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Thread: Easing - Everything You Need To Know

  1. #21
    Final Fantasy, Cloud Kloud's Avatar
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    I'm still caught on the ghost frame, but everything else I got a hold on. Thanks.

  2. #22
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    How many frames of easing looks good on 15 fps?

  3. #23
    Ultima Veritas Zed's Avatar
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    Depends entirely on the context. Really easing isn't something you do for a certain number of frames, it's a constant thing. But as a guideline, first frame only move one pixel, two or three next, then a gradual increase with whatever seems right. Watch your animation back and consider adding more or taking stuff away. See what looks best.
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  5. #25
    Ultima Veritas Zed's Avatar
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    I'd say a couple more frames at either end would be worthwhile for a test, but for any practical purposes that's fine.
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  6. #26
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    Quote Originally Posted by Zed View Post
    I'd say a couple more frames at either end would be worthwhile for a test, but for any practical purposes that's fine.
    So have I covered easing yet?
    If yes , what should I cover next?

  7. #27
    Ultima Veritas Zed's Avatar
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    It's completely up to you. Some basic movements are always good, like walking, running or jumping.
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  9. #29
    Ultima Veritas Zed's Avatar
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    It's good at the top of each bounce, but I think it needs to be faster at the bottom. Delete the frame immediately before the ball hits the floor and the frame after and see how that looks.

    Save first because I could be wrong.
    artwork by Mantha, 'cos she's the bestest

    You will kneel before me and you will confess that I am God.

  10. #30
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    Easing

    Quote Originally Posted by Zed View Post
    It's good at the top of each bounce, but I think it needs to be faster at the bottom. Delete the frame immediately before the ball hits the floor and the frame after and see how that looks.

    Save first because I could be wrong.
    Thanks for all the help Zed.

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