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View Full Version : B.S.E Version 6 Round 3 - Going Brutal!



oxob3000
05-04-2016, 05:07 PM
http://orig06.deviantart.net/3812/f/2016/069/9/5/bse_v6__logo_by_oxob3000-d9um3av.png

Here we go again! Your favorite competition is back with 10 new rounds of insane combos! This is the competition that turned me into the animator that I am today and I’m very happy to be hosting it again!

Now lets get this show on the road!
_________________________________________

What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a "theme" or a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure (unless you are being informed otherwise). The special element can be anything from superpowers and special weapons, to diffrent enviroments and music synchronization, While Themes can be something more broad, such as Sci-fi, Historical or Gore.

An example:

Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.

Special element: The combo must be performed inside a wind tunnel.

The combos will become more advanced as the competition goes on, so the final round will have a great number of moves on the list.

How Many Rounds?:
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.

Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.

Can I miss a round?:
You are allowed to miss out rounds and you are allowed to join this competition at any round you want. Although this will obviously affect your overall score.

I'm finished!:
Great! Post the link to your animation on this thread. I'd suggest that you use Sta.sh or Youtube (Convert your SWF into a video format using Swivel (http://www.newgrounds.com/wiki/creator-resources/flash-resources/swivel) first) to upload your animation. At the end of the 10th round a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.

_____________________________________

Round 3

Ends on May 28
CLICK HERE FOR COUNTDOWN (https://countingdownto.com/countdown/bse-v6-round-3-ends-countdown-clock)


Combo
Elbow, Axe-Kick, Punch, Bonebreaker, Slash, Slash, Stab, Bonecrusher

Theme
Gore

Gore?
Not really a theme I like. But it was requested, and I know all stickfigure animators love this, so here we are. For this round, make your combo as brutal as possible. It's a good way to practice on animating liquids (aka blood).

Axe-kick?
An Axe-kick is a kick thats aimed downwoards. Can also be called a "leg-drop".
http://orig06.deviantart.net/7456/f/2012/354/8/c/cvs_jin_strong_axe_kick_by_cvsnb-d5on6vz.gif

Slash? Stab?
Yeah, for this combo, you need to make use of a sharp object of some sort. Such as claws or a sword.

Bonebreaker? Bonecrusher?
These moves can be anything you like, as long as they are breaking bones pretty much.


Prizes!

The winner of each round gets 3 RHG trading cards! Second place gets 2, and third place gets 1! The prize for the overall winner will be revealed later on.
http://orig01.deviantart.net/4536/f/2016/069/9/4/864c88bf37e57012866368955584ce6b_by_oxob3000-d9umcxg.png



SCORES

1. Foscex - http://sta.sh/020i035v002t - 9 - 9.5 - 9.5 --> 9.3
2. EhMeD_Emer - https://www.youtube.com/watch?v=2HqH2SFuRUI - 9 - 7.8 - 9 --> 8.6
3. Rythm - http://rythmanims.deviantart.com/art/BSE-v6-r3-Merciless-611101074?ga_submit_new=10%253A1464171054&ga_type=edit&ga_changes=1&ga_recent=1 - 8 - 9 - 8.5 --> 8.5
4. drackojiano - https://www.youtube.com/watch?v=hb47mHmoTOY - 8.5 - 8 - 8.3 --> 8.3
5. Rayzor - http://sta.sh/020vw5pz2woa - 7.5 - 7.3 - 8 --> 7.6
6. acb - http://acbeaam.deviantart.com/art/BSE-R3-608385853 - 8 - 7 - 7 --> 7.3
7. DiPi - http://w-dipi-w.deviantart.com/art/BSE-v6-r3-611579001 - 7.5 - 7 - 7.2 --> 7.23
8. frNME - http://frnme.deviantart.com/art/BSE6-Going-Brutal-611583876 - 7 - 7.3 - 7.3 --> 7.2
9. IsaacXBode - https://www.youtube.com/watch?v=kMOiqEbH8ws - 8 - 5.5 - 7.2 --> 6.9
10. AwesTube - https://www.youtube.com/watch?v=GXRnAnc1ZZU - 7.5 - 6.5 - 6.5 --> 6.8

A13x@nd3r - http://a13xand3r.deviantart.com/art/BSE-V6-Round-3-609816339 - 7 - 6.5 - 5.3 --> 6.3
Neutral - http://nothing-but-neutral.deviantart.com/art/BSEv6-Round-3-611566444 - 7 - 6 - 5.5 --> 6.2
yunero - https://www.youtube.com/watch?v=gre0W6cD09I - 6.5 - 5.5 - 6.5 --> 6.2
_SAVY_ https://www.youtube.com/watch?v=-KmhAplfg6c - 6 - 6.8 - 5 --> 5.9
Hydrios - https://www.youtube.com/watch?v=a2MWCEKQ0nA - 4 - 5.8 - 6 --> 5.3
RaySwordz - http://rayswordz.deviantart.com/art/BSE-V6-Round-3-611554348 - 5.5 - 4.5 - 5.7 --> 5.2
TheBestG - http://thebestg07.deviantart.com/art/bse-v5-round-3-611574987?ga_submit_new=10%253A1464382217 - 4 - 4.8 - 6 --> 4.9
Corebunny - http://core-bunny.deviantart.com/art/BSE-V6-R3-609355951 - 5 - 3.5 - 5.7 --> 4.7
WitherAnims - https://www.youtube.com/watch?v=jarR2mEteZg - 4.5 - 3.8 - 5 --> 4.4
Mattattack2 - https://www.youtube.com/watch?v=-RcjMB5SaJA - 5 - 3.8 - 4 --> 4.3
HintHunter - http://sta.sh/01lmlmf8k4ib - 1.5 - 2.5 - 1 --> 1.7

Congratulations to Foscex for winning this round! All in top 3 PM me to recieve your prize!


_SAVY_ - 6
It's well animated, but feels very rushed. Also I dont feel like the theme was implemented very much. Each blood driplet felt too simular in size and looked like it hardened once it went flying. Try making them change shapes and split up while in mid air.

A13x@nd3r - 7
Funny twist in the end, although the combo is ment to be performed by the same stickfigure. Small reduction for that. The blood was nicely animated. You could practice on making the blood driplets change shapes more wile airborn. The combo itself was smooth and nicely animated! Although I prefer having the sticks look more clean.

acb - 8
Really creative and well animated combo! Really nice finisher too! The "blood" was animated well, but I would have liked to see the particles remain untill they actualy fall down to stain the floor. Having them dissapear ruins it a bit for me, especialy for the finisher since there are alot of particles going outside of the excisting stain. Overall it's great!

AwesTube - 7.5
The angles were pretty nice. The combo was well performed. Although the movement for those 2 last stabs look too exagurated, wich makes them just look like he tackles him with his whole body (wich was also an issue with your prebvius entry). The blood looks good. Nice that you made stains on the ground. But since the blood doesnt change shape much while in the air, it looks like it hardens into sausages. Also there was one angle where only the upper body was animated, and you could see that the legs were not there. You should have either fixed the V-cam or added legs to yoru character.

Corebunny - 5
It's a good thing that you're trying new things! But yeah the first elbow looks very weak, plus that the stickfigures get thinner while the view rotates. I also feel like there was too many shortcuts taken while performing the combo, such as those blured knife slashes and that tweened elbow in the end. I think you should focus more on perfecting your movements on a 2D plain. You also gotta work on your blood wich is too thin and stringy. Try making the driplets a bit bigger, varying sizes and more random in shapes.

DiPi - 7.5
Very smooth and clean animation as usual! But yeah when it comes to the blood you fell short. Looks very stringy and thin. And it doesnt really travel through the air like it should since it mainly just sprays out of the body. I like the stains on the floor though!

drackojiano - 8.5
Make an anime already. I would give this an even higher score, but yeah I have to look at the theme aswell. There wasnt much blood to judge on, but what was in there was pretty good. I feel like some particles were too large though and could have more random shapes.

EhMeD_Emer - 9
Very well animated! Great angles and bonebreakers! The finisher gave me chills! Also really well done on the blood. Only way to improve it would be if the movements were as smooth as DiPi's!

Foscex - 9
Alright I'm giving this such a high score, not becaus I enjoyed it, but becaus you did it so well. The blood was great and so was the emphesize on the bonebreakers. It kinda made me sick to my stomach. Animationwise though it could have been alot smoother since this looks veeery doubleframed.

frNME - 7
Overall good animation. The limbs not being fully attatched really throws me off. The blood could also use some work. I feel like there could be some more actual blobs rather than just strings and driplets. Also for the explosion in the end there are alot blood particles that are not affected by gravity properly since they dont really fall down and just keeps traveling in the same direction untill they dissapear.

HintHunter - 1.5
Well, its unfinished. What more can I say.

Hydrios - 4
The blood was pretty good. A bit hard to judge it though since the camera was a bit shaky. It was also really hard to follow the combo itself since the impacts happend too fast. You also performed the combo on several stickfigures, so I'll retract some points for that.

IsaacXBode - 8
Really well done. Especialy the finisher. The blood particles dissaprear too fast though in my opinion. I'd like to see more how you would animate it traveling through the air, shanging shapes and then falling down to the ground. The last blood-squirt was the best one, but it still dissapeared pretty fast.

Mattattack2 - 5
The movements in general could be alot smoother. Not sure if you're using a low framerate or just doubleframing alot. Try adding more inbetweens to make the movements smoother. The blood was actualy decent, but it moves a bit too fast. And I'd also like to see the triplets fall all the way to the ground and leave stains.

Neutral - 7
Nice animation. Although the movements could use more inbetweens. The blood was pretty nice and I like how you made the blood follow the knife-swing. And it kinda makes sence for it to not have larger blobs since the slashes dont seem to penetrate that deap or tear any limbs off. There could have been some blood squirting though when he cuts his arm off in the end.

RaySwordz - 5.5
The animation itsef is fine. could use some easing and inbetweens for a better flow. The blood could use alot of work. In the slow-mo the blood is going in all directions, but when the slow-mo ends, it looks like the blood particles turn into a circle. You should have animated the blood to continue on the same trail as they were on during the slow-mo.

Rayzor - 7.5
I see you put alot of effort into this, and it turned out pretty great! I'd prefer it if you uploaded it to Youtube though since the intro is so long before the combo starts. The combo was nicely performed and the finisher was creative! The blood was pretty good, but a bit stringy and thin at some points, especialy for the eye stab.

Rythm - 8
The style of these sticks are pretty cool. Reminds me of Gildedguy. The blood also had a unique style to it. Well done! Why so sad though? ;-;

TheBestG - 4
why does the blue guy loose his head in the end? The combo was fine. Although those blue particles flying around doesnt make much sence to me. The blood could also use some work. It mainly just flies in one direction and it would be nice to see it being affected by gravity. Also some soundeffects would have been nice.

WitherAnims - 4.5
This actualy looks hilarious to me. Especialy the first bonebreaker. But yeah, there is no real blood to judge in this anim and I can see why it'd be hard to animate with the program you're using. Still good effort though!

yunero - 6.5
Decent anim. Nice touch with having the arms in a diffrent color. The blood works, but like alot of other entries, it just dissapears too fast. And in the end when the head explodes, make that orange and its basicly just a fire.


_SAVY_
6.8

I guess the bonecrusher (honestly doesn’t really even look like one) would have been brutal, but that was one attack. It’s like how shoving a kissing scene in an action/thriller doesn’t make it a romance. You’ve stuck to the theme well for the first round and second round, so it’s a little surprising that you didn’t perform as well in this round (although I guess the theme kind of escaped most of the others too, because there’s not much others who really feels like they animated something gore). I also wish you didn’t share the combo because I deduct points for those

I also don’t think it’s as well animated as your other entries. You have no problems animating the entire stickfigure so I wish you showed more of that instead of doing a close-up for half the combo. Nothing much displayed, so nothing much can be criticized, but nothing much can be praised also.


A13xand3r
6.5

I deducted points for sharing the combo. The theme of the round is gore, and there really isn't anything that sets this animation as gore other than the vanilla violence that we've all seen from other stickfigure animations. Was there blood? Yeah, but it wasn't spectacular enough to push your animation from average violence into gruesome violence. I'd have liked to see maybe at least some gore somewhere in the choreography, but even that was pretty tame. You had freedom to do whatever for the bonebreaker and you just broke his arm with a kick, while for the bonecrusher, you just twisted his neck.

The attacks were generally hard to see. I think you didn't add an impact frame, which might be a stylistic choice but when the point of the animation is to display attacks, then you should display them as clearly as possible. Overall though, it's a pretty nice animation.


Acb
7

There really isn't that much gore in this. I was expecting brutality, so I was a little disappointed that it seems kind of a little bland in that department. Apart from the final bonecrusher, there was barely anything that tells you that "hey this animator tried to make a gore animation." The blood wasn't even that violent. At first I thought the attacking stick was throwing ink on the white stick's face. The bonebreaker also was pretty hard to see because it happened so fast. I had to do a rewatch and find where the bonebreaker was before I noticed it.

It was still pretty well-animated. Pretty consistent quality with the first two entries. I don't know if you're in this competition to win or you just want to animate something, but I think that even though you're pretty consistent, you should do a bit more extra than what you usually do at some point to really impress me and the rest of the judges.


Aweztube
6.5

I'd like to start by saying that I like what I see from this animation. Is it the best one submitted? Honestly, no. But, it shows a bit of progress from you. Your first two rounds were pretty unimpressive to be frank, but right now I see an attempt to get better in this round by taking a bit more risk into territories that you aren't that comfortable with yet, and I appreciate that. Though I just wish you took a bit more time to just polish the rough edges; being first in submitting doesn't mean anything.

I feel like the closeups really helped you on this one because it did quite emphasize the violence. Each attack were clear to see and the slower pace really gives the animation an overall "heavy" feel, if that makes sense. As opposed to your previous entries, this one I feel stuck with the theme well. The choreography however was a little confusing. One frame the orange stick punches the black stick, then the next frame the orange stick isn't in a "I just punched a guy" pose. There were more inconsistencies in there, and I think you should be aware of that, especially when making lots of camera cuts, because it ruins the continuity.

There were quite a bit of dodgy parts, technical-wise. This shows up especially in the slash slash stab part. The camera moved around too much and felt like bad v-cam work.


Corebunny
3.5

This quality of this animation isn't really that much better than the last ones, but I have to say that I like how you're trying out a different style. I think that trying out different styles to see where you're most comfortable with is one of the most important things to do to be a better animator, because finding your strengths and working on them first boosts morale and just makes the whole process a more enjoyable experience.

I think it was pretty weak in terms of following the theme. Definitely needed a lot more violence. The choreography was a bit bad. The super high jump was ridiculous and in my opinion completely unnecessary. You could've taken that out and it would still be the same.

I'm not sure if this is your first time to try out the line tool? The most common thing that I don't like about the line tool is that it makes a lot of movements look awkward if you don't use it right. In your run, you had his torso just straight. Imagine a real life person running with his back straight like that. Looks awkward, right? I'd suggest drawing the torso in more than one part or use the curve tool so that it feels a bit more natural. There's also that "walk" he did after the balls kick that looked really weird.

DiPi
7

The blood spurting from the severed leg when his head got crushed was funny. There was more gore in this animation than most of the others’ animations, but I have to say it didn’t really go up to par with the ones who I feel followed the theme the best.

I wish you took the time to make the blood look good, because it doesn’t look good.


drackojiano
8

I liked it, although you really could have gone way more ridiculously gorey with this. You already have the standard Zetabrand style down, so I'm sure you could have absolutely destroyed the theme, but it's just not enough. Using the intestines for something, a bonecrusher that would just turn the bones into powder, just something like that that I've seen multiple times with this style. I just kind of expected a whole lot more in terms of brutality when I read your name and thought about what clan it represented.

Looking at the technique, I'll have to say that you have pretty much mastered your style, though (no offense) it's not a particularly impressive feat. You're still a great animator no doubt, but the Zetabrand style ignores a lot of fundamentals for the sake of theatrics. I mean instead of animating your stick running, you can just do that superfast effect thing where your character is suddenly behind his opponent which normally to me is a mark of laziness (particularly when it's done too excessively) but you can get away with it because it's your "style." This makes judging a bit tricky for me because I really want to be as objective as possible but there's really no way I can't factor in my personal taste in judging this and sadly, I'm not too crazy about your style. It’s like pop music: I enjoy it but I’m not really that impressed by it. To give credit where credit is due though, I am impressed with the close-ups you did with the knife playing thing that your character does, and am pretty happy that most of your animation is close-ups. The silhouette style works really well and was pretty great to watch especially when your character was doing his knife tricks.


EhMeD_Emer
7.8

There's definitely more gore elements in this than most of the other animations in this competition, but I feel like there's still not enough of it for me to really say that you had the theme on point. As I was watching, I thought that the blood spatter after the axe-kick and the minimal blood throughout the combo seemed like they were the last thing thrown up there and added just so they can be there, and sure enough, you said it was rushed by the end. The song choice really set this up for something incredibly brutal, so it was a little disappointing that I didn't see much of that.

I think the animation is well-done, although it definitely isn't the best work you've done for this competition. But you said you rushed it so there's no point in saying much else, especially since you seem like a capable enough animator already to know where the problem areas are.


Foscex
9.5

Pretty good effort. I love how you stuck with the theme, and I'd say you're the one who got that part down the best. The no music all ambient sound thing you did really helped this get there, and I loved that part. The jaw-rip was great. There's really not much else to say because I'm afraid I'll end up stroking your cock too much, and I don't want that since u r a horrible anim8r remember that time i told u 2 quit anim8ing?

I love the slowness of it all, and it probably was deliberate, but I just wish it didn't look that... laggy. I feel like working on a higher framerate or lessening the doubleframes and adding more in-betweens would have make this look smoother and even more impressive. I also wish the blood after that uppercut wasn't tweened. Speaking about blood, there should have been a stupid more amount of blood, man. Had this been a tad bit smoother and had more blood, I'd have given it a 10 for sure.


frNME
7.3
Pretty cool, I love the puke (I never thought I'd say that). Getting that rib and using it for the slashing parts was pretty nice too, makes the combo feel well thought-out. There's also that bonecrusher, which kind of makes no sense but I still kind of really love it. You've consistently pumped out some pretty creative stuff for this competition so I'm slowly homoerotically getting sexually aroused.

There were some pretty dodgy parts though, animation-wise. The blood in particular was pretty lackluster, I wish there was a lot more of it. There was more puke than blood in this animation. Also, it's kind of weird to see two slow-mo close-ups right in the torso of the defending stick (with the elbow and with the bonebreaker). The bonecrusher, although it was a pretty cool move, I have to say was animated pretty subpar.


HintHunter
2.5

You didn't finish I feel like you should have just worked on the core animation first or at least planned out the storyboard at least before you went ahead and worked on that really long intro. Intros don't help, and personally I don't like them unless they're short and sweet (but ofc I don't deduct points because of them), so you could've actually just done away with it and you could've finished the last, what, 2-3 moves?

All that said, thank you so much for giving your sticks some forearms. Please keep doing so. You have a really smooth style and I want to you perfect it because who doesn't like smooth?

Hydrios
5.8

It was really confusing. There was no flow in your animation, which is a consistent problem that I see in your animations. There's really no transition between one attack and the next, they just happen suddenly. I think you should practice more on doing slower paced animations so that you can grasp the skill of showing the viewers the attacks you're making. Of course you don't have to make them move 3000x slower or something, but make them slow enough so that the people watching won't be confused as to what the hell is happening. It also helps to not double frame as much as you do.

This also needed way more blood than you gave it. Slicing a man in half vertically in the speed that he did should have gotten a ton of blood just falling onto the floor. What's bad is that it doesn't even seem to be a thing you just forgot to do, but more like you cutting corners. Lack of blood really wasn't the only thing that happened here that made me think you didn't want to make a good animation and you just wanted to turn something in. The one armed black stick? (btw you did your attack on more than one stickman, so I'm deducting some points). There's that weird afterimage effect that wasn't really pretty to look at and just kind of seemed like a way to cover up some flaws. The bonecrusher move made no sense, and even when I watched it frame-by-frame it still didn't seem like something that made sense while animating but didn't while watching, because he literally was flipping counter clockwise then suddenly reversed his momentum midway as if you changed your mind while animating it and just said "fuck it I'll just make him turn the other direction."


IsaacXBode
5.5

Notice how your intro is longer than the actual animation itself. Please don't keep doing that
The bone crusher was really pretty and looked better than your round 2 entry in my opinion, but the rest of the animation made this animation as a whole look just like every other stickfigure animation, as in there's nothing that sets it apart for anyone to classify this as gore. You had pretty solid ideas conceptually on your previous rounds, so I wish you had put some of that juice into this entry also.

In terms of core animation, a lot of it just looks really wobbly. You should really be aware of the motion of each body part and make sure that they flow naturally. It’s easy to get lost to only the frame you’re drawing in, so you should always check the adjacent frame every time you plan out a move so that you’ll see if it’ll make sense or not.

Mattattack2
3.8

I can’t really say this was gore. Remember, violence is a pretty recurring theme in stickfigure animation, so just adding blood squirts and x-rays in it doesn’t make a stickfigure animation gore. The bonecrusher move didn’t even “crush” anything, it just x-rayed the skull.

I don’t really see much of anything to talk about or to judge. The theme was barely in there, and it seems like you still have a ways to go to improve. I’d have loved it if you didn’t say “I have done better” because you submitted way before the deadline which meant you still had time to improve your animation but you didn’t.


Neutral
6

It looks good and I like it better than your round 1, though I couldn't find the gore in this. Relative to the other stickfigure animations that did deliberate gore, stepping on a knife in to break the bone feels more like a mean thing to do, rather than a brutally gore thing to do. The little blood in there didn't really do much help.

Rayswordz
4.5

I feel like this is too vanilla for the theme. The aim of gore is to make people uncomfortable, and even if it didn’t do that, at least make it look deliberate that that is what you were going for. Add a ridiculous amount of blood, add some guts flying, something like that. I also wish you added more creative flair on this like your round 1.

Your stickfigures were weirdly stiff. Like, they wouldn’t bend down. Stickfigures should bend their knees and their torso to make them more believable. Your animation is also pretty choppy, I don’t know if you double framed too much or you worked on a low framerate, but you should fix that. I suggest that you don’t doubleframe too much, especially since you’re still not at the level where you can get away with it.


Rayzor
7.3

Very cool. This would have made a pretty cool full-length had there been more polishing and stuff. But since this is BSE, I won’t go too much into that. My biggest problem is that the gore part seems to have started AFTER the bonebreaker, and I’d have liked it if it started right at the start of the combo. Even then, the blood didn’t really make me think gore, more like just someone boasting their skill in animating blood.

I really liked the blood though. It seemed well animated and I wish you focused more on animating that instead of the long sequence before the combo. You should’ve also added way more of it drop to the floor. I know it’s ridiculously tedious to do, but honestly it would’ve pushed your animation way above where it currently stands. Pretty cool overall.


Rythm
9

I would say that you were pretty much one of the ones this round who got the theme down. I appreciate pushing it over the edge by giving them some kind of backstory to really push the brutality of it not only in terms of physically slaughtering a character but also in terms of trying to evoke the sympathy of the viewers and just playing with it. Normally this wouldn't factor in to my scoring, but I would consider it one way of interpreting gore, and the theme is an important part.

The animation itself though has some dodgy parts, but they're mostly nitpicks. The midair slashing part felt really laggy with all the double/triple framing. A bit more in-betweens there would have made it flow way better imo. Also, the run loop of the old guy as he was running towards his family could have been tweened and resized better so that it won't be too obvious. But, like I said, most of the flaws are really just nitpicks. I really like this animation overall, nothing less from you.


TheBestG
4.8

I like the background, but that’s like the only gore in this animation. The attack should’ve featured much more gore. The hits felt really weak. It looked like a slapfight. You also have separating body parts, like the black stick’s forearms would repeatedly separate with the joints and the attacking stick by the end had his head separated from his body.


WitherAnims
3.8

I think you fell into the same trap that a lot of the others also fell into, and it’s that you assume that adding some x-rays and some blood squirts make an animation gore, when it’s not really true. I mean sure normally it would be, but they’re actually recurring themes in stickfigure animation which makes us, or at least me, who’s seen more animations than I can possibly count, just desensitized to them. The point of gore is the shock value, and there’s not much of that here.

One thing to keep in mind with pivot is the footing. You need to make sure that the feet are in the same place every frame, so that they don’t look like they’re sliding all over the place. Another problem I see here is that you don’t follow the natural bending of human joints. There’s just too much awkward poses, and you don’t seem to correct them later on but instead you keep them going and even make a slow-mo, which makes them more obvious.


Yunero
5.5

You fell into the same assumption as many of your fellow competitors in thinking that some blood + bone breaker = gore. It's not. There's nothing much in it for me to really say that this is gore. I mean I guess the decapitation there would be kind of gore, but "kind of gore" isn't really what I'm looking for. Following the theme isn't really just changing up the delivery of some of the attacks, but making a cohesive animation where you can really see that the intention of the animator is to make a gore animation.

I notice some of the movements seemed awkward. The choreography was a little forced as some of the reactions weren't really reactions at all but movements that are conveniently done for the sake of the attacks, and some of the attacks just kind of came out of nowhere. The blood was also a bit subpar. Overall though it looks pretty solid, I feel like you're technically capable of making even better animations down the line.


_SAVY_ - 5.0
Wasted half of the video in an intro. It didn't have anything interesting at all, just walk cycles from different angles, this is brutal for the viewer man. Gotta watch out on how you make your first impression for your animations in the future. Then the combos, it didn't go along with the theme at all "make your combo as brutal as possible" I think your past rounds have had more force than in this one, and the 'gore' .... it wasn't what I expected. The combo lacked of force and anticiption in most of the movements as well. Better luck next round!

A13x@nd3r - 5.3
The combo was fluid but I couldn't see the "brutality" in the combo, except from the blood you made in the animation (which was actually pretty cool considering how simple it was). The bonebreaker lacked a lot of force but the rest of the combo was ok. Try to think on a better way to include the theme of the round next time, because it did feel like some random animation.

acb - 7.0
Dude, if you only used the same brutality from the last combo in the whole thing it'd have been so great. Most of the hits were just like a normal combo, didn't feel like it went a long with the theme of the round. It was pretty fluid but it felt a bit stiff, I really liked the last hit tho, it was a great finisher. I really want to see what you can do in the next rounds!.

AwesTube - 6.5
Now that's brutal, a few of the movemetns need more work, and I'm not sure if it's just me but having the sticks so close to the camera made it difficult for me to watch the combo andbe able to tell what waas going on. Also as a tip you could've made the blood slightly lighter than black, so we could tell the difference between the blood and the character. But other than that, keep practising! you got a lot of potential


Corebunny - 5.7
The sticks looked stiff, try to bend their backs more and move the limbs as well. Also, if you're gonna add facial expressions to your characters, make sure to use it and try to change it according to the situation, having the same expression the entire time specially after getting stabed twice makes it look weird. Keep working in your angles, you have good ideas already so you just need practice to execute them in a better way.

DiPi - 7.2
If you keep being this fluid man, you might surpass Supranova's smoothness, your movements are delightful to watch. Tho The walk cycle lacked a lot of dynamics, try to walk like your stick id in the animation, move the arms a bit more and sppace out the legs as he walks and it'll probably look better. The first movements weren't as brutal as the rest of the combo and it felt like it lacked a bit of force at some point, the rest of the combo was pretty well done. Keep it up

drackojiano - 8.3
I knew the combo was going to be brutal as heck in the second I saw your name xD. I LOVE the angles you used, I do feel like at the beggining a few extra frames were needed because it was hard to keep up, but the rest of the combo was pretty well done. Good job

EhMeD_Emer - 9.0
Freaking niceee, the intro was pretty boring compared to the rest of the video. The force you applied ine ach hit was perfect, the first slash looked weird for some reason, but the rest of the combo was pretty well executed, good job m8.

Foscex - 9.5
That was brutal. Each each was pretty well executed and the style is quite refreshing. The movements were pretty well done in every aspect. There were a few details here and there like making all the blood suddenly dissapear in some angles and things like that, but the overall thing was pretty well done.

frNME - 7.3
Have you tried animating with brush tool with this style?, I have the feeling it'd look much better. I love the britality of the combo over all, but try to keep the consistency through the entire combo. Some hits were pretty damn brutal and the rest felt like a normal hit. Keep going!.

HintHunter - 1.0
Unfinished.

Hydrios - 6.0
I feel like this combo could've been so much better if you dedicated more time to each hit, instead of just going by like a normal combo. You have a really nice choreography but if you try to use all the potential your combos have I'm pretty sure you can pull of a really nice looking combo.

IsaacXBode - 7.2
Pretty brutla combo and really well executed. Theextremely long intro kinda killed it for me, watch out for that next rounds. Nor for the movements a little bit more of anticipation in each hit wouldn't be bad, the more anticipation you add the stronger the attack will be. Also nice blood you got there.

Mattattack2 - 4.0
Add more frames!, you got nice choreopgraphy ideas, now you just need to practice and add more frames to each hit. Remember that a lot of frames are needed to make only 1 second, it may be boring but if you take your time and add the frames you need to add, it'll look much much better!. Keep it up

Neutral - 5.5
Nice blood you have there!. I feel like you could've made the combo a bit more brutal at the beggining, those looked like just normal hits and we had to try to make EACH hit as brutal as possible. also make your sticks more!, they looked a bit stiff at some points, but that just comes with practice. Keep practising!.

RaySwordz - 5.7
Make your sticks move more!, they're kinda stiff most of the time however you can only improve this by practising. A really good technique is to try out the movements you're animating by yourself and imitate the same movement. Nice sword and gore by the way!.

Rayzor - 8.0
Yeah you may need to work more in your walk cycles, and smoothess and all that stuff. But oh boi, you do know how to keep the viewer interested, plus you got a really sick choreography. Really nice man, I can see you imrpoving really fast and becoming a great animator. It's true that some people had smoother combos and will probably get a lower score than yours but, to me this was super entertaining to watch (plus I love the music and the sync you made with it lol). Can't wait to see what you got to offer next round, maybe a continuation? or a new story?, up to you!.

Rythm - 8.5
Holy bananas man, you're brutal! I love it, having a small set up for the characters help the viewer to feel like the combo is more brutal than it actually is. Have you not added that poor family and all that it'd probably be just "a cool combo" but this one gave me the "aww damn that's so sad and brutal" feeling lol. I'm glad to see one of your anims again by the way!, I hope you stick around the rest of the competition.

TheBestG - 6.0
I had to watch it many times, I could barely tell what was going on, plus not counting the blood I didn't see the theme of the round included anywhere, it ust felt like another combo. And... a walk cycle in the middle of the combo got me more confused and it barely made sense at all. You got pretty fluid combos tho, hence the score. Keep practising.

WitherAnims - 5.0
Really smooth for a pivot animation, Try to make the sticks move more tho, they look really stiff most of the animation, but you got really nice ideas overall. Keep it up!

yunero - 6.5
Nice combo and choreography, add more frames of anticipation for each hit and I think it could be a really good combo, also really brutal hits! and those weapons/arm/swords whatver the dude had were a really nice touch. See ya next round!.

_SAVY_
05-04-2016, 05:25 PM
sweet! lol im going to struggle alot on that axe kick...

Loops
05-04-2016, 05:29 PM
time to stop being lazy,and to participate in this round!

Drifts
05-04-2016, 05:34 PM
Damn, these rounds are getting harder lol

SolarisJT
05-04-2016, 07:48 PM
Out of curiosity, does a crystal-like limb fall into the category of "bone"?
As in, would shattering a crystalline limb qualify as a "bonecrusher" or "bonebreaker"?

RaySwordz
05-04-2016, 11:32 PM
Sweeet! I luv swordz! ^^

oxob3000
05-05-2016, 02:30 AM
Out of curiosity, does a crystal-like limb fall into the category of "bone"?
As in, would shattering a crystalline limb qualify as a "bonecrusher" or "bonebreaker"?
Yeah sure that counts

Corebunny
05-05-2016, 04:01 AM
sweet! lol im going to struggle alot on that axe kick...
Look at your profile pic :P that is perfect Axe Kick XD

GpB1010
05-05-2016, 04:26 AM
Take Me IN! Im Joining

SDK-Anims
05-05-2016, 07:01 AM
Hey oxob, do we have to do the X-ray thing to see the bone breaks or no need??

oxob3000
05-05-2016, 07:19 AM
Hey oxob, do we have to do the X-ray thing to see the bone breaks or no need??
It's up to you how you want to animate your bonebreaker. You could just make it a normal punch and you dont even have to see the bones breaking. But if you want a better score you should try to make it clear where and when the bones are breaking. How you do that is up to you. X-ray is a good way of doing so.

RemsG11
05-05-2016, 09:57 AM
Hello oxob yesterday I could not posted a time bse r2 but can I posted on youtube and not be noticed ?

oxob3000
05-05-2016, 02:17 PM
Hello oxob yesterday I could not posted a time bse r2 but can I posted on youtube and not be noticed ?
Not sure what you mean. If you're asking if you can post your entry today now that the round already ended, I'm sorry to say that the answer is no. I already sent the entries to the judges for scoring. :/

the new one2
05-05-2016, 10:35 PM
Need to start now and don't wait to the last minute.

GpB1010
05-06-2016, 07:17 AM
Maybe If Not Use Sounds I guess...

the new one2
05-06-2016, 04:07 PM
Maybe If Not Use Sounds I guess...
Yeah I need sounds too, but I only had a couple of hours to do the last one. This resulted to making the animation look bad due to rushing it.

Seagull
05-06-2016, 08:16 PM
Hopefully I'll finish this round lol. And it's a good chance to practice liquids and blood, which I'm terrible with lol

AwesTube
05-06-2016, 08:53 PM
Hell yeah! First entry again, I am honestly really proud of this one :^DDD
https://youtu.be/GXRnAnc1ZZU

Asuq
05-06-2016, 11:21 PM
are multiple his for last last move allowed??

for example the offensive stickfigure brutally punches the defensive stick until his/her bones are crushed.

EhMeD_Emer
05-07-2016, 10:12 AM
Hell yeah! First entry again, I am honestly really proud of this one :^DDD
https://youtu.be/GXRnAnc1ZZU

ayyy good job awez

oxob3000
05-07-2016, 04:15 PM
are multiple his for last last move allowed??

for example the offensive stickfigure brutally punches the defensive stick until his/her bones are crushed.
Yeah sure go for it. I guess it goes by the same rules as the "finisher". It should be made clear though that the "bonecrusher-moves" are linked, if you know what I mean.

Mattattack2
05-08-2016, 04:21 PM
Hope it works this time https://www.youtube.com/watch?v=-RcjMB5SaJA

Retra
05-11-2016, 03:01 AM
Post it here right?

Smile
05-11-2016, 08:02 AM
Post it here right?

Yeah man. Though seeing as how the due date's still kind of far away, you might want to add some more details to your animation. There's no prize for turning in this early.

acb
05-11-2016, 10:52 AM
sort of rushed this one

http://acbeaam.deviantart.com/art/BSE-R3-608385853

I uh, don't know if the last two hits counts as a bone crusher move lol..

also barely any gore -.-

Externus
05-11-2016, 10:51 PM
-.-

WitherAnims
05-12-2016, 06:21 AM
Mine
https://m.youtube.com/watch?v=jarR2mEteZg

Mark XD
05-13-2016, 06:16 AM
you guys aren't putting any gore effort, where is the rape i was promised :/

come to think of it, i just realize oxob never actually did a gore/rape animation, hmmmm wonder who requested this theme :^)

Foscex
05-13-2016, 06:57 AM
hey oxob!
can the punch be an uppercut?

Smile
05-13-2016, 07:38 AM
An uppercut is technically a punch, so I'm thinking yeah. At least, from a judging perspective, I classify every attack where the fist hits the opponent a punch.

oxob3000
05-13-2016, 10:21 AM
come to think of it, i just realize oxob never actually did a gore/rape animation, hmmmm wonder who requested this theme :^)

ehm https://www.youtube.com/watch?v=jUrc29-DINA
But thats about as bad as it gets from me.


hey oxob!
can the punch be an uppercut?
When it's not specified what type of punch it shoud be, it can be any type of punch. Same goes for kicks.

EhMeD_Emer
05-14-2016, 05:04 AM
Oxob i have a question.
I know that gore isn't your cup of tea and I completely respect that.
Seeing that the theme of this Round is gore, won't you rather hate most of the entries that follow it? XD


you guys aren't putting any gore effort, where is the rape i was promised :/

come to think of it, i just realize oxob never actually did a gore/rape animation, hmmmm wonder who requested this theme :^)

Mark, erm, why do you associate gore with rape? Entirely two different things, one of them obviously not a term used for entertainment.
Cant help cringe at how you use the term. :/

oxob3000
05-14-2016, 06:31 AM
Oxob i have a question.
I know that gore isn't your cup of tea and I completely respect that.
Seeing that the theme of this Round is gore, won't you rather hate most of the entries that follow it? XD
I'm still gonna judge upon how well you are able to animate it. Even though I dont like it when a animation gets too brutal, I can still appriciate nicely animated liquids and particles. I also like it when its used in the right way rather than when its just pointless brutality gore.

Corebunny
05-15-2016, 03:36 AM
Can we use Road-Roller for that last Bonecrusher Move? LOL :P

darkhitman
05-15-2016, 02:28 PM
I have a question
Could I possibly enter one round, you know just for the experience of it,
then miss the rest of the rounds.
I wouldn't even participate for a score
is that allowed

Smile
05-15-2016, 05:00 PM
Yes. You'll still get a score though.

Hydrios
05-17-2016, 01:46 PM
Not really good, but I hope this'll make it : https://www.youtube.com/watch?v=a2MWCEKQ0nA

oxob3000
05-17-2016, 03:31 PM
About 10 days left!

RaySwordz
05-18-2016, 02:35 AM
Hey uhh... Oxob, can the bonecrusher be done by exploding the defense stick figure or slashing the defense stick figure simultaneously?

oxob3000
05-18-2016, 04:03 AM
Hey uhh... Oxob, can the bonecrusher be done by exploding the defense stick figure or slashing the defense stick figure simultaneously?
You could make it like that. But you would get a better score for actualy showing the bones cracking and breaking. Getting blown up or slashed into pieces obviusly breaks the bones, but the bonebreaker and bonecrusher are ment for you to emphesize whats happening to the skeleton.

DiPi
05-18-2016, 07:35 AM
About 10 days left!

*screaming internally*

A13x@nd3r
05-18-2016, 05:44 PM
hey guys yeah... im alive anywho decided to participate so here ya go Oxob btw sup. It's been like forever.

http://a13xand3r.deviantart.com/art/BSE-V6-Round-3-609816339

oxob3000
05-19-2016, 01:06 AM
hey guys yeah... im alive anywho decided to participate so here ya go Oxob btw sup. It's been like forever.

http://a13xand3r.deviantart.com/art/BSE-V6-Round-3-609816339
Indeed! You are most welcome into the BSE! :)

Foscex
05-19-2016, 02:59 PM
is ripping out the jaws considered a bonebreaker? :p

oxob3000
05-19-2016, 04:51 PM
is ripping out the jaws considered a bonebreaker? :p

It breaks the jaw, so sure

EhMeD_Emer
05-20-2016, 03:10 AM
is ripping out the jaws considered a bonebreaker? :p
jesus christ fox, that's quite a dick move tbh 0.o

can't wait for your Jaw-dropping entry

DiPi
05-20-2016, 03:21 AM
can't wait for your Jaw-dropping entry

These puns are getting out of Kantroll

A13x@nd3r
05-22-2016, 01:17 PM
I'm waiting for round 4 already lol

RaySwordz
05-22-2016, 10:07 PM
What if the defense stick figure's body (including the head) cracks and then shatters and explodes after being slashed simultaneously? Does that count as a bonecrusher?

Smile
05-22-2016, 10:36 PM
You already asked this question and Oxob already said yes.

RaySwordz
05-22-2016, 10:43 PM
Oh yeah. Alright then. Thanks ^^

zigzagGT
05-23-2016, 09:16 AM
Let me get in this, I'll be done in time you can count on it

oxob3000
05-23-2016, 01:56 PM
Let me get in this, I'll be done in time you can count on it
Go for it!

4 days left guys!

_SAVY_
05-23-2016, 04:34 PM
just started today looks like im not gonna use a song at all lol

Rythm
05-25-2016, 05:12 AM
Hi everyone, I'm gonna leave my link now

http://rythmanims.deviantart.com/art/BSE-v6-r3-Merciless-611101074?ga_submit_new=10%253A1464171054&ga_type=edit&ga_changes=1&ga_recent=1

Thank you

yunero
05-25-2016, 02:09 PM
finished my entry
https://www.youtube.com/watch?v=gre0W6cD09I

IsaacXBode
05-25-2016, 06:18 PM
MY ENTRY : https://www.youtube.com/watch?v=kMOiqEbH8ws&feature=youtu.be

GpB1010
05-26-2016, 12:04 AM
Actually, I Won't Join This one Cuz Brutal Ain't My Thing!

oxob3000
05-26-2016, 02:03 PM
1 day left!

DiPi
05-26-2016, 02:24 PM
1 day left!

https://d.gr-assets.com/hostedimages/1380222758ra/202919.gif

oh boy

Mark XD
05-26-2016, 04:55 PM
[

oh boy

i know the feel xD

TheBestG
05-26-2016, 05:29 PM
1 day left!

Not again...

Firebreeze
05-27-2016, 12:10 AM
Well, shit.
I'm already late ;-;
I'll try my best as soon as Round 4 starts.

drackojiano
05-27-2016, 06:53 AM
i'm in
heree
https://youtu.be/hb47mHmoTOY

EhMeD_Emer
05-27-2016, 10:42 AM
im done
https://www.youtube.com/watch?v=2HqH2SFuRUI

RaySwordz
05-27-2016, 02:02 PM
Alright! I'm done! I've tried my best
http://rayswordz.deviantart.com/art/BSE-V6-Round-3-611554348

Neutral
05-27-2016, 03:12 PM
My entry: http://fav.me/da43zos

Damn, that was close.

_SAVY_
05-27-2016, 03:26 PM
ayy i made it :https://youtu.be/-KmhAplfg6c

oxob3000
05-27-2016, 03:26 PM
1.5 hours to go!

HintHunter
05-27-2016, 03:34 PM
in a good fait of all may i please get time to finish it up tilt tommorow, i was in bad spot to make bse in time due to work, if i get time tilt tomorow around this time i would be able to wrap it up

this is what i have so far http://sta.sh/01lmlmf8k4ib

Foscex
05-27-2016, 03:42 PM
http://sta.sh/020i035v002t

here you go!
i had to rush a little to make it!

Rayzor
05-27-2016, 03:50 PM
Hey Oxob, here's my entry

http://sta.sh/020vw5pz2woa

TheBestG
05-27-2016, 03:50 PM
http://thebestg07.deviantart.com/art/bse-v5-round-3-611574987?ga_submit_new=10%253A1464382217

ahhhh!!

DiPi
05-27-2016, 04:18 PM
http://w-dipi-w.deviantart.com/art/BSE-v6-r3-611579001

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAA
THE PAIN

frNME
05-27-2016, 04:43 PM
SO MUCH RUSHED: http://frnme.deviantart.com/art/BSE6-Going-Brutal-611583876

DiPi
05-27-2016, 04:51 PM
SO MUCH RUSHED

IT IS CRAWLING IN MY SKIN!

oxob3000
05-27-2016, 05:01 PM
Alright! The round is now over. Thank you all for participating!

Next round will be posted shortly ~

MiniGeezy
05-27-2016, 05:23 PM
WAIT HERE IS MINE https://www.youtube.com/watch?v=YgvSeDulTiQ&feature=youtu.be

Loops
05-27-2016, 07:06 PM
next round i'll make one,i didn't really like the combo on this one,maybe next one will be better.

pyrosamurai
05-27-2016, 10:48 PM
lol i know is too late i didnt realize cause its still the 27th in my timezone but may as well post mine
https://www.youtube.com/watch?v=THePpCgkVsY&feature=youtu.be

ZABI
05-28-2016, 08:12 AM
http://sta.sh/01rx4l8apxyh
Hopefully it isn't too late :0

oxob3000
05-28-2016, 10:55 AM
Sorry guys. I already sent the entries to the judges. Trying to be very strict on the deadline <:1

Turquoise#2
05-28-2016, 12:42 PM
._.
I keep forgetting this is a thing
I completely forgot to finish my entry lol

oxob3000
05-28-2016, 03:17 PM
Quick question, would you guys want me to post the next round instantly, or do you want a break for a few days?

Turquoise#2
05-28-2016, 07:35 PM
I think a break would be nice, but since the rounds are so long anyways, I don't think it matters too much.

Not like I ever finish anything anyways. ;-;

frNME
05-28-2016, 08:24 PM
A break would be fucking amazing

KidDarkness
05-28-2016, 09:12 PM
Zane :O wtf you are alive!!!

Rayzor
05-28-2016, 09:23 PM
A break pls

DiPi
05-29-2016, 01:12 AM
Quick question, would you guys want me to post the next round instantly, or do you want a break for a few days?

A break would be good, considering most of us ended up rushing this round
However, it should be short (otherwise we may soften too much)

Mustika
05-29-2016, 01:36 AM
I suppose most are wanting that break so it should be granted....for some days, I guess. Personally I'll just follow the majority.
But yeah, quite a silly move of me to answer it due to me not participating on this round cuz of personal reasons and all. At least I'm giving away my two cents.

Rayzor
05-29-2016, 06:50 AM
Hey Oxob,

I realize that my submitted entry has a very long exposition before the combo actually begins. Also, the final hit - the bonecrusher - may get a little laggy when viewing (no idea why), so for your judging convenience, here is the video file of my animation starting from the beginning of the fight -

https://www.youtube.com/watch?v=gmd2QQp3A5w&feature=youtu.be


Apologies for the inconvenience. And by the way, thank you for taking the time to critique everybody's work.

Kodoku
05-29-2016, 09:49 AM
OH MY F'ING GOD I CAN'T BELIEVE I'M GONNA MISS THIS.
DAMMITDAMIITDDAMITTTDAMIT

Loops
05-29-2016, 10:17 AM
Hey Oxob,

I realize that my submitted entry has a very long exposition before the combo actually begins. Also, the final hit - the bonecrusher - may get a little laggy when viewing (no idea why), so for your judging convenience, here is the video file of my animation starting from the beginning of the fight -

https://www.youtube.com/watch?v=gmd2QQp3A5w&feature=youtu.be


Apologies for the inconvenience. And by the way, thank you for taking the time to critique everybody's work.

link doesn't work,it says it's private .-.

Seagull
05-29-2016, 10:46 AM
Quick question, would you guys want me to post the next round instantly, or do you want a break for a few days?

nobody finishes their parts either way *ahem* me. Now I mean maybe the people who are actually consistent about making they're parts and animating the whole time, yeah i guess they could use one

Rayzor
05-29-2016, 10:50 AM
link doesn't work,it says it's private .-.

Sorry about that. It should work now

https://www.youtube.com/watch?v=gmd2QQp3A5w&feature=youtu.be

ZABI
05-29-2016, 02:19 PM
Please post as soon as possible oxob. I can only animate during the weekend. School and work is a lot haha

Polymental
06-04-2016, 10:12 AM
I don't want to sound impatient but isn't a week long enough for a break?

oxob3000
06-04-2016, 04:03 PM
I don't want to sound impatient but isn't a week long enough for a break?
I fully agree! Here is the new round http://forums.stickpage.com/showthread.php?99610-BSE-Version-6-Round-4-Freaky!&p=1450462#post1450462

acb
06-05-2016, 01:48 PM
Can I just add that there is no point waiting for people to take a break before posting the next thread, might as well start the next thread as soon as the prev round is over.

If people really need to take a break they can do it whilst the next round is up, it's not like they wont have enough time to animate on it, if anything it wastes everyone's time not posting the thread ASAP does it not?

oxob3000
06-05-2016, 06:04 PM
Can I just add that there is no point waiting for people to take a break before posting the next thread, might as well start the next thread as soon as the prev round is over.

If people really need to take a break they can do it whilst the next round is up, it's not like they wont have enough time to animate on it, if anything it wastes everyone's time not posting the thread ASAP does it not?
I do see how alot of people would appriciate a break though in case they might be working on other animations, school work etc. and would want to keep their mind off from the BSE for a bit. I personaly as the host also appriciate having a break once in a while. I dont see how it would waste people's time as its not like you're bound to not do anything else while waiting for the next BSE round.

acb
06-06-2016, 12:07 PM
I do see how alot of people would appriciate a break though in case they might be working on other animations, school work etc. and would want to keep their mind off from the BSE for a bit. I personaly as the host also appriciate having a break once in a while. I dont see how it would waste people's time as its not like you're bound to not do anything else while waiting for the next BSE round.

I understand what you're saying but what I mean is that people don't take a break at the same time or for the same amount of time since people are getting on with different things as you've said, so I suggest just starting the next round straight away (or as soon as possible) and keep the expected due date the same as what it would've been if you had paused and not released the thread for a week, therefore not wasting anyone's time. That break you took before posting the round could've been used on animating the next round, or yeah as you said take a break if that's when you want to.

I'm pretty sure you can take your own break whenever you want, you shouldn't have to wait for someone else to take their break.

oxob3000
06-06-2016, 02:29 PM
I understand what you're saying but what I mean is that people don't take a break at the same time or for the same amount of time since people are getting on with different things as you've said, so I suggest just starting the next round straight away (or as soon as possible) and keep the expected due date the same as what it would've been if you had paused and not released the thread for a week, therefore not wasting anyone's time. That break you took before posting the round could've been used on animating the next round, or yeah as you said take a break if that's when you want to.

I'm pretty sure you can take your own break whenever you want, you shouldn't have to wait for someone else to take their break.

I dont really follow you honestly. The round usualy goes on for 3 weeks, + or - a couple of days. If I had released it sooner, the round would have ended sooner aswell. So its not like you get less time to finish the round becaus I release it later. Or is that not what you ment?

Also the scores are up! Check them out on the first post!

acb
06-06-2016, 04:20 PM
Alright then how about extending the amount of time so say 4 weeks instead of 3?

oxob3000
06-06-2016, 04:35 PM
Alright then how about extending the amount of time so say 4 weeks instead of 3?

I was thinking of doing that maybe starting at round 5 since here in the beginning the combo's are pretty short. 3 weeks are still more than enough to finish a BSE round, and I feel like alot of people will slack off and procrastinate if I initiate with 4 week long rounds. But yeah, longer rounds are coming!