StickPage Spring Animation Competition - For Glory: eSports - $5,000 in prizes, 15 placements, $1,500 first prize!
BEGINNER'S StickPage Spring Animation Competition - Unconventional Weapons - $1,000 in prizes!
Page 1 of 264 123451151101 ... LastLast
Results 1 to 10 of 2631

Thread: Post any comments or suggestions here:

  1. #1

    Post any comments or suggestions here:

    Post any comments or suggestions here:

  2. #2
    Junior Member
    Join Date
    Sep 2012
    Posts
    18

    feedback on stick empires

    [IMG][/IMG]Hello there crazy jay, it seems im one of the few who has played the game, so heres my feed back.

    1. since its a new game and it would take awhile for people to grasp the controls, it would be great if you had a "remember" quotation in the game, of course it should be able to be disabled
    2. for unknown reasons, some menu buttons are not working inculding in game menu
    3. unable to get mana
    4. it would be great id you could make a check point to where the units could be spawned too
    5. the progress of the game seems very slow, i meant by slow gold production, mana production is too fast as it should be slower to my belief.
    6. theres an odd constant change of quality of the game....not sure if bug or meant to do that


    well that would be all from me for now il check some more in a bit ciao
    Last edited by duel91; 09-28-2012 at 10:44 PM.

  3. #3
    Junior Member
    Join Date
    Sep 2012
    Posts
    3

    Feedback

    Quote Originally Posted by CRAZY JAY View Post
    Post any comments or suggestions here:

    I am currently launching it , it takes a lot of time to Load :O we might want to reconsider this Sir

    well , when the game will start i will write a feedback on your blog

    Thank youu for everything
    Crazy Hank

  4. #4
    Actually with regards to the loading time, I was going to ask for the actual file size for the game from the creators. It's huge I already know that. What I want to know is how large it really is. I'm also curious as to how fast everyone else is getting the game to launch for the first time. It seems once it's in the computer's cache, it loads faster the second time. I might start a poll of some sort on that.

  5. #5
    Junior Member
    Join Date
    Jul 2009
    Posts
    3
    The game is great! Working very smoothly, except for a couple laggy matches some times (i got kicked out of a game for lagging 3 times in a row). I have a Suggestion! You guys could work on adding more control points over the map (like an altar or a fortress of some sort), giving not only money boosts but also maybe temporary upgrades for the units there, or even a unit you can spawn from time to time to protect that control point. I think that would improve even more the Mid game, because most matches I have currently played go about "build up army, fight enemy, run to enemy base and kill him" (except for some times having to deal with barricades). Just a suggestion, keep up the nice work, and congratulations, Stick Empires is freaking awesome!

  6. #6
    Junior Member
    Join Date
    Sep 2012
    Posts
    5
    Here's a suggestion: Instead of declaring a person that lags out of a fight the loser, could you just not declare a winner or loser? Numerous times I've been in a position of strength, but then I've lagged out and lost, and that's really screwed up my win-loss ratio. If you could fix that, that would be great.

  7. #7
    Junior Member
    Join Date
    Sep 2012
    Posts
    2
    Brilliant game - really enjoying it so far. My main gameplay problem at the moment (aside from the lag issues others have mentioned) is that I'd love easier control over the positioning and strategies used by my troops. I'm finding it quite difficult to pick out the troops to which I'm trying to send orders - sometimes instructions to troops to travel to specific places don't seem to be registering without multiple clicks - and they also don't seem always to "hold" when they do register. When there are lots of troops on the field, I find it difficult to click on the one I want. (I've also not been able to select troop types by double clicking, as we're meant to be able to do - I've mentioned this in the bug report thread.) It would also be good to have a way to tell troops being generated, to join the other troops of their type once they've spawned (rather than, say, running straight to the front, when you've given directions for others of that troop type to hang back).

    But really enjoying it - great job on the game.

  8. #8
    Junior Member
    Join Date
    Sep 2012
    Posts
    18
    Quote Originally Posted by Kapell View Post
    The game is great! Working very smoothly, except for a couple laggy matches some times (i got kicked out of a game for lagging 3 times in a row). I have a Suggestion! You guys could work on adding more control points over the map (like an altar or a fortress of some sort), giving not only money boosts but also maybe temporary upgrades for the units there, or even a unit you can spawn from time to time to protect that control point. I think that would improve even more the Mid game, because most matches I have currently played go about "build up army, fight enemy, run to enemy base and kill him" (except for some times having to deal with barricades). Just a suggestion, keep up the nice work, and congratulations, Stick Empires is freaking awesome!
    that shouldnt be a problem kapell, as my internet connection is also bad as my ping is around 300 ms, in which i have constant window showing i will forfeit in a certain time, which i was never kicked out, so the problem maybe the browser or something else.

  9. #9
    Junior Member
    Join Date
    Sep 2012
    Posts
    18
    Quote Originally Posted by pepper0 View Post
    Brilliant game - really enjoying it so far. My main gameplay problem at the moment (aside from the lag issues others have mentioned) is that I'd love easier control over the positioning and strategies used by my troops. I'm finding it quite difficult to pick out the troops to which I'm trying to send orders - sometimes instructions to troops to travel to specific places don't seem to be registering without multiple clicks - and they also don't seem always to "hold" when they do register. When there are lots of troops on the field, I find it difficult to click on the one I want. (I've also not been able to select troop types by double clicking, as we're meant to be able to do - I've mentioned this in the bug report thread.) It would also be good to have a way to tell troops being generated, to join the other troops of their type once they've spawned (rather than, say, running straight to the front, when you've given directions for others of that troop type to hang back).

    But really enjoying it - great job on the game.
    agreed they should have also have hotkeys for specific units so that it is easier to pin point them out, also it would be better if we could make a group such as in most strategy games we click "control 1-9" to make a group out of them, hot keys to rush and stop when enemy is sighted, also it would be great if there is a hotkey where the troops move forward at the same pace, so like if theres a giant and archers the archers wont run past the giant while moving foward.

  10. #10
    Junior Member
    Join Date
    Sep 2012
    Posts
    5
    Another thing: while I get that you guys are gonna want to make money off of this game, and to that end I think that making players pay to play as Chaos is a good idea, could you disable that for now so that we can test those troops too? We are supposed to be testing all aspects of the game, and I doubt anyone's gonna want to pay just to be able to do that.

    Also, I think that if you capture the central pillar, that you should get some mana from it in addition to gold. Just a suggestion.

Page 1 of 264 123451151101 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •