Lol.
http://fwup.net/view/i7c294rsdv
Because fwup is a bitch-
http://www.trportfolio.net/upload/view_upload.php?id=340976
C&C please, i think the rust is going at last.
Nooooooooooooooo
Started by: Mesmay | Replies: 23 | Views: 1,132
Sep 16, 2008 8:34 PM #254855
Sep 16, 2008 8:39 PM #254858
the use of sound effects made it seem like there were more hits than shown
it seemed smooth and such, but i don't like the proportions of the sticks
it seemed smooth and such, but i don't like the proportions of the sticks
Sep 16, 2008 8:40 PM #254859
Its nice, although I had a lot of trouble telling what was going on (what moves the dude did in the beginning) the only thing I could really follow, was one kick and the knife slash. But that's because the legs are decent lenght, and the arms are very small <: so they must go close to the opponents body before they can make contact ya know? :c
A bit of resizing (Small bit) , and the blood was decentish, but it was cool.
A bit of resizing (Small bit) , and the blood was decentish, but it was cool.
Sep 16, 2008 8:42 PM #254862
damnit i hoped you wouldnt catch the resizing.
lol
Thanks for comments.
By the way, I suck at sound effects so you need to help me ssj
lol
Thanks for comments.
By the way, I suck at sound effects so you need to help me ssj
Sep 16, 2008 8:47 PM #254864
lol
Stiff,fat sticks with short arms.
Well,they aren't stiff and fat,but they have short arms :)
lol
Stiff,fat sticks with short arms.
Well,they aren't stiff and fat,but they have short arms :)
lol
Sep 16, 2008 8:48 PM #254866
lolk, although I'm not that good at sound effects.
j/k im the master at everything.
Except the negatives things.
Yes.
But yea, the arms are very short :C it might be a style but that will make a lot of things in your animation seem differnt. Like I couldn't see the punches he made because of his arms. o.O
But yea.
ok.
Out.
j/k im the master at everything.
Except the negatives things.
Yes.
But yea, the arms are very short :C it might be a style but that will make a lot of things in your animation seem differnt. Like I couldn't see the punches he made because of his arms. o.O
But yea.
ok.
Out.
Sep 16, 2008 9:01 PM #254877
Ha
lo
:
ha
l
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lo
:
ha
l
)
Sep 16, 2008 9:08 PM #254883
wait... wtf does that say
haha lol :)
that?
haha lol :)
that?
Backflipz
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Joined: Jun 2026
Sep 16, 2008 9:15 PM #254889
wow lol...first thought i had when i watched that was
'damn the lil' Grey guy cheated.'
'damn the lil' Grey guy cheated.'
Sep 16, 2008 9:42 PM #254905
Looks like SSJbryando, but the blood is better.
Good work buddy. I don't favor those midget stickfigure types, but it's still excellent.
Good work buddy. I don't favor those midget stickfigure types, but it's still excellent.
Sep 16, 2008 9:49 PM #254909
Quote from OmegaLooks like SSJbryando, but the blood is better.
Good work buddy. I don't favor those midget stickfigure types, but it's still excellent.
Wha? The blood was better then mine? Srlsy D:? No offensing <: yours is still greatish. (srlsy)
And how did it look like mine? o.O totaly different styles
C&C my new animation omega :D <3
Sep 16, 2008 10:12 PM #254931
Uh, I think the main problem is that your blood looks like balls falling on the ground (falling at the same time; this ruins it) while Mesmay's blood is more fluid and is dispersed at different times.
Sep 16, 2008 10:12 PM #254932
Mesmay I already critted it on msn but yeah Omega , ssjb's blood is better looks moaw fluid :D, balls faling on the ground is a style of blood and I think it looks good :c
Sep 16, 2008 10:15 PM #254935
I just saw SSJ's blood in his tlft round whatever animation.
Sure the blood is smooth, but there's too much and looks way to uniform.
I like blood that's messy and goes everywhere. Bouncy particles don't look good when they hit the ground at the same time; you need variation.
Dunno, this is my opinion.
edits: and I can't really explain this; but the dissipation is too good, if you understand. Adding too many particles takes out all realism from the animation itself.
Sure the blood is smooth, but there's too much and looks way to uniform.
I like blood that's messy and goes everywhere. Bouncy particles don't look good when they hit the ground at the same time; you need variation.
Dunno, this is my opinion.
edits: and I can't really explain this; but the dissipation is too good, if you understand. Adding too many particles takes out all realism from the animation itself.
Sep 16, 2008 10:18 PM #254939
You can never have too much blood :c but I get what you mean by uniform it kinda all goes in the same direction and falls straight down :c but still it looks good.
But I guess its all opinion :D soo nvm
But I guess its all opinion :D soo nvm