New stuff on the first page!
Quote from axchoToday I dusted off my calculus hat and got to work on the math behind the Dejeweled physics engine (specifically the projection gradient functions for the constraint solver).
If you're curious, the physics engine I'm working on is based on the approach described in Position Based Dynamics (excellent paper), which provides an algorithm for simulating particle physics with any sort of constraint you can imagine. You just need to do a bit of vector calculus first. :)
Here's what I've come up with: (untested, so may contain errors)
Read the whole thing here.
Comments and questions welcome.