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Break the Game (A game)

Started by: Devour | Replies: 358 | Views: 24,962

Exile
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Sep 27, 2016 2:59 AM #1462181
Yeah I too am going to get a little crazy. I suggest we all do. Let's push the stakes a bit since the first couple of rounds were very uneven.
Devour
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Sep 27, 2016 6:01 AM #1462206
Ooooh boy this should be interesting.
Also apparently when I said "tomorrow morning" I meant "the following night" oops my bad lmao.

I also realized that the actual best voting system would be to give 2 votes to each player, but only veto the two players with the most votes. That avoids situations where only one player gets veto'd. Opinions on using that from now on?

Updated player stats:

Wyzdm(600 HP): (Surprised this power got through)5 attack damage
-"Born to Rage- Add 20 Attack to your attack if your were also hit in the same round."
Basically +20 basic attack damage if he gets hit in a turn, per turn.

Born to Run: For every 20 damage given, gain 2 HP at the end of the turn.

ActiveFirewall(600 HP)
15 Attack Damage


Skelly (600 HP)
10 Attack Damage

Skips attack in 1st round. Skeleton gains attack damage = to half the damage recieved (before reductions) counterattacks those who hit him. Damage is normal after.

Exilement (600 HP) (DEAD MAN'S SWITCH)
10 Attack Damage
Once I drop below 50 HP I gain a protective shield that absorbs all incoming damage for 3 rounds. At the end of 3 rounds all absorbed damaged is reflected onto a random player, and the shield breaks.

GMR (600 HP) (SHIELDED BY HEWITT)
5 Attack Damage
Shield Breaker: When hitting multiple enemies, do double damage to shields.
Last Breath
If killed, the killer is brought down 50% of their max HP, (but won't go lower than 1HP)

Hewitt (600 HP)
5 Attack Damage
Body shields a random player, taking 50% of their damage until he falls to 50% hp. Can't do anything while shielding.
Dead Man's Switch
Hewitt has primed a victim. In the event of his death, that victim will incur 70 percent damage of his current HP. He cannot target himself. Actual priming starts when the next round begins that this is not veto'd

This may be a good time to start wishing for powers that specifically counter other player's powers, in order to not die to an incredibly powerful ability. But by the looks of things, we'll need the counter wishes in the following round way more.
WyzDM
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Sep 27, 2016 6:05 AM #1462208
I've already predicted it to happen at this stage in the game and have sent in my ability two days ago. I am ready.

Also fix my start you still include your (surprise this power...etc) and I thought everyone started with 10 attack damage not 5
Devour
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Sep 27, 2016 6:09 AM #1462211
I looked back and you haven't ever been veto'd Wyzdm :p Round 1 was on Exile and Active, and round 2 was just Active. That leaves you at the starting attack and 2 powers.
Hewitt

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Sep 27, 2016 6:18 AM #1462212
Exilement's further existence hinges on my survival. And GMR benefits from my body and abilities greatly.

That means, if anyone wants to veto my 3rd wish, only Wyz, Active, and Skelly will have to unanimously agree to veto my power. But that will allow everyone else's power to come through. Which is highly unlikely given how OP Wyz is starting to become.
WyzDM
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Sep 27, 2016 7:03 AM #1462216
Quote from Devour
I looked back and you haven't ever been veto'd Wyzdm :p Round 1 was on Exile and Active, and round 2 was just Active. That leaves you at the starting attack and 2 powers.


yeah I thought starting attack was 10 attack. went back and saw it was 5. so my mistake.

Quote from Hewitt
That means, if anyone wants to veto my 3rd wish, only Wyz, Active, and Skelly will have to unanimously agree to veto my power. But that will allow everyone else's power to come through. Which is highly unlikely given how OP Wyz is starting to become.


I'm becoming strong because I'm making my powers good but not outrageous. So just be smart. Since only one person each round has made a rather ridiculous ability, it's not that I've slipped under the radar, it's that group effort has shut other abilities down cause they're more of a threat. Don't be like activefirewall.

I like the combo you're coming up with Hewitt. But you need some other abilities to really link together what you've incurred, so be careful cause otherwise your plan could backfire hard.
Hewitt

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Sep 27, 2016 8:07 AM #1462218
It still doesn't diminish the fact that Exile or GMR will refuse to vote against me, as they will see my 3rd wish helps both of them and me alot.

Do I really have a combo planned? Who knows.
Skeletonxf
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Sep 27, 2016 12:19 PM #1462256
I'm wondering if a wish like deal double damage to and recieve half from WyzDM would be worth trying.
WyzDM
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Sep 27, 2016 1:30 PM #1462265
why don't we nominate a power that gives everyone 100 attack except skeleton.

Be careful.
Firewall
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Sep 27, 2016 1:56 PM #1462266
Quote from WyzDM
Don't be like activefirewall.


I tried
GMR
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Sep 27, 2016 1:58 PM #1462267
Quote from Devour
Ooooh boy this should be interesting.
Also apparently when I said "tomorrow morning" I meant "the following night" oops my bad lmao.

I also realized that the actual best voting system would be to give 2 votes to each player, but only veto the two players with the most votes. That avoids situations where only one player gets veto'd. Opinions on using that from now on?


I think one vote is good for now.
WyzDM
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Sep 27, 2016 2:16 PM #1462271
Quote from Devour
I also realized that the actual best voting system would be to give 2 votes to each player, but only veto the two players with the most votes. That avoids situations where only one player gets veto'd. Opinions on using that from now on?

I like this idea, but maybe use that if planning on starting this game again? We tend to change the rules a lot as we go already. But I would not mind this idea if others agree to it.
GMR
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Sep 27, 2016 4:13 PM #1462276
Yeah, perhaps for the next version of this game. The rules have already been tweaked.
Hewitt

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Sep 28, 2016 12:25 AM #1462305
Yeah I didn't complain about the first rule change because apparently no one was aware that you only fight after all the rounds. Even I didn't know and I found out just by asking intensely. But this time the rule change is unprecedented now that we all have our own strategies revolving around an existing one.

It's kind of a dick move to now declare that we once again can veto 2 players per Round when my strategy revolves around locking out 2 users to vote against me because I assumed there can only be 1 veto'd every round.

Quote from WyzDM
why don't we nominate a power that gives everyone 100 attack except skeleton.

Be careful.


Can you do that for real? That would be swell.
Devour
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Sep 28, 2016 2:40 AM #1462319
Lol fair enough, I wont change anything until next game then

Just waiting on Skele and GMR's votes.
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