Charge Up (3) - Adds 30 damage to your attack.
From Behind (0) - Deals double the damage of your attack.
Fake Out (3) - This 'attack' is treated as an attack, but neither hits nor deals any damage.
Double Attack (2) - Declare another attack value. Your attack is treated as if you attack twice with both values.
Trap Attack (1) - Declare another attack value and another player. This attack will trigger before that player attacks. Ignores Initiative (is faster than everything).
BANZAI! (1) - Deal 60 damage at the expense of randomly triggering cooldowns for some of your Basic Attacks which add to 60.
Replacement (2) - Declare a 5 or any other attack and a Player. This attack replaces the target Player's attack during Resolution. You do not take credit if it kills. If you used any other value but 5, the cooldown applies to you.
Him, not me! (2) - Deal 5 damage. Declare a player. The Threat ignores its usual attack pattern and treats that Player as its first target.
Hoard (2) - Deal 5 damage. Declare an Item in the collective Inventory. For as long as you haven't used it, it is yours and cannot be used by anyone else.
Feign Injury (1) - Deal 5 damage. END THE ROUND immediately. Players after you in the initiative do not get to attack.
Knife Twist (0) - Deal 10 damage. Double the highest or lowest attack made by anyone else (your choice). If it kills the Threat, you take the credit.
Bear Hug (1) - Deal 20 damage. Halve the damage of the next 2 players in initiative.
Poisonous Tip (1) - Deal 25 damage. Deal 10 damage for each attack that goes after you. If the Threat dies this way, you take the credit.
Divine Strike (1) - Deal an unavoidable, uncounterable, totally invincible 35 straight damage.
Heavenly Strike (0) - Deal 75 damage. If this is the best attack in the turn, you instantly gain 1 Glory.
Cockblock (2) - Cancels any ability. Play during: Resolution, when an ability is activated.
Elbow Shove (3) - Cancels a Player's Action for the round and makes him miss his turn. Play during: Planning phase (when you PM attacks)
Leg Trip (3) - Cancels a Player's Action for the Round and cause them to fall, dealing 10 damage to themselves. Play during: Resolution, when attacks are shown.
Counter! (2) - Immediately deal extra damage of your choice to the Threat. Play during: Receive Threat phase (when you are attacked). Note that you must take damage to trigger this.
Parry (2) - Halve or Double another Player's attack (your choice). Play during: Resolution phase.
Meatshield (0) - Select a Player before or after you and have them take damage instead of you. Play when: You are being damaged.
Humility (1) - Take damage for an attack meant for someone else. Gain 2 Glory for your efforts. Play when: Someone else is being damaged.
Reverse Humility (1) - Redirect damage meant for you to someone else instead. Congratulate them for their Humility. Play when: You are damaged.
Thanks Mom (1) - Replace a player's attack with one of your own. This is treated as their attack (you take no credit). Play during: Resolution.
Hustle (1) - Adds 20 damage to any other Player's attack after you. You do not take credit if it kills. Play during: Resolution.
Re-Formation (1) - Rearrange 2 players' turn orders. Play during: Resolution.
Retcon (1) - Disable any ability used in Resolution...and claim it as your own. From until it is used, only YOU can use that ability. Play during: Resolution.