Yeah so, nice animations. They're getting better. Try Pencil tool sometimes. I draw with mouse pad and Pencil tool works better for me than brush. I found pencil tool has a better smoothening effect :v again just my opinion.
Well that's by the way. Keep it up (^-^)7
Xyskal's road to getting gud
Started by: Xyskal | Replies: 51 | Views: 7,973
Oct 9, 2016 9:42 PM #1463871
Oct 10, 2016 12:35 AM #1463881
Quote from ZeroI share the same sentiment. Line tool is just too boring for my tastes.
Here's the thing though, you need to have more control with your mouse (I assume you use a mouse) and take more time than usual in drawing your strokes if you want to keep using the brush.
Okay. (also I use a drawing tablet. My hand is just very shaky.)
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Quote from TheOriginDraw with jazza has a pretty good tutorial on how to animate fire.[video]https://m.youtube.com/watch?v=ELwNvq3n_a4[/video]
I'm saving that for later.
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Quote from ACFHI'm not the best animator but I might help you.
In your tests, I noticed something: it's too thick.
And you could make 3 lines to avoid the resizing.
What thickness would you recommend?
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Quote from SundownYeah so, nice animations. They're getting better. Try Pencil tool sometimes. I draw with mouse pad and Pencil tool works better for me than brush. I found pencil tool has a better smoothening effect :v again just my opinion.
Well that's by the way. Keep it up (^-^)7
I'll consider using the pencil tool, but I also want to keep using my outlines. Is there some way to convert pencil strokes into brush strokes?
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Oct 10, 2016 1:47 AM #1463885
I actually like the "thick af" one. It's the most realistic compared to a human body.
Oct 10, 2016 3:51 AM #1463899
Quote from XyskalWhat thickness would you recommend?
There's no such thing as an absolute stickfigure thickness. It all depends on preference and style.
What you should be focusing on however are the basic principles of animation. I can see you're still having a hard time creating poses fluidly. The most prominent faults I see here are:
1.) Stop and Go. Again, when you animate poses transitioning to another, please just don't make them stop completely (Unless if the action calls for it).
2.) Perspective. Okay, when both a figure's arms are outstretched and you're looking at the side, they don't look like an equal sign (=) but rather, just the front arm showing.
3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.
Personal Note: Eh, so far, I'm not sure what you're trying to get down with such short lengths.
Oct 10, 2016 3:52 AM #1463900
You can in theory make giant stickmen a thousand pixels wide
Oct 10, 2016 3:54 AM #1463901
Quote from HewittYou can in theory make giant stickmen a thousand pixels wide
Hewitt pls
Oct 10, 2016 6:11 PM #1463954
Yeah sure you can keep ya outlines with pencil tool :D it's just a bit complicated... or maybe not :v
1. Draw your stickfigure (with pencil of course.)
2. Select it.
3. Go to modify>shape>Convert lines to fills.
4. Then use the inkbottle tool to add your outline.
Although doing this for every frame would be a bit tiresome so i recommend you complete your animation then edit multiple frames, select all sticks and then convert lines to fills. :v tbh it's easier with brush.
Result

1. Draw your stickfigure (with pencil of course.)
2. Select it.
3. Go to modify>shape>Convert lines to fills.
4. Then use the inkbottle tool to add your outline.
Although doing this for every frame would be a bit tiresome so i recommend you complete your animation then edit multiple frames, select all sticks and then convert lines to fills. :v tbh it's easier with brush.
Result

Oct 11, 2016 1:53 AM #1463984
Quote from ZeroThere's no such thing as an absolute stickfigure thickness. It all depends on preference and style.
What you should be focusing on however are the basic principles of animation. I can see you're still having a hard time creating poses fluidly. The most prominent faults I see here are:
1.) Stop and Go. Again, when you animate poses transitioning to another, please just don't make them stop completely (Unless if the action calls for it).
2.) Perspective. Okay, when both a figure's arms are outstretched and you're looking at the side, they don't look like an equal sign (=) but rather, just the front arm showing.
3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.
Personal Note: Eh, so far, I'm not sure what you're trying to get down with such short lengths.
3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.
double -> quadruple framing
Quadruple framing is a thing? I don't even know when or why to use double framing. I might be doing it and not even know it but, I have never heard of anything more than double framing, which I don't even know how to use.
Oct 11, 2016 2:26 AM #1463986
Quote from XyskalQuadruple framing is a thing? I don't even know when or why to use double framing. I might be doing it and not even know it but, I have never heard of anything more than double framing, which I don't even know how to use.
Yeah, it is a thing used in brush type animations since anything more than triple framing generally tends to look bad with lines with movements.
Double framing is used to mostly "slow down" movements. Since the whole concept is you extend a certain frame by one more, the action should move slower without you having to spend your time in drawing another frame. It's used in easing, creating something forceful, or just for style. You can check out some of my brush works because I use quad's and penta's a lot in some scenes.
EDIT:
Do you know DBS1029? He uses quite a ton of these.
https://www.youtube.com/watch?v=jWFjLeQ83fw
Check out his part at 1:32. It looks great when applied well.
Oct 11, 2016 3:46 AM #1463989
Don't some people animate ONLY on two's as well?
Oct 11, 2016 3:57 AM #1463990
Quote from TheOriginDon't some people animate ONLY on two's as well?
Yeah.
What gave you the idea that no one animates using only double framing?
Oct 11, 2016 4:10 AM #1463991
Quote from ZeroYeah.
What gave you the idea that no one animates using only double framing?
I guess I've just never seen an animator in the StickPage community animate that way ¯\_(ツ)_/¯
if I have then I've just forgotten
Oct 11, 2016 4:12 AM #1463992
Quote from TheOriginI guess I've just never seen an animator in the StickPage community animate that way ¯\_(ツ)_/¯
if I have then I've just forgotten
What are you talking about man?
The use of double framing in animations is the most prominent technique used here. Sure, maybe not 100% all the way, but it's definitely what makes up the most in the animation.
Oct 11, 2016 4:46 AM #1463994
Quote from ZeroWhat are you talking about man?
The use of double framing in animations is the most prominent technique used here. Sure, maybe not 100% all the way, but it's definitely what makes up the most in the animation.
Oh pfft of course! Double framing is like BASIC shirt, I've just never seen someone here use it throughout an sntire animation... but then technically I guess they'd just be animating at 12?
Oct 11, 2016 5:25 AM #1463996
Quote from TheOriginOh pfft of course! Double framing is like BASIC shirt, I've just never seen someone here use it throughout an sntire animation... but then technically I guess they'd just be animating at 12?
Eh, it's more of the reason in that why should they animate fully in double framing?
The whole beauty of animation is that you don't have to limit yourself with a single technique. As long as the outcome looks good, whatever technique an animator has to do will be done.

