Oster's Concept Vault
Lilian and Hannah
I've had an urge to create a character with multiple personalities lately but nothing really worked out because they would end up needlessly complex. Recently though I played a game that Played with multiple personalities a little differently, giving them mental form instead of keeping them as disembodied voices in your head. So taking that a little further I got this.
Currently, her place in my universe is rather up in the air, she could end up as my gladiator one day or be added to the growing list of NPC's in Erik's current canon.
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Gender: Both Female
Lilian (Click to Show)
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Hysteria- Her attacks become easier and easier to read, the longer she uses this ability. Her self-preservation instinct lowers greatly combined with higher pain tolerance leads her to often taking damage which could have been avoided.
While she has great attack stats, her defensive stats are rather lacking, her claws can be broken and are ineffective against most types of armor. Also she has no ranged attacks aside from the obvious throwing things at people. Lilian cannot remain far from Hannah, when she gets past a certain range she is forcefully pulled back. [/Spoiler]
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Over her mouth is a kind of mask, think of a more durable surgeon’s mask. She always wears this to hide what’s underneath, the view of her lips that are near sowed shut. She is capable of opening them a small bit. Her eyes are a dull reddish-brown, almost the color of rust. She also has a manacle around her neck, which is connected to the one on Hannah’s wrist, the chain itself is only visible when Hannah uses it to reign in Lilian when in combat. [/Spoiler]
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In terms of combat she likes to go ham on her enemies, often times rushing in and with a strategy that consists of wailing on them until they stop moving or someone stops her. She is often described as rather feral in fighting style, typically in a low stance, practically on all fours. She uses her feet just as much as her hands.
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Hannah (Click to Show)
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Shield- she can only have one of these up at a time.
Diva’s Presence- Being focused on Hannah does not mean you can’t do anything, you can still attack, use abilities, etc. they just end up happening in Hannah’s direction. The compulsion is not all powerful, it can be resisted or broken through with sufficient mental fortitude. [/Spoiler]
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While initial prospects were good the experiment ended in failure, with Maria being the only survivor finishing the test but coming out of it in a coma. She was brought to SP General Hospital to keep watch over her, waiting to see if she would wake up. The actual effects of the experiment was a fracturing of her mind, into three personalities, but left as she was there was no chance of her waking. So in a last ditch attempt to keep her alive, two of the three used Marian’s psychic power to manifest themselves into the material plain, taking the names Lilian and Hannah.
They scour the city looking for ways to bring their ‘eldest sister’ out of her predicament. And while they can’t move past the boundaries of Sierra Pines, they learned of a place where many strong people gather and pin their hopes that they should be able to find one person in the RHG to help them.
The cover story they take, is that Hannah is a mage and Lilian is her familiar. This generally keeps a majority from inquiring further into their circumstance, since to permanently kill them you have to kill Marian.
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Siene S. Seir
So you might have seen her around since I'm having her participate in the Monster Mix event. and while I've rather fleshed her out a lot, other opinions are appreciated. If I feel like changing my current gladiator Siene here's the most likely one to get the spot.
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Titles: The Psyker, Princess of the Abyss,
Age: 20
Gender: Female
Race: Human (Abyss-touched)
Alignment: True Neutral in front of most people, Neutral Good when with those she’s comfortable with.
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Psychic Energy Manipulation- Does as it says on the tin. In its most basic form Siene can blast opponents with psionic energy; visually it looks like a bolt of purple lighting. She can shoot out simple projectiles, gather it into a ball to charge up the power or let out a continuous stream of energy at a target, think “Force Lightning” only change the color.
Psionic Constructs- Siene gathers Psionic energy and shapes them into tangible objects, they appear more similar to hard light constructs with a light near-transparent purple tinge. She can use this to form hardy barriers of any shape as well as simple objects such as melee weapons. When Constructs are broken she will be unable to create more for a short time.
She has some training in martial arts, both with and without weapons.
Her surroundings begin to saturate in Abyssal energy the more she uses her abilities. Slowly and temporarily leading to strange phenomena, prime of which is gravity steadily becomes meaningless and space starts to become wonky.
Out of Battle abilities:
Teleportation- an option for long range travel, Siene opens up a small and temporary portal to travel between locations via the Abyssal Plane, the concentration and preparation needed makes this very unviable in battle, also she needs some basic information on the location she’s traveling to for it to work.
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Psionic Constructs - Her constructs are limited to rigid objects, meaning no moving parts. The more constructs she creates the more liable to damage and destruction they become, think of them sharing the same integrity meter, thus if one gets destroyed all the rest will as well, regardless if they were actually hit or not.
While she has training in close combat, she cannot hold her own for more than a few seconds against melee oriented fighters. Siene herself is not yet accustomed to the environmental changes when they happen, and those effects can be used against her as much as she can sue it to for favor.
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The event that would change her life would come near the end of that year. As the snow fell blanketing the ground with white, she noticed a bright flash in the distance, in the forest outside her house. She snuck out as she often did and made her way towards the light. Upon arriving, she saw a monstrous mass of flesh, a horrifying eldritch creature straight out of a sci-fi movie, but she immediately noticed that this thing was hurt. Several of its coiling tentacles has chunks missing from them, other just gone completely, the layers of its silvery chitin like armor gone and more flaking off every second that passed.
Seeing the creature fully Siene tried to run but was caught in the creatures glowing hypnotic gaze. The creature, calling itself Feltezar, in a desperate effort to save itself tried to meld as much of its mind with Siene’s and take control of her consciousness. But with Feltezar’s weakened state and Siene’s natural psychic prowess she overpowered the Abyss Fiend and remained in control of her mind and body.
This was an incident she never told anyone, yet its effects went far and deep. For despite her retaining control of herself, Siene’s mind was irreversibly altered having incorporated part of a psychic monster, granting her access to “The Abyss” a separate dimensional plane rife with psychic energy. Yet this power also came at a price, for the next twelve years she experienced visions and dreams of the otherworldly realm of the Abyss, and as she trained and her powers grew stronger so did her connection with the Abyss along with it the frequency and intensity of the visions.
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For clothing she sports a black long-sleeved hoodie, covered in wavy purple details, underneath she wears a plain white button up shirt. Dark blue shorts reaching past her knees. Interestingly her blood is pastel white to most people but to other strong psychics it takes on a bright pink.
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As the visions grew more vivid, she’s become much more silent, laconic and observant. She tries to keep a small profile and presence leading most people to believing she’s shy. She is actually quite self-conscious about the changes in her appearance. She keeps a neutral front when faced with people but that does not mean she has no emotions, she still cries when she’s sad, smiles when she’s happy it’s just that she tries to control herself a lot more when in front of others.
Her actions lean more to the amoral side of the morality compass, despite this she’s still a good person at heart and tries to help others with her capabilities, but does not actively seek to dos so. She’s a fighter not a killer, while she likes a good challenge she only defaults to killing when necessary. Finds other worldly or alien anatomies surprising but not scary in the least, well she’s desensitized to strange organic forms. Tends to dislike machines and robotics, self-aware robots and AI she will give a chance but her stand remains.
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Kei Shigure
Really, Kei was made on a whim after I saw a particularly nice peice of art from Google search. She surprisingly got very far in development and what you see here is the final product. I like her a lot, to the point she actually has the same if not a better chance than Siene to become my new RHG.
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After years of steady advance, the Enif Empire’s sights fell upon the world that the natives called Earth which forced the Empire to stop in its tracks. This is due to Earth’s nature as a nexus world, a crossroad for an unnatural number