StickPage Spring Animation Competition - For Glory: eSports - $5,000 in prizes, 15 placements, $1,500 first prize!
BEGINNER'S StickPage Spring Animation Competition - Unconventional Weapons - $1,000 in prizes!
Page 1 of 3 123 LastLast
Results 1 to 10 of 28

Thread: Tortuga's Thread

  1. #1
    Nothing Tortuga's Avatar
    Join Date
    Sep 2009
    Location
    Near Sacred
    Posts
    548

    Tortuga's Thread

    Tortuga's Thread

    Going to start animating alot more now
    All C&C is greatly appreciated
    [9/5/09] Started Animating

    ANIMATIONS

    Ratings:
    (G) - Good
    (M) - Medium
    (B) - Bad
    *All ratings are by my standards


    NEWEST

    Default Combo (G)


    RECENT

    Default Combo (G)


    New Base (G)

    OLD

    Combo (G) unfinished
    Parkour(M)
    Pause(G)
    Suicide(G)
    Reverse Stomp(G)
    Decoy(G-ish)
    Uppercut(M)
    Split Kick(G)
    Kick(M-G)
    Jump Kick(M-G)
    Combo(M-G)
    Double Kick(B)
    Run loop(M)

  2. #2
    An old friend.
    Join Date
    Jul 2008
    Location
    With my /b/rothers.
    Posts
    1,156
    hey pretty good dude...i like most of them other than the kick one c;



    I stare at the "Test Movie" window for about thirty minutes, convincing myself the monstrosity I've created is worth continuing to animate.

  3. #3
    They're after me...
    Join Date
    Mar 2006
    Location
    No wear.
    Posts
    320
    The movements in Parkour are unnatural and need to be more smooth.
    Pause and Suicide are the same animation and it needs to have more flow, the arms are odd, and the bounce could use some work.
    Reverse Stomp is odd because I really can't see it being used in any normal situation and the run at the end is bad. This is pretty smooth though.
    The walk in Decoy is very slow and awkward. The mechanics of it are generally wrong if you wanted it to be natural. There is also too much recoil in my opinion.
    Besides the feet jittering a little bit while on the ground Uppercut is pretty smooth, though the gravity isn't very realistic.

    I don't feel like talking about the rest of them but I think you should work on smoothness and being more realistic. For example arms shouldn't always be in a blocking position or whatever. You can't really develop a style without first establishing the basics.

  4. #4
    Nothing Tortuga's Avatar
    Join Date
    Sep 2009
    Location
    Near Sacred
    Posts
    548
    Okay, thank you just getting back into it, i think i'll make a walk

    Edit: Fixed the pause

    Edit: I went ahead and made that walk, but there is something wrong with it that i can't put my finger on....

  5. #5
    MaDizzle
    Join Date
    Jun 2007
    Location
    we be livin da hoods Animating: -
    Posts
    2,521
    The feet look very stiff on that walk.

  6. #6
    In your deepest fantasy. poppetje3D's Avatar
    Join Date
    Jun 2008
    Location
    The Netherlands
    Posts
    3,413
    Ah Padawan2 , Ill speak with you on msn. =)

  7. #7
    Banned
    Join Date
    Sep 2009
    Location
    Balls deep in infinity
    Posts
    1,630
    so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

    EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that.

  8. #8
    Retired. +Omega's Avatar
    Join Date
    Aug 2009
    Location
    In a parallel universe...?
    Posts
    587
    Jump Kick(M-G)
    was made good
    but not realistic
    when he jumps he has the leg that doesn't kick near to his body

    that's my only critique

  9. #9
    Nothing Tortuga's Avatar
    Join Date
    Sep 2009
    Location
    Near Sacred
    Posts
    548
    Quote Originally Posted by ghostly View Post
    so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

    EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that.
    Ya, the walk is pretty terrible seeing as i'm just now getting back into the swing of things...

  10. #10
    Nothing Tortuga's Avatar
    Join Date
    Sep 2009
    Location
    Near Sacred
    Posts
    548
    Bumpady Bumpady Bum Bum Bum Buuuump!

    Combo (G) unfinished

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •