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Thread: Elemental Armies

  1. #1
    Junior Member GarlicBox's Avatar
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    Elemental Armies

    Post Armies for Elemental.

    here is one of mine: 9 Scorplings (3 Treatures), 4 Air Elementals, 3-5 Charrogs, Rest of population space on Water Elementals.

    it is not the best army but it is good.

  2. #2
    Senior Member Nyarlathotep's Avatar
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    Substitute the airs for fires and you have a decent composition. The charrogs are a bit frivolous as well, could be another tree or just more fire/water.
    Spoiler for quotes:

  3. #3
    Friendliest SP Member PUMU's Avatar
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    For which matchup is the op?

    Charrogs are generally used for stalling so you should opt more so for a comp based solely on either trees or charrogs. A mixture of both tends to fail in regards to synergy. Throw some cycloids and Experiment with v's
    Pumu's Infernoes
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    were gunna be great partners in crime heh heh heh
    Quote Originally Posted by RedSavage View Post
    I'll teach you how to double clutch~
    You! You're like one of those jokes where it's all like "Katniss, bring the ring to mordor or the enterprise will win", showing a picture of Dumbledore, and it says "~Gandalf"

  4. #4
    A Stick Empires Player AsePlayer's Avatar
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    Quote Originally Posted by PUMU View Post
    For which matchup is the op?

    Charrogs are generally used for stalling so you should opt more so for a comp based solely on either trees or charrogs. A mixture of both tends to fail in regards to synergy. Throw some cycloids and Experiment with v's
    I think Garlic might not be a super amazing player that knows all these concepts via vague sentences like the more experienced players. May want to explain it a little more in depth.

  5. #5
    Friendliest SP Member PUMU's Avatar
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    Which empire do you use your strategy against, Garlic?

    Try not to use charrogs outside of being tanks for stalling. Generally, your trees are your main units that provide you with position on the map and wave-like attacks whilst also being able to deal gradual damage over time with the scorp long upgrades of poison. Cycloids are a nice anti-air and anti-mass unit that sweeps away a lot of lower health and lower armoured units. They also provide a nice armor buffer that enables units to survive a bit longer than what would have been considered lethal. V's are your boss unit that allows you to control your opponent in several ways that, if utilized properly, will win you games or, at the very least, greatly influence them.
    Pumu's Infernoes
    OFFICIAL INFERNO OF SP
    http://forums.stickpage.com/showthre...ps-and-Tactics
    Quote Originally Posted by hey look a train! View Post
    were gunna be great partners in crime heh heh heh
    Quote Originally Posted by RedSavage View Post
    I'll teach you how to double clutch~
    You! You're like one of those jokes where it's all like "Katniss, bring the ring to mordor or the enterprise will win", showing a picture of Dumbledore, and it says "~Gandalf"

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