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im a noob rate my pivot animation

Started by: Blot | Replies: 33 | Views: 2,851

Blot

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Jan 2, 2008 7:14 AM #75409
here is my animation


Image
Blot

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Jan 2, 2008 7:18 AM #75410
please tell me if its good or bad
Raffi
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Jan 2, 2008 7:57 AM #75413
This better not be a Black Vs White remake.

When the white guy is about to hit the grey guy with the flying kick, he 'teleports' back a few times, then kicks him.

And when the grey guy falls the other way, it's a bit choppy.

It's not the best Pivot animation, but it's not the worst.
sss
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Jan 2, 2008 8:30 AM #75416
Strange movements,he hold his hands in the same position for almost all animation,i would say beginners section.
Blot

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Jan 2, 2008 8:33 AM #75417
yeh thats good just needed some pointers and i havent seen or heard of black vs white
The Dude
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Jan 2, 2008 8:35 AM #75418
Well it's very stiff, as for the replay before the power kick, you should really look at some tuts for effects like that.

But, as SSS said, it's not the worst, but not the best.
Raffi
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Jan 2, 2008 8:39 AM #75419
Quote from Edward0
i havent seen or heard of black vs white

Rly?

http://www.stickpage.com/blackvswhite.shtml
http://www.stickpage.com/blackvswhite2.shtml
http://www.stickpage.com/blackvswhite3.shtml
Lemon
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Jan 2, 2008 11:05 AM #75435
To be honest its awful
jimmyp424

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Jan 10, 2008 1:13 PM #77313
I agree we lemon. the sticks didnt even look like they were moving properly
Überschall
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Jan 10, 2008 4:40 PM #77326
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:

|--|--|--|--|--|--|--|--|--|

But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:

|-|--|---|----|---|--|-||


It's a bit hard to explain but I hope you get it.

Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/showthread.php?t=35330

It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.

Have patience and I see you being a very good animator in no time. I've seen many rise from Newb to Veteran (Two, actually), and you can do exactely the same.
pivotfreak747
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Jan 10, 2008 11:27 PM #77357
he radomly just jumped in the air
stick talal

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Jan 11, 2008 9:58 AM #77636
its great man but but a best background
sss
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Jan 11, 2008 10:02 AM #77638
@stick talal you just wanna 20 posts?
Digorrybio
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Jan 11, 2008 3:12 PM #77662
Quote from stick talal
its great man but but a best background

they make sense no posts your!
robochao

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Jan 12, 2008 12:50 AM #77729
That was funny when he kicked him in the face 3 times, while staying in the air.
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