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Thread: DnD Advice and Discussion and Whatever

  1. #1
    Seņor MemeBar Alphaeus's Avatar
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    DnD Advice and Discussion and Whatever

    Soooo....

    Yeah, I'm learning DnD 3.5e. I've got the manual in a clonky AF 300+ page Gdoc and links to the wiki, but still...

    I'd like advice. Help. Discussion. Pointers. Anything that could make my life a bit easier.

    I've read into the, idk, first 80+ pages of the manual, so I have a pretty decent working knowledge of things right now to start with. Beyond that...yeah, I'm in the dark.

    So, in short, I'm asking anyone who feels qualified to toss their two cents on here.

    If it makes a difference, for my first DnD session (with some friends) that will be starting next week I think I'm leaning towards an Half-Orc Druid, and multiclass to barbarian on the side. Don't have any other real thoughts beyond that, so...have at me!
    Last edited by Alphaeus; 03-14-2017 at 01:35 PM.
    My wRHG Char: The Fixer
    "oh fuck yeah, taco, you've been naughty" ~ Vorpal
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    ~Arch

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  2. #2
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    Why do you want to learn 3.5 when v5 is so much more streamlined

  3. #3
    Bisecting Vorpal's Avatar
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    Half-Orc Druid/Barbarian? Nice
    Here's a couple of guides for your classes, they should be quite elucidating.
    Eggynack’s Comprehensive Druid Handbook

    Eldariel's Guide to Barbarians

    I guess the key thing is conceptualizing the character once you're wondering which direction to take him. But I'm also totally down to talk about min-maxing, I've been known to make characters optimal. I assume you're using the default rules for Half-Orc?
    Spoiler for Tangent about optimal options:


    I suppose it comes down to what kind of druid you want it to be. Sure it's complicated but the decisions you make will effect your character and that's what makes traditional RPG's so wonderful. While modern ideas of roleplaying are just bastardized versions of the real deal, dungeons and dragons is where it all came from. Just remember in character creation that this isn't like skyrim where you can just dump perks and become anything/everything all at once. You've gotta come up with a character concept and be consistent with that concept, to obtain prodigious talent in one discipline you will most likely have to sacrifice in another.

    What I'm saying is that no character will be perfect/do it all, but that's what makes it exciting.

    Quote Originally Posted by Hewitt View Post
    Why do you want to learn 3.5 when v5 is so much more streamlined
    I've heard great things about 5e. Is it dope?

    Because everyone knows 4e was a coat hanger dodging back alley abortion.
    Last edited by Vorpal; 03-15-2017 at 03:23 AM.

  4. #4
    Seņor MemeBar Alphaeus's Avatar
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    @Hew

    Well, this is my first time in DnD, and I've got some good friends that are playing with me/DMing this, and their using 3.5e. If they were using 5e, I would have chosen that :P. Overall, however, I've seen more people I know use 3.5e, so I feel like I'll get more use out of it. I'll still want to learn 5e eventually, though.

    @Vorp

    So, the desert option actually is really cool -- problem is the map/setting we are using is more or less a fantasy version of early-medieval Britain...so, don't think desert would really fit IC. I'll probably go with traditional.

    What I was planning was based off of my stats. If I get a couple of 18s, I was figuring on putting at least one 18 into intel, that way I minimize the negatives. The other 18 would go into wisdom. Strength would get my lowest skill, to take advantage of the boost, and the rest would be in between.

    About the barb, yeah, I was essentially planning to just obtain it as a class, and take it in just enough to get the benefits of rage and all that. I'm picturing getting high lvls in Druid, taking an Wild Form of some high-str high-hp creature, then raging in that. >:} Not sure if that would work, but the idea is cool.

    I'll be reading those guides, and probably dropping more questions by you as I go along.
    My wRHG Char: The Fixer
    "oh fuck yeah, taco, you've been naughty" ~ Vorpal
    "" ~ Index


    ~Arch

    ~^^ENTER THE TUNNEL^^~

  5. #5
    yes Scarecrow's Avatar
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    how do I into DnD? several of my friends and i are all interested in trying it some time but someone's gotta take the initiative and learn what to do or it'll never happen

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    Quote Originally Posted by Scarecrow View Post
    how do I into DnD? several of my friends and i are all interested in trying it some time but someone's gotta take the initiative and learn what to do or it'll never happen
    i know the feeling. the only one of us who wanted to try it, only wanted to do it to DM a cave battle.

    I had to pass.


    Also I DM'd CoC, UA, and AFMBE once haha. Why can't this thread be about rpgs in general lol

  7. #7
    Seņor MemeBar Alphaeus's Avatar
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    Quote Originally Posted by Scarecrow View Post
    how do I into DnD? several of my friends and i are all interested in trying it some time but someone's gotta take the initiative and learn what to do or it'll never happen
    So, Scarecrow, what I would advise is what I'm doing. I found someone that is a friend (loosely) through another forum/game. They're hosting (DMing) the DnD session, and they are SUPER experienced, and willing to help.

    So, step one -- find someone you know (at least somewhat) AND is highly experienced that is willing to DM a session for you and your friends.

    Step two -- read, read, read, ask tons of questions, research, read. If you're on discord, I have a full PDF of the 3.5e DnD Player Manual/Guide, as well as lots of links to other things (like a programmed char template/spreadsheet that calculates things out for you when you enter values).

    Step three -- once you're ready, just jump in and play. I've pretty much only read the first 5th of the manual (mainly regarding char creation and all that, skipping parts that didn't interest me like certain races or classes)...enough to get an idea of how to create a char. Read some of the other stuff at your leisure, and then start playing. If you did find a good DM, they'll be willing to help you out along the way (my DM is on vaca right now with no internet since the session doesn't start till next week, or I'd actually be much farther along in my grasp of the game).

    I mean, if you REALLY want, you can join the game I'm in (NationStates.net) since it has almost 0 commitment and time demands, join the regional forums I'm in, and then join the same DM session as me. (Seems a bit impractical, so...yeah, there is probably a much better option for you personally unless you just love my presence that much :P).


    UPDATE:

    Started putting together my char sheet. Got some good rolls, stats balanced out quite nicely with the standard half-orc. I am doing the racial substitutions, as this makes for a huge bonus. Depending on how things go, I may or may not end up multiclassing into Barb -- that's somewhat depended on how the session turns out.
    Last edited by Alphaeus; 03-15-2017 at 09:49 AM.
    My wRHG Char: The Fixer
    "oh fuck yeah, taco, you've been naughty" ~ Vorpal
    "" ~ Index


    ~Arch

    ~^^ENTER THE TUNNEL^^~

  8. #8
    Bisecting Vorpal's Avatar
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    Devour may remember this character from when I first tested him as an npc in a game I played with him =3, I had to remake him so here it is.
    Pathfinder Archer character sheet

    Backstory and mysterious motivations: Though Xalix appears to be a young teenager, he's actually 73 years of age in Human time. Because of this new companions may be surprised by his lethality and resourcefulness, despite his harmless appearance. While his limber youthful body and supreme genetics allow him a supernatural level of dexterity, he's still too small and lithe to be powerful. Because of this ranged weapons have become his forte.

    Though still a novice in the ways of combat and adventuring, Xalix ran the gauntlet of assassin training as a child learning many ways to infiltrate using both speech and shadow. As the prodigal son of his family, he made his first kill at the youngest age in his clans history shooting the man clean through the back of the neck before his father even gave the prompt. It's not that Xalix doesn't hesitate, it's that the idea of hesitation never even occurred to him.

    He's not strictly evil however, he doesn't enjoy the kill without purpose or for what he sees as just poultry earnings. This mentality has put him at odds with his beloved family, who kill professionally. While it's what his family perceive as fulfillment of their destiny, Xalix has much greater ambition in mind for his abundant talents and intends to deliver on them with aplomb to prove them wrong.


    Description
    : Xalix stands about 5'3 and is typically smirking or scowling, but always posh. Ladies tend to find him adorable while large men have a hard time taking him seriously, a trend which frustrates him to no end considering his age. This doesn't stop him from firing back with his own witticisms however, as he's both whimsical and supremely confident in his ability to kill. Making his personality a combination of bright and chilling, just like his arctic white eyes and hair.

    Xalix prefers to stay clean and dapper, he isn't accustomed to doing grunt labor and will complain if pressured to. But he'll attempt nearly anything if he feels like his abilities are brought into question because the challenge thrills him. Particularly the challenge of making a difficult shot with his bow, since he aspires to become the greatest archer he could possibly be.

    Character sheet: The stats are a fantastic 10, 12, 14, 16, 16, 18. +2 Dexterity and Charisma, -2 Constitution. The first thing you'll notice is that I meta gamed myself up to a 12 initiative, that's right, buckle your goddamn seatbelt because that's a 12 fucking initiative. I did this by taking improved initiative as my starting feat, and taking the two traits that boost my initiative. So with my huge dexterity the result is +5 +4 +2 +1 = 12, amazing right?

    I took a couple alternates for the Drow which you'll find here: http://www.d20pfsrd.com/races/other-...aces/arg-drow/ but it all checks out. Particularly I thought there was no reason to stack poison use from drow with ninja and take the free hit bonus against elves and dwarves instead.

    And if you think he looks good now, that's not even counting when he gets his ki pool at level 2, uncanny dodge or how immensely useful ninja tricks can be for an archer.
    The best part is, there's literally nothing stopping me from taking weapon finesse, with katana or rapier*which I have a racial familiarity with as early as level 2 and functionally also becoming a melee character with my 20 dexterity. Though I would most likely take a ninja trick at 2, precise shot as my feat at level 3 and then a combat trick to gain weapon finesse at 4. But I digress.

    He's designed to be a killer fucking ranged combatant and to have the social skills to potentially be the party leader. Something I think he pulls off greatly, considering how massive his potential critical is, combined with his stealth, combined with his diplomacy and still having an 18 armor class somehow.
    Honestly if it weren't for the great role playing and party leading implications I'd be a bit uncomfortable allowing a player to bring this to my table. Just barely acceptable, but then again that's what min-maxing is all about.
    Last edited by Vorpal; 03-22-2017 at 02:29 AM.

  9. #9
    Seņor MemeBar Alphaeus's Avatar
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    That sounds awesome. One of the char's I've created is Drow as well, actually, except I'm going Druid/Monk. Stats are decent (13, 16, 15, 11, 17, 11), as is initiative (+5) and AC (15, no armor). There are three real kickers though. First, I've got a spell resistance at lvl 1 of 12. Secondly, I was able to rig things out so that I started with SIX feats, in addition to all the wonderful Abilities you get as the Drow race AND druid AND monk. Third, because of one of my abilities, I get to start with the Fleshraker as my companion animal. Like...that's just nuts. All in all, I'm quite pleased. :P

    Drow = great. Druid = Great. Drow + Druid = hilarious.


    Though I have good ranged (using a heavy crossbow, and will be buying a heavy repeating Xbow shortly) and good melee (due to the monk side, as well as Druid spells), the big thing I'm gong for is summoning (which involves a good chunk of my feats already). I've put a ton of my skill points into Listen and Spot, plus having a companion that has a ton in listen and spot, so I can see you first. Using my SLA's I can make magic darkness to conceal myself as well, plus other spells and whatnot. The basic idea here is that I can shoot farther than my enemies, send my companion to attack you, send summoned beings to attack you, send spells to kill you...all without coming near enough for you to kill me. Oh, if you do try to jump me, though, I have several bonuses to my grapple (as well as a feat).

    Because of how I'm starting, and the feat's I'll be taking, the other thing is that the power scaling on this build will be ridiculous. For example...by the time I'm level 7 I'll have specialty summon swarms with hiveminds that can takeover the bodies of slain enemies, for example, as well as the Dire Tortoise as my animal companion (170 HP and 25 AC, with a huge main attack PLUS a super powerful trample attack and the ability lightning strike for super fast killing speed AND a burrowing speed...). OH, and don't forget all my wild shapes (which will be including dragons, even at that level).

    I'm not too OP starting out, but essentially by lvl 7 90% of my main Monk abilities will be in place, 90% of my main Druid abilities will be in place, all of my core summoning, animal companion, and wild shape skills will have come into fruition, I'll have about ten feats....soo, yeah.

    Scaling, bro. :P
    Last edited by Alphaeus; 03-22-2017 at 07:35 AM.
    My wRHG Char: The Fixer
    "oh fuck yeah, taco, you've been naughty" ~ Vorpal
    "" ~ Index


    ~Arch

    ~^^ENTER THE TUNNEL^^~

  10. #10
    Bisecting Vorpal's Avatar
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    Quote Originally Posted by Alphaeus View Post
    That sounds awesome. One of the char's I've created is Drow as well, actually, except I'm going Druid/Monk. Stats are decent (13, 16, 15, 11, 17, 11), as is initiative (+5) and AC (15, no armor). There are three real kickers though. First, I've got a spell resistance at lvl 1 of 12. Secondly, I was able to rig things out so that I started with SIX feats, in addition to all the wonderful Abilities you get as the Drow race AND druid AND monk. Third, because of one of my abilities, I get to start with the Fleshraker as my companion animal. Like...that's just nuts. All in all, I'm quite pleased. :P

    Drow = great. Druid = Great. Drow + Druid = hilarious.


    Though I have good ranged (using a heavy crossbow, and will be buying a heavy repeating Xbow shortly) and good melee (due to the monk side, as well as Druid spells), the big thing I'm gong for is summoning (which involves a good chunk of my feats already). I've put a ton of my skill points into Listen and Spot, plus having a companion that has a ton in listen and spot, so I can see you first. Using my SLA's I can make magic darkness to conceal myself as well, plus other spells and whatnot. The basic idea here is that I can shoot farther than my enemies, send my companion to attack you, send summoned beings to attack you, send spells to kill you...all without coming near enough for you to kill me. Oh, if you do try to jump me, though, I have several bonuses to my grapple (as well as a feat).

    Because of how I'm starting, and the feat's I'll be taking, the other thing is that the power scaling on this build will be ridiculous. For example...by the time I'm level 7 I'll have specialty summon swarms with hiveminds that can takeover the bodies of slain enemies, for example, as well as the Dire Tortoise as my animal companion (170 HP and 25 AC, with a huge main attack PLUS a super powerful trample attack and the ability lightning strike for super fast killing speed AND a burrowing speed...). OH, and don't forget all my wild shapes (which will be including dragons, even at that level).

    I'm not too OP starting out, but essentially by lvl 7 90% of my main Monk abilities will be in place, 90% of my main Druid abilities will be in place, all of my core summoning, animal companion, and wild shape skills will have come into fruition, I'll have about ten feats....soo, yeah.

    Scaling, bro. :P
    I love the idea of the drow druid in 3.5, I didn't realize they got access to the flesh raker and that's fucking badass.

    The only problem with going drow in D&D 3.5 instead of pathfinder is that in D&D the Drow has that +2 level adjustment which hurts optimizations pretty bad. pathfinder completely resolved the level adjustment problem, but I don't get all the same stuff as the D&D Drow. With that in mind though I realized the pathfinder Drow was amazing for the ninja, as dexterity and charisma are the main statistics there.

    Max potential damage at level 1: 1d6 x 3 +3 +1d6 = 7-27 damage
    Average Sneak attack damage at level 1: 1d6 + 1d6 = 2-12 damage

    I'll be getting my sneak attack against any flat-footed or flanked foe, by level 2 ninja I'll be able to snap my fingers and turn invisible as a swift action. And with a whopping 12'inch initiative I am most likely always going first each round for as long as the campaign goes on.
    Why would you play ninja as an archer they say, that doesn't make any sense they say. FOOLS!

    Scaling indeed, bro.
    Keep in mind my character is traditional and not gestalt.
    Last edited by Vorpal; 03-22-2017 at 12:45 PM.

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