Considering I tend to think up characters a mile a minute, I might as well create my own character test page. (Do people still do this?)
In any case, if you want to, feel free to leave CnC or suggestions, I'll respond as best I can.
Lawful Aligned:
She is the owner of a weapons shop in o
ne of the main streets of Vague City. Her expertise in weapons manufacturing makes her shop highly popular with gladiators. She knows how to repair complicated drones, fabricate mechanical armour, link weapons with people’s abilities, and even copy weapons made using reported magical properties. Its one of her favourite things to do in fact; she just loves proving people wrong and exposing frauds by making carbon cut working copies of magic weaponry. The only set of weapons she’s been unable to replicate so far have been the twin blades of Drakmar, for lack of material. Be careful when you enter; she is not cheap. But if you pay her, you’ll get more than your money’s worth.
Appearance:
Short Polo Tee (varying colour)
Long Cargo Pants
Hoodie (varying colour
Cigarette/Cigar
Fair complexion
Red hair, Spiked and cropped
Brown eyes dyed red
Personality:
Katarina is one of those tough ‘I don’t put up with anyone’s shit’ people, who really hates stupidity. Anyone acting stupid in her store gets pushed out. She also has a good memory and can see through people pretty easy, so forget that beaglepuss disguise you were going to use to try and re-enter.
She’ also smart, and flaunts it. She loves talking know-it-alls, con-artists, and frauds, and doesn’t trust anyone till they prove they are also capable of some form of intelligent thought. Don’t try and trick her, she will know. She’s amazing at seeing through people.
When in battle, she focuses in on her opponents and the fight at hand. She doesn’t talk, boast, or try and knock someone off their feet. She just fights.
Haemomancy: Katarina has the ability to manipulate blood – either hers or her opponent’s. Manipulating blood can only occur to blood exposed to the open air; either pooling around a wound, or on the ground. She can use blood spills to cut people, to form lances as projectiles, or to simply drain someone to sap their strength. By pooling enough of it, she can form giant limbs or appendages, move it around like waterbenders with water, and often uses it to snowball; She’ll cut someone, drain more blood, cut them some more with consistent application of her powers, and so on.
Razor: Katarina’s shotgun, razor, doesn’t function like a normal shotgun. Instead of pellets, it fires a blast of blood from the clip, which flies with the same kinetic energy as leaf bullets. The clip of razor is special; it passively draws in blood, or ammunition, from its surroundings. Essentially, if Katarina hits something, she gains more ammunition. Without reloading, razor can fire 20 shots.
Top up: Katarina tends to carry around one or two flasks of blood in glass containers, just in case she really needs some blood around to even the fight. By throwing the flask on the ground, Katarina gets an easy supply of ammunition.
Regenerative Ingestion: Although she’s not a vampire, a freak side affect of her bloodmancy means that eating blood allows her to recover substantial amounts of energy and speeds up her healing. It also means that she has a higher than average metabolism.
Aimbot: She has a small little AI-powered aim assist by the right side of her neck. If Katarina needs to, she can activate her aimbot to allow her to see in the dark, through walls, and lock on to fast enemies.
Grenadier: Because of her engineering expertise and her background as a gun store owner, she always tends to have several grenades lying in her pockets, the inside of her hoodie, etc. She won’t forget the time she fought a half-plant guy and found an anti-defoliant grenade in her pocket. Especially because he’s still comatose in hospital.
As long as she can remember, Katarina h
as always been fascinated with machines and how they work. From, birth, she was always using her hands on something, building contraption X, or fixing invention Y. Her parents and teachers were astounded by her innovative prowess, and her ability, even from age six, to understand the workings of otherwise incomprehensible weaponry.
Her peers, on the other hand, were not so accepting of her childhood genius, and shunned her or put her down. It didn’t help that she was largely antisocial, had a superiority complex, and tended to be highly opinionated. Almost immediately she was singled out for abuse. She went to school often to be beaten down, trodden, on, and sent back home with bruises, split lips, and hurt pride. She hardened up fast to anyone outside her family, and became even more of a recluse.
At age 12, her peers finally pushed her too far. She fought back and drew blood with a well aimed punch before being thrown to the ground and mercilessly beaten. She responded by almost cutting her assailant’s guts open with a blood blade; she had just discovered her haemomancy. Upon court examination, the bully’s charges of assault were withdrawn due to self-defence and the fact that she had no idea what she was doing.
Three years later, the lonely girl left school and started up her own shop in Vague City, leaving her family behind her. The first few years were tough; she struggled relentlessly against mass-produced weaponry and ammunition compared to her more qualitative products, and had to deal with numerous counts of sexual harassment and assault due to her less than conventional appearance.
Then, after 3 years of struggle, she finally started doing custom orders for RHG gladiators, hitting on a lucrative market which gave her a sturdy income and experience. She became known as one of the best weapon smiths in the business, and became one of the main sources of weaponry for gladiators, repairing, rebuilding, creating, and selling new and old weapons for all. Despite her relative fame and her unconventional abilities, she never actually joined the WRHG roster, preferring instead to stay in the background.
“Look asshole, I don’t care how smart, how strong, or how powerful you are, but if you don’t fucking pay, I’ll throw you the fuck out of my store. Got that?”
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Elouise is the head of Vague’s centra
l bank, a position she inherited from her father from a young age. As the governor, she has become known for her unusual monetary stance on different issues; she has constantly adjusted the monetary rate based on the lot of Vague’s most underprivileged, even to the point of ignoring inflation predictions. She’s also a brilliant ballet dancer, able to move across the floor with ease. She stars frequently in ballets put out by the Vague Ballet Ensemble, and recently starred in a newly choreographed version of Tchaikovsky’s
The Nutcracker. But she’s definitely not all she seems; Ballet dancers aren’t normally blind.
Appearance:
Blond hair in a bob
Pearl Earrings
White misty pupils
Either a black suit or
A white blouse and jeans or
A white strapless dress with elbow-length white gloves
High-heeled shoes
Robotic arms, hands, legs, and feet
Taller than average (1.95 metres)
Personality:
Elouise, or Ms Marcy, as she loves to call herself, is kind but remarkably eccentric and infuriatingly upper class. She moves strangely and in mysterious ways, literally, seemingly always moving her arms, and she is also so good and hearing people and understanding their emotions that she’ll often blurt out something about the person’s emotional investment out of the blue, freaking them out completely.
As for high class… Well it’s a good thing she can’t see. She cannot stand gore, grime, dirt, and even ugliness and swearing. And as for the accent… She is the only person qualified to be called Oxford English. It’s a wonder she gets on at all with Katarina, and it’s even more insane how she’s managed to become her closest friend apart from Eric.
When she is dancing or fighting (there’s no distinction for her), she never talks, even moreso than Katarina, because she so wrapped up in her dancing and the perfection of her motions. She fights in rhythm to non-existent tunes, but WILL NOT FIGHT if ever she hears hip-hop and rap music. Especially because she’s a purist for classical music.
Bladed Limbs: Elouise’s legs and arms are robotic limbs with the ability to transform into blades. Pretty Self-Explanatory.
Perfect Balance: She has absolutely perfect balance, able to stand on the tip of the blade on attached to her leg, to run with them at full speed, and to stand on the spire of a church with her blade tip. She uses this balance in her battles to strike with perfect precision, making surgical strikes.
Blindness: Elouise is completely blind; and thus fights without the ability of sight.
Tone Perception and Super-Perceptive Hearing: Due to her lack of ability to see, Elouise makes up for this with her ability to not only see things by sound, but to get the lie of the land simply by using the echoes produced by the sounds of her footsteps. This of course means she has no stealth abilities; she navigates her surroundings by being noisy. Further, she knows simply by listening to someone’s voice, the implicit meaning behind every word. You literally can’t lie to her.
Ballerina of Death: Her strikes resemble ballet moves – she moves like a dancer when in combat, leaping from strike to strike with perfect precision. It is often to the tune of a ballet song or some other music, especially any that happen to be playing in the vicinity.
Acrobatics: She can perform acrobatic abilities beyond the capability of even the most talented professional. From triple somersaults and quadruple mid-air spins, you name it, she can do it.
Marcy was born as a deformed child; wit
hout four of her limbs or even her sight. Her eyes were coloured a misty white and her lower legs and arms were completely invisible. Her father, the distinguished Johnathan Locke Marcy, the Duke of the Vale, was so shocked at her deformed appearance that he searched far and wide for a solution; his wife died in pregnancy, and he wanted a ‘healthy child’ to carry out his legacy.
For five weeks, he searched every scientific specialist, even searching through journals of pseudoscientists, naturopaths, and other distinguished not-doctors. Eventually he settled upon the aged miracle roboticist Edwin Lake. Though in his seventies, the mad but brilliant man came up with one of his famed miracle cures; growing robotic limbs. These robotics appendages were transplanted onto her body in an eighteen-hour surgery, and she was able to grow up with all of her limbs.
However, Edwin’s innovations had turned to weapons at the time of the design, so he accidently incorporated blades into her limbs, an honest mistake from a tired, old, and slightly forgetful genius. Elousie was encouraged by Johnathan to hide this ability, and to grow up as normally as possible. But that was quite literally impossible for her to do. She was eccentric, exceedingly upper class in her mannerisms, and navigated the world via sound. It didn’t help that she picked up every inherently hurtful word communicated by her young playmates, and she grew up withdrawn and isolated.
That changed the day people discovered her dancing. Her natural predisposition for grace coupled with several years of pandering private lessons left her with a burning passion for ballet that was picked up by choreographer and teacher Mirabelle Andrews. She encouraged the girl to join the Vague Ballet Ensemble as a star dancer, and she obliged out of passion for her art. At age fifteen, to her father’s horror, she played the starring role in a production of Don Quixote. She captivated the audience with her amazing dancing, and carried the entire production on her shoulders.
This started a ten-year period she playfully calls ‘her rebellious streak.’ She moved out of her father’s house, living on her own in an apartment in La Place de la Merveille, one of the most poverty-stricken areas of Vague city. She moved from country to country and place to place, and took the ballet company to brand new heights, becoming a minor celebrity of the city. She won seven national awards, three international titles, and starred in over twenty productions. Many applauded her as the height of artistic expression in dance. She also met a young twenty-year old Katarina Bloodborne at the time, and struck up a friendship with her in spite of all their glaring differences. It has lasted to this day.
However, it all ended when she received a message from her father at least two years ago, begging her to come back because his health was failing due to continued substance abuse. The rich man professed to his only child that he had been wrong to condemn her for disobeying him when young, and pledged his estate to her on his deathbed, giving her the only gift he knew how to give; status and privilege. Elouise cried as her father died in her arms, leaving her the Duchess of the Vale. Accepting her new responsibilities, she downgraded herself to a temporary member of the Vague Ballet Ensemble, and took up her hereditary position as governor of the Bank of Vague, the central banking institution set up on the city’s foundation and gifted to the Lords of the Vale in the city’s feudal history.
Thus begins her current phase of life; working as the central bank’s chairman and the occasional dancer. But few know of her curious double life, a secret only three people on the planet know about. And that is… Well she’s certainly not telling any of you.
“I heard you lying to me. I know what you want to do. I know how you’re going to do it. But you must be a fool if you truly think you can.”
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Konstantin’s role in Vague is complet
ely covered in black ink. No one knows what he does or what he did; He has personally censored all records, and is completely silent about anything that may give anything away.
Appearance:
Military thermal goggles
Russian DCPU Military Uniform
Steel-Capped combat boots
Rubber/Graphine Armoured Exo-Suit
Heavy Duty Exo-Energy Storage Tank
Cropped Black Hair
Heavily scarred and burnt face
Armour-plated Mechanical Left Exo-Arm
Personality:
This ex-soldier is normally quite jovial. He’s joking, affable, and by far the most ‘normal’ out of the four friends. That being said, he does have a slight case of PTSD out of battle; screeching tyres can induce slight panic attacks.
He’s also a little distant. He’s friendly, but definitely not in a way that is permanent. He’s also strangely distant to Eric, Elouise, and Katarina, and tends to be hilariously oblivious to things around him, especially compared to Elouise. And he also drinks. A lot
“What do you expect?! I’m a Russian!” (Konstantin Shokolov)
In battle, expect tactical analysis to be the only thing he gives out, and a lot of it. That’s about all he says. Other than that, he doesn’t change much.
[spoiler=Abilities]
Military-Grade Thermal Vision Goggles: Obvious benefits of thermal vision when activated
Mechanical Exo-Arm: His metal mechanical exo-arm, or his arm covering, gives him a great extra boost of strength when using his left arm. He can hold up, lift up, and flip heavy objects. Essentially, press