http://animatorhost.com/public/1218827501.gif
c&c plz.
My first one ever
Started by: smish | Replies: 17 | Views: 1,346
Aug 15, 2008 12:37 PM #223054
Aug 15, 2008 3:45 PM #223120
Sorry for the dub post, but can SOMEONE reply?
Aug 15, 2008 5:58 PM #223200
looks a little un-eased.
Keep trying
Keep trying
stidu
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Aug 15, 2008 6:02 PM #223204
This is my first pivot animation EVER! :Smile:
[ATTACH]5779[/ATTACH]
[ATTACH]5779[/ATTACH]
Aug 15, 2008 6:08 PM #223210
Errrr, read some tutorials, and see where it gets you.
Its not too bad for a first, at least you didn't use the defualt.
Its not too bad for a first, at least you didn't use the defualt.
i_like_milk
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Aug 15, 2008 10:03 PM #223376
i_like_milk
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Aug 15, 2008 10:04 PM #223378
heeeeeeeyyyyy practice
Aug 16, 2008 6:02 AM #223825
ayayayayayayayay
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.
McR00ster
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Aug 16, 2008 6:07 AM #223839
i hope that's your .stk, i hate it when people copy .stks.
Aug 16, 2008 10:41 PM #224478
its nice.. i guess its a punch.. and that stk looks custom tbh =/, i havent seen it on droidz
Aug 17, 2008 2:16 AM #224689
Stiff, needs more easing, put more frames in between, its choppy, dont slide the stick, makes it look bad, that is all, sorry, i overuse the commas :/.
Practice Practice Practice, and work on movements.
Practice Practice Practice, and work on movements.
Aug 17, 2008 11:00 PM #225645
=D =D =D
I likez it. It does look a bit uneased, and of course add a floor. And maybe change the stick unless you are in the Friend of the Fags Club. =D
I likez it. It does look a bit uneased, and of course add a floor. And maybe change the stick unless you are in the Friend of the Fags Club. =D
Cryptomilk
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Aug 22, 2008 2:58 AM #230078
dnt have the kick so straight... to much olympic class...
Cryptomilk
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Aug 22, 2008 3:21 AM #230104
other than that ur great for the med beginners :Undercover: :Undercover: :Happy: :Happy:
TexasToast
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Aug 25, 2008 8:12 AM #233211
Not bad for your first. Keep practicing