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Break the Game (A game)

Started by: Devour | Replies: 358 | Views: 24,962

Skeletonxf
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Oct 5, 2016 5:04 PM #1463412
veto Hewitt it is.
Devour
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Oct 5, 2016 5:25 PM #1463414
The updated votes: I'll be waiting for a consensus.

Hewitt: #veto Exile

Wyz: #Veto Exile

Firewall: #Vote Exile

Skele: #Vote Hewitt

Exile: #Vote Hewitt

GMR: #Vote Wyz
GMR
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Oct 5, 2016 9:50 PM #1463426
Vetoing Exile does nothing for me now, since they already vetoed him. My final answer is already in. /shrug
Skeletonxf
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Oct 5, 2016 10:32 PM #1463433
Oh and GMR did you want to play in 2.0 or not?
Devour
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Oct 6, 2016 3:05 AM #1463449
So that's how it is... here is the final character sheets then. The battle will commence some time soon hopefully :y

Wyzdm(600 HP):
5 attack damage
-"Born to Rage- Add 20 Attack to your attack if your were also hit in the same round."


Born to Run: For every 20 damage given, gain 2 HP at the end of the turn.


Born to be Wild- If Wyzdm is targeted directly by another player's power during a turn, inflict double attack damage (for that turn only). If the ability would prevent you from attacking, it's negated.

Battleborn: The sound of battle pushes WyzDM beyond where normal humans would collapse to exhaustion. If WyzDM were to die, he is instead alive for the number of turns based on how many other players are alive. However, he can only attack a single player per turn, and only that player until he is eliminated. Player(s) chosen at random.

Version with flavor text (Click to Show)

Simplified: Make Devour have to roll even more dice :p
Also, every 10th "Born to" ability that activates, deal 100 attack damage. Also deals 20 damage to 3 random targets. Continues until death.


ActiveFirewall(600 HP)
20 Attack Damage


In the event of Active's death, everyone immediately gets a their damage increased by 10x.

Power: ?????????


Skelly (600 HP)
15 Attack Damage


Skips attack in 1st round. Skeleton gains attack damage = to half the damage recieved (before reductions) counterattacks those who hit him. Only attacks those who hit him afterwards. Damage is normal after.

Theft from Hades


Skeleton heals 50 and gains 20 attack damage upon death. If he would die on a turn, resolve any on death effects as if they have already died before resolving all other attacks or powers.

Mastermind

Skeleton doesn't dance. Skeleton is a master mind and tactically decides who to attack. Skeleton targets any attack target due to Tit for Tat, the player with the most HP** and the player with the highest basic attack***

*I figure this sets off Wyz's Born to be Wild ability.
**if there's a tie resolve with higher basic attack and then if a tie again randomly.
**if there's a tie resolve with higher HP and then if a tie again randomly.



Exilement (600 HP) (DEAD MAN'S SWITCH)
15 Attack Damage
Once I drop below 50 HP I gain a protective shield that absorbs all incoming damage for 3 rounds. At the end of 3 rounds all absorbed damaged is reflected onto a random player, and the shield breaks.


Gain an additional point of damage per round for every 5 damage received

If at any point in the game I receive damage equal to or greater than 69% of my current HP, damage is negated and my health is doubled instead. One-time ability.


GMR (600 HP) (SHIELDED BY HEWITT)
5 Attack Damage
Shield Breaker: When hitting multiple enemies, do double damage to shields.

If GMR is attacked with over 50 attack power, the rest of the damage is reduced by 75%.


Last Breath
If killed, the killer is brought down 50% of their max HP, (but won't go lower than 1HP)


The Attack Fairy
Gives every player 20% increased attack except Skeletonxf. GMR gets 35% more rather than 20.

Redirection
Every round, one player is picked to be the target of every other player's attacks. Self, nor shields can be targeted. The player targeted has no ill effects otherwise.


Hewitt (600 HP)
5 Attack Damage
Body shields a random player, taking 50% of their damage until he falls to 50% hp. Can't do anything while shielding.


Dead Man's Switch
Hewitt has primed a victim. In the event of his death, that victim will incur 70 percent damage of his current HP. He cannot target himself. Actual priming starts when the next round begins that this is not veto'd


Bling Bling Shiny Ring
Hewitt is a pimp now. And as such, everyone is required to marvel at his giant bajillion-dollar jewel-encrusted sparkly ring that one cannot just look away from. For as long as Hewitt is in the game, all attacks directed at him have a 50% chance of successfully hitting. Doesn't apply when meatshielding.

Disco Ball
A disco ball hits the dance floor and confuses everyone into the groove! From now on, DJ Devour decides through random intervention which player gets HALF the combined attack of all other players instead of every player getting attacked each turn.

Lone Gunman
What's that on the grassy knoll? Why its Hewitt with a rifle. Every round he deals 100 base damage and has a 40%chance to deal a headshot.


But don't worry, he's only using rubber bullets. People who are headshot receive the Dizzy status effect. A Dizzy player misses his next attack for that round only.
Hewitt

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Oct 6, 2016 3:14 AM #1463452
Quote from Exile
LOL why are you vetoing me when my ability doesn't even affect you

What a strange way to play this game


Because as Skele has stated before, the powers are just 50% of the game. The human interaction element in the veto rounds is the other half; that is, imagine we're playing Mafia and we all have special roles. We have to explain how and why we do something and why something happened without letting our entire real intentions slip. So we make alliances, bluff, talk shit about statstics and make promises. It's all part of how this thing plays out. At least, that's what I think Devour wanted us to do. Easy example is rallying against someone who is instantly OP whilst masking the fact that your own is no better. But for stuff like this, I think at this point I've pretty much won WyzDM over as if filling his bar in a dating sim.

Do I get my H-Scene now?
GMR
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Oct 6, 2016 5:10 AM #1463463
Quote from Skeletonxf
Oh and GMR did you want to play in 2.0 or not?


No.
Hewitt

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Oct 6, 2016 6:02 AM #1463464
Hey GMR, I'm planning on bringing back my best OST thread. You nominate songs and if you're playlist consistently wins you get to proceed. Would you like something like that?
WyzDM
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Oct 6, 2016 7:10 AM #1463471
I have the best playlists for listening pleasure.
Hewitt

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Oct 6, 2016 7:27 AM #1463473
Oh but the challenge is that the playlist requires to be from a single OST. So just one movie, show, or videogame
WyzDM
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Oct 6, 2016 8:16 AM #1463477
Would still win easy.

How would the rules go? We let the OP know privately what it's from, then post?
WyzDM
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Oct 6, 2016 8:22 AM #1463479
delete my b
Hewitt

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Oct 6, 2016 8:33 AM #1463480
No. Everyone posts the OST and their 6 songs in it out in the open, and the game is played tournament or round robin style with the 1st song going against other 1st songs etc.

The challenge is how you setup your playlist. You'll want to save the good ones for later, but if you open with a crappy song, you might lose early

Here was the contest 2 years ago: forums.stickpage.com/showthread.php?87574-Best-OST-Contest-Bonus-Battle-Royale-Round!-(Congratulations-Envoy!)
Firewall
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Oct 6, 2016 12:34 PM #1463507
Congratulations to Hewitt for somehow not being veto-ed for any rounds.
GMR
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Oct 6, 2016 3:22 PM #1463516
Quote from Hewitt
Hey GMR, I'm planning on bringing back my best OST thread. You nominate songs and if you're playlist consistently wins you get to proceed. Would you like something like that?


Sounds kinda cool, but I'm not sure I'll know too many OSTs that are good. I might join that.

Quote from Firewall
Congratulations to Hewitt for somehow not being veto-ed for any rounds.


Ay!
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