight because of a gang war, or fighting while running an office errand. Make the most out of the theme!

2. Making a short combo feel even shorter - Having a super fast fight that lasts 2 seconds, while not necessarily bad, just makes it hard to appreciate the whole combo. Some would just animate two jabs, then one kick to the guy, and make a finish with some standard elbow swing. You could have been totally creative with the hits: punches can mean a lot of things like a super punch from space into the middle of an underground drug deal or something.

3. The combo cannot be broken - This should be obvious. No in-between attacks, no counter attacks, nothing extra unless otherwise stated. If your only idea of making a better combo is changing it, then you need to be a lot more creative. I subtract some points if this happens, regardless of the quality of the animation.

4. Finish the animation - I do not like missing body parts. I do not like heads that disappear then reappear. Come on guys, let's be a bit more professional than that.

5. Don't use too many shortcuts - So alright the two sticks have a bit of a gap between each other at the start. A lot of times, animating the closing of this gap would be super tiresome, and a lot of you would use teleportation to cut down the effort needed. Or like, just one 3-meter looking jump. Or just 6 frames of a run. This really bothers me because it's not exciting and it's not a good opener for a combo.

Those are just some that I can remember off the top of my head, I hope you guys take note of it so we can get a really cool round 2!

oxob3000
04-16-2016, 02:06 PM
Can the moves be of any variation like 'kick =/= spinning back kick'?
When the kick is not specified, it can be ANY type of kick. Same with other types of moves.


The combo cannot be broken - This should be obvious. No in-between attacks, no counter attacks, nothing extra unless otherwise stated. If your only idea of making a better combo is changing it, then you need to be a lot more creative. I subtract some points if this happens, regardless of the quality of the animation.
Although I prefer to have it this way since my combos are mainly simple 2D stick fights, I still keep in mind that this competition is named "Best SEQUENCE Exicutions" and not "Best combo excicutions". Wich is why I allowed for the defending stickfigure to throw moves inbetween the combo that misses. BUT I do see how this could be very much missused as it pretty much would allow for as long of a sequence as you want. So my final statement on this would be that the combo should NOT be added anything to or removed anything from. Me personaly though, I wont retract points if there is 1 move from the defending stickfigure that misses or is used to start the combo off, but overdoing it will lead to a lower score.

Smile
04-16-2016, 04:32 PM
Although I prefer to have it this way since my combos are mainly simple 2D stick fights, I still keep in mind that this competition is named "Best SEQUENCE Exicutions" and not "Best combo excicutions". Wich is why I allowed for the defending stickfigure to throw moves inbetween the combo that misses. BUT I do see how this could be very much missused as it pretty much would allow for as long of a sequence as you want. So my final statement on this would be that the combo should NOT be added anything to or removed anything from. Me personaly though, I wont retract points if there is 1 move from the defending stickfigure that misses or is used to start the combo off, but overdoing it will lead to a lower score.

I didn't deduct the scores if the attacked stick attempts to make a counter and misses. I was talking about the ones where like the first 3 hits of the combo is done by one stick and then the rest is done by the other stick, or if the attacked stick attempts a counter and hits, or if the attacking stick attacks multiple other sticks.

Sun Animates
04-16-2016, 04:38 PM
IM DOOOONE http://sta.sh/017r4krbtj18

GpB1010
04-16-2016, 08:54 PM
K Oxob!! IM done! https://www.youtube.com/watch?v=ZUTrLujLMKI GLITCHED ending! cus i had problems with swivel! :P

sorry bout' ending! sry vry mch!

Aslime1999
04-16-2016, 10:10 PM
I guess round 1 will be the only round I'll participate in because my laptop just broke and I'm using someone else's it's the end for me
:(

GpB1010
04-16-2016, 10:35 PM
Sorry Man! Good luck gettin a new 1! so good luck again


~sincerely-Me

SDK-Anims
04-17-2016, 04:24 AM
http://sta.sh/03jqsakv8z0 i finished

drackojiano
04-17-2016, 05:40 AM
WOAAAHH nice OXOOB <3
btw can i ask something?

how if 2 stick, alternately performing combos ??
stick A knee, then stick B kick... but still follow dat combo rules?

thank you~

Smile
04-17-2016, 05:58 AM
The original post said that a combo involves one stick attacking another stick. Reading is essential.

WariosZ
04-17-2016, 06:27 AM
Here is mine
https://www.youtube.com/watch?v=NF0O_o-sxsE
or this
http://www.sta.sh/0wle2gei4r2

drackojiano
04-17-2016, 06:33 AM
The original post said that a combo involves one stick attacking another stick. Reading is essential.

ok thanks for reply...
bcz i dont see in first page oh that...
so
just 1 stick perform dat all combo until end,
not with alternately

RemsG11
04-17-2016, 11:09 AM
Dracko Hello , I wanted to ask you : before intergré Zetabrand the team you were in any clan ?

drackojiano
04-17-2016, 11:24 AM
Dracko Hello , I wanted to ask you : before intergré Zetabrand the team you were in any clan ?

before in zetabrand, i'm alone,...
efter join in zetabrand, i'm LIVE ahaha
my CLAN just Zeta forever ^_^

RemsG11
04-17-2016, 11:53 AM
:D ok thank you , I must seek a clan with guys my level and do my demo rhg

Seagull
04-17-2016, 06:42 PM
I think I'll have the main character each round on mine to be a different rhg character, round one being a basic stick, and ending with what i deem the strongest one.

Externus
04-18-2016, 01:15 AM
Any possibility of a 1 week extension on this one? Been working diligently and dedicatedly, but running short on time.


Any guesses as to who this might be? :P
http://i.imgur.com/ckDuECZ.png

I'll fucking fight you for first, homie.
http://i.imgur.com/FkUVjQz.png

Dazh
04-18-2016, 07:16 AM
Any possibility of a 1 week extension on this one? Been working diligently and dedicatedly, but running short on time.



I'll fucking fight you for first, homie.
http://i.imgur.com/FkUVjQz.png

http://i.imgur.com/3ZUvttr.png
well fuck me silly

oxob3000
04-19-2016, 04:01 AM
Any possibility of a 1 week extension on this one? Been working diligently and dedicatedly, but running short on time.
That would really only happen if there is alot of people unable to finishing in time becaus of a sertain event such as graduation or another stickpage event. Sadly alot of past BSE rounds have gotten extensions becaus of people procrastinating and then realizing they wont be able to finish in time. Thus making the competition last for way longer than planned. Thats what I want to prevent by being very strikt on the deadline.

Mattattack2
04-19-2016, 06:50 PM
Here ya go https://www.youtube.com/watch?v=fKHrgs77yNc

Externus
04-19-2016, 07:05 PM
That would really only happen if there is alot of people unable to finishing in time becaus of a sertain event such as graduation or another stickpage event. Sadly alot of past BSE rounds have gotten extensions becaus of people procrastinating and then realizing they wont be able to finish in time. Thus making the competition last for way longer than planned. Thats what I want to prevent by being very strikt on the deadline.

Makes sense. But I just want to point out, that some of the more advanced animators or people who are putting more work than others (for lack of a better phrase) will generally take longer. The minutia involved in "upper level" animation is just generally time consuming, which is why I asked over 2 weeks in advance that time is running thin, and isn't just due to procrastination.

I remember there was the same issue last BSE where Yun just didn't have enough time to execute the animation quality that he wanted. I dunno. I'll work as fast as I can, so long as I don't sacrifice quality. If I don't make it, oh well.

_SAVY_
04-19-2016, 07:13 PM
Day 8 still havent found the right song

Hewitt
04-20-2016, 03:11 AM
Day 8 still havent found the right song

Day 9 the soup cans are running in short supply. I'm gonna need to journey to the surface world soon

oxob3000
04-20-2016, 02:00 PM
Makes sense. But I just want to point out, that some of the more advanced animators or people who are putting more work than others (for lack of a better phrase) will generally take longer. The minutia involved in "upper level" animation is just generally time consuming, which is why I asked over 2 weeks in advance that time is running thin, and isn't just due to procrastination.

I remember there was the same issue last BSE where Yun just didn't have enough time to execute the animation quality that he wanted. I dunno. I'll work as fast as I can, so long as I don't sacrifice quality. If I don't make it, oh well.
That is also one thing that I want to prevent. The BSE was never ment for making full length cinematic animations, unless you're insanely fast at animating. It's ment for squeezing in as much quality as possible at the time you are given and going for perfection rather than quantity. Aim too high and you might lose everything. Everyone is given the same sequence and the same amount of time to finish so it's really just about who can make the best product out of the circunstances that you are given. Also if I do extend, that would be unfair to the people who have been aiming for the original deadline since they could have planned on making something bigger in the first place.

acb
04-20-2016, 03:23 PM
Here's mine http://acbeaam.deviantart.com/art/Bse-R2-604073260

Externus
04-20-2016, 06:39 PM
its bad

WitherAnims
04-20-2016, 08:16 PM
yay bsev6 round 2 :
https://www.youtube.com/watch?v=Nis0G_oX8Us

Hewitt
04-20-2016, 08:51 PM
That is also one thing that I want to prevent. The BSE was never ment for making full length cinematic animations, unless you're insanely fast at animating. It's ment for squeezing in as much quality as possible at the time you are given and going for perfection rather than quantity. Aim too high and you might lose everything. Everyone is given the same sequence and the same amount of time to finish so it's really just about who can make the best product out of the circunstances that you are given. Also if I do extend, that would be unfair to the people who have been aiming for the original deadline since they could have planned on making something bigger in the first place.

This is something I always believed in even as I observed previous BSE's. I think somewhere along the way when the previous BSE's were hosted, this line of thinking got lost in all the glamour. No offense to the hosts back then, but the idea of 'changing' things up by adding even more bells and whistles may have created new avenues for veterans of the craft but at the same time it left an even bigger void to potentially close for anyone new to the competition.


Makes sense. But I just want to point out, that some of the more advanced animators or people who are putting more work than others (for lack of a better phrase) will generally take longer. The minutia involved in "upper level" animation is just generally time consuming, which is why I asked over 2 weeks in advance that time is running thin, and isn't just due to procrastination.

I remember there was the same issue last BSE where Yun just didn't have enough time to execute the animation quality that he wanted. I dunno. I'll work as fast as I can, so long as I don't sacrifice quality. If I don't make it, oh well.

This just perplexes me. Sorry for asking this but what's stopping you from releasing a version for the comp that fulfills the combo (you know, the only thing being judged), and then releasing the 'high-quality' version later on in another thread? Working towards a clearly dictated deadline sets a standard for your work ethic unless of course it is constrained by unavoidable irl stuff as Oxob mentions. That's the entire point of the BSE.

And mentioning 'advanced animators' is like saying you want the comp to make adjustments for the few in order to disrupt the many. I mean, if the BSE was really about the "minutia of upper level animation" then shouldn't the BSE just have tiers and brackets like the Game Tribute instead? The reason why the BSE is so beloved because it's easily accessible to anyone who is willing to give the time of day for it and that includes everyone.

I'm sorry if I'm acting so confrontational, I just want to understand.

Externus
04-21-2016, 01:12 AM
Because I don't really care about winning and I'm doing it for fun and my enrichment as an animator. There isn't a large chance that I will be completing all rounds just because I have lots to do and not enough time. But, honestly, after being in the animation community for 3.5 years, I no longer have any interest in animating a small combo. Animating larger scale things is just more appealing to me.

It's not about the competition to me. I guess it's the spirit of doing something with actual pressure to finish in time along with having fun as an animator. That's why I said, if I don't finish in time, that's too bad and can't be helped. But I plan on finishing anyway for my own fun.

Apex-Predator
04-21-2016, 04:19 AM
My thoughts echoed :)

Mark XD
04-21-2016, 06:05 AM
It's not about the competition to me. I guess it's the spirit of doing something with actual pressure to finish in time along with having fun as an animator. That's why I said, if I don't finish in time, that's too bad and can't be helped. But I plan on finishing anyway for my own fun.

wow, my thoughts :0

acb
04-22-2016, 08:34 AM
Because I don't really care about winning and I'm doing it for fun and my enrichment as an animator. There isn't a large chance that I will be completing all rounds just because I have lots to do and not enough time. But, honestly, after being in the animation community for 3.5 years, I no longer have any interest in animating a small combo. Animating larger scale things is just more appealing to me.

It's not about the competition to me. I guess it's the spirit of doing something with actual pressure to finish in time along with having fun as an animator. That's why I said, if I don't finish in time, that's too bad and can't be helped. But I plan on finishing anyway for my own fun.

You say that animating things in larger scale is something you're more interested in when bse has always revolved around a short sweet combo, so unless you're making a suggestion to change bse I can't really see why that's important to the competition itself, you still have the opportunity to make a good part..

Whether it is about the competition for you or not doesn't really matter, if you join a competition and you can't meet the due date that's a problem for yourself. I'm certain the hosts are giving enough time for you to complete an animation you're proud of using as an entry. it IS possible.

Also, who are these advanced animators you speak of? This is a competition so thinking about hypothetically categorized animators based on skill isn't really important to the competition, whoever does the better part gets a better score and that's all.

Externus
04-22-2016, 09:59 AM
No I don't have a problem with how BSE is run or anything tho, because it's not fair for me to request something that's just tradition at this point be changed bc I want it. It's like, I understand what I'm doing is what the point of BSE is, and I know it's possible to create something you're proud. But, that's not my point. My point is that for some people, just animating a combo gets boring. There has to be some gimmick. Like, even what you did, I've worked on animation like that in the past. So the whole, it's meant to be small mentality doesn't make sense for people that are just doing this for the sake of animating with peers and having fun. Especially considering how barren SP is, there really isn't much opportunity to "shine" as an animator or grow.

I guess this isn't the right comp for me fam

acb
04-22-2016, 10:32 AM
No I don't have a problem with how BSE is run or anything tho, because it's not fair for me to request something that's just tradition at this point be changed bc I want it. It's like, I understand what I'm doing is what the point of BSE is, and I know it's possible to create something you're proud. But, that's not my point. My point is that for some people, just animating a combo gets boring. There has to be some gimmick. Like, even what you did, I've worked on animation like that in the past. So the whole, it's meant to be small mentality doesn't make sense for people that are just doing this for the sake of animating with peers and having fun. Especially considering how barren SP is, there really isn't much opportunity to "shine" as an animator or grow.

I guess this isn't the right comp for me fam

Excuses excuses, I wonder when you will finish an animation

Even if bse was exactly how you wanted it you probably still wouldn't finish one round

_SAVY_
04-22-2016, 11:51 AM
when will the scores of round 1 be posted?

Tun3
04-22-2016, 02:00 PM
The scores for the first round... yeaaa

Externus
04-22-2016, 03:24 PM
Excuses excuses, I wonder when you will finish an animation

Even if bse was exactly how you wanted it you probably still wouldn't finish one round

you fuckin challenging me? >:(

acb
04-22-2016, 04:26 PM
you fuckin challenging me? >:(

YES CAN YOU NOT QUIT PLS WOW

oxob3000
04-22-2016, 05:44 PM
Scores are up! http://forums.stickpage.com/showthread.php?99038-B-S-E-Version-6-Round-1-Urban-Brawl

Seagull
04-22-2016, 09:19 PM
you fuckin challenging me? >:(

Externus, Acb, and stone?!?! O_O This round will be VERY interesting. Considering i somehow got a 4.7 last round for animating something quick in one day, i think I'll do some serious work on this round to add some hype. And while people are calling people out, I'm calling EVERYONE out. Mwaaahahahahahah i smellll CHALLENGE

RemsG11
04-23-2016, 08:30 AM
Today I am working on the final explosion 70%

Red Death
04-23-2016, 03:08 PM
Oh snap I didn't realize BSE started! Count me in this!!!

C3WhiteRose
04-24-2016, 12:53 PM
Oxob, not sure if u planned this theme to lure me in..Im on it this round

Mark XD
04-25-2016, 10:39 AM
this round is surprising, in didn't know acb had guts
calling out externus on his bullshit, lol, was quite brave
keep going please :^) *grabs popcorn

Externus
04-25-2016, 04:39 PM
acb is bully

oxob3000
04-25-2016, 04:53 PM
A countdown has been added! About 9 days left as of this post https://countingdownto.com/countdown/bse-v6-round-2-ends-countdown-clock

AwesTube
04-27-2016, 09:14 PM
Oh shoot, I made this later than I wanted. But still, I think this is pretty cool:
https://www.youtube.com/watch?v=BfEDoylEuEU&feature=youtu.be

Externus
04-27-2016, 10:31 PM
wow fuck guys first place is here

Seagull
04-27-2016, 10:59 PM
Oh shoot, I made this later than I wanted. But still, I think this is pretty cool:
https://www.youtube.com/watch?v=BfEDoylEuEU&feature=youtu.be

O_O Actually really surprisingly well done. that's pretty smooth bro. You're really improving. I need to battle you ASAP.

And Externus, stfu lol

Externus
04-27-2016, 11:47 PM
im such an asshole holy shit im sorry awez gj tho for real

EhMeD_Emer
04-28-2016, 07:25 AM
done.
http://ehmed-anims.deviantart.com/art/BSE-V6-Round-2-605733730

Also externus wow lmao. roooOOOOODD.

DiPi
04-28-2016, 07:36 AM
done.
http://ehmed-anims.deviantart.com/art/BSE-V6-Round-2-605733730

I sooooooo want to see that, but I fear neverending self-made anxious after-thoughts

Externus
04-28-2016, 09:28 AM
aaaaaa i have like 5 days left

acb
04-28-2016, 09:38 AM
done.
http://ehmed-anims.deviantart.com/art/BSE-V6-Round-2-605733730

Also externus wow lmao. roooOOOOODD.

Nice, I reckon this one has a good chance of winning. Nice job bro!

EhMeD_Emer
04-28-2016, 11:25 AM
Nice, I reckon this one has a good chance of winning. Nice job bro!

aww thanks ACBae <3

C3WhiteRose
04-29-2016, 07:52 AM
Im done
https://www.youtube.com/watch?v=iw1mjinsrVc

captain4dji
04-30-2016, 01:05 AM
i did it
http://dylanjimmyirwin.deviantart.com/art/Bse-V6-R2-Thrall-VS-Garrosh-606079725

Labdo
04-30-2016, 04:41 AM
do i have to make my special attack connected to the game i am going to use or anything is allowed?

C3WhiteRose
04-30-2016, 05:23 AM
Anything depend on ur creative. Just make it feel like a game.

oxob3000
05-02-2016, 03:23 PM
2 days left guys! https://countingdownto.com/countdown/bse-v6-round-2-ends-countdown-clock

Nice entries so far!

DiPi
05-02-2016, 03:46 PM
2 days left guys! https://countingdownto.com/countdown/bse-v6-round-2-ends-countdown-clock

Nice entries so far!

ANXIETY
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAA

SolarisJT
05-02-2016, 06:46 PM
Sadly, it look like I'm going to have to bow out of this one... T_T

I haven't had the free time to work on this (the past few weeks have been madness), and any attempt now would just be rushed.
And a rushed entry would just be poor quality, so it wouldn't really even be worth it.

I do really want to do this combo and theme, though. I'll probably end up doing it (or something similar) after BSEv6 is complete for practice, if nothing else.
My schedule coming up is looking much nicer, so hopefully I'll be able to participate in the next round. I'm planning on it, anyway. :)

Seagull
05-03-2016, 06:24 AM
I think I'll just rush my whole entry in one day again

MetalOxide
05-03-2016, 10:43 AM
done - https://youtu.be/CEdCMjVfRf0

_SAVY_
05-03-2016, 01:26 PM
Done :T - youtu.be/ViHSbLyLrHY

Op34
05-03-2016, 08:51 PM
Done..... :3
http://fav.me/da1bsvz

Neutral
05-03-2016, 09:20 PM
Anything depend on ur creative. Just make it feel like a game.

Well sh*t, I'm screwed

Creepin_Bro
05-03-2016, 09:33 PM
your also screwed cause its due like tomorrow or somthin, idk don't quote me on that

Sans
05-04-2016, 01:21 AM
Long time no animate..
https://youtu.be/ymz-omN0bl0
http://sans23.deviantart.com/art/BSE-Injustice-606949319

the new one2
05-04-2016, 02:00 AM
Well here is mine: https://www.youtube.com/watch?v=0tJ_alZwhSw

Mustika
05-04-2016, 02:36 AM
Hellow mellow yellow bellow~

https://youtu.be/Ou5A9n9uZho

Rayzor
05-04-2016, 02:39 PM
Hey Oxob, here's my part

http://sta.sh/0fggb4lx4i4

Drifts
05-04-2016, 03:03 PM
AGGHHGRHGHRHGRHRHGRGHRHGRHRHGRHG


I'm sooooo annoyed. I had to rush the hell out of this. I'm so disappointed.

I'll fix it up later. I have to run out for a second so till then heres my crap
http://www.newgrounds.com/dump/item/6036853a1c584a46040a2f0ab21ee401

When I fix it i'll put it on youtube

Hydrios
05-04-2016, 03:46 PM
Here's mine, 1 hour before end of the countdown B)
https://www.youtube.com/watch?v=hUSVXASaNbA
(Let's hope Camila likes it)

DiPi
05-04-2016, 03:58 PM
http://w-dipi-w.deviantart.com/art/BSE-v6-r2-607033872

Soul Level: 420

(edit)
ytp link as well
https://www.youtube.com/watch?v=rPAg7hxvXp0

stone
05-04-2016, 04:30 PM
I did my best!
here you are- http://sta.sh/0pvv130ckyq

RemsG11
05-04-2016, 04:35 PM
OMG 25 min , hurry up swiwel

Mustika
05-04-2016, 04:40 PM
Oh boy here comes the intense moment; 17 more mins before this round ends and the holy deadliners start to show up all of sudden :O

RemsG11
05-04-2016, 04:49 PM
I'm giving up my pc is bad is a windows xp and too slow

frNME
05-04-2016, 04:51 PM
http://frnme.deviantart.com/art/Bsev6r2-607044325

TheBestG
05-04-2016, 04:55 PM
http://thebestg07.deviantart.com/art/bse-v6-r2-607045248?ga_submit_new=10%253A1462398916
When you are so rush that you hurry up and post just the link...

HintHunter
05-04-2016, 04:56 PM
http://sta.sh/0236gqgf0y5a HEY LOOK AT SHIT I MADE

IsaacXBode
05-04-2016, 04:58 PM
MY PART http://sta.sh/01nfe6slm8ys

Polymental
05-04-2016, 05:00 PM
http://www.fastswf.com/OYgB2kE

When you desperatly want it finished (see the end)

Mustika
05-04-2016, 05:02 PM
I'm giving up my pc is bad is a windows xp and too slow
Or you can just upload that to fastswf.com or something. There's a chance I guess.

oxob3000
05-04-2016, 05:03 PM
Round is over as of this post! Good job on your entries guys! The next round is up! http://forums.stickpage.com/showthread.php?99390-B-S-E-Version-6-Round-3-Going-Brutal!&p=1447892#post1447892

Exortine
05-07-2016, 09:36 AM
i know im late but i just want your opinion of my bse and make an unofficial score of it.... http://sta.sh/04sl121gdr2

EhMeD_Emer
05-07-2016, 10:14 AM
i know im late but i just want your opinion of my bse and make an unofficial score of it.... http://sta.sh/04sl121gdr2

yo that looks rad.
Too bad you didnt make it in time though, its a great entry.

Externus
05-07-2016, 10:31 AM
i know im late but i just want your opinion of my bse and make an unofficial score of it.... http://sta.sh/04sl121gdr2

fucking love this game

oxob3000
05-08-2016, 03:32 AM
i know im late but i just want your opinion of my bse and make an unofficial score of it.... http://sta.sh/04sl121gdr2
The animation itself is really great! Not much to criticise on there except for making the sticks look a bit cleaner maybe. Although it doesnt look like it stayed true to the combo. I'm guessing you didnt count the hits to the ball and I honestly dont know what to think of that myself. It also ends very suddenly.

If it stayed true to the combo, 8.5 if not, 7.

The scores should be up shortly! 2 out of 3 judges are done.

C3WhiteRose
05-08-2016, 10:46 AM
Im only join this round, because the theme is fun. Oxob dont need to add my score on next rounds.

oxob3000
05-09-2016, 03:08 PM
Scores are up! http://forums.stickpage.com/showthread.php?99235-B-S-E-Version-6-Round-2-Level-up!

And current scores updated! http://forums.stickpage.com/showthread.php?99390-B-S-E-Version-6-Round-3-Going-Brutal!

_SAVY_
05-09-2016, 03:45 PM
7th place two times in a row >-< i dont know if i can keep up lmao

stone
05-09-2016, 03:49 PM
I really love the CnC spoilers! A lot of work goes into reviewing / judging these, I hope you all appreciate it! Great job guys!!

Neutral
05-10-2016, 09:16 AM
11th place again. That's kinda... great :D
And thanks for the CnC guys

Drifts
05-10-2016, 09:21 AM
Just in response to the C&C. Yeah my entry was completely unfinished.

DiPi
05-10-2016, 10:12 AM
I actually thought Ehmed had this one: guess I was close on it
Thank you for the CnC

TheBestG
05-10-2016, 02:27 PM
Yes, I did rush...

Congrats DiPi!

EhMeD_Emer
05-11-2016, 12:45 AM
I actually thought Ehmed had this one: guess I was close on it
Thank you for the CnC

ayyyy DiPi congrats :D
you did a great job man