another anim, battle

Started by: matt_the_brat | Replies: 30 | Views: 1,733

Sunder Forge
2

Posts: 2,969
Joined: Jul 2006
Rep: 10

View Profile
Oct 15, 2008 1:01 AM #273247
Use one of the other shading variations, (the dots) with different distances seperating them.
matt_the_brat

Posts: 108
Joined: Feb 2008
Rep: 10

View Profile
Oct 15, 2008 2:25 AM #273293
ok cool, thanks, and i got a bit farther, tell me how you think of it...

Image
puinkey
2

Posts: 691
Joined: Jun 2008
Rep: 10

View Profile
Oct 15, 2008 9:31 AM #273403
great :)

I like the summon technique :D
the darkest white
2

Posts: 735
Joined: Jun 2008
Rep: 10

View Profile
Oct 15, 2008 11:07 AM #273432
oooh! Very good!

But on a negative note, gray resizes when he stands up.

Also work on your particles a bit. They disappear pretty fast at some points and also lack easing. Try to use the smallest brush size too. Big, blockey particles can look kinda ugleh.

But seriously man you've got some great talent. GAH! Stupid computer, I really wana animate now but my USB port is fsked up. I need a new computer T.T
Rabstar
2

Posts: 2,467
Joined: Apr 2008
Rep: 10

View Profile
Oct 15, 2008 1:15 PM #273476
Wow, awsome talent...
Just maybe add another easing frame..
But I love the summonin tchqnique and stuff...
lol, stuff xD
For some reason, I reckon this is gonna be similiar to Ultimate Showdown...
Hmm...while im on that subect, how is it going puinkey?
puinkey
2

Posts: 691
Joined: Jun 2008
Rep: 10

View Profile
Oct 15, 2008 2:02 PM #273494
<.< stupid Imageshack won't let me show ya gaiz ......

That's what happend .

And I haven't animated for weeks now .
Frodomoj
2

Posts: 155
Joined: Jul 2006
Rep: 10

View Profile
Oct 15, 2008 6:13 PM #273559
Use more frames, you can hardly see what's going on. Do less spaces between movements. The trails on the sword in the first one were good. The second one was bad.
Keep it up.
stare
2

Posts: 586
Joined: May 2008
Rep: 10

View Profile
Oct 15, 2008 9:34 PM #273626
Quote from puinkey
<.< stupid Imageshack won't let me show ya gaiz ......

That's what happend .

And I haven't animated for weeks now .


Oh god no, Puinkey dont start typing like that PLEASE.
Anyway, that sucks.

I thought that it was really good Matt!
Just the really thin lines around greys sword don't really fit.
All you need to work on is smoothness and particles.
I really like the explosions it was different.
matt_the_brat

Posts: 108
Joined: Feb 2008
Rep: 10

View Profile
Oct 16, 2008 2:16 AM #273805
alright tahnks, ya i kinda didn't like the sword trail for the big sword either, but tonight i will fix some bugs like smoothness and trails, etc. thanks guys!
Sunder Forge
2

Posts: 2,969
Joined: Jul 2006
Rep: 10

View Profile
Oct 16, 2008 2:21 AM #273807
Explosion needs more particles, some size changing, should be looked at.
If the summon was animated a bit better, maybe more particles, more force and cool stances, it would be ****ing sick....
You just gave me an idea for my Fb animation
:D
puinkey
2

Posts: 691
Joined: Jun 2008
Rep: 10

View Profile
Oct 16, 2008 1:48 PM #273953
@stare : ................. *sadface* :(

@Matt : still progressing ?
matt_the_brat

Posts: 108
Joined: Feb 2008
Rep: 10

View Profile
Oct 23, 2008 2:44 AM #278432
heres a bit more, sorry, i haven't worked on it in a while

Image
DeeCee101

Posts: 0
Joined: Aug 2025
Oct 23, 2008 11:03 AM #278539
Pretty cool animation (I could never do better -.-)
very creative as well =D
matt_the_brat

Posts: 108
Joined: Feb 2008
Rep: 10

View Profile
Oct 25, 2008 6:57 AM #280007
thanks, any more?
puinkey
2

Posts: 691
Joined: Jun 2008
Rep: 10

View Profile
Oct 26, 2008 5:38 AM #280502
the insect swarm looked kinda weak :\
try drawing the insects , not just using tones :O