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Thread: Inferno Tips and Tactics.

  1. #1
    Friendliest SP Member PUMU's Avatar
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    Inferno Tips and Tactics.






    The building for infernoes contains its only upgrade and most devastating spell
    Spoiler for that lonely upgrade:


    the primary spell- Vastolis.
    a spell similar to that of blast
    place it where the opponent is likely to be.
    most opponents expect the spell to be cast directly on the units as they approach instead experiment with placing the spell behind the units and make them run back into it.
    Spoiler for watch out now:


    secondary spell- Meteor strike
    inflicts massive damage to units who step in it.
    place in high traffic areas for maximum effectiveness
    Spoiler for for beauty:


    usually accompanied with a charrog, water and cycloid to avoid early death

    Well.
    With Infernoes micro tends to correlate directly with the spell timing and placement and which role it needs to fill at the point in time.
    Offensive Inferno:
    Using meteor storm behind an enemy. This causes the opponent to either flinch and attempt to flee; inadvertently placing themselves directly in it. Or it lets them come closer to your inferno and other units accompanying it ie fires due to range differences. and trees. it also allows for you to trap the enemy units in a decision between which damage to take due to the meteor storm enabaling you to make use of Vastolis and
    crippling the enemy with it. very useful for softening a mass and support units like merics and Magikill.
    Defensive Inferno(requires more micro)-
    If you happen to need to be on the defensive from an archer mass for ex.
    making 2 infernoes is the most efficient way of keeping those archers at bay. as spears dish out no serious Dps due to earths stun waters and trees. along with vastolis softening. Anyway. using the meteor strikes one after the other is BADDDDDD! using them one by one when one disappears immediately replace it. as the cooldown time allows for this to keep happening should your infernoes remain alive.
    a non-moving inferno is a dead inferno if melee units get close enough.
    always accompany your inferno with waters and earths. waters to heal if necessary. and to nullify most units that'd be troublesome. ie spears
    or Shadows. also works for crawlers and juggers.

    Infernoes greatest strength lies in its ability to clear low armored low healthed units in less than a few seconds as well as punish slow moving units like giants, magikill and merics.
    if the opponent has managed to produce an eco. 1st you did not use your inferno properly and 2 may have to worry about shadowrath or albows.
    as soon as these appear its best to make cycloids to deal with both dangers. Casting Vastolis on shadows is stupid. use cycloids primary ability to protect your inferno while it casts its spell on units that'll deal the most damage to your army.

    Infernoes melee should be avoided as it does virtually no damage.

    Also when casting unopposed by dangerous units.
    meteor storm comes first. then vastolis always.
    vastolis tends to finish off most units as it does not instakill anything but unupgraded miners and archers.
    Last edited by PUMU; 08-08-2014 at 04:46 PM. Reason: Cuuuz
    Pumu's Infernoes
    OFFICIAL INFERNO OF SP
    http://forums.stickpage.com/showthre...ps-and-Tactics
    Quote Originally Posted by hey look a train! View Post
    were gunna be great partners in crime heh heh heh
    Quote Originally Posted by RedSavage View Post
    I'll teach you how to double clutch~
    You! You're like one of those jokes where it's all like "Katniss, bring the ring to mordor or the enterprise will win", showing a picture of Dumbledore, and it says "~Gandalf"

  2. #2
    Swordwrath General Azxc's Avatar
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    Ma comment: Its kinda like a wiki but not a guide on how to MICRO infernos...
    As we know inferno's spells are really really slow, the opponent could simply dodge those spells
    how could you maximize your inferno's damage?

    Off topic: Does inferno useful to deal with 2k (or higher) rankings player?
    Last edited by Azxc; 06-25-2014 at 08:40 AM.
    Enjin Page Youtube Channel
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    Spoiler for Dat SE stuffs:

  3. #3
    Friendliest SP Member PUMU's Avatar
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    Well.
    With Infernoes micro tends to correlate directly with the spell timing and placement and which role it needs to fill at the point in time.
    Offensive Inferno:
    Using meteor storm behind an enemy. This causes the opponent to either flinch and attempt to flee; inadvertently placing themselves directly in it. Or it lets them come closer to your inferno and other units accompanying it ie fires due to range differences. and trees. it also allows for you to trap the enemy units in a decision between which damage to take due to the meteor storm enabaling you to make use of Vastolis and
    crippling the enemy with it. very useful for softening a mass and support units like merics and Magikill.
    Defensive Inferno(requires more micro)-
    If you happen to need to be on the defensive from an archer mass for ex.
    making 2 infernoes is the most efficient way of keeping those archers at bay. as spears dish out no serious Dps due to earths stun waters and trees. along with vastolis softening. Anyway. using the meteor strikes one after the other is BADDDDDD! using them one by one when one disappears immediately replace it. as the cooldown time allows for this to keep happening should your infernoes remain alive.
    a non-moving inferno is a dead inferno if melee units get close enough.
    always accompany your inferno with waters and earths. waters to heal if necessary. and to nullify most units that'd be troublesome. ie spears
    or Shadows. also works for crawlers and juggers.

    Infernoes greatest strength lies in its ability to clear low armored low healthed units in less than a few seconds as well as punish slow moving units like giants, magikill and merics.
    if the opponent has managed to produce an eco. 1st you did not use your inferno properly and 2 may have to worry about shadowrath or albows.
    as soon as these appear its best to make cycloids to deal with both dangers. Casting Vastolis on shadows is stupid. use cycloids primary ability to protect your inferno while it casts its spell on units that'll deal the most damage to your army.

    Infernoes melee should be avoided as it does virtually no damage.

    Also when casting unopposed by dangerous units.
    meteor storm comes first. then vastolis always.
    vastolis tends to finish off most units as it does not instakill anything but unupgraded miners and archers.
    Pumu's Infernoes
    OFFICIAL INFERNO OF SP
    http://forums.stickpage.com/showthre...ps-and-Tactics
    Quote Originally Posted by hey look a train! View Post
    were gunna be great partners in crime heh heh heh
    Quote Originally Posted by RedSavage View Post
    I'll teach you how to double clutch~
    You! You're like one of those jokes where it's all like "Katniss, bring the ring to mordor or the enterprise will win", showing a picture of Dumbledore, and it says "~Gandalf"

  4. #4
    Infernoes greatest strength lies in its ability to clear low armored low healthed units in but some seconds moreover as penalise slow moving units like giants, magikill and merics.

  5. #5
    Senior Member
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    Try not to bump threads, or you receive an infraction. I myself have received infractions from bumping threads, if you still don't understand go to the general section and look for thread on the rules. However I am partially thankful that this thread has been bumped so I might be able to post in it.

  6. #6
    Void Skeletonxf's Avatar
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    You may in fact bump threads if you add something worthwhile to them when you do it.
    In fact, @Pumu this page could do with a few additions about how Infernoes can no longer hit flying units with Meteor shower.
    Spoiler for quotes:

    Striving to be understood

  7. #7
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    Quote Originally Posted by Skeletonxf View Post
    You may in fact bump threads if you add something worthwhile to them when you do it.
    In fact, @Pumu this page could do with a few additions about how Infernoes can no longer hit flying units with Meteor shower.
    I know that's how the TZ forums work, but I'm not sure about SP. I know I've received an infraction for bumping a thread before, even when my post had worthwhile content.

  8. #8
    Senior Member
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    Wait, why did I recieved an infraction? I didn't bump or double post on this thread!

  9. #9
    (ノ▽`)ノ♪♪ ☆Erma☆ Drizzle's Avatar
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    Your post is pointless.
    Yo yo yo, wassup, my name is R-Dizzle-Fo-Shizzle-My-Nizzle-Off-Da-Hizzle...Drizzle and check out my "Off Da Hizzle" Youtube Channel.
    Spoiler for SE stuff:

  10. #10
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    So was yours, at least I have a valid point.

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