I have not yet devised a good strategy for Gold Rush, but I only lose to Cyrus in Barricade and my strategies for Super Death Match, Death Match, and Classic have beaten Cyrus, Wesley, Z4CK, and Crazy Jay several times without failing (thus I labelled them foolproof). I have included my thoughts on point investment, unit control, and build order.
Match Types:
- Deathmatch
- Super Deathmatch
- Barricade
- Gold Rush
- Classic
Terminology:
- A = Archer
- S = Spearton
- W = swordWrath
- G = Giant
- K = magiKill
- M = Miner
Super Death Match: Foolproof Strategy
Stat Points:
- Max Spearton
- Max Archer
- Max Miner
- Statue Gold 3
- Statue Archidon 3
- 1 Point Remaining
Build Order:
2S, 3A, 2S, 4A, 4M, 2S, 3A, 2M
Death Match: Foolproof Strategy
Stat Points:
- Max Spearton
- Max Archer
- Max Miner
- Statue Gold 3
- Statue Archidon 3
- 1 Point Remaining
Build Order:
2S, 3A, 2S, 3A, 2S, 3A, 1S, 3A, 4M, 2S, 3A
Classic: Foolproof Strategy
Stat Points:
- Statue Gold 3
- Max Miner
- Max Archer
- Spearton Shield 3
Build Order:
1A, 4M, S, A, 2M
If they open with 1W, 1A then do not attack them. If they open with 3W then attack with a controlled Archidon.
Barricade:
Stat Points:
- Statue Gold 3
- Max Miner
- Max Archer
- Spearton Shield 3
Build Order:
Comfortable: 6M, 4A, 4S, 4A
Crazy: 4M, 2A, 1S
Cyrus seems to be able to break through insanely fast.
Gold Rush:
Stat Points:
???
Build Order:
???
The first event is always a Swordwrath vs Swordwrath duel. Win this one and you are in a position to 2v1, 3v1, 4v1 the other enemy Swordwrath. Then you can kill the retreating Miners and ensure a significant advantage. Losing the initial 4v4 generally leads to defeat.
Unit Control:
Spearton Control:
- Vs Magikill: Two strong backstabs or a frontal spear toss will kill the Magikill. Advance directly towards the Magikill along a horizontal line.
- Vs Giant: Advance horizontally towards the giant along the edges of the map. This will allow you to get behind the giant. Toss a spear into the giant for 800 damage after the giant uses its club or dead body as a weapon. Do NOT attempt a throw after the giant stomps.
- Vs Spearton: Wait until the Spearton is running away from you - whether toward your archers or into their base - and throw for a 920 damage backstab.
- Against all other units, the Spearton should only be used to stall or turn around opponents, thus allowing an Archidon formation to perform backstabs.
- Against a massive attacking force, try to spread out your Speartons to ensure that nobody runs past.
Swordwrath Control:
- Vs Miners: OHKO with a backstab jump attack that deals 216 damage.
- Vs Archidons: Advance while blocking, open with a frontal jump attack for 108 damage. Continue with standard attacks until target perishes. Very risky.
- Vs Swordwrath and Minions: Open with a frontal jumping attack. Whoever executes this the fastest wins the duel. In rare cases, a second swing is necessary to kill the opponent. This can be very dangerous, especially if the first jumping attack overshoots a bit and requires you to turn around.
- Against Mages, Giants, and Speartons, the Swordwrath should serve only as bait.
Any improvements or alternative strategies would be greatly appreciated. I wonder if I should experiment with Swordwrath avatar just to take on Gold Rush Cyrus ...