I'll also post the sheet that I use if anybody else wants to use it, you can also post your own fighting styles here too, this workshop is for the people after all. ^^
Spoiler (Click to Show)
Elemental Standing:*(Meaning how **** reacts to the five elements)
Water:**
Earth:*
Lightning:*
Wind:*
Fire:*
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Stage 1
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Stage 2
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Stage 3
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Stage 4
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Stage 5/Mastery
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[/Spoiler]
Made by Madness Brothers (Starve and Hunger) (Click to Show)
Spoiler (Click to Show)
The man had a weird connection with light phenomena, every source of light near him became much brighter and faster, including the sun rays and the moon beams. Amused by the innate ability that he had, the man started to develop a way to use it in combat.
*He tried many times, but each one was a failure, he always thought that the magic should be purely long ranged attacks and defensive barriers, but a woman who was a florist in his town gave him the most useful advice.
"All the flowers grow differently, some needs too much light, others too much water. If you can't do something in a way, then try the opposite one."
That advice was the simple thing that he needed, if he wanted to use his ability at full capacities, he would need to pass from long range to a close range style. With that in mind, the squire made a whole training book with the steps to control the light and manipulate it.
The magic branch was so new that some templars could use it to bad things, so he hid the book in the farm of his family, with an inscription that said "Event Horizon".
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Elemental Standing:*(Meaning how this style reacts to the five elements)
Water:**The water refracts the light inside of it.
Earth:*The style is reflected by some minerals present in the ground/earth.
Lightning:*Its a type of light phenomenon, so the user can reflect its power, thought not continuously and needs to rest when they do that.
Wind:*Seems to not affect it at all.
Fire:*Absorbs the light produced by the fire, but not the flame itself.
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Dim Squire - The user is a novice when it comes to manipulate the light, they can make their own weapon, but its inferior to a real one being made of light. As they take the grasps of it, the user might become something else.
Name:*Light Manifestation
- The user makes a weapon made of a mass of light which becomes tangible. The weapon shape and durability might change depending on the control of the style the user has.
Dim Squire - A Dagger, quite fragile when it comes to countering/parrying attacks.
Faint Knight - A Short sword, its harder than the dagger, but still inferior to a real blade.
Glimmering Templar - A Gladius, it has the same durability as a normal blade has
Shining Paladin - A Long sword, its quite durable, even sometimes stronger than metal crafted weapons.
Brilliant King - An edged Rapier, it is as durable as a metallic fortress, very light weighted to the user but heavy to other people.
Name:*Light Boost
- The User makes a magic circle beneath their feet and then launches themselves forward to the opponent, this cost low energy and can be redirected by making other magic circle. This spell leaving a trail of light, so its easy to intercept it in the darkness.
Name:*Dim Ray
- The user creates a tiny light ball, just like a golf ball and shoots it in the form of a ray to the target. The Dim Ray can be also used like a distraction from a true attack and to tell your position to allies by shooting it upwards.
Name: Reflecting Mirage
- The user makes a nearly invisible light mirror in front of them, it will deflect any low magic or light attack towards the target.*
Name:*Photonic Sense (Passive)
- The user is able to feel changes in the photonic paths in the air, which means he can feel any movement of a creature or object in an area of 10 yards. This can't apply to intangible or non-organic beings.
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Faint Knight - The second stage gives the user the ability to go further in their control of the light and photons, by even making the darkened photons light up.
Name:*Hope of Light
- The user "turn on" the photons in the air, making an area of light around them that can be expanded and repel the darkness. The spell can't really fight unnatural darkness, like from a dark art magic.
Name:*Shining Prison
- The user makes thin bars of light around the target in the form of a dome. If the target tries to escape, the bars will heat up. The only methods to come out of it are underground, if the target can shrink to the size of a mouse, or to become intangible.
Name:*White Reflection
- The user reflects makes a light mirror in front of them to reflect the opponent, and then the reflection comes out from the mirror. The reflection would use the same attack as the opponent, both colliding and cancelling themselves, then the reflection shatters into light traces.
Name:*Sun's Light
- The user points their weapon upwards and then a ray of white light descends from the sky to the enemy.
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Glimmering Templar - Now with a weapon is as real as any other, the user is able to control the light within their own body to enhance their physical prowess.
Name:*Reflecting Motion
- The user engulfs themselves on light and then rushes forward, the light transforms the user in a shining ray, making then almost as fast as a peregrine falcon, the user can reflect themselves when they hit an object to whatever direction they want to.
Name:*Fragmented Light
- The user makes a light ball, then they fragments it and shoots the fragments to the target and then they explode into heat light beams, lacerating the skin of the opponent.
Name:*Dia Lux
- The user summons two light spectres