StickPage Spring Animation Competition - For Glory: eSports - $5,000 in prizes, 15 placements, $1,500 first prize!
BEGINNER'S StickPage Spring Animation Competition - Unconventional Weapons - $1,000 in prizes!
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21

Thread: Let's git gud: Exercise 07 - Overlap/Follow-through

  1. #11
    Senior Member Unbounded's Avatar
    Join Date
    Feb 2015
    Posts
    249
    Quote Originally Posted by hamnet View Post
    Thanks for the feed back, never really played around with the basics like this but I knew about spacing so I wanted to try it out, as for the squash I was just experimenting with it never actually done that either. Great thread keep those challenges coming!
    It's fine. Experimentation is good. You learn things when you do that!

    And exercise # 4 is up completely. I'll submit my first shot at it and then clean up the thread. Good luck to everyone!

    EDIT: My first submission for this exercise:

    https://www.youtube.com/watch?v=ViyH...ature=youtu.be

    Cnc appreciated. I'm probably going to tweak the rotation a bit next time so it doesn't appear so... canned, if that makes any sense.

    EDIT: 4/19 - 4/20 2016 - Made another one, fixed the rotation issue I had.

    https://www.youtube.com/watch?v=1wSY...ature=youtu.be

    I think I may have underdone it with the squash on contact again. I'm trying to find my personal sweet spot where it doesn't seem like too much or too little squash. I'll figure it out in due time, I suppose!

    EDIT: 4-20 2016 - A third go at this!

    https://www.youtube.com/watch?v=t1XX...ature=youtu.be

    Tweaked the height, and now it doesn't have that weird "floatiness" it had before. Seems much more "alive" to me at least.

    I'm pretty satisfied with it. I'm going to try again tomorrow to see if I can drag out any more improvements.
    Last edited by Unbounded; 04-20-2016 at 10:27 PM.

  2. #12
    Last edited by Tun3; 04-21-2016 at 06:21 PM.
    Spoiler for spoiler:

  3. #13
    Senior Member Unbounded's Avatar
    Join Date
    Feb 2015
    Posts
    249
    Quote Originally Posted by Tun3 View Post
    Glad you're still participating! I appreciate that a ton.

    Cnc:

    No decay:
    -It shouldn't really be stretched by the same amount the whole way down. It should start from a more neutral position, and then as it goes down it becomes more and more stretched as it moves faster.
    -When it squashes, it actually goes more squashed than it was in its perfectly circular pose. How much it squashes depends on its speed.
    -You didn't loop it perfectly. You can just repeat the frames you had on the way down in reverse if you want to for this exercise.
    -It accelerates, but it should be accelerating at a much faster rate than it currently is!

    Overall you still need to put a bit of work into it, but you've definitely improved over your previous shot. Keep at it man!

    Decay:
    -Remember, it stretches in midair, but it only squashes at the contact. Be wary of this.
    -The height of the third, fifth, and sixth bounces seem a little off. It should lose a bit more height with each bounce at the fifth and six bounces as well.
    -It should only be at the very peak for roughly one frame.
    -The amount of frames going up will be the same as the amount of frames going down for each bounce. Gravity is constantly accelerating the ball downwards at the same rate. Always.

    Overall, making some nice strides man. Looking forward to seeing more of your progress!

    As for me:

    https://www.youtube.com/watch?v=lbuZ...ature=youtu.be

    That's my last shot at the horizontal bouncing ball w/ no decay exercise, and that's also the last day for this exercise as well. I'll make sure to put the next one up tomorrow!

    EDIT: 4/24/2016

    So I finally managed to get this one done. It was way tougher than I expected it to be. Getting used to accounting more for rotation is going to take a bit.

    https://www.youtube.com/watch?v=KjOV...ature=youtu.be

    So after finishing it I felt that the contacts lasted for a bit too long. Two frames should be more than enough for this. I also had some trouble figuring out what to do with the horizontal velocity and the rotation on the contacts. I'm going to have to look up some video references to understand just what's happening there.

    As always, criticism and advice appreciated. I'm going to do this again. It should take wayyyyy less time now.
    Last edited by Unbounded; 04-24-2016 at 01:36 AM.

  4. #14
    The Universe In My Eyes Creepin_Bro's Avatar
    Join Date
    Mar 2016
    Location
    Where do ya think?
    Posts
    757
    Ima participate in this, so I'll edit this post or make another when I'm done
    (this is good for me, cause I am a beginner animator)

    EDIT: I got no decay done: http://sta.sh/016pt8gqq3ha
    Last edited by Creepin_Bro; 04-24-2016 at 10:01 AM.






    Quote Originally Posted by Vorpal View Post
    Yeah that's 5056 IFUKDURMOM drive, it's the house on the end and the road is a long one.
    Quote Originally Posted by Damian View Post
    You know what's really long? The dick I'm gonna stick in your nostril you lil cumbucket spitoon ass bitch.
    Quote Originally Posted by Vorpal View Post
    Will that be cash or credit?
    Quote Originally Posted by Damian View Post
    I'll take your food stamps card you broke crackwhore no-teeth having, giving gumjobs for a bump ass musty hag.

    Or just any card. Debit or Bredit works

  5. #15
    Senior Member TheOrigin's Avatar
    Join Date
    May 2015
    Location
    in a house
    Posts
    552
    Horizontal movement w/ decay w/ pokeball
    http://imgur.com/SvXIztT
    Last edited by TheOrigin; 04-24-2016 at 06:04 PM.
    RHG Character[/CENTER]

  6. #16
    Senior Member Unbounded's Avatar
    Join Date
    Feb 2015
    Posts
    249
    https://www.youtube.com/watch?v=bl0b...ature=youtu.be

    Another attempt at this one. I felt good about everything except the ending.

    Quote Originally Posted by Creepin_Bro View Post
    Ima participate in this, so I'll edit this post or make another when I'm done
    (this is good for me, cause I am a beginner animator)

    EDIT: I got no decay done: http://sta.sh/016pt8gqq3ha
    Thanks for joining in on the fun! (Contrary to popular belief, these are good for pretty much anyone who wants to animate, even if you've been doing it for a while!)

    -Good job keeping the general form of the squash/stretch. You seem to have the basic idea. You only need a little bit more finesse to get it just right.
    -Remember though, that you're doing a 2d representation of what is in actuality a 3d object. This means the volume has to be consistent. As it flattens out in one dimension it has to stretch in another, and vice-versa. This applies to the entire animation, not just the extremes/contact positions. For instance, upon the contact you have another frame where you just scaled it down without paying attention to how it spreads out as you do that. A couple of frames before the contact position you did something similar as well. The end result is it looks like it's just getting flattened like a pancake, not squashing like a ball.
    -Don't forget your timing and spacing! It's the most important property here! As the ball falls the spacing between the frames should be increasing. It shouldn't stay constant.
    -It's squashing for way too many frames. Remember, it's a bounce. When you add that many frames to bounce it no longer appears to be bouncing.

    That's all I've got for now. Keep it up!

    Quote Originally Posted by TheOrigin View Post
    Horizontal movement w/ decay w/ pokeball
    http://imgur.com/SvXIztT
    Sweet. I appreciate the effort for sure!

    -The properties of a pokeball are fairly rigid, aren't they? It shouldn't be squashing nearly that much at the contact position. As it is it looks more like a plush ball or a stress ball.
    -You need to stretch as well. The stretch is roughly proportionate to the amount of squash you'll have on the contact position. With how you have it it isn't stretching at all, but it is squashing a ton. This is inconsistent. Unless the properties of the object in question are changing you want to stretch as much as you squash.
    -Volume preservation! As I said to Creepin_Bro, what you're doing is representing a 3d object (The ball) in a 2d plane(the canvas). It won't just flatten when you squash. It'll also extend at the sides!
    -While it's in the air, its horizontal speed is roughly constant. Sure, air resistance exists, but it may as well be negligible for what we're working with.

    Overall not bad, but it could be better. Keep workin' at it!
    Last edited by Unbounded; 04-25-2016 at 11:05 PM.

  7. #17
    Senior Member TheOrigin's Avatar
    Join Date
    May 2015
    Location
    in a house
    Posts
    552
    are we allowed to retry our submissions with the things you pointed out?
    RHG Character[/CENTER]

  8. #18
    Senior Member Unbounded's Avatar
    Join Date
    Feb 2015
    Posts
    249
    Quote Originally Posted by TheOrigin View Post
    are we allowed to retry our submissions with the things you pointed out?
    Well of course. I'd actually prefer if you did that. I mean, I redid each of mine at least once for each exercise. :P

  9. #19
    Senior Member TheOrigin's Avatar
    Join Date
    May 2015
    Location
    in a house
    Posts
    552
    Quote Originally Posted by Unbounded View Post
    Well of course. I'd actually prefer if you did that. I mean, I redid each of mine at least once for each exercise. :P
    Alrighty! I thought that was something only you were doing lel
    RHG Character[/CENTER]

  10. #20
    Senior Member Unbounded's Avatar
    Join Date
    Feb 2015
    Posts
    249
    https://www.youtube.com/watch?v=87lM...ature=youtu.be

    First shot at the pendulum.

    I realized after the fact that I made a massive mistake in the motion on the right swings. It should be decaying but it just, yknow, isn't.

    I'll definitely have to keep this in mind for the next couple of tries.

    https://www.youtube.com/watch?v=HS3z...ature=youtu.be

    Second attempt.

    This is freakin' hard.

    -Figuring out how much to decay the pendulum is the hardest part. I'm going to try a few different ways to do this. I looked up a bunch of references and while it seems like mine is giving off the idea of how a pendulum works it isn't quite where it needs to be. I'll have to try this quite a few more times before I get it.

    -I screwed up massively towards the middle of the animation. There it's hardly decaying at all. I have to fix that.

    I'll sleep on it and give it another shot tomorrow.

    4/28/2016:

    Third go at this:

    https://www.youtube.com/watch?v=NxG3...ature=youtu.be

    I'm actually a lot happier with this one. Any feedback to improve it would be great.

    4/29 - 4/30

    Finished this:

    https://www.youtube.com/watch?v=p_Pl...ature=youtu.be

    Tried decreasing the time for each period. I think I may have gone too far in the other end. The sweet spot is probably roughly 17 frames between peaks, so I'm aware of that now.

    Uh, anything anyone can point out would be nice.
    Last edited by Unbounded; 04-30-2016 at 01:08 AM.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •