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Thread: Beginners, post your Flash animations here.

  1. #5191
    Heartless poisonchocolate's Avatar
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    Alright, so this is my first decent flash animation, just made to kind of test out flash: http://www.filz.us/view/bb548c19-ce0/

    I already can see a lot of the things wrong with it, and I intend to make another walking animation that hopefully has these things ironed out a bit. But I just wanted some other opinions on what is specifically wrong with it. Also, the reason he only takes 2 steps is because I cut it short right there, as I wasn't happy with how the animation was turning out. But I've posted here anyways; as I said before, just want some other opinions.

    EDIT: In order to keep things interesting, I attempted to animate a spin kick afterwards: http://www.filz.us/view/9432bc00-901/

    There's a lot wrong with it that, again, I will try to fix. But this was really just an experiment in rotation; and I think that part of the animation turned out well.
    Last edited by poisonchocolate; 02-28-2015 at 04:23 PM.
    I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.

  2. #5192
    Prank pls. Ipman's Avatar
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    Unbounded:
    try following this: http://www.filz.us/view/fc693a43-ed8/
    i hope that helps!

    Quote Originally Posted by poisonchocolate View Post
    Alright, so this is my first decent flash animation, just made to kind of test out flash: http://www.filz.us/view/bb548c19-ce0/

    I already can see a lot of the things wrong with it, and I intend to make another walking animation that hopefully has these things ironed out a bit. But I just wanted some other opinions on what is specifically wrong with it. Also, the reason he only takes 2 steps is because I cut it short right there, as I wasn't happy with how the animation was turning out. But I've posted here anyways; as I said before, just want some other opinions.

    EDIT: In order to keep things interesting, I attempted to animate a spin kick afterwards: http://www.filz.us/view/9432bc00-901/

    There's a lot wrong with it that, again, I will try to fix. But this was really just an experiment in rotation; and I think that part of the animation turned out well.
    the walk was kinda weird because of the arms...
    the kick however was weirder since the body is longer than the legs and you need to make the stick thicker man
    but nice practice! keep it up

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  3. #5193
    Heartless poisonchocolate's Avatar
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    Make the stick thicker? I definitely think he's thick enough, although that's a stylistic difference. I would have liked him a bit thinner. I like my sticks skinny ( ͡ ͜ʖ ͡)
    I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.

  4. #5194
    Senior Member Unbounded's Avatar
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    Quote Originally Posted by Ipman View Post
    Unbounded:
    try following this: http://www.filz.us/view/fc693a43-ed8/
    i hope that helps!
    Thanks! It helps a lot, but not quite for the punch I'm looking for.

    I'm trying to go for a bit of a hook where the right arm, (the one closest to us), hooks towards their left, moving behind their body. I'm less interested in trying to get the force behind this one, and I'm moreso trying to get the anatomy/dimensions on the body right after the punch, assuming they're following through.

  5. #5195
    🕷 🕸 🕷 🕸 🕷 Drone's Avatar
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    Quote Originally Posted by Unbounded View Post
    Thanks! It helps a lot, but not quite for the punch I'm looking for.

    I'm trying to go for a bit of a hook where the right arm, (the one closest to us), hooks towards their left, moving behind their body. I'm less interested in trying to get the force behind this one, and I'm moreso trying to get the anatomy/dimensions on the body right after the punch, assuming they're following through.
    so this?

    it's at 10 fps so you can see what happens, not really the best example, but I think that's the punch that you were going for
    H̶ ̶O̶ ̶O̶ ̶D̶ ̶S̶ ̶H̶ ̶I̶ ̶T̶ _! H̶ ̶O̶ ̶O̶ ̶D̶ ̶S̶ ̶H̶ ̶I̶ ̶T̶_

    H̶ ̶O̶ ̶O̶ ̶D̶ ̶S̶ ̶H̶ ̶I̶ ̶T̶ _! H̶ ̶O̶ ̶O̶ ̶D̶ ̶S̶ ̶H̶ ̶I̶ ̶T̶_


  6. #5196
    Senior Member Unbounded's Avatar
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    Quote Originally Posted by Drone View Post
    so this?

    it's at 10 fps so you can see what happens, not really the best example, but I think that's the punch that you were going for
    Still almost, but not quite.

    Check this out:

    https://www.youtube.com/watch?v=jc4Btmyouys#t=43 (watch at .25 speed to make it more clear.)

    Notice how his right arm moves when he's punching, up through the point where he's following up with another punch? I'm trying to figure out that motion, but much, much more exaggerated as if he has much more force behind the hit and the momentum is carrying through, until he has the next punch loaded and he's able to hit with that right after.

    Though, in checking this out again, as well as the little things you guys have posted for me I think I may have gotten it. I'll try again later today. Thanks, all!

  7. #5197
    Prank pls. Ipman's Avatar
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    Quote Originally Posted by poisonchocolate View Post
    Make the stick thicker? I definitely think he's thick enough, although that's a stylistic difference. I would have liked him a bit thinner. I like my sticks skinny ( ͡ ͜ʖ ͡)
    Hmmm you make a point, we all have our own styles... But your style kinda bothers me a bit cause I don't like whenever the head is bigger than the body (except Pluto and Garbear's style, they rock) but yeah nice work though
    Quote Originally Posted by Unbounded View Post
    Still almost, but not quite.

    Check this out:

    https://www.youtube.com/watch?v=jc4Btmyouys#t=43 (watch at .25 speed to make it more clear.)

    Notice how his right arm moves when he's punching, up through the point where he's following up with another punch? I'm trying to figure out that motion, but much, much more exaggerated as if he has much more force behind the hit and the momentum is carrying through, until he has the next punch loaded and he's able to hit with that right after.

    Though, in checking this out again, as well as the little things you guys have posted for me I think I may have gotten it. I'll try again later today. Thanks, all!
    Oh now I get it... I actually have a practice I'm doing, and I think that might be the thing you're looking for.. (I hope you're looking for a guy punching with his two hands at fast speed)

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  8. #5198
    Senior Member Unbounded's Avatar
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    @Ipman, that'd be a great help. I'd appreciate it!

    Anyway, here's a thing I'm playing with right now.

    http://sta.sh/09fwh3hpphm

    So some things I feel I can improve on:

    1: The jump needs a little bit more anticipation, I feel. I can probably add an extra frame right before the jump to get a bit more.

    2: It feels like I animated this at a bit too low of a framerate. (12FPS) You can tell what's happening, but it's not as smooth as it'd be if I had doubled the framerate and drew out some more frames inbetween each currently existing frame.

    3: I don't feel like I'm carrying his momentum through well enough on the kick. His entire body besides the kicking foot sorta stops.

    4: Still a little floaty. (Not sure if I like this or not.)

    That's all that is obvious to me right now, so some Cnc wouldn't hurt folks!

    I'll add the reactions tomorrow.

  9. #5199
    Prank pls. Ipman's Avatar
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    Quote Originally Posted by Unbounded View Post
    @Ipman, that'd be a great help. I'd appreciate it!

    Anyway, here's a thing I'm playing with right now.

    http://sta.sh/09fwh3hpphm

    So some things I feel I can improve on:

    1: The jump needs a little bit more anticipation, I feel. I can probably add an extra frame right before the jump to get a bit more.

    2: It feels like I animated this at a bit too low of a framerate. (12FPS) You can tell what's happening, but it's not as smooth as it'd be if I had doubled the framerate and drew out some more frames inbetween each currently existing frame.

    3: I don't feel like I'm carrying his momentum through well enough on the kick. His entire body besides the kicking foot sorta stops.

    4: Still a little floaty. (Not sure if I like this or not.)

    That's all that is obvious to me right now, so some Cnc wouldn't hurt folks!

    I'll add the reactions tomorrow.
    Besides the gravity weirdness, i think you just basically criticized yourself lol..
    oh and here is the practice i worked on (i think it has the one you're looking for... hopefully), its at 10fps
    http://www.filz.us/view/d702c0fb-478/

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  10. #5200
    Senior Member Chromium7's Avatar
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    I made a short two(?)-hit combo with a character that can turn into a tornado or something. Testing out 30fps and a few basic effects. A bit of Zetabrand style influence in there, but nothing that really adds or subtracts much from the literal second or so of animation.
    (Link)
    Last edited by Chromium7; 03-02-2015 at 04:12 PM.

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