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Thread: Pivot Tests

  1. #1
    Dont Take Life So Serious Almedin's Avatar
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    Pivot Tests More Added!!!

    I was trying to imporove on some of my tests and if you tell me to go to the beginers section go screw your self
    OK HERE ARE THE GUNS I HAVE I UPLOADED THEM TO MEGA UPLOAD SO HERE but u have to open pivot and click open animation and click this one
    http://www.megaupload.com/?d=3CMAQLGC













    A little better then the first one

    kick test

    Punch Test

  2. #2
    Senior Member Vendetta's Avatar
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    the walk was pretty good, kind of stiff though. The ball didn't have any sideways momentum so it shouldn't have rolled to the side. The kick needs more easing and physics.


  3. #3
    Nothing Tortuga's Avatar
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    Quote Originally Posted by Almedin View Post
    I was trying to imporove on some of my tests and if you tell me to go to the beginers section go screw your self
    Okay, First off don't make a new thread for your animations either post in your old thread or post in the beginner's sections (Highly recommended)

    Here is a tutorial with credits to Baha
    http://www.darkdemon.org/viewtopic.php?t=22662
    And here is a Tutorial with credits to Zed
    http://www.stickpageportal.com/forum...d.php?t=109861

    Now for the First one
    -Very Choppy, to combat this make more frames and make the movements smaller and less jumpy
    -Very Stiff, Go ahead and try to move every single red dot every frame, but don't just move so that you can say you moved it, give it momentum and stay with that momentum
    -Uneased, There are very many tutorials on easing take a look at one then make a simple test
    -Physics are off, when you jump you're horizontal movement will always stay the same, so basically every single frame go ahead and move the center of gravity the same every frame (The center of gravity is usually close to the orange node but not always) I believe there is a very good tutorial by zed on this. Also when you jump your projection will be modeled by f(x)=-x^2+16x,

    For the Second One
    -Easing, You NEED it
    -Physics, remember gravity is a quadratic formula so it is not a constant speed
    -More Physics, while the vertical movement of gravity is not a constant speed the horizontal movement isa constant speed so if the ball has no horizontal movement in the beginning of the animation then it will have no horizontal movement in the end of the animation.

    For the Third One
    Basically the same as the first one except make sure you don't get lazy at the end of your animation, because towards the end it looks very sloppy

  4. #4
    Woo custom user title zer0gravity's Avatar
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    Quote Originally Posted by Tortuga View Post
    Okay, First off don't make a new thread for your animations either post in your old thread or post in the beginner's sections (Highly recommended)

    Here is a tutorial with credits to Baha
    http://www.darkdemon.org/viewtopic.php?t=22662
    And here is a Tutorial with credits to Zed
    http://www.stickpageportal.com/forum...d.php?t=109861

    Now for the First one
    -Very Choppy, to combat this make more frames and make the movements smaller and less jumpy
    -Very Stiff, Go ahead and try to move every single red dot every frame, but don't just move so that you can say you moved it, give it momentum and stay with that momentum
    -Uneased, There are very many tutorials on easing take a look at one then make a simple test
    -Physics are off, when you jump you're horizontal movement will always stay the same, so basically every single frame go ahead and move the center of gravity the same every frame (The center of gravity is usually close to the orange node but not always) I believe there is a very good tutorial by zed on this. Also when you jump your projection will be modeled by f(x)=-x^2+16x,

    For the Second One
    -Easing, You NEED it
    -Physics, remember gravity is a quadratic formula so it is not a constant speed
    -More Physics, while the vertical movement of gravity is not a constant speed the horizontal movement isa constant speed so if the ball has no horizontal movement in the beginning of the animation then it will have no horizontal movement in the end of the animation.

    For the Third One
    Basically the same as the first one except make sure you don't get lazy at the end of your animation, because towards the end it looks very sloppy
    couldn't have said it better myself!!!!!

    you rock ned =)

    Quote Originally Posted by Mantha View Post
    Consider this a symbolic castration.

  5. #5
    An old friend.
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    i am so scared to say this but...nvm i just wont.

    anyway work on physics. the ball had no side motion so how could it hav gone on the side...the spin just needs work to begin with. and the walk was not so bad. just work on the movements really.



    I stare at the "Test Movie" window for about thirty minutes, convincing myself the monstrosity I've created is worth continuing to animate.

  6. #6
    Dont Take Life So Serious Almedin's Avatar
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    i deleted my other thread and replaced it with this one and thanks for the tips

  7. #7
    Senior Member Vendetta's Avatar
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    The new flip has a little better gravity, and I actually really like the gunshot.


  8. #8
    Nothing Tortuga's Avatar
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    On the backflip, the tremor was very unnecessary seeing as tremors are made to add force and i don't see the point in adding force to the backflip but...
    Also the physics were improved alot, the movements looked much more realistic but could be improved and will improve over time, and i can see you reduced the choppiness very much, but it is still there

    That gunshot was surprisingly awesome.

    The only thing is the way he holds the gun, wouldn't the stock of the gun be caressed against his shoulder or at least his elbow, and if you tried that but the proportions just wouldn't be right you can always change the size of the gun, other than that good job

  9. #9
    Woo custom user title zer0gravity's Avatar
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    your getting better ^_^

    that gunshot was... as everyone is saying... wicked!! folow that path!

    didn't like the backflip... the movements were kinda wrong

    Quote Originally Posted by Mantha View Post
    Consider this a symbolic castration.

  10. #10
    Ultima Veritas Zed's Avatar
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    Tortuga seems to have covered just about everything. I'd just say work on your movements and try to get them looking more like how people actually move. They seem a bit stiff and awkward.
    artwork by Mantha, 'cos she's the bestest

    You will kneel before me and you will confess that I am God.

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