StickPage Spring Animation Competition - For Glory: eSports - $5,000 in prizes, 15 placements, $1,500 first prize!
BEGINNER'S StickPage Spring Animation Competition - Unconventional Weapons - $1,000 in prizes!
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Thread: Post any comments or suggestions here:

  1. #21
    Junior Member
    Join Date
    Sep 2012
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    i am so sorry i posted some vids because the email did't work for me at first so i heard that you could just go to stickempires.com/main its not untill someone commented about it and now the email is working do you want me to delete the videos (please don't) but i will if you want i would hate to get banned or anything

  2. #22
    Junior Member
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    Sep 2012
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    and one more thing there is some glitches that happen sometime that let you play the caimpaign fyi

  3. #23
    Senior Member Tecness2's Avatar
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    Jul 2009
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    1,348
    It would be nice if there was little information windows when you hovered over (or selected) a weapon, giving a bit of lore/a description of what it does.
    Last edited by Tecness2; 10-06-2012 at 12:14 PM.

  4. #24
    Junior Member
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    Oct 2012
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    IMO Order's Swortwraith needs to be weakened because one can take out 3 of Chaos' Hellcatthings (basic unit in same place as swordwraith cant remember the name of them at the moment.) And I have tried suicide bombing and everything i just basically get destroyed till I can get a dark knight up and a tower ghost then I am still at a disadvantage because of a bad beginning

  5. #25
    Junior Member
    Join Date
    Oct 2012
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    1
    I've played a few games, and so far the game seems pretty good. One thing I would appreciate seeing is a reduction in the range at which a unit will automatically attack. I've been having constant problems with enemies being able to lure my units away from the center pillar and into their castle archer range as soon as my units see them.

    Also, I think there should be a command to send your fighting units to the center pillar. It's a pain to tell each unit to go to the center pillar every time they get built, and that much unnenecesary micromanaging detracts from the game.

  6. #26
    Very good game, a few things though. I was playing the tutorial and my internet browser crashed, I though 'eh once it reloads I will continue' well I had to start from the beginning and that annoyed me so I decided to go to campaign mode, for some reason I wouldent work, so a few things here, try an auto save for campaign and tutorial, a remember me button at log in, and a training area to test out new things before you go online, anyways again good game

  7. #27
    Junior Member
    Join Date
    Oct 2012
    Location
    Kansas, USA
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    2
    dunno if it is possible but i signed up so long ago i forgot my username...... any help?

  8. #28
    Junior Member
    Join Date
    Oct 2012
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    2
    Loving the game so far! Only irk is the lag, but that is player based most of the time, so I can't really blame that on you guys completely. And when I was playing on the alpha.php it loaded so much faster than main.php, I asume it's because it's the main server, lots of people hopping on at once, but that's my only concern so far

  9. #29
    Destroyer of all
    Join Date
    Oct 2012
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    4
    Quote Originally Posted by Tecness2 View Post
    It would be nice if there was little information widows when you hovered over (or selected) a weapon, giving a bit of lore/a description of what it does.
    well if you look in the FAQs in the game it says that everything in the armory is for decoration, to make the game look cooler. because is a strategy tame really fair when the units themselves are superior?

    and I've got a couple questions, is there a time limit on how long a match can be? twice I was building up resources when out of nowhere I lost.
    also, is the campaign mode unavailable? when I click it nothing happens

  10. #30
    Junior Member
    Join Date
    Oct 2012
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    My main problem with this game is the Empire Coins, It makes it a Pay to win not a play to win and honestly almost nobody likes pay to win games. Play to win games are almost allways better than pay to win games as they are more appealing to the player. I think you need a better system that allows you to generate wealth from it rewarding your amazing efforts in ways like these- A rank system- for every enemy that is defeated you gain x amount of points to level up and gain new items/upgrades or you can pay to upgrade x levels and automatically unlock the items/upgrades. or- For every battle that you win the player could gain points to a certain item they wish to unlock or they could pay a fee to unlock it automatically. Im sure there would still be items that aren't game-breaking but help that will cost money but that would be fine. And possibly a survey system to earn Empire coins.
    I hope you find my suggestions okay

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