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Thread: Concussion: [100%] - Completed.

  1. #101
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    Item drops? What do you mean exactly, like TF2 timed drops, or what?

    Thanks, I hope to finish it really soon

  2. #102
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    Quote Originally Posted by GMR View Post
    Item drops? What do you mean exactly, like TF2 timed drops, or what?

    Thanks, I hope to finish it really soon
    Weapons, movement, stuff like that.

    For example, bats, swords, hammers, guns in the weapons dept, skateboards, jetpacks, and similar items in the movement department.

    You could have variations of the default enemy with those items. They could potentially drop them when killed and let the player pick up and use them.

    It'd be a bit more complicated to program AFAIK, but that's why I say try it in a sequel.

  3. #103
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    Good ideas. If I ever make a Concussion 2 or Concussion: Reloaded, definitely XD

  4. #104
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    All powers have been created and implemented!

    YEAH!!!!
    Some tweaks here and there may be in order, including a complete reworking of one or two, but we're good with the powers!
    Yes, development is still at 71%. XD I need to implement music, sounds, and the final animations. Artwork for the backgrounds is also a good idea.

  5. #105
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    Glad you implemented that fix with the hitboxes! Much better.

    Another thing that came to mind while I was playing is that the air attacks for the weak and strong attacks both do the same thing, essentially. In order to differentiate them you could probably have the light attack key start a three-hit midair combo. That'd also give me a reason to bother with the uppercut.

  6. #106
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    That, or I just realized the heavy attack should do more damage but no real knock back, whereas the light attack shouldn't do much but high knock back.

  7. #107
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    Quote Originally Posted by GMR View Post
    That, or I just realized the heavy attack should do more damage but no real knock back, whereas the light attack shouldn't do much but high knock back.
    Do they? My bad then, didn't notice that.

  8. #108
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    I don't think it does currently. I'll add that to the list of things to do next update.

  9. #109
    Discord Lurker NiNmArS's Avatar
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    would be awesome if this thing has a story mode GMR

    "Even if I sacrifice my body, I will never sacrifice my honor."

    Spoiler for Clan:

  10. #110
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    Story mode eh? That's an idea. I was basing this game more on an arena mode type of game, but story mode would be interesting.

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