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Thread: Water healing idea

  1. #1
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    Water healing idea

    I know stick empires is kind of dead and according to ase the devs won't be updating it for a while. But I still had an idea I thought was good, so I wanted to share it and read your opinions.

    Before, I think water heal was op. You could get a water close to your injured units that are fighting, give them a huge chunk of health again, and there was nothing your opponent could do. Your guys would be invincible if you had several waters lined up behind your tanks. Now it is useless and not worth 350 gold for healing.

    My idea is that it gives a good amount of hp but in a regen style that can be interrupted. So if you used your water healing and your opponent damaged your units that are gaining hp, then the heal would be interrupted.

    I'm not sure how much hp it would heal, maybe half a charrog's health?

    The beef I have (or had) with the fact that the current healing is shit is that I can't preserve my expensive combinations that take damage like charrogs and cycloids. I'm forced to send them back to heal slowly back at the castle, and make sure not to press the attack button.

    So with this idea, you can heal and preserve your combinations effectively, but there is a counter to it. Also, you may have to plan more about when and where to heal instead of just spamming q.
    Last edited by nutsophast; 10-07-2016 at 07:01 AM.
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  2. #2
    Void Skeletonxf's Avatar
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    Seems like a good idea to me.
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  3. #3
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    Quote Originally Posted by nutsophast View Post

    My idea is that it gives a good amount of hp but in a regen style that can be interrupted. So if you used your water healing and your opponent damaged your units that are gaining hp, then the heal would be interrupted.

    I'm not sure how much hp it would heal, maybe half a charrog's health? .
    A half charrog only, a half charrog for every unit it heals?

    I like this idea overall. It would especially mean you can't just stream waters while attacking order castle and mass healing.
    Quote Originally Posted by nutsophast View Post
    Alternate already confirmed that.
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  4. #4
    A Stick Empires Player AsePlayer's Avatar
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    Just do two waters for the full charrog heal?
    Quote Originally Posted by sss
    You are the cancer of stickpage you fucking fuckity fuck fuck
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    By the time the new update comes out DAZ would've gone through puberty. Lel
    Quote Originally Posted by WyzDM View Post
    Also Fuck EvE. That's not a matchup. That's a rock-paper-I-don't-give-a-fuck.

  5. #5
    Dopesauce WyzDM's Avatar
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    How about make elementals like the other two empires? So like, you don't needlessly sacrifice units and then try to gauge how much each unit is worth in contrast to output in either damage or ability power before combine or consumption in respect to things like waters so it makes balancing the empire hella easy.

    Seems like a better idea to me. Buffing waters while keeping everything the way it is could prove disastrous. And if you don't know what I'm talking about when I say it's bad, you haven't seen my charrog build.
    Quote Originally Posted by IHATETHISNAME View Post
    Christ. When even archy has more sense than half the people on these last three pages you know there's something gone wrong.

  6. #6
    A Stick Empires Player AsePlayer's Avatar
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    Quote Originally Posted by WyzDM View Post
    How about make elementals like the other two empires?
    I think Ele was made with the sole purpose of not being like the other two lol
    Quote Originally Posted by sss
    You are the cancer of stickpage you fucking fuckity fuck fuck
    Quote Originally Posted by HashBrownTrials View Post
    By the time the new update comes out DAZ would've gone through puberty. Lel
    Quote Originally Posted by WyzDM View Post
    Also Fuck EvE. That's not a matchup. That's a rock-paper-I-don't-give-a-fuck.

  7. #7
    Dopesauce WyzDM's Avatar
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    Quote Originally Posted by AsePlayer View Post
    I think Ele was made with the sole purpose of not being like the other two lol
    and we wonder why there are so many problems
    Quote Originally Posted by IHATETHISNAME View Post
    Christ. When even archy has more sense than half the people on these last three pages you know there's something gone wrong.

  8. #8
    A Stick Empires Player AsePlayer's Avatar
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    Quote Originally Posted by WyzDM View Post
    and we wonder why there are so many problems
    Because some units have no fundamental purpose and need some reworking but the devs are currently busy?
    Quote Originally Posted by sss
    You are the cancer of stickpage you fucking fuckity fuck fuck
    Quote Originally Posted by HashBrownTrials View Post
    By the time the new update comes out DAZ would've gone through puberty. Lel
    Quote Originally Posted by WyzDM View Post
    Also Fuck EvE. That's not a matchup. That's a rock-paper-I-don't-give-a-fuck.

  9. #9
    Circles aren't edgy Firewall's Avatar
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    Quote Originally Posted by AsePlayer View Post
    Because some units have no fundamental purpose and need some reworking but the devs are currently busy?
    They've been busy for about 3 years.

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  10. #10
    A Stick Empires Player AsePlayer's Avatar
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    Quote Originally Posted by Firewall View Post
    They've been busy for about 3 years.
    And counting lol
    Quote Originally Posted by sss
    You are the cancer of stickpage you fucking fuckity fuck fuck
    Quote Originally Posted by HashBrownTrials View Post
    By the time the new update comes out DAZ would've gone through puberty. Lel
    Quote Originally Posted by WyzDM View Post
    Also Fuck EvE. That's not a matchup. That's a rock-paper-I-don't-give-a-fuck.

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