Alice, the Descendant
Occupation: Avatar of the Animus
Alice is a fair-skinned little girl w
ith black hair. She is wearing a dress and longcoat, which are both black and purple, with knee-high boots. Same in all respects: jet-black with purple trim, and in the dress’ case, also wavy purple designs along the skirt. Her eye colour is purple, but it is irrelevant, however, because she is wearing a purple bandana wrapped around her eyes and forehead.
Alice’s ears narrow into knife-blad
es pointing diagonally upwards and backward. All the purple changes to green.
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Alice’s form begins to glow gold sl
ightly. VERY slightly. All the purple changes to deep blue.
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Twin pistols. May change into short swor
ds. Re-summonable as required, causing the original to vanish. Seem to be made of metal, but aren’t.
Has 6 rounds in each, leading to a 12 r
ound total. They do not reload, but instead charge, meaning they can gain back bullets over time, meaning fire control is necessary as to not run out of bullets and to have to wait for the entire mag to refill. Each bullet takes 2 seconds to recharge. The bullets are specially designed to pin enemies, and stop them from moving. They inflict a moderate amount of pain, obviously, but unless headshot or a shot to a vital chest organ(heart, lungs, in some cases the liver), they WILL NOT kill.
The blade form has no such design, however, and just cuts things.
The more hits are inflicted/the more se
vere hits are inflicted by these weapons, the more powerful they are against said target. Example(this is an exaggeration, however) They encounter a fighter with extremely thick armor. The wielder whales on the target. The first rain of blows have no effect. Then the second pass through the armor entirely, and hit the fighter with the strength of three wielders, as opposed to one. [/spoiler]
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Knowledge of archaotech: Alice is hig
hly capable and competent with all forms of archaotech, including theory. Note that while she is incredibly competent, she is not infallible, and there may be some types of archaotech that she cannot deal with correctly/does not understand.
Alice doesn't HAVE any archaotech on
HAND. She still probably won't even in a long, drawn-out organisation battle (see the Master(Codinx ) vs the good Doctor(Alphaeus)). But what it is is simple. A combination of modern technology, futuristic technology, magic, meta-stuff, and some good old reality manipulation. Archaotech is often unique, as it can only perform the same function to the same degree if made by the same person. Certain, uncomplicated designs may be mass-produced by the creator, but that is pretty much it.
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Knowledge of the paranormal: See above for what is essentially the same.
Incredible Combat Experience: Alice's ancestors are older than this universe. By orders of magnitude. Add this to her formidable training by the Order, and Alice is extremely capable with her weapons and in hand to hand combat, as well as being generally experienced and good in combat situations with most weapons. She is not infallible, however, and her training with the order was in a hothouse testing ground enviroment. Her ancestral memories and knowledge, however, are sometimes difficult to remember or use, and may cause Phantom Possession or even a Hallucinatory Flashback.
Healing Hands: If Alice holds your hands, you heal slowly. This may resurrect death, but requires a 23 hour non-stop healing time. This also calms down those in the grip of the BLACK RAGE or whatever super saiyan rage is being induced.
Living Weapon: Thanks to her unique combination of certain races, Alice has extremely good reflexes and aim, and is really fucking good with that stuff. She also does not need to breathe. She is also fairly strong-willed.
Bjarkan: Alice has a 360 degree bubble of awareness, where she can see everything inside it. As well as this, she can also sense intentions. This is quite imprecise (i.e she can tell you have agressive intent, but not in what manner or toward whom. She can tell you are lying, but not in what fashion (might be a lie of omission)). However, she is blind with convential sight. A way to avoid her sight is by making sure your mind is completely blank and that you don't move. Then you are completely invisible to her.
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Alice can channel the abilities of he
r ancestors in order to be more efficient in combat. Unfortunately, this is difficult, and requires a short time of focus in order to change form. She is mostly in "Non-combat". This is fairly standard, and doesn't have anything other then her skills and weapons as mentioned above. However, she may shift form after a short time of concentration. She may continue shifting while in a form. (I.E. she may go NC-Astempro-Fae-NC, but she will require the short time every shift).
Can create a bolt of energy dust that
can be lobbed by a grenade. It has a small amount of impact to it, and creates a flash of light that blinds most things. Takes a short amount of time to generate the dust. Can also create and dispel illusions. Her illusions last roughly 2.5 seconds and can only be administered by touch, but may be broken out of by realising you are in an illusion. Beings without a mind/inorganic entities are immune.
She can also open security by being near it. Laser doors, locks, you name it, it just fucking opens.
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Can speed up time for herself, giving
her short bursts of super-speed. Immune to heat and cold. Can mark something, meaning that she can either: cause everything that happened to the object after marking to happen again, OR return them to where they were when marked. Spatio-temporally locked.
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Vazarin: Alice has currently not found out about this.
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When Alice is against a single oppone
nt, she will attempt to use her main advantages. Offensive-wise, she requires time to ramp up, so she will generally go on the defensive, while attempting to disrupt whenever possible. Her defensive largely consists of dodging. She is extremely aware and able to react very well, and so she tries to avoid remaining static. Her dodging seems to naturally fall into what looks to be a dance, which involves light steps and spinning, never consistently staying in the same place or at the same tempo.
Against a horde(assuming they have weapons and aren’t some sort of Flood-style enemy) she will generally not bother using her weapons much; she will instead rely on hand-to-hand and steal their weapons, use them a bit and put them down, somewhat reminiscent of Halo(if anyone has played that game) and the Spartans.
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She’s just a kid. She might be well
-trained and experienced therefore able to deal a surprising amount of damage and take a surprising beating, but she will get stomped on if she gets hit much at all.
She is claustrophobic as a motherfucker, mainly because it will cause her to start having creation and training flashbacks, and may cause the next weakness or the one after to happen(although they could happen completely separately).
Her memories of her ancestors might help her with knowledge and wisdom she REALLY SHOULD NOT HAVE, but they can troll her occasionally, possessing her and just kind of enjoying semi-life, leaving her wide open to attack, or she might have a flashback to her creation, or her training, or even (heaven forbid) her repressed memories. If she has one, it won’t go well for her, because she is likely gonna get the living hell kicked out of her while she is having her little fit on the floor, slowly dying from internal bleeding.
Incoherence is an unfortunate side effect of Alice’s state: if she has a flashback or her claustrophobia/PTSD kicks in, she may start to become Incoherent. This is when she starts flashing through her different forms, even partially in True Form of that race. E.g: She suddenly grows grey, fizzly antelope horns, then they retract as her left arm glows and turns a transparent deep blue, like the night sky, and she grows a wing on the right side of her back. Then these retract and Alice’s right arm turns into a giant crab leg, while a spot on her shoulder grows a fly mandible. You see where this is going, right? Incoherence will eventually stop abruptly, and Alice will become unconscious, and suddenly wake a random point within the next 33 hours later, fully alert and awake with no side effects.
Decoherence: If Alice dies, or has sustained serious damage and becomes Incoherent, at some point during her Incoherence or immediately after death, Alice will condense into a purple ball, her clothing dissolving into smoke and her weapons vanishing into thin air. In the next 33 hours, Alice will reform, fully intact with clothes. In case you are wondering how, with the clothes, its a long story and to be frank you don’t want to know.
She needs time to ramp up in most occasions, so hardcore rushdown characters
may cause a problem if she doesn’t handle them correctly.
In Fae form, she is slightly lighter.
She is also weak to iron. The purer the iron, the more deadly the effect. Also she can’t control the door-unlocking thing, so she may accidentally open doors she doesn’t want open.Alice also doesn’t have control over the illusion, as it will take images from the target’s own brain. This may simply piss the target the fuck off.
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In Astempro form, Alice will behave s
lightly more reckless, going more on the offensive. Light attacks (as in photons, not weaksauce) will diffuse her physical form, pushing her closer to Incoherence. Although velocity manipulation won’t have much effect on her super speedz, temporal manipulation that involves slowing time will slow her movement.
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t of an experiment by the Order Felicis, named the “Lazarus Directive”. The Directive was essentially a simple idea: Make 114 super-soldier elite one-(man/woman)-army people, put them in 3-(man/woman)-squads, and have an awesome elite army for their most important members to use at their discretion. They did have a few problems with the genetic manipulation and/or engineering(of course). Such as not causing them to mature quickly. Which meant all 114 of them ended up as children. Alice was #33, and her two squadmates (#32-Ozone, and #34, Washington) became her best and only friends. But a group of dissidents, known as the Animus, working from within the Order, caused the Lazarus Directive to crumble as part of their plan to end the Order, steal their technology and knowledge, and use it to bring prosperity and peace.
. 57 of the children survived the attack, and the other 57 perished as collateral. The survivors joined the Animus, as their brainwashing by the hands of the Order was not forgotten.
Over time though, the Animus died due to repeated attacks by the Order, and the 57 split into their 3-(person)-squads. The 32-4 squad, now calling themselves the Kabal, picked up the kin(Adrian and Sleipnir, for those who have not payed attention), and the rest of the crew they are now chilling with. They restarted the Animus, decided to attempt the same things they were doing before, and Alice decided to join the RHG because they are preparing for something and she wanted some practice. Also because the participants interest her, and she thought the more allies the merrier.
N.B: The worst of the Order’s crimes against the Lazarus children are currently repressed. Like, really repressed. Don’t unrepress them. You will not enjoy it.
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The grey walls of the Long Room stret
ched ahead of Alice, its featureless interior seemingly without end. Alice tilted her head, smiled, and glanced to the right of her. A voice boomed from an invisible speaker: "#33- Alice, I would like you to listen to my next instructions. Do I have your attention?"
The girl nodded simply. "Good. There will be a simulation in which you will have to take out an unknown amount of enemy operatives and retrieve a device before it is destroyed . This will be a solid, balanced loci. You have two minutes and thirty seconds to complete this task, and will be expected to review the footage later. Any questions?"
"No, sir."
"Good. You may begin... now."
A blank wall rose ahead of her soundlessly, and came down. The sharp chemical tang of the simulacrum creation process filled Alice's nostrils for a few brief seconds, and she took a moment for analysing the threat. There were three buildings in front, each a squat grey block meant to simulate a short apartment building. The back building was a long, flat bungalow, its wide side facing her. She presumed the device was in there, and was making for the building on her left when a crack sounded and a bullet whistled past her midsection.Noting the trajectory of the bullet, Alice believed the shooter was in the middle building. Making greater speed and breaking into what could be passed as a run, Alice danced from one foot to the other, bullets peppering the floor and walls around her.
Entering the building, Alice could make out three hostages all on different levels with her Bjarkan, all aware of her presence, but not her position. Taking a brief few seconds, the amalgate made use of her Astempran heritage. As the world slowed to a crawl around her, she dashed up the single flight of stairs as a hail of fire came from above. Dodging the fire, she ran into the first hostile and swiftly struck its neck once, twice, three times. The featureless mannequin fell backward in slow motion, and Alice grabbed its weapon. Checking the cartridge as more fire rained down, she found she had ample ammo for this building. Running upward too fast for the eye to make out, #33 found the other two standing next to each other, just as her temporal distortion ran out. Alice frowned as they swiveled toward her, and emptied two shots into both of them with her newly acquired semi-auto Type-4PM rifle.
Her primary objective, however, was still the device, and the amalgamate didn't have much time. Vaulting back down the stairs, Type-4PM still in hand, Alice made all haste toward the last building. Jumping to the right as soon as she exited the box-like dwelling proved fruitful in a large respect: she was at the corner so she had more cover to run with. Although she quickly ran out of wall, the open stretch between buildings was not that long, so she kept running.
The next shots were more controlled, and that was their mistake. The four-round burst that was fired was neatly clustered to hit Alice directly in the side, and would have made an impact similar to buckshot at close range, but with less rending and more puncture. However, Alice was more able to dodge precise fire, even though it was a shot for center of mass. If it had been a headshot or footshot, Alice would have had no trouble. But even so, Alice took three erratic, circular steps, and the bullets passed through empty air. All but one, that is. The last bullet just clipped her, sending the girl tumbling. There had to be a distraction. Alice waited a moment before getting up, knowing the gunmannequins were set to react. During that time, she changed to Fae. As the deep blue brightened to green, Alice held her hand out in front of her, fine, swirling white energy particles coalescing inside it. As her faerie dust reached maximum capacity, the 33rd child sprung forward, flinging her right hand toward the middle tower.
A starburst of rainbow colours exploded out