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Thread: Sober

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  1. #1

    Sober

    Sober



    Colors
    #FF4611
    #515151

    Abilities
    Sober is a fighter capable of taking on any opponent in a melee fight thanks to his combat prowess. Also, his passion for drinking made him insensitive to pain and unable to be affected mentally from his opponents in any possilbe way. Lastly, everytime he drinks he replenishes his stamina while also curing his body from minor wounds and purging it from toxins

    Weaknesses
    Sober can easily overpower his enemies when fighting them one at the time and in a melee fight. Facing multiple opponents simultaneously or foes that keep their distance can hinder him. Most importantely, Sober does not have any magical or supernatural feature, putting him at a severe disvantage when against such beings, weapons and attacks (mages, robots, monsters, magic weapons, magic/supernatural attacks, ecc.). Lastly, he relies on drinking to keep on fighting, meaning that not allowing him to drink can easily decide the outcome of the match

    Demo
    https://www.youtube.com/watch?v=sh7rcnG0-v8
    http://www.hyunsdojo.com/dojo/10789/
    http://w-dipi-w.deviantart.com/art/R...ober-666673100

    Story
    Sober is a longshoreman that travels the world by going from one port to another on his patrons' ships. From his birth, his features were already set: born mute but with a strong body and the behaviour of a jolly man, no matter his actions or thoughts. Showing no predisposition for intellectual activities, he grew up using his body prowess for loading and unloading cargo on ships at the port. Because of his efficiency, he was often offered to follow the ships in their travels. Thanks to this, he manages to sail from one place to another, never staying too often in the same place

    One day, he found himself into a strange city: all the buildings, as well as the people, were either black, either white, or grey with different shades. Intrigued, Sober decided to explore such place. As he moved around, he noticed one thing: every single person he met had an enchanted katana on their waist and they almost looked all the same. As he kept exploring, he was slowly finding himself getting annoyed from the boredom this city was, with everything being the same everywhere he went

    As he was finally leaving, he bumped into someone. As they both touched, the person started screaming confused ramblings at him and all that he could catch was "I want no trouble". As Sober tried to approach the stranger for a better understanding, he suddenly unsheathed his katana and kept on babbling, this time on something like "honor" and "self-defense". Needless to say, Sober was more confused with each second passing. Confusion was then gradually followed by annoyance and Sober attacked the stranger. As he left him on the ground, he noticed that all the people started looking at him, mormuring his same words. Getting a glimpse of the situation he was in, Sober ran away

    As he tried to enter the port, he saw that the whole place got informed on his actions and was locked down. Because of this, Sober was not able to get back to his ship and found himself stuck in the city. Left alone and confused, Sober suddenly found himself being hunted. Not being able to leave the city, he decided for a different approach: instead of trying to flee from the katana people, he switched to the offensive, not leaving until all of them are defeated

    Personality
    Sober always acts in a joyful way no matter the situation, be it both when he's relaxing and when he's beating someone. His other main trait is that he will never speak, being mute, which brings him to act in a silly way when he needs to say something to someone. However, this also means that he won't try to communicate with others for most of the time as well, especially when against his opponents, where he won't communicate anything at all

    Availability
    Nope

    Battles
    None

    Points
    None

    Clan
    http://forums.stickpage.com/showthre...426-THE-CRYSIS

    PS
    Story may be updated/progress with future animations
    Last edited by DiPi; 03-05-2017 at 03:57 AM.

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