glargle

Started by: Clutch | Replies: 13 | Views: 814

Clutch
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Sep 30, 2008 11:51 PM #264885
http://fwup.net/view/4vqvzmhs4n

**** yeaaaaa
M3D

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Sep 30, 2008 11:56 PM #264886
That was weird.
Needed easing.

What made you forget about your old style? The way you animated before?
I loved that.
Clutch
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Sep 30, 2008 11:58 PM #264887
Quote from M3D
That was weird.
Needed easing.

What made you forget about your old style? The way you animated before?
I loved that.
It was a shaky cosmo rip lmfao
and where does it need easing?
M3D

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Oct 1, 2008 12:14 AM #264895
When he is in he air, after he jumps. It looks weird.
Add more frames just before he starts going down it should look better.

WHO CARES ABOUT RIP...you let too many fools fill your mind.
The way alot of people animate is similar to someone elses.
Ah whatever, i just loved it before. And it wasn't THAT shaky. :3

<3
Clutch
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Oct 1, 2008 12:18 AM #264902
Quote from M3D
When he is in he air, after he jumps. It looks weird.
Add more frames just before he starts going down it should look better.

WHO CARES ABOUT RIP...you let too many fools fill your mind.
The way alot of people animate is similar to someone elses.
Ah whatever, i just loved it before. And it wasn't THAT shaky. :3

<3

It wasn't that, you can only take someone else's style so far before you just hit a wall where you stop improving. you have to invent your own spacing and shit.

And i know what you mean, but i did it like that on purpose it gives the animation a certain rhythm, because thats how i spaced and timed all the other movements.

<3
Omega
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Oct 1, 2008 1:16 AM #264916
Yes, I know that you made the animation like that to give it a 'jumpy' sort of feel, right?
It's good, but M3D's right. Instead of multiple framing, you could just add a few more frames. Plus, why would you need to double frame when you're using the line tool? It isn't painstaking to move the limbs with the arrow tool.
M3D

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Oct 1, 2008 1:22 AM #264918
THATS why it looks weird.
Its double framed.

Knew there was something about it. Yeah just edit those frames and move the limbs.
It'll look more fluid aswell.
RawGreen
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Oct 1, 2008 2:13 AM #264953
you triple framed,..... it doesn't look good where it zooms into the arm. try having it move more.

nice concept and splatter.
Omega
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Oct 1, 2008 2:28 AM #264965
Quote from M3D
THATS why it looks weird.
Its double framed.

Knew there was something about it. Yeah just edit those frames and move the limbs.
It'll look more fluid aswell.


...you can't tell?


Most of the time, you don't even need to Right Click > Forward to find out.
Clips

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Oct 1, 2008 10:28 AM #265060
it didnt look like the splatter wouldve landed on the screen where it did, maybe make the blu thingi get bigger for two frames, then make it splatter

im being picky about that

the stick resized a bit
Clutch
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Oct 1, 2008 11:47 AM #265074
Thanks y'all, and i don't double frame because of laziness lmao. I do it because thats just how i animate haha, i still need to adjust some framing issues in it but it's on its way.
Drifts
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Oct 1, 2008 12:11 PM #265081
looked like it was fun to make. I think the easing is fine, because your style are quit bouncy sticks, just the close up onn the hand needed to be smoother.
Gyohdon
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Oct 1, 2008 12:57 PM #265106
I hated that effect.
Wtf was up with it.
The moevements were good, but srs.
What's with the effect?
Clutch
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Oct 1, 2008 10:52 PM #265521
Quote from Gyohdon
I hated that effect.
Wtf was up with it.
The moevements were good, but srs.
What's with the effect?
it was a way to end the anim :| the main focus was obviously the stick