Brawling practice
Started by: JeehoonDevil | Replies: 10 | Views: 1,668
Jan 11, 2017 8:05 AM #1473079
Jan 11, 2017 2:53 PM #1473094
The ending was perfect! XD
Jan 11, 2017 11:48 PM #1473127
pretty hecking good
Jan 12, 2017 12:25 AM #1473129
Thanks bros~
Jan 12, 2017 2:24 AM #1473148
So... the whole time... he was fighting 10 sticks?
Jan 12, 2017 4:00 AM #1473153
spot-on, i love it.
Jan 12, 2017 12:58 PM #1473170
Quote from Person McPersonSo... the whole time... he was fighting 10 sticks?
Huh I guess that would explain how he survived all that.
Quote from Sundownspot-on, i love it.
Thank you!
Jan 13, 2017 12:06 AM #1473220
Didja get the sound effects from Hyun/Jomm?
Jan 13, 2017 4:48 AM #1473239
Nope got it from Terkoiz
Jan 13, 2017 6:01 AM #1473241
I'm not gonna lie and be flat out straight with this:
I was bored. You see, once you've seen stickfigure fights over and over and OVER again, it gets to the point where it's the same damn thing. Objectively, this was good. However, fun factor wise, personally, it's pretty bland. The whole scene didn't have any meaning over it, the whole piece felt like you just animated the moves as it goes, and it doesn't really feel like a "brawl" considering the other dude legit got beaten up so badly he turned into 10 guys. This felt more of a "beatdown" and a fast paced one too. Try to space out and vary your tempo in fighting. It would create a much more dynamic result.
I was bored. You see, once you've seen stickfigure fights over and over and OVER again, it gets to the point where it's the same damn thing. Objectively, this was good. However, fun factor wise, personally, it's pretty bland. The whole scene didn't have any meaning over it, the whole piece felt like you just animated the moves as it goes, and it doesn't really feel like a "brawl" considering the other dude legit got beaten up so badly he turned into 10 guys. This felt more of a "beatdown" and a fast paced one too. Try to space out and vary your tempo in fighting. It would create a much more dynamic result.
Jan 13, 2017 10:04 PM #1473276
Quote from ZeroI'm not gonna lie and be flat out straight with this:
I was bored. You see, once you've seen stickfigure fights over and over and OVER again, it gets to the point where it's the same damn thing. Objectively, this was good. However, fun factor wise, personally, it's pretty bland. The whole scene didn't have any meaning over it, the whole piece felt like you just animated the moves as it goes, and it doesn't really feel like a "brawl" considering the other dude legit got beaten up so badly he turned into 10 guys. This felt more of a "beatdown" and a fast paced one too. Try to space out and vary your tempo in fighting. It would create a much more dynamic result.
Dude you were right on the ball park with that. One of my biggest issues is how I don't really choreograph the movements beforehand, leading to the poor spacing in terms of pacing, and very one sided fights with poor and half-assed reactions from the receiving stickfigure. Thank you this will definitely be something I will now be aware of!