Stick Page Forums Archive

Inspired by Lf2Master [JtB]

Started by: Jousteh | Replies: 14 | Views: 965

Jousteh
2

Posts: 767
Joined: Jun 2006
Rep: 10

View Profile
Aug 22, 2008 10:00 AM #230437
Yup... Tried something with low fps.

Don't comment on the particles and reactions because they suck.

http://fwup.net/view/ava7ykrqwz
Vortex

Posts: 196
Joined: May 2008
Rep: 10

View Profile
Aug 22, 2008 11:09 AM #230457
link doesn´t work for me. pls upload somewhere else.
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Aug 22, 2008 11:24 AM #230461
haha, the moves were sweet, powerful reaction, but the punch didnt fit the reaction, or did the effect blast him away?
nice tribute.
Strills
2

Posts: 847
Joined: Jun 2007
Rep: 10

View Profile
Aug 22, 2008 11:24 AM #230462
Whats the fps?

It doesnt look rly good. Easing was kinda off at places.
Hunter.t.w.e

Posts: 119
Joined: Jul 2008
Rep: 10

View Profile
Aug 22, 2008 11:50 AM #230473
the movement was OK...but easing was off at places
Lixu

Posts: 3,859
Joined: Aug 2007
Rep: 10

View Profile
Aug 22, 2008 11:54 AM #230477
Quote from Strills
Easing was kinda off at places.


Quote from Hunter.t.w.e
easing was off at places


Hunter shut up!


Is this low fps? If so, what? It looks like a noobs first time 24 fps ( As in, it goes a bit too fast ) I can't see force, and pink blood? Haha.
If the fps is slow its probably hard to ease if your used to 24 fps, so i don't mind that. I guess its a nice tribute, maybe add sounds.
Strills
2

Posts: 847
Joined: Jun 2007
Rep: 10

View Profile
Aug 22, 2008 12:10 PM #230480
If you know what easing is, and are capable of using it, it could be applied to all fps'.
Ssjbryando
2

Posts: 3,517
Joined: Jul 2007
Rep: 10

View Profile
Aug 22, 2008 12:15 PM #230483
Agreed with what strills said plus try to work on your choreography. How the stick dodged the punch automatically because he got pushed by the first one was strange.

Also the last punch doesn't connect (Which was probably the point) but try to make it connect in a way so that it looks better.

Paintball that made no sense. (not picking on you btw but. >_>) Joust probably has some rust,
Hunter.t.w.e

Posts: 119
Joined: Jul 2008
Rep: 10

View Profile
Aug 22, 2008 12:24 PM #230485
The synchronization is missing....
Lixu

Posts: 3,859
Joined: Aug 2007
Rep: 10

View Profile
Aug 22, 2008 12:43 PM #230491
Quote from Strills
If you know what easing is, and are capable of using it, it could be applied to all fps'.


If you are used to 24 frames per second it could be harder to apply it to lower fps.

Quote from Ssjbryando
Paintball that made no sense. (not picking on you btw but. >_>) Joust probably has some rust,


What didn't make sense?
Cizzil
2

Posts: 1,369
Joined: Jun 2008
Rep: 10

View Profile
Aug 22, 2008 12:51 PM #230495
actually the particles weren't that bad, exept for the last one
Jousteh
2

Posts: 767
Joined: Jun 2006
Rep: 10

View Profile
Aug 22, 2008 7:18 PM #230780
Thanks for lots of comments. :3
Sunder Forge
2

Posts: 2,969
Joined: Jul 2006
Rep: 10

View Profile
Aug 22, 2008 7:23 PM #230783
The final punch was awful, just the pause ruined what could of made it seem huge. If the power pulled him forward it would look great, and it lacked force. I don't wanna comment on the other stuff D:
Jousteh
2

Posts: 767
Joined: Jun 2006
Rep: 10

View Profile
Aug 22, 2008 7:31 PM #230788
Ohkay, thanks.
Also, the fps was 15.
Strills
2

Posts: 847
Joined: Jun 2007
Rep: 10

View Profile
Aug 22, 2008 8:24 PM #230811
Quote from Paintball
If you are used to 24 frames per second it could be harder to apply it to lower fps.


I've got completely no problems at all when I'm doing 12 fps(actually it was 15), which is like once every month or so.

And if you're as experienced as Joustie you should know how to do that as well, no offence to him, I know he can do it. It just missing some easing.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.