PowerOutage has the average physiology to any normal human, despite, having;
- Can fuel his PowerSurge, or provide himself nutrients by consuming Electricity.
- Enhances the Human Regeneration process by overcharging the Cells in the Body.
- Immune to any form of Electrical Damage, refer to Electrical-Conductivity.
Once PowerSurge is achieve, he has a lot of abilities, but to narrow them down, view these, or refer to the spoiler tab below;
- Gains a solidified Electrical Encasement around the body, providing Blunt-Force Damage Invincibility.
- Enhances the Human Regeneration process by overcharging the Cells in the Body.
- The manipulation of existing Electric-Fields.
- Manipulates Electricity to his will.
To see the whole power list, click the spoiler tab below.
Data on PowerSurge
PowerSurge Physiology - Gains a solidified Electrical Encasement around the body, providing Blunt-Force Damage Invincibility.
Precognitive Immunity - Immunity to Precognition, granted by Power-Mode’s Physiology.
Shock Immunity - Immune to any form of Electrical Damage, refer to Electrical-Conductivity.
Electro-Location - Can detect Electrical activity via sensing it.
Electrical-Conductivity - Can fuel his PowerSurge by consuming, or absorb Electricity.
Electrokinesis - Manipulates Electricity to his will.
Electrical Solidification - Solidifies Electricity into various objects.
Electro-Telepathy - Communicates/Receives information from Technology.
Discharge - All stored Electrical energy will eject out in a 10 KT explosion.
Electrical Movement - Uses Electricity to Improve Physicality.
Enhanced Jump - Uses Electricity as a sort of sling shot, sending him flying into the air.
Enhanced Speed - Rides on Small, but yet powerful streams of Electricity in which pulls him forwards.
Enhanced Strength - Uses Enhanced Reflexes to quicken up his attacks, thus giving More Strength.
Electro-Agrikinesis - The manipulation of existing Electric-Fields.
Electric-Field Negation - Can negate an objects Electric-Field thus removing any form of structure.
Electromagnetic Pulse - A non-lethal magnetic detonation that disrupts existing Electric and Magnetic Fields in the Area.
Electro-telepathy - Can communicate through Radio waves that can be picked up through devices.
Force-Field Generation - Can summon Force-Fields for himself or others.
Particle Acceleration - Can speed up the movement of Charged Particles.
Electro-Telekinesis - Pushes or pulls objects with Electricity.
Charged Particle Manipulation - Can manipulate the Electricity found in All Matter, as Charged Particles.
Charged Elements - Can alter Elemental states of Solids Liquids, Gas into Plasma.
Temperature Regulation - Can manipulate the temperatures of PowerSurge's Exoskeleton.
Combustion Inducement - Can over heat objects until they catch Flames.
Electrified Heat - Can heat up Objects by overcharging them.
Neurokinesis - Manipulates the Electrical Signals that the Brain produces.
Memory Hacking - Steals a copy of experiences and moments.
Pain Inducement - fires up the nerves to deliver a false sense of pain.
Enhanced Reflexes - Enhances the electric signals in the brain to Enhance thought.
Regeneration - Enhances the Human Regeneration process by overcharging the Cells in the Body.
Mind Control - Controls Minds.
Cyberkinesis - The Manipulation of Technology.
Red = Locked
- Meaning that, these abilities haven't been shown in any Demos or other animations, and therefore are merely theoretical abilities.
(They can still be applied in RHG Battles)
Black = Unlocked
- Meaning that, these abilities have been shown in Demos and Animations, and are therefore factual applications.
(They are required applications in RHG Battles)
- Eli's Metabolism gives him the ability to be a Super Conductor, as all Electricity in a 15 meter radius gets absorbed into Eli. Once
consumed the proper amount of electricity, Eli wouldn't have to worry about refueling after 12 Hours.
- PowerSurge's Exoskeleton provides Blunt-Force Damage Resistance!
Traditional ways of conflict like Hand-to-Hand Combat is ineffective, and things like Bullets will bounce off.
- Eli's PowerSurge protects him from Precognitives, which mean, those who try to see a future that involves Eli, he'll appear invisible.
- Riding the Electrical Currents, provides Eli up to speeds of 320,000,000 ft per second. Using particle acceleration of the Electricity lets him to achieve even greater speeds!
- Regeneration allows Eli to regenerate entire Organ; excluding Limbs, and Head.
- Eli's abilities to Charge Elements is an insta-kill move, in which he can transform any Matter into Plasma, including yours.
- In Memory Hacking, Eli can steal all experiences and emotions from the individual, essentially copying both the personality
of the person and the skills instantaneously.
- When a Electromagnetic Pulse is Detonated (takes a form of an invisible wave) temporarily turns off all Electric and Magnetic
Fields in a 1 kmē radius. In which Electricity in the radius gets turns off, and Magnetism is altered. For example, Electronics
shorts circuits, and turns off. While, Magnets stop working. This affect will take about 1 minute until the Electric and Magnetic
Fields are returned to proper state.
- Unlike Eli's Charged Elements ability, Electric Field Negation is the complete Degrade of an Solid-Matter.
- Eli's manipulation of the Electric-Fields, allows him to manipulate Electromagnetic Radio waves to communicate to audio devices such as Radios or Phones.
- A bolt of lightning has more hotter than the surface of the sun, so depending on the density of Eli's Armor, he can manipulate
the surface of the armor's temperature to that rivaling the sun. Therefore, electricity is hotter then fire.
- When Eli's Strength is increase by the combination of his Armor and Fast Hits, the impact will cause Charged Particles
to fly everywhere, creating Thunder. If hit hard enough, can deafen the opponent.
- to put into perspective, The Hiroshima bomb was approximately 15KT, with a fire ball radius of 0.17 kmē. Eli's Electrical
Discharge ability is 10KT, and with a fireball radius of 0.12 kmē.
- Meanwhile, like all Humans, who are vulnerable to Injury, this is no different for PowerOutage.
- If Eli hasn't consumed electricity after 3 days, He'll start to enter comatose, as his Body starts to consume the Signals produced
by the Nerve Cells. Eventually, Eli will die from Precognitive
Deficit at least a day after entering comatose.
- Eli's PowerMode takes Electricity to maintain his Electrical Armor, which drains him of Electricity much faster (complete drain takes at least, 20 minutes).
- Higher the use in Power, the more of Eli's Electrical Storage Drains. A 1.21 Gigawatt beam of electricity takes a minute off of his
limited time. Riding electricity for Speed for 4 seconds straight takes a good 8 minutes off of his limited time. Using something as powerful as
Neurokinesis, Regeneration or Charged Particle Manipulation for 5 seconds straight can take away approximately 17 minutes of the time.
- Eli's electricity will follow the laws physics once outside a 15 meter radius, thus making ranged attacks useless as it would be attracted to metals, water or people.
- The power required to hold up a Force-Field for a run time of 4 seconds, takes away 5 minutes per use.
- The Electrical Discharge will take away a full 19 minutes from Eli's stored Electricity.
- Neurokinesis, Regeneration, Cyberkinesis, Charged Particle Manipulation, and Electric-Field Negation all require physical contact to object, self or opponent.
- Eli can only use Neurokinesis on one person at a time. If manipulating two or more opponents will induce Cognitive Deficit.
- Electric-Field Negation requires so much energy to use, it will instantly take all of the stored electricity in Eli.
- When an Electromagnetic Pulse is detonated, Eli's PowerSurge will stop working functionally, cancelling out most powers except the Physiology itself.
- If Eli was hit head on by an Artillery shell, he'd be immune to the blunt-force impact damage, but the impact itself would send Eli flying.
The explosion detonated once on contact, would injure, or kill Eli.
- Eli's sphere of influence, or his Electric-Field can be disrupted by a superior force; Electromagnetic Radiation, or Radio Waves; if shot in a specific area, and at a condense exposure, it will afflict damage. The side effects of this radiation disables Eli's ability to manipulate his armor's physiology, preventing enhanced strength, speed, and durability; His PowerSurge starts to flicker between PowerOutage and PowerSurge, which disables/dulls Elijah's ability to manipulate electricity.
- The armor might protect him from Blunt-Force, but charged particles such as Plasma and Electricity will pass through.
But at least Eli absorbs Electricity, but can't absorb Plasma as it is much less dense then Electricity.
Plasma can easily pass through his armor and burn Eli.
- Enhanced Reflexes only impact Muscle Reflex, not enhance Brain Activity.