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Thread: Dejeweled Development Thread

  1. #21
    Your still standing offer is appreciated, thanks.

    To reply to your earlier comment about crushing blows, yes, I'd imagine they'd do a lot of damage. Considering that the ragdolls, being ragdolls, are not exactly alive, there's no real concept of a KO. But maybe they'd start off holding their pose stiffly, and then go limp once they get really damaged. That could work.

  2. #22
    yes Scarecrow's Avatar
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    I'm not sure if I'm just making things complicated, but how about giving the ragdoll bones, which can be broken?

  3. #23
    Quote Originally Posted by the Jawz View Post
    I'm not sure if I'm just making things complicated, but how about giving the ragdoll bones, which can be broken?
    Well, there wouldn't be any internal organs - the ragdolls would just be solid matter, but I'm hoping we can allow for them to break wherever you hit them instead of just at the joints. That will be decided pretty far in the future though.
    I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.

    I am here to make that happen. Making life more fun

  4. #24
    Or maybe thanks after all
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    Goddamn, you are hella more organized than I am.

    The constraint system you are using sounds really interesting. Are you running on the Fisix engine?

    And the ragdolls gotta have some sort of animation, right? If so, mind to share how you did it? I've been trying to implement a procedural animation system for months and I haven't got a damn clue of how to make it work.

    Meh, maybe I should stop being a lazy asshole and start working on the engine I promised to do like a year ago. If I ever get a physics engine working, that or the Fisix Engine, which has to be the most undocumented API to date.

    Also, Dejeweled is the best name ever.

  5. #25
    Quote Originally Posted by Big Bang View Post
    Goddamn, you are hella more organized than I am.

    The constraint system you are using sounds really interesting. Are you running on the Fisix engine?

    And the ragdolls gotta have some sort of animation, right? If so, mind to share how you did it? I've been trying to implement a procedural animation system for months and I haven't got a damn clue of how to make it work.

    Meh, maybe I should stop being a lazy asshole and start working on the engine I promised to do like a year ago. If I ever get a physics engine working, that or the Fisix Engine, which has to be the most undocumented API to date.

    Also, Dejeweled is the best name ever.
    Thanks, glad you like the name Dejeweled.

    I'm a little confused about the work you're referring to - I haven't done any real code for this project yet, it's all just hypothetical. But I hope to substantiate your praise sometime in the near future.

    The constraint system I'm planning on using is the one described in the paper Position Based Dynamics. I've implemented a simple 3D version of it in C++ but I have yet to try translating it to Flash. The part I still have to figure out is how to do distance constraints between a node and an arbitrary point between two other nodes (for the Pin). I don't think it should be too hard to figure out the right equations, but I haven't had the time to sit down and work through it.

    I don't think there will be much procedural animation in Dejeweled - just a bit of random twitching, maybe. But I'm definitely interested in the subject, and recently I've been playing around with something that might have relevance. Send me a PM if you want to talk more about it.
    I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.

    I am here to make that happen. Making life more fun

  6. #26
    Brick Squad Sacred's Avatar
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    Quote Originally Posted by axcho View Post
    Well, there wouldn't be any internal organs - the ragdolls would just be solid matter, but I'm hoping we can allow for them to break wherever you hit them instead of just at the joints. That will be decided pretty far in the future though.
    so does that mean at all that, if you actually (for example)rip an arm off, then the arm bones could possibly show?
    and if you slice the throat, blood will squirt out, bend a bone backwards, it will make a cracking noise, cut the stomach open, organs fall out?
    I'm just wondering because first of all, the human(adult) body has about 206 bones, not to mention all the organs systems in your body along with bile, stomach acids, urine(lolz jk), and more.
    I'm studying body science in school right now, so I'm just wondering that, if you in fact add all the organs, you may need to go into a lot of detail and ask people for help...

  7. #27
    Custom User Title LN3uq's Avatar
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    He just said there WOULDN'T be, sacred.

    And this sounds amazing, axcho, I can't wait to see how it turns out

  8. #28
    Brick Squad Sacred's Avatar
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    Quote Originally Posted by LN3uq View Post
    He just said there WOULDN'T be, sacred.
    srry, its just that are so many words that hurting my head that i can think straight...

  9. #29
    LN3uq is right - there will not be any internal organs.

    But Chinaman and sacred, please be aware that this is a thread for official discussion only.

    Save your commentary for the other thread. Keep the DDT clean. I've reported the previous two posts, so if they get deleted, that's why. No hard feelings, just keep that in mind for the future.
    I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.

    I am here to make that happen. Making life more fun

  10. #30
    I am the Afro Ninja the afro ninja's Avatar
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    ehh, i hope im not violating your terms cuz i dont exactly understand this but:

    seriously, this is ****ing EPIC. i dearly hope this will become finished unlike so many other great ideas and big projects. the concept is flawless.

    have you thought about maybe different game types yet?
    of course I DON'T want to overwhelm you but may i suggest different game modes such as

    Story - Not really a story but the main game type

    Challenge - Set Goal, Set Rod +Pins, Set Time, etc.

    Sandbox - Freestyle, like what you would create to share

    im justing throwing shit out there

    i'm interested in any kind of help with production of the game as i can provide, plz pm me.

    once again, great ****ing ideas


    Collab Progress:
    STORYBOARDING : Complete[[====|====|====|====]]
    ANIMATING : [[====|====|====|====]]

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