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Thread: MM - The Destroyer

  1. #1
    Junior Member Pigarama's Avatar
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    MM - The Destroyer

    MM



    Abilities:
    Shoots Fireballs, as well as change their shape and size. Enhanced Reflexes. Brute Strength. Inhuman Speed. Very low pain tolerance. Can match speedsters in terms of movement.
    Strength: 9/10
    Speed: 9.5/10

    Transformations:
    Mastered Mana - Can dodge almost anything without the body having to acknowledge it; all other fighting attributes also have an increase.
    (Used as a last resort.)
    Strength: 11/10
    Speed: 10/10
    Weaknesses of Transformations:
    Consumes a great amount of stamina when reverting back to his base form, giving his opponents the upper-hand. Lasts about 2 hours before depleting.

    Weaknesses:
    Beings of equal strength or above can easily match/dispatch of him. Swords work great against him.

    Backstory: While training with his brother, MM felt a strange feeling in his right arm. All of a sudden, BOOM, his right arm exploded. He cried out in pain but didn't feel it anymore. Tiny flame skilts with celestial kormacs begin combining into a larger object, replacing his destroyed arm. Thus giving him the power of Mana and a flaming arm.

    Demo:
    https://youtu.be/uzOgybyn7Vg

    Battles:
    None atm.

    Points:
    0/0

    Hitlist:

    Dodger- Wanting to test how fast she really is.
    Last edited by Pigarama; 06-03-2018 at 06:41 PM.

  2. #2
    Heir of mediocrity Xyskal's Avatar
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    Weaknesses:
    Gods of equal strength or above can easily match/dispatch of him.
    This isn't really a weakness, since a good portion of RHGs aren't gods. And by what metric are we measuring his strength by? Does it include stuff like skill, experience, intelligence, etc?
    This "weakness" becomes even less of a weakness when you consider other stuff you've said he's capable of.

    Transformations:
    Mastered Mana - Can dodge almost anything without the body having to acknowledge it; all other fighting attributes also have an increase.
    Making your character basically untouchable is a kinda cheap get out of jail free card, isn't it? Especially when there's no drawback or activation requirement for it, he can fire this off whenever he wants. This would make every fight pretty boring if you ask me.

    Power capable of destroying planets.
    I'm just going to have to ask you to not do that... Having planet buster level power is really broken, and again, this has no drawback or activation requirement, meaning he can use it whenever he wants to end any fight he wants instantly. I'd say you should either remove this entirely, or put some sort of limit on it.

    Hope this helps.


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