***Rules Here***
Mini Rogue is a solo minimalist card game that simulates roguelikes. The goal is to get to the 20th floor of the dungeon and beat the final boss in order to acquire Og's Blood, a powerful artifact. On the way, you'll be faced with all manner of push-your-luck decision making and maybe some dying alot as you ration your food, battle monsters, and evade traps. Treasures and items are also abundant but not without paying the price in more ways than one...
The game itself is PNP (Print and Play), and its free. But this thread is for playing it RIGHT NOW. If you're bored and just want a cheap dungeon romp, I will gladly host your game and act as the game engine itself. I'll be keeping a scoreboard in place as well if we get enough people. There are 4 difficulty levels you see:
Childish - 1 Armor, 5 Health, 5 Gold, 6 Food
Normal - 0 Armor, 5 Health, 3 Gold, 6 Food
Hard - 0 Armor, 4 Health, 2 Gold, 5 Food
Nightmare - 0 Armor, 3 Health, 1 Gold, 3 Food
Simply pick one and you're ready to play.
Reading the rules is not necessary although if you want to be fully informed, it's there for your perusal.
EDIT: Adding Exp Table, Items Glossary, Merchant Wares, and other stuff:
Resting Room Options:
Scavenge for Food (+1 Food)
Rest Up (+2 HP)
Train and Forge Equipment (+1 XP)
Exp Requirements Table:
Rank 1 - 0 XP
Rank 2 - 6 XP
Rank 3 - 12 XP
Rank 4 - 18 XP
Rank 5 - 24 XP
Higher Ranks increase your attack strength. Not your HP. XP resets back to 0 after each level up.
Items:
Fire Wand (combat) - Inflicts 10 damage to an enemy.
Ice Wand (combat) - Freeze a monster for 2 turns.
Poison Wand (combat) - 2 damage to a monster every turn.
Healing potion - Heals 5 pts.
Armor Piece - Adds 1 Armor.
Whetstone - Adds 1 exp.
Combat Items can be used during battle after the first attack. You will always attack first.
Merchant Wares:
Buy:
1G - Buy 1 Food
1G - Buy Bandages (+1 HP)
3G - Buy Poppy Seeds (+4 HP)
8G - Buy 1 Fire, Ice, or Poison Wand
=====
Sell:
Any Wand Item for 4G
You can only carry a maximum of 2 Items at anytime. Bandages and Poppy Seeds are automatically consumed since there is no Max HP. Food does not take up inventory space.
Events Table
Hidden Treasure: +1 Gold
Blood Fountain: +1 HP
Dwarven Bread: +1 Food
Armor Piece: +1 Armor
Forgotten Whetstone: +1 Exp
Surprise Monster: Fight a (DungeonLevel + 1d6) HP Monster that deals 5 Damage and is worth 2 XP
Currently Playing:
Firewall (nightmare) - Undead Catacombs Level 8
Skeleton (nightmare) - Undead Catacombs Level 9
Zero (hard) - Undead Catacombs Level 9
Wyz (nightmare) - Black Sewers Level 2
Graveyard:
Zero the Hero (Normal), killed by Goblin Tank on Level 16: Rank 3, Armor 4, Gold 3, Food 2, XP 4
Drizzle the Sizzle (Childish), killed by Skeleton Chariot on Level 3: Rank 1, Armor 1, Gold 8, Food 5, XP 3
Drizzle the Soggy (Nightmare), starved to death on Level 7: Rank 2, Armor 2, Gold 0, Food 0, XP 9
WyzDM the Wise (Nightmare), killed by Poison Dragon on Level 6: Rank 2, Armor 1, Gold 2, Food 3, XP 0
DoctorNoob the Nurse (Childish), killed by Giant Venomous Snake on Level 6: Rank 2, Armor 1, Gold 1, Food 5, XP 8
Drizzle the Stormy (Hard), engulfed by Lava Golem on Level 11: Rank 3, Armor 1, Gold 3, Food 4, XP 7
Hall of Fame:
devi the Brave (Nightmare), HP 1 Rank 4 Armor 6 Gold 1 Food 2 XP 16; Carrying a Fire Wand
Mini Rogue Game Thread: GAME OVER. Thank you for playing!
Started by: Hewitt | Replies: 297 | Views: 51,949
Nov 8, 2016 7:00 AM #1466269
Nov 8, 2016 7:10 AM #1466271
Give me hell. Nightmare or bust.
Nov 8, 2016 7:59 AM #1466273
Fine it's your funeral:
WyzDM the Mighty approaches...The Black Sewers.
WyzDM the Wise - The Black Sewers, Floor 1
Black Sewers, Floor 1
Room 1: WyzDM opens a door and finds....a Treasure Chest containing...1 Gold Coin! (Gold 2)
Room 2-3: WyzDM approaches a fork in the dungeon...Choose your Path: Merchant or Event!
If Merchant, state what you wish to buy or whether you are buying at all. Either way, you will bypass the other event and move onwards.
*Refer to Frontpage as to what a Merchant sells as well as possible Events
WyzDM the Mighty approaches...The Black Sewers.
WyzDM the Wise - The Black Sewers, Floor 1
WyzDM Stats (Click to Show)
Black Sewers, Floor 1
Room 1: WyzDM opens a door and finds....a Treasure Chest containing...1 Gold Coin! (Gold 2)
Room 2-3: WyzDM approaches a fork in the dungeon...Choose your Path: Merchant or Event!
If Merchant, state what you wish to buy or whether you are buying at all. Either way, you will bypass the other event and move onwards.
*Refer to Frontpage as to what a Merchant sells as well as possible Events
Nov 8, 2016 8:31 AM #1466276
I haven't been textually raped before, so I'll take a nightmare please.
Nov 8, 2016 8:54 AM #1466279
Everyone wants nightmare lol. Okay fine, so be it:
Fine it's your funeral:
devi the Brave approaches...The Black Sewers.
Black Sewers, Floor 1
Room 1: devi opens the door to find...a Merchant! "Would you like anything?"
Room 2-3: After picking what you want to buy or if you're not buying anything at all, choose which room you'd like to visit next: a Monster, or an Event!
*Refer to Frontpage as to what a Merchant sells. Note that there is no Max HP.
PROTIP: Try to avoid traps for the moment. Traps can be evaded the higher your armor is. If you have none, you will take it no matter what.
Fine it's your funeral:
devi the Brave approaches...The Black Sewers.
devi Stats (Click to Show)
Black Sewers, Floor 1
Room 1: devi opens the door to find...a Merchant! "Would you like anything?"
Room 2-3: After picking what you want to buy or if you're not buying anything at all, choose which room you'd like to visit next: a Monster, or an Event!
*Refer to Frontpage as to what a Merchant sells. Note that there is no Max HP.
PROTIP: Try to avoid traps for the moment. Traps can be evaded the higher your armor is. If you have none, you will take it no matter what.
Nov 8, 2016 9:05 AM #1466280
[Room 1] I buy #1 food with my #1 Gold
[Room 2-3] I'll choose an event
Just as a question, is there a specific format you want us to write in for your convenience?
[Room 2-3] I'll choose an event
Just as a question, is there a specific format you want us to write in for your convenience?
Nov 8, 2016 9:18 AM #1466282
Nope. Feel free to use whatever format you want.
Right then, let's go:
Devi the Brave
devi purchases +1 Food (Food 4, Gold 0)
Room 3: devi enters a mysteriously dark room to find....a GOBLIN AMBUSH! (3 HP)
devi deals...6 damage! The monster falls!
devi gains 2 XP (2 XP)
Room 4: devi opens the door to find...TREASURE! He finds...an Armor Piece wedged to the wall. (Armor 1) He also finds +2 Gold that the Goblin previously guarded (Gold 2)
Room 6: devi enters a safe sanctuary...Choose your Boon: +1 XP, +1 Food, or +2 HP
Two things to explain:
a) I decided to automate your battle because of the easy enemy and the anticipated insta-kill. In the future, a roll of a 6 gives you a choice to roll again or not (if you roll a 1, that dice is discarded and you might lose everything).
b) Room 5 and 6 should've be a choice but Room 5 is a trap room and serves no benefit except for a 1/6 chance to make you fall to the next floor...but it would deal 3 damage to you killing u instantly. I've automatically evaded it for you for convenience. In future delves, I might let you choose if the outcome isn't too obvious.
Right then, let's go:
Devi the Brave
devi purchases +1 Food (Food 4, Gold 0)
Room 3: devi enters a mysteriously dark room to find....a GOBLIN AMBUSH! (3 HP)
devi deals...6 damage! The monster falls!
devi gains 2 XP (2 XP)
Room 4: devi opens the door to find...TREASURE! He finds...an Armor Piece wedged to the wall. (Armor 1) He also finds +2 Gold that the Goblin previously guarded (Gold 2)
Room 6: devi enters a safe sanctuary...Choose your Boon: +1 XP, +1 Food, or +2 HP
devi Stats (Click to Show)
Two things to explain:
a) I decided to automate your battle because of the easy enemy and the anticipated insta-kill. In the future, a roll of a 6 gives you a choice to roll again or not (if you roll a 1, that dice is discarded and you might lose everything).
b) Room 5 and 6 should've be a choice but Room 5 is a trap room and serves no benefit except for a 1/6 chance to make you fall to the next floor...but it would deal 3 damage to you killing u instantly. I've automatically evaded it for you for convenience. In future delves, I might let you choose if the outcome isn't too obvious.
Nov 8, 2016 9:23 AM #1466283
Yeah I'm good with skipping traps, Not interested in making those risks.
[Room 6] I choose +2 HP
[Room 6] I choose +2 HP
Nov 8, 2016 9:28 AM #1466284
devi rests underneath a cool shade. He gains +2 HP (HP 5)
devi the Brave descends to the next floor and eats 1 bread (Food 3)...
devi the Brave - The Black Sewers, Floor 2
Room 1: devi wanders and finds...a Blood Fountain! He takes a sip and feels stronger (HP 6)
Room 3: devi encounters...a MERCHANT! "What're you buyin?"
devi the Brave descends to the next floor and eats 1 bread (Food 3)...
devi the Brave - The Black Sewers, Floor 2
Room 1: devi wanders and finds...a Blood Fountain! He takes a sip and feels stronger (HP 6)
Room 3: devi encounters...a MERCHANT! "What're you buyin?"
devi Stats (Click to Show)
Nov 8, 2016 12:29 PM #1466298
I'll go for "Normal difficulty".
Nov 8, 2016 12:59 PM #1466299
[Merchant] Yes nothing thank you, bye now.
Nov 8, 2016 5:23 PM #1466327
If reading the rules isn't mandatory, I'll take Nightmare difficulty.
Because hardest difficulty is the only real difficulty.
Because hardest difficulty is the only real difficulty.
Nov 8, 2016 6:35 PM #1466335
Nightmare difficulty please - cause you don't win the game till you beat the hardest mode.
Nov 8, 2016 11:34 PM #1466373
Are you guys masochistic or something?
Nov 8, 2016 11:38 PM #1466375
Quote from ZeroAre you guys masochistic or something?
It's not that we just want to be fucked silly, we want to be fucked senseless then beat the game in the process.