Credit for creation of this idea goes to 969_DoomsDruid_969.
Credit for "fleshing out"...me, obviously.
Credit for helping with the Mod-Battle-Calc 3000 -- Skeletonxf.[/I]
***Registration is fully open -- a few last details need to be put into place to finish this writer-up (maps, the Mod-Battle-Calc 3000, etc).
Intro: No one knows much about Hollowell. Some say he is The Great One, God of Chaos. Other say he is one of those mischievous sprites of old faerie tales. What they DO know is that he spends his entire existence performing seemingly pointless tests on seemingly random souls.
His powers seem to be unlimited, because this tests always run to the extreme. His victims suddenly find themselves within a pocket realm of his creation, operating according to his laws. The realm cannot be escaped except by following through with his tests, which always involve some sort of challenge.
Unfortunately for you, it appears that YOU have become one of his most recent batch of victims. In fact, it seems that you and all of the others involved in this particular set of tests come from Espy City.
Just what is THIS test about? Well, thankfully Hollowell occasionally has the forethought to tell his victims how things work in his tests, and this time it seems you got lucky.
BASIC GAMEPLAY:
Spoiler (Click to Show)
The Amulet easy to find – it’s starting location is always nicely marked on the maps by Hollowell. Problem is, only one person can get the Amulet to the gate. So, if you don’t have it and want to still get it from someone else, you have to kill them for it.
While you can team up, in the end it is everyone for themselves to get the most Gold Tattoos to win the entire game.
After a round has been finished by a player with an Amulet reaching a Gate, you instantly begin the next round.
Points work like this: Losing both lives = 0 points. Surviving with 1 life = 1 point. Surviving with 2 lives = 2 points. Getting the Amulet to the Gate successfully = 3 points.
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Spoiler (Click to Show)
The maps of the towns have been graciously provided courtesy of Hollowell, and he has announced where the Amulet(s) will be each time, as well as the Gates: ***COMING SOON***
Round One Town (Click to Show)
Round Two Town (Click to Show)
Round Three Town (Click to Show)
Round Four Town (Click to Show)
Show-Down Town (Click to Show)
Player movement is done by intersection. Each turn everyone gets to move from one intersection to another, and afterwards they can (potentially) launch an attack.
Player starting locations on each map are chosen by the players, but they must be on the OUTSIDE EDGES of the maps.
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Spoiler (Click to Show)
Name:
Alignment/Class:
Age and Gender:
Bio/Background:
Weapons:
1{Ranged Weapon: Description; Category; Enhancements (if applicable)
1{Melee Weapon: Description; Category; Enhancements (if applicable)
Personal Magic: Just Description – PM details to game mod (Alphaeus), who will handle things from there (see MAGIC section)
You can add sections if you like, and make the Bio as long as you like (well, within moderation). Your complete char sheet will go into a complete player character list created by game mod (Alphaeus) added to the front page of this game for easy reference.
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Spoiler (Click to Show)
Regulations on Posts:
1)The main regulation is that NONE of your posts be dependent upon another player’s response (battles excluded). Filler posts just for conversation, in other words, are not allowed unless you intend your “move” than turn to be just simply standing still.
2)Also, you may NOT post your next move until each player has moved (or chosen NOT to move) that turn.
3)There is a 24 hour time limit on turns…if you wait more than 24 hours from the beginning (first post) of the turn to post, you will just loose that turn and be considered to have randomly dozed off right where you last stood.
4)Battles (no matter how long) are considered to automatically last three turns. In complicated cases (ones involving a lot of decisions on the part of the players, usually in later rounds), a MODERATOR may extend this up to five turns. During this time the players NOT involved may continue handling their turns as normal…yes, ambushing the people involved in the battle IS legal.
5)At the end of each post you HAVE to include a Status Summary:
STARTING LOCATION (where your char is at beginning of post): ABC Street.
ENDING LOCATION (where your char is now that you finished this post): XYZ Street.
AMULET HELD: (Yes/No)
ATTACKS MADE: (Yes/No – if Yes, then on whom).
6)If you do launch an attack, the ACTUAL will be handled via the handy-dandy Mod-Battle-Calc 3000, as well as a set of posts (see BATTLES section).
Though the Battles section details the factual requirements of battle-related posts so that the MBC3000 will actually work, you made add in as much flavor text as you wish (just make sure we mods can actually see those important facts, so bold them please).
Again, while this IS technically everyone for themselves, collaborations are certainly allowed and even encouraged between players. While arranging of collabs may be done in PMs, any actual execution of these MUST be done In Character (while Devour and Smile might want to create a trap for Exile, and plan this in PMs, their characters cannot just telepathically communicate between each other to plan this).
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CLASSES/ALIGNMENTS:
Each Alignment has its own idiosyncrasies for their characters. Additionally, each one of the classes starts with 1) PREDISTRIBUTED 130 XP, a general base HP of 500, 60 STAT points; and 2) 60 XP and 40 STAT points for player distribution. Each round after the starting round, each player gets an additional 60 XP and 40 STAT points to distribute as they choose.
All classes also get to choose one and only one personal magic/magical enhancement unless otherwise specified.
Order Felicis (Click to Show)
Grey Knights (Click to Show)
Survivors (Click to Show)
Fracture (Click to Show)
Tempestus Scions (Click to Show)
SKILLS:
There are six basic skills: Strength (Str), Agility (Agil), Dexterity (Dex), Intelligence (Intel), Power (Pow), Focus (Foc). For the basix skills, 1 Skill Point Increase requires 1 XP and there is no skill cap.
There are two additional specialty skills: Wisdom (Wis) and Luck. For these 1 Skill Point Increase requires 4 XP. These cap at 15.
Skill Categories (Click to Show)
STATS:
Some of these are modified by certain skills – overall, however, they are determined by STAT points (yes, all caps to make sure they are not confused with Skill Points). These always function on a 1-to-1 ratio.
Stat categories (Click to Show)
WEAPON CATEGORIES:
NOTE: Only LIGHT weapons can be used as Duel Wield. Each player only gets to start with one Ranged and one Melee weapon (except for Survivors).
RANGED (Click to Show)
MELEE (Click to Show)
MAGIC:
Spoiler (Click to Show)
There are two types of magic (and/or technology for some classes) – passive and active. These may be further divided into personal magic and enhancements
Passive magics have a single defined effect that is permanent at 0 mana cost. Passive magics are relatively weak compared to active magics due to the benefit of permanence and costlessness.
Active magics are far more powerful than their passive counterparts, but are always accompanied by a Mana cost, and have a specified duration (1 turn, 5 turns, for duration of battle, etc.) and cooldown (Notes: 1}per attack turn – fraction recharge times such as “1/3 turn recharge” are legal, 2}recharges are counted from beginning of magic usage, not from end of magic usage).
Personal Magic is magic that is tied to the player char, and not to an item. These have a broader range of effects (anything from freezing nearby players to getting two moves in one turn), but cannot directly boost/adjust your weapon (you cannot have a personal magic make you fire your weapon at 3x speed). These may be active or passive.
Enhancements are always applied to a weapon (and one weapon only – for enhancements to multiple weapons you must enhance EACH weapon). These must involve ONLY the weapon, ammo, or the player being attacked with said weapon (your weapon can have increased stability resulting in an Intel boost, or your ammo
